- Edited
I am quite proud of the paint on this one:
(sorry for necropost, couldn't find any newer threads like this)
I am quite proud of the paint on this one:
(sorry for necropost, couldn't find any newer threads like this)
Oneye It's a jpg, can't load it in. Intentional?
Wanted to see if that missile barge is detachable. It totally should be.
ProntoManagement
the cube my best ship its more like a station but just the sheer size of it makes me like it it may crash my PC and its not able to move but it has overwhelming armor and firepower
comparing with a space station
its a big boy
Well, my capital ships are my largest and most powerful creations, it's only fair that they all get featured.
My Advancer Superdreadnought (and Starkiller variant.)
My Federation Dreadnought (and carrier variant.)
My Omega Gen. 1 Fleet Carrier (it has multiple variants.)
My Rebel Superdreadnought (comes with 7 fighters!)
My RMMF Grand Admiral's Yacht.
And finally, the largest ship in pure dimensions...
My Omega Gen. 2 Superdreadnought (with 300+ turbolasers!)
My Federation Dreadnought, Rebel Superdreadnought and RMMF Grand Admiral's Yacht are all vanilla.
Glad this got necroposted, I've gotten a lot better since my last post here.
The Catfish
XHC-019 Baltimore
Morsam-pattern Seraph class Interceptor
This is my latest. My fleet really needed a standard 1m cruiser. I've never built a cannon wall, so I learned from how Cosmopyr and Saris do theirs. It's not actually 100% finished yet; the two HE missile launchers are placeholders for when EMPs come out, and I might end up adding more PD and replacing a couple cannons with flak turrets.
Cosmopyr Glad this got necroposted, I've gotten a lot better since my last post here.
Nice. Your new cannon wall is a lot more compact and neat, with more comprehensive shielding for the turret clusters.
Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.
I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.
Tobi-wan_Kenobi Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.
Connecting compartments can help modules share energy and increase energy supply by sharing reactors. It doesn't work the best, but well enough to have some advantages. It's become pretty popular recently and I thought it wouldn't hurt to try.
Tobi-wan_Kenobi I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.
I am aware, I mostly place my engines on a back "rack" to give myself more flexibility when developing the actual cannon modules. I have a new cannon wall I've been developing with Saris that has the thrust layout of the Nautilus with the cannon modules of my the Catfish.
Cosmopyr thrust layout of the Nautilus
Does anyone have a download of the Nautilus, or had Saris not provided it? I would ask him, but I don't see him on the discord and I don't want to necro either of his two discussions. I'd really like to get a closer look.
The ship I'm most proud of?
Unlike the ships of many others, it is actually a vanilla ship, though it utilizes the huge ships mod.
this is the supremacy. Coming built in with 2 star destroyers, it is an absolute beast.
MORE THRUST (srry for necropost)
not the most proud...but still happy with it
Needs more thrust
Class: CF Super Cmd Dreadnough. (Cosmic Federation Super Command Dreadnought.)
Name: C.F. STARGAZER
Cost: 54M
FTL drive: 98%
Crew: 6820
Power: 3905
Lenght: 680
Width: 216
Apearance:
-mods used-
-Cosmoside Mod
https://forum.cosmoteer.net/d/7069-cosmoside-added-mining-great-conglomerate-s-faction-mod-0-14-4
Coalition Weaponry
https://forum.cosmoteer.net/d/3325-update-0-14-4-coalition-weaponry-mod-v1-5
Warhammer 40K Mod
https://forum.cosmoteer.net/d/6694-warhammer-40k-1-2v-more-guns/121
Additional Weapons Mod (0.14.4 compatible)
https://forum.cosmoteer.net/d/7663-additional-weapons-mod-0-14-4-compatible (compatible)
https://forum.cosmoteer.net/d/968-additional-weapons-mod-0-14-1(Original tread
Modular Dark Matter Beam Mod
https://forum.cosmoteer.net/d/7234-modular-dark-matter-beam-mod-v0-6-14-1-and-14-4-updated-1-november
TTE Armoury
https://forum.cosmoteer.net/d/5806-tte-armoury-0-0-6-0-14-4-capable
Galactic Civil War Mod
https://forum.cosmoteer.net/d/5126-galactic-civil-war-0-5-0-now-with-shields-compatible-with-0-14-4
AWV & Stargate mod
https://forum.cosmoteer.net/d/6669-awv-stargate-mod-for-0-14-4-and-beyond
Parts Galore Mod
https://forum.cosmoteer.net/d/5265-parts-galore-mod-v1-0-4-0-14-4
My largest ship ive ever made, had to make it in 3 seperate pieces before making it one.. took me a while on the paint afterwards tho
The_Bloodnaught HOLY...
Nice paint job.
The_Bloodnaught that is stunning! How long did it take you to build of you don't mind me asking?
8nathan Thanks!
Cosmic_Horror i think… a good week maybe to get each of the 3 parts done and conecting to eachother, painting it up and some finishing touches at the end.
The_Bloodnaught time well spent it's majestic. I never thought to make huge ships in multiple pieces, this opens up things a bit thanks for the info