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In this version I've completely removed the old priorities system for the new one. Some minor fixed and improvements. Added hangar deck parts since this seems to be needed now instead of later when the fighter upgrade has been introduced. Added the roof version of the phaser array. It's currently a conservative version as I wanted to make sure it works. It'll be converted to the new feature system right after this. There are still beam-roof-firing problems (game mechanic) and the new features are making it difficult to check their working. I don't intend to make more than one more RC version unless the problems with the new features delay things longer. In that case I may as well add parts that have been requested for some time, too.

Previous release notes RC1, RC1.2, RC2.

  • Repurposing the "docking supply station" for internal use turned out problematic to players so I'll create a special smaller supply part for internal use. The docking supply station will become an external part again.
  • Starbase Gates are all crashing now due to swap bug. Torpedo launchers only under certain conditions.

General WARNING It appears part UI-Button settings saved with ship files do not work properly with Cosmoteer 0.14.0-0.14.1 and this will lead it to crash when loading the ship file. Until you are finished building your ship and saved it do not set any part's UI-Button settings. If you made the mistake you can load the ship file in blueprint mode.

Download here (2018 July 23 05:00 GMT) Not Compatible with Cosmoteer 0.14.0
OUTDATED! Please use at least Abh mod 0.5.3 RC4

A simple build of the roof phaser array. It has a lot of End-parts that can be connected to different sections. See their names for related parts. Do not build it deeper than 25-30 tiles from the outer surface or the beams hit the ship and or won't go out.
image https://i.imgur.com/bxJ2ZEB.png

An example hangar setup with Docking Reload Station (they can be used internal now)

image https://i.imgur.com/p4s0NBi.png

the download link dosent work

    felipeh11 fixed! For some reason the url was cutoff.

      MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
      PLEASE REPORT IT TO THE CREATOR OF THE MOD.

      System.Collections.Generic.KeyNotFoundException: Данный ключ отсутствует в словаре.

      в System.ThrowHelper.ThrowKeyNotFoundException()

      в System.Collections.Generic.Dictionary`2.get_Item(TKey key)

      в Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 566

      в System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 777

      в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131

      в Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 288

      в Cosmoteer.Simulation.HitEffects.PartAreaDamageEffectRules.DoDamageAgainstType(Ship ship, Ship sourceShip, Vector2D loc, Int32 damagePerTile, Single radius, Single falloff, Single dmgFactor, HealthType healthType) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartAreaDamageEffectRules.cs:строка 126

      в Cosmoteer.Simulation.HitEffects.PartAreaDamageEffectRules.<DoEffect>d__8.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartAreaDamageEffectRules.cs:строка 51

      --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---

      в System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

      в Halfling.Application.QueueingSyncContext.HandleQueue() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:строка 42

      в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 320

      в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 249

      в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890

      в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 165

      в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 119

      06/16/2018 15:46:28 | Logging successful initialized.

      06/16/2018 15:46:28 | .NET Runtime Version: 4.0.30319.42000

      06/16/2018 15:46:28 | Running as a 64-bit process.

      06/16/2018 15:46:28 | Local: ru-RU

      06/16/2018 15:46:28 | Language: ru-RU

      06/16/2018 15:46:28 | Cosmoteer version 0.14.1

      06/16/2018 15:46:29 | Майкрософт Windows 10 Pro 64-разрядная 10.0.16299

      06/16/2018 15:46:29 | Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 logical processors)

      06/16/2018 15:46:29 | 16323,8 MB RAM

      06/16/2018 15:46:29 | NVIDIA GeForce GTX 1070 Ti (24.21.13.9764) (07.05.2018)

      06/16/2018 15:46:29 | 4095,0 MB VRAM

      06/16/2018 15:46:29 |

      06/16/2018 15:46:29 | Loaded app settings.

      06/16/2018 15:46:29 | Mixpanel Distinct ID: 44A30A153AE91A9C1CDE880657CFBF95

      06/16/2018 15:46:29 | Process is now DPI-aware.

      06/16/2018 15:46:29 | Setup default cursor.

      06/16/2018 15:46:29 | Using display adapter 0

      06/16/2018 15:46:29 | Created DXGI factory.

      06/16/2018 15:46:29 | Adapter #0: NVIDIA GeForce GTX 1070 Ti

      06/16/2018 15:46:29 | Output #0: LG ULTRAWIDE(HDMI) (2560x1080)

      06/16/2018 15:46:29 | Adapter #1: Microsoft Basic Render Driver

      06/16/2018 15:46:29 | Updated Windows form configuration for resizable windowed.

      06/16/2018 15:46:29 | Created Windows form.

      06/16/2018 15:46:29 | Direct3D Feature Level: Level_11_0

      06/16/2018 15:46:29 | Created Direct3D 11 Device.

