PurpleRoses Hmm, strange. Please post our ship so I can check whether you build it wrong or is something else.
Abh Mod v 0.6.0 for Cosmoteer v 0.14.4
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Lafiel Hopefully this image link works:
(ship design used in the video)
PurpleRoses Thanks.
I think the problem has something to do with multi-ammo use and proxies. It seems the combination is unholy The weapon is designed to cover all possible combinations with multi-ammo usage and this seems to fail if either the right (first) or some proxy storage don't exist. This is a game mechanics problem I cannot fix. @Walt
I could fake consumption but then the weapon would always fire. So not gonna do that. The weapon already activates prematurely when loading but won't fire until all is actually loaded.
Lafiel Hello, Lafiel. Somehow my game keeps crashing when engaging in battles on creative. I haven't been able to specifically pinpoint what's causing the crashes. I do have a log from the last time the game crashed. I'm assuming this is a bug of some kind? (Log File)
PurpleRoses I haven't seen this bug yet. So I'm not certain but since it's related to weapon's range and nullreference it could mean some range attribute is missing somewhere.
Then again I've seen various weapons bugs with 0.14.5 prototypes 1-3. So it might be a bug with 0.14.4 but just less likely. 0.14.4 and 0.14.5 have a lot of bugs so things won't improve for quite a while.
Lafiel Yes! I can run SW:ACD with ABH now!
Also, question: Why did you add all those decals?
RedAndCosmoteer Most of the new decals are for creating circular shapes of differing sizes with or without inner circle. I've made it so both can be used with the same ones to avoid redundancies. Also each one is unique and a few are (edge) shaded. So they can be used for e.g. battle damage etc.
Lafiel Ah. I suppose the load of decals you put in ABH are why i always seem to crash whenever i load it with Kroom's Decals...
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RedAndCosmoteer Cosmoteer should be able to handle this in the next version if Walt expanded the atlas size as said in another thread. Also it seems Kroom's Decals has a few that are the same. It would be nice if there's a way to define same decals in a txt file so the game uses only one sprite instead of loading all the same.
Lafiel why do the strongest armors have so little hp compared to lower lvl items
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dafeeeeeeeeeesh Because they use different technology in fact they use actual technology different from ordinary matter-dependent-armor and their related physical strength. The technological (magic) armor don't have to rely on matter, hence, they can skip using matter related difficult production technique. This doesn't mean the technology production technique is easier or cheaper. You just save one unnecessary cost portion.
And this is also away to introduce weaknesses or strengths for these different types of armors.
General It's not worth it currently to split the mod. It's far easier for you to just comment out the parts you do not want in the mod.txt with "//". This way the mod stays the same, hence, compatible.
Alternatively:
https://forum.cosmoteer.net/d/2802-how-to-create-a-custom-mod-that-just-uses-parts-from-other-mods
Run into an odd issue that only showed up after installing this mod; Crew want to endlessy shuffle power back and forth between storage rooms. Doesn't matter if its vanilla power or Anti-Mater power, they just shuffle it around leaving weapons unmanned and without ammo.
Made a few attempts to add/remove and reposition generators/storage, but even after leaving the game running for over an hour, they still would endlessly move power around.
Lafiel Fair enough. I knew it was a bit fishy with priorities, but thought to mention it just on the off chance.
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Lafiel If this is such a pain in the bottom why don't you try modding the priority system?
by the way, a question about the `Anti-Proton Beam´........do you even know what an Anti-Proton is?
I can't post in 30 days, good luck without my extreme knowledge.
@Lafiel 1. an Anti-proton is the antiparticle of the proton. Antiprotons are stable, but they are typically short-lived.
higgs is an theoretical physicist.
positron or antielectron is the antiparticle or the antimatter counterpart of the electron. The positron has an electric charge of +1.
plasma cannons are theoretical possible by using electromagnetic fields & heating up a gas to plasma and then placing it in the EM field.
I'm a theoretical physicist, Quantum physicist, Cybernetic physicist, I could write everything, but won't that count as Necroposting? & I know a lot more then my age tells you. (btw I'm 14 years old)
@Lafiel False, if you want the shot to be damaging it needs to be hot, but at temperatures between 7 trillion and 10 trillion F (4 trillion and 6 trillion C), is called "quark-gluon plasma"
@Lafiel the "bullet" is called a pulse. If you watch Star Trek, then you'll know.