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I've decided to move up the version number since a lot has been added and it's as good as completely up to date with vanilla.
As Cosmoteer 0.14.5 is coming soon this release is in a way a savepoint before compatibility changes are made.
As Cosmoteer 0.14.4 still has a few critical bugs not all new parts are fully implemented as intended but work just fine.
They only miss some higher level funcationality and more detailed tweaking. You won't notice much of a different except they won't crash.

  • It appears ammostorage and swapping crashes have returned or were not quite fiexd yet. This causes crashes upon death with supply corridors.
  • A bunch of other crashing issues have been avoided / removed for now but do exist.
  • This involves bio armor which is functional but missing final adjustments
  • New universal accelerator based weapons systems based on vanilla railgun. Developed into two main line of weapons types based on certain properties. See example post details (coming soon).
  • New ship class parts in tech level 4
  • expanded supply corridor part building options for more efficient space and side by side independent networks
  • repair has been unlocked for all; this needs testing
  • a lot more...

Previous relevant release notes 0.5.3RC1, RC1.2, RC2, RC3, RC3.7, RC4.

Download(2019 February 11 ) Not Compatible with Cosmoteer 0.14.3!

If you got a weak/old computer or have a low amount of RAM use this to replace the standard "mod.txt". This should allow you to load and play with Abh.

Found a last minute change issue causing a crash. Fixed and updated. Sorry about that.

example builds: may look the same but all different

image https://i.imgur.com/V8gT1AC.png

image https://i.imgur.com/HB6KmhD.png

image https://i.imgur.com/TdY7QMI.png
Two base accelerator types but different loader / emitter combos.
image https://i.imgur.com/XQH1Qpx.png

image https://i.imgur.com/Pbcwkgs.png

A minor malfunction on the left that kind of looks nice.
Also thanks to Chank aka @darkwyvrenD for the wiggle shader.

20 days later

Small, medium and large antimatter tanks explode in the same way. It's really stressful. especially when I have a small boat explodes a huge explosion. Can you do something about it?

I noticed that there is a problem in the strength of the fifth level armor. It's worth a lot of strength but it is less than the fourth level.

All also apologize for my English (for Google translator). I hope in my speech did not sound rude.

    Zetsubou_altist That's already been adjusted last year, they use the same graphics but the start sizes are different. I can only reduce it a bit more but this probably won't change anything because of the way the game mechanics works.

    Zetsubou_altist Yes, but it won't look quite the same because they have to be black & white. Also many of the above have watermarks and need be reduced to their basic pattern size. I'm working on new ones for the transformation mod because it's more fighter aircraft specific.

    Zetsubou_altist The health value has nothing to do with how good the armor is or the technology involved. Tech 5 armor is virtually indestructible but with a fatal weakness that can be exploited.

    Zetsubou_altist No problem. You should try http://www.systranet.com/dictionary/
    and https://www.deepl.com/translator , supposedly best but only has Euro-indo languages
    They are usually better than google translation.

    Lafiel Thank you!

      @Lafiel

      I got this error when I tried to put the mod into Cosmoteer.

      System.IO.InvalidDataException: End of Central Directory record could not be found.
      at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
      at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
      at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
      at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
      at Cosmoteer.Gui.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\ModsDialog.cs:line 401

        Boiled_Cabbage Looks like the zip file is corrupted. Try downloading it again. You can use Winrar to check the file. If the file is alright but Cosmoteer has trouble you can manually unpack it.
        Either allow Winrar to unpack in a new folder (which usually has the same file name as the package) or you have to create the Abh mod folder first in the mods folder found at users/username/Documents/My Games/Cosmoteer/Mods/ and then unpack everything inside into the folder. The result should have mod.txt found right inside the Abh mod folder. The package structure must be kept as is.

          Is it okay if I make a personal lite version (I know it's illegal to release, but it's basically ABH but without BH change or ship types [bloody RAM usage])

            Terket Sure, I see no problem with customizing which parts you want to use.

              9 days later

              Lafiel What weapon is that?

              ABH now have a biological parts. Now I can make a zerg fleet in Cosmoteer!

                xProBomb Those are 3 different weapons found in Tech 4.
                Bio_Convergent_Beam_Loader
                Bio_Convergent_Pulse_Emitter
                Bio_Convergent_Beam_Emitter
                I've used the same naming convention as the railgun so it will be easier to understand roughly how to build it. See the example ships posted above and read the description. Their connecting counter parts have to be at certain positions (with one tile space of leeway).

                TheHammerBreake These are more like the next level biological parts tailored after Species 8472
                Very resistant but not that extreme and currently only at half capability as explained in the release notes.

                5 days later

                Bevan So i tried what you suggested and replaced the mod.txt, but abh is still crashing when loaded with SW:ACD. It isn't a load time error, it's an error in code.

                Lafiel So um, say, if i wanted to make ABH compatible with SW:ACD on my own, what would i need to do?

                And yes i am going to repeat those exact steps to make ABH compatible with SW:ACD

                image https://i.imgur.com/wc0rNYH.jpg

                  problem is every time i pick and command ship with mod weapon parts in it to attack(or simpy turn auto mode )game crushes