      06/16/2018 15:46:29 | Created swap chain: 2560x1017.

      06/16/2018 15:46:29 | Created window.

      06/16/2018 15:46:29 | Created clock.

      06/16/2018 15:46:29 | Created graphics manager.

      06/16/2018 15:46:29 | Created XAudio2 device.

      06/16/2018 15:46:29 | Created audio manager.

      06/16/2018 15:46:29 | Created input manager.

      06/16/2018 15:46:29 | Created default font.

      06/16/2018 15:46:29 | Initial app state is 'MainMenu'

      06/16/2018 15:46:29 | Initial application settings:

      06/16/2018 15:46:29 | LastGameVersion:

      06/16/2018 15:46:29 | InitState: MainMenu

      06/16/2018 15:46:29 | Language:

      06/16/2018 15:46:29 | LockCursor: True

      06/16/2018 15:46:29 | EdgePanMode: Analog

      06/16/2018 15:46:29 | EdgePanSpeed: 15

      06/16/2018 15:46:29 | KeyboardPanSpeed: 15

      06/16/2018 15:46:29 | KeyboardZoomSpeed: 10

      06/16/2018 15:46:29 | KeyboardRotSpeed: 90°

      06/16/2018 15:46:29 | EnableMouseWheelZoom: True

      06/16/2018 15:46:29 | InvertMouseWheelZoom: False

      06/16/2018 15:46:29 | MouseWheelZoomSpeed: 1,12

      06/16/2018 15:46:29 | MouseWheelZoomAtCursor: True

      06/16/2018 15:46:29 | StickyFocus: True

      06/16/2018 15:46:29 | DpiScaleMode: Dpi100

      06/16/2018 15:46:29 | AnimateBackgrounds: True

      06/16/2018 15:46:29 | FancyParticles: True

      06/16/2018 15:46:29 | UncompressedTextures: False

      06/16/2018 15:46:29 | AllowShipDeselection: False

      06/16/2018 15:46:29 | CtrlSelectsParts: False

      06/16/2018 15:46:29 | PreferBlueprintMode: False

      06/16/2018 15:46:29 | BlueprintAutoPause: True

      06/16/2018 15:46:29 | ShowInvalidBlueprints: True

      06/16/2018 15:46:29 | BuildAutoFocus: True

      06/16/2018 15:46:29 | BuildAutoRotate: True

      06/16/2018 15:46:29 | BuildAutoInteriors: True

      06/16/2018 15:46:29 | PaintAutoFocus: True

      06/16/2018 15:46:29 | PaintAutoRotate: True

      06/16/2018 15:46:29 | PaintAllowOverwrite: True

      06/16/2018 15:46:29 | PaintMirrorEnabled: False

      06/16/2018 15:46:29 | PaintMirrorAxis: Vertical

      06/16/2018 15:46:29 | RepairAutoFocus: True

      06/16/2018 15:46:29 | RepairAutoRotate: False

      06/16/2018 15:46:29 | BuildAllowOverwrite: True

      06/16/2018 15:46:29 | BuildAutoDoors: True

      06/16/2018 15:46:29 | BuildEnforceCrewAccess: True

      06/16/2018 15:46:29 | BuildMirrorEnabled: False

      06/16/2018 15:46:29 | BuildMirrorAxis: Vertical

      06/16/2018 15:46:29 | RowsOfParts: 1

      06/16/2018 15:46:29 | GrabLeavesCorridors: True

      06/16/2018 15:46:29 | RepairAutoDoors: True

      06/16/2018 15:46:29 | AutoHireCrew: True

      06/16/2018 15:46:29 | PartToolTips: True

      06/16/2018 15:46:29 | AutoSave: True

      06/16/2018 15:46:29 | AutoSavesToKeep: 10

      06/16/2018 15:46:29 | QuickSavesToKeep: 10

      06/16/2018 15:46:29 | AutoSaveInterval: 600

      06/16/2018 15:46:29 | FtlAutoSave: True

      06/16/2018 15:46:29 | ShowOnShipIndicators: True

      06/16/2018 15:46:29 | AutoPauseOnLostFocus: True

      06/16/2018 15:46:29 | ScreenShake: True

      06/16/2018 15:46:29 | VersionCheckMode: Stable

      06/16/2018 15:46:29 | EnableMetrics: True

      06/16/2018 15:46:29 | PreferBorderlessWindowToggle: False

      06/16/2018 15:46:29 | MasterVolume: 1

      06/16/2018 15:46:29 | EffectsVolume: 1

      06/16/2018 15:46:29 | InterfaceVolume: 1

      06/16/2018 15:46:29 | ShowTutorials: True

      06/16/2018 15:46:29 | AutoFtlJump: False

      06/16/2018 15:46:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

      06/16/2018 15:46:29 | DefaultBuildTool: Grab

      06/16/2018 15:46:29 | DefaultDecalTool: Grab

      06/16/2018 15:46:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

      06/16/2018 15:46:29 | PlayerColor:

