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Zetsubou_altist That's already been adjusted last year, they use the same graphics but the start sizes are different. I can only reduce it a bit more but this probably won't change anything because of the way the game mechanics works.

Zetsubou_altist Yes, but it won't look quite the same because they have to be black & white. Also many of the above have watermarks and need be reduced to their basic pattern size. I'm working on new ones for the transformation mod because it's more fighter aircraft specific.

Zetsubou_altist The health value has nothing to do with how good the armor is or the technology involved. Tech 5 armor is virtually indestructible but with a fatal weakness that can be exploited.

Zetsubou_altist No problem. You should try http://www.systranet.com/dictionary/
and https://www.deepl.com/translator , supposedly best but only has Euro-indo languages
They are usually better than google translation.

Lafiel Thank you!

    @Lafiel

    I got this error when I tried to put the mod into Cosmoteer.

    System.IO.InvalidDataException: End of Central Directory record could not be found.
    at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
    at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
    at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
    at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
    at Cosmoteer.Gui.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\ModsDialog.cs:line 401

      Boiled_Cabbage Looks like the zip file is corrupted. Try downloading it again. You can use Winrar to check the file. If the file is alright but Cosmoteer has trouble you can manually unpack it.
      Either allow Winrar to unpack in a new folder (which usually has the same file name as the package) or you have to create the Abh mod folder first in the mods folder found at users/username/Documents/My Games/Cosmoteer/Mods/ and then unpack everything inside into the folder. The result should have mod.txt found right inside the Abh mod folder. The package structure must be kept as is.

        Is it okay if I make a personal lite version (I know it's illegal to release, but it's basically ABH but without BH change or ship types [bloody RAM usage])

          Terket Sure, I see no problem with customizing which parts you want to use.

            9 days later

            Lafiel What weapon is that?

            ABH now have a biological parts. Now I can make a zerg fleet in Cosmoteer!

              xProBomb Those are 3 different weapons found in Tech 4.
              Bio_Convergent_Beam_Loader
              Bio_Convergent_Pulse_Emitter
              Bio_Convergent_Beam_Emitter
              I've used the same naming convention as the railgun so it will be easier to understand roughly how to build it. See the example ships posted above and read the description. Their connecting counter parts have to be at certain positions (with one tile space of leeway).

              TheHammerBreake These are more like the next level biological parts tailored after Species 8472
              Very resistant but not that extreme and currently only at half capability as explained in the release notes.

              5 days later

              Bevan So i tried what you suggested and replaced the mod.txt, but abh is still crashing when loaded with SW:ACD. It isn't a load time error, it's an error in code.

              Lafiel So um, say, if i wanted to make ABH compatible with SW:ACD on my own, what would i need to do?

              And yes i am going to repeat those exact steps to make ABH compatible with SW:ACD

              image https://i.imgur.com/wc0rNYH.jpg

                problem is every time i pick and command ship with mod weapon parts in it to attack(or simpy turn auto mode )game crushes

                  image https://i.imgur.com/Mt75VT3.jpg

                    RedAndCosmoteer Except for those listed in the release notes most of the problems are in SW:ACD v.0.3.0. Currently, it's getting updated so it's not worth it to do anything on my end. Besides Cosmoteer 0.14.5 comes with tonnes of changes so I won't invest in any changes now especially since the prototypes are buggy and things change constantly.

                    slava_v I need the whole text file to see where the problem is. I'm guessing it's because of too many mods or one of them is outdated.

                      6 days later

                      Lafiel So I recently downloaded the new update (0.6.0) and been trying out the organic based weaponry. However, I can't seem to get any of the weapons to actually hit anything, the shots disappear once fired. This has been happening to me with all Tech 4 Bio Convergent weaponry. I'll clip a video:

                      This a bug or am I doing something wrong? I already re-downloaded the modification, tried restarting my game dozens of times, and tried different builds. Still doesn't produce the desired result.
                      (Edit: FPS in-game was stable 60+, video seems to be kinda trash, sorry)

                        PurpleRoses Hmm, strange. Please post our ship so I can check whether you build it wrong or is something else.

                          Lafiel Hopefully this image link works:
                          (ship design used in the video)

                            PurpleRoses Thanks.
                            I think the problem has something to do with multi-ammo use and proxies. It seems the combination is unholy 😆 The weapon is designed to cover all possible combinations with multi-ammo usage and this seems to fail if either the right (first) or some proxy storage don't exist. This is a game mechanics problem I cannot fix. @Walt

                            I could fake consumption but then the weapon would always fire. So not gonna do that. The weapon already activates prematurely when loading but won't fire until all is actually loaded.