- Edited
Previous release notes RC1.
- Bugs related to weapons are gone now. The reason was an undocumented change to
OnDeath
which no longer accepted impulse from explosion which pretty much affected all ammo based weaponry. - The expanding sphere generator has been redesigned and works as desired, except you can't use it for ramming anymore. Also it seems a bug is preventing homing by splashed child shots.
- The computer buffs are not supported by the game yet so they are just a demo.
- Some 0.14.1RC1 logic bug is preventing the cargo_transporter_room from working. The transporter_room for the crew is not supported and is only for decoration.
- The torpedo bays now can be switched to store other ammos: photon, quantum, tricobalt, Abh EPC. Abh EPC isn't in use yet. I would have to rework the Abh railguns. Also the game will wipe out the storage when switching to a different ammo type. The game will also clear the storage when you save the game.
- The bulk_replicator can also be switched to produce the various ammo above. It has the same problems about storages.
- The torpedo_launchers can also be switched to fire different torpedoes. It has the same problems about storages.
- Some of the above require different Techlevel cockpit control parts and can be build separately.
Download here (2018 June 11 9:54 GMT) Not compatible with Cosmoteer 0.14.0 OUTDATED!! Please use at least 0.5.3RC4
General WARNING It appears part UI-Button settings saved with ship files do not work properly with Cosmoteer 0.14.0-0.14.1 and this will lead it to crash when loading the ship file. Until you are finished building your ship and saved it do not set any part's UI-Button settings. If you made the mistake you can load the ship file in blueprint mode.