      06/16/2018 15:46:29 | EnemyColor:

      06/16/2018 15:46:29 | NeutralColor:

      06/16/2018 15:46:29 | MiniviewInCombatMode: Auto

      06/16/2018 15:46:29 | MiniviewNotInCombatMode: Auto

      06/16/2018 15:46:29 | MiniviewLockRotation: False

      06/16/2018 15:46:29 | MiniviewSize:

      06/16/2018 15:46:29 | ShowInteriors: False

      06/16/2018 15:46:29 | AlwaysShowCommandWidgets: False

      06/16/2018 15:46:29 | PreferShipRelativeAttackAngle: False

      06/16/2018 15:46:29 | PreferWorldRelativeFollowAngle: False

      06/16/2018 15:46:29 | ShipLibraryLargeIcons: False

      06/16/2018 15:46:29 | AdHocFormations: False

      06/16/2018 15:46:29 | BreakFormationToAttack: True

      06/16/2018 15:46:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

      06/16/2018 15:46:29 | DeleteFileOnStartup:

      06/16/2018 15:46:29 | DefaultGameMode:

      06/16/2018 15:46:29 | DefaultCreativeModeMapSize: 0

      06/16/2018 15:46:29 | DefaultBountyModeDifficulty: 0

      06/16/2018 15:46:29 | DefaultBountyModeMapSize: 0

      06/16/2018 15:46:29 | DefaultBountyModeStarterShip: 0

      06/16/2018 15:46:29 | WarnOutOfDateGpuDrivers: True

      06/16/2018 15:46:29 | MPShipColorMode: RandomPerPlayer

      06/16/2018 15:46:29 | MPBlipColorMode: FriendAndFoe

      06/16/2018 15:46:29 | AutoPortForwarding: True

      06/16/2018 15:46:29 | DisplayPublicIP: True

      06/16/2018 15:46:29 | PreferLAN: False

      06/16/2018 15:46:29 | DefaultServer: 0

      06/16/2018 15:46:29 | ShowNewsOnStartup: True

      06/16/2018 15:46:29 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

      06/16/2018 15:46:29 | ShowNewsAlerts: True

      06/16/2018 15:46:29 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

      06/16/2018 15:46:29 | Starting main game loop...

      06/16/2018 15:46:29 | Enabled mods:

      06/16/2018 15:46:30 | cosmoteer.example_ship_library

      06/16/2018 15:46:30 | cosmoteer.free_ftl

      06/16/2018 15:46:30 | cosmoteer.huge_ships

      06/16/2018 15:46:30 | Lafiel.Abh

      06/16/2018 15:46:30 | Loaded language 'en'.

      06/16/2018 15:46:34 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3\ammo_shots\electron_laser_beam.shader' (pix):
      06/16/2018 15:46:34 | D:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      06/16/2018 15:46:34 |

      06/16/2018 15:46:36 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3\ammo_shots\tractor_beam.shader' (pix):
      06/16/2018 15:46:36 | D:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      06/16/2018 15:46:36 |

      06/16/2018 15:48:22 | Loaded game rules.

      06/16/2018 15:48:52 | Game pushed onto stack.

      06/16/2018 15:48:52 | Game mode is: CreativeGameModeManager

      06/16/2018 15:58:43 | Saved game as "Auto-Save 2018-06-16_15-58-43".

      06/16/2018 16:01:05 | Memory usage at time of crash: 5 207 285 760

      06/16/2018 16:01:05 | Application state stack at time of crash:

      06/16/2018 16:01:05 | Cosmoteer.Game.GameRoot

      06/16/2018 16:01:05 | Cosmoteer.Gui.TitleScreen

      06/16/2018 16:01:05 | FPS at time of crash: 15,2807

      06/16/2018 16:01:05 | Running processes at time of crash: Agent, AGMService, AGSService, ApplicationFrameHost, armsvc, audiodg, Battle.net, Battle.net Helper, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, egui, ekrn, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, Idle, IPROSetMonitor, jhi_service, jusched, LMS, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Share, NVIDIA Web Helper, nvsphelper64, NvTelemetryContainer, OriginWebHelperService, OscarEditor, pdf24, RtkNGUI64, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, taskhostw, wininit, winlogon, WmiPrvSE, wmpnetwk,

      06/16/2018 16:01:05 | System.Collections.Generic.KeyNotFoundException: Данный ключ отсутствует в словаре.

