- Edited
**=> Forever discontinued . last version will always be for 0.14.4 . anyone can try and update it for the last cosmoteer version but without any modifications unless it is value tweaking for balancing purpose and bugfixing.
if you ever want to contact me my discord server for AWV mod will still be open!
cheers! <=**
Hi everyone.
i wanted to create new weapon for cosmoteer that feels different in their use and different from what other modders have created. No bigger numbers here but some alternative balanced (i try to) weapons that add some diversity to the vanilla weapons.
Discord for Akinata Weapons Variants!
For the people who follow my work or want to discuss about issues/balancing , new content or create ships/make suggestions about this mod easily.
The mod has now a ModDB page!
Don't forget to check it out!
http://www.moddb.com/mods/akinata-weapon-variant-stargate-mod
IMPORTANT!
If you ever get an error and want to post it here or on the discord post only the phrase starting with :
"Halfling.Serialization.DeserializeException: Deserialization from source"
I don't want useless enormous error logs, thanks!
Also ther is now a special forum thread dedicated to bugs and troubleshooting for my mods here :
https://forum.cosmoteer.net/d/5650-bugs-and-troubleshooting
**Download links:
** => Both weapon variant and stargate mod are needed for everything to work properly. <=
version 0.0.11.RC1(compatible with version 0.14.4 )
Mediafire link:
http://www.mediafire.com/file/l8b9l86eldm17g6/AWV_stