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Is it okay if I make a personal lite version (I know it's illegal to release, but it's basically ABH but without BH change or ship types [bloody RAM usage])

    Terket Sure, I see no problem with customizing which parts you want to use.

      9 days later

      Lafiel What weapon is that?

      ABH now have a biological parts. Now I can make a zerg fleet in Cosmoteer!

        xProBomb Those are 3 different weapons found in Tech 4.
        Bio_Convergent_Beam_Loader
        Bio_Convergent_Pulse_Emitter
        Bio_Convergent_Beam_Emitter
        I've used the same naming convention as the railgun so it will be easier to understand roughly how to build it. See the example ships posted above and read the description. Their connecting counter parts have to be at certain positions (with one tile space of leeway).

        TheHammerBreake These are more like the next level biological parts tailored after Species 8472
        Very resistant but not that extreme and currently only at half capability as explained in the release notes.

        5 days later

        Bevan So i tried what you suggested and replaced the mod.txt, but abh is still crashing when loaded with SW:ACD. It isn't a load time error, it's an error in code.

        Lafiel So um, say, if i wanted to make ABH compatible with SW:ACD on my own, what would i need to do?

        And yes i am going to repeat those exact steps to make ABH compatible with SW:ACD

        image https://i.imgur.com/wc0rNYH.jpg

          problem is every time i pick and command ship with mod weapon parts in it to attack(or simpy turn auto mode )game crushes

            image https://i.imgur.com/Mt75VT3.jpg

              RedAndCosmoteer Except for those listed in the release notes most of the problems are in SW:ACD v.0.3.0. Currently, it's getting updated so it's not worth it to do anything on my end. Besides Cosmoteer 0.14.5 comes with tonnes of changes so I won't invest in any changes now especially since the prototypes are buggy and things change constantly.

              slava_v I need the whole text file to see where the problem is. I'm guessing it's because of too many mods or one of them is outdated.

                6 days later

                Lafiel So I recently downloaded the new update (0.6.0) and been trying out the organic based weaponry. However, I can't seem to get any of the weapons to actually hit anything, the shots disappear once fired. This has been happening to me with all Tech 4 Bio Convergent weaponry. I'll clip a video:

                This a bug or am I doing something wrong? I already re-downloaded the modification, tried restarting my game dozens of times, and tried different builds. Still doesn't produce the desired result.
                (Edit: FPS in-game was stable 60+, video seems to be kinda trash, sorry)

                  PurpleRoses Hmm, strange. Please post our ship so I can check whether you build it wrong or is something else.

                    Lafiel Hopefully this image link works:
                    (ship design used in the video)

                      PurpleRoses Thanks.
                      I think the problem has something to do with multi-ammo use and proxies. It seems the combination is unholy 😆 The weapon is designed to cover all possible combinations with multi-ammo usage and this seems to fail if either the right (first) or some proxy storage don't exist. This is a game mechanics problem I cannot fix. @Walt

                      I could fake consumption but then the weapon would always fire. So not gonna do that. The weapon already activates prematurely when loading but won't fire until all is actually loaded.

                        22 days later

                        Lafiel Hello, Lafiel. Somehow my game keeps crashing when engaging in battles on creative. I haven't been able to specifically pinpoint what's causing the crashes. I do have a log from the last time the game crashed. I'm assuming this is a bug of some kind? (Log File)

                          PurpleRoses I haven't seen this bug yet. So I'm not certain but since it's related to weapon's range and nullreference it could mean some range attribute is missing somewhere.
                          Then again I've seen various weapons bugs with 0.14.5 prototypes 1-3. So it might be a bug with 0.14.4 but just less likely. 0.14.4 and 0.14.5 have a lot of bugs so things won't improve for quite a while.

                          a month later

                          Lafiel Yes! I can run SW:ACD with ABH now!

                          Also, question: Why did you add all those decals?

                            RedAndCosmoteer Most of the new decals are for creating circular shapes of differing sizes with or without inner circle. I've made it so both can be used with the same ones to avoid redundancies. Also each one is unique and a few are (edge) shaded. So they can be used for e.g. battle damage etc.