      06/16/2018 16:01:05 | в System.ThrowHelper.ThrowKeyNotFoundException()

      06/16/2018 16:01:05 | в System.Collections.Generic.Dictionary`2.get_Item(TKey key)

      06/16/2018 16:01:05 | в Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 566

      06/16/2018 16:01:05 | в System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      06/16/2018 16:01:05 | в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 777

      06/16/2018 16:01:05 | в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131

      06/16/2018 16:01:05 | в Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 288

      06/16/2018 16:01:05 | в Cosmoteer.Simulation.HitEffects.PartAreaDamageEffectRules.DoDamageAgainstType(Ship ship, Ship sourceShip, Vector2D loc, Int32 damagePerTile, Single radius, Single falloff, Single dmgFactor, HealthType healthType) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartAreaDamageEffectRules.cs:строка 126

      06/16/2018 16:01:05 | в Cosmoteer.Simulation.HitEffects.PartAreaDamageEffectRules.<DoEffect>d__8.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartAreaDamageEffectRules.cs:строка 51

      06/16/2018 16:01:05 | --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---

      06/16/2018 16:01:05 | в System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

      06/16/2018 16:01:05 | в Halfling.Application.QueueingSyncContext.HandleQueue() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:строка 42

      06/16/2018 16:01:05 | в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 320

      06/16/2018 16:01:05 | в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 249

      06/16/2018 16:01:05 | в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890

      06/16/2018 16:01:05 | в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 165

      06/16/2018 16:01:05 | в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 119

      06/16/2018 16:01:05 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6

      06/16/2018 16:01:05 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6

      06/16/2018 16:01:05 | Director received exit call.

      06/16/2018 16:01:05 | Disposed default font.

      06/16/2018 16:01:05 | Disposed XA2AudioManager device.

      06/16/2018 16:01:05 | Disposed audio manager.

      06/16/2018 16:01:05 | Disposed clock.

      06/16/2018 16:01:05 | Disposed input manager.

      06/16/2018 16:01:05 | Disposed graphics manager.

      06/16/2018 16:01:05 | Disposed swap chain.

      06/16/2018 16:01:05 | Disposed Direct3D device.

      06/16/2018 16:01:05 | Disposed DXGI factory.

      06/16/2018 16:01:05 | Closed Windows form.

      06/16/2018 16:01:05 | Director received exit call.

      06/16/2018 16:01:05 | Disposed window.

      06/16/2018 16:01:05 | Disposed platform interface.

      06/16/2018 16:01:05 | Closing log output file...

        This error is related to the destruction of the ship

        Zetsubou_altist Thanks for letting me know. I've uploaded it again. For some reason Mediafire isn't working well this week. :/

          Zetsubou_altist I see it's related to part destruction but still don't know which. I'm starting to suspect Walt may have made some other undocumented change like with how OnDeath no longer accepts impulse. Or maybe I didn't get the memo. 😆

            You can learn many guns began to demand antimatter. For example: Photon Torpedo Launcher and Mobile Mine Launcher. So it should be? For example, the Antimatter Tank explodes madly (I mean the explosion animation). In large-scale battles, this really strains. And given that it will be installed on most of the boxes of the Antimatter Tank, playing will become unreal. This is especially strange when using 1 m3 Antimatter Tank (1 m3 explodes as 100 m3). Once again, I apologize for my English.

              image https://i.imgur.com/OKLHBYI.jpg

              Can you change the scale of an explosion of an animation? 1m3 does not cause as much damage as it explodes.

                Zetsubou_altist Done, updated and uploaded.

                I've found the part that made it crash: "Feather Impulse Thruster 2x1" and "Feather Impulse Thruster 2x1b"
                However, after going through each component of the part I still have not been able to figure out why this is happening.

                  Lafiel I'm having a problem when i try to enter the hangar with a small ships, it hit something 1 block after entering . Btw, have you thought about separating abh into different mods to make it lighter?

                    Kroom That's the docking supply station. It needs 2 tiles of free space in order to extend its supply lines. I suppose I should create a special smaller supply part for internal use after all. In that case I'll make the docking supply station an external part again.

                    Yes, Abh mod will be divided into a common assets mod, utility mod, weapons and shield mod when mod dependency becomes available. If I do it now it would lower efficiency and I would have to make many more unnecessary adjustments to each each time.

                      Thanks to Dazegambler a crash was found with nullspace armor. The 0.14.0 upgrader had added IsOperational to converters which was and is not needed in the part leading to said crash. The mod has been updated and uploaded.

                        ooooooooooh boy time for an unbalaced experience

                          btw thanks

                            ono nonono nonononononononononononononononononoonono why me cosmoteer does this have problems with drones++?

                              does this not work with huge ships?

                                nononononononoono where is 32 bits compatibility

                                  Your welcome.
                                  There shouldn't be any compatibility issues with drones++ or any other mod.
                                  Yes, no problem with huge ships see the example ship up there?
                                  I heard there is no good support for 32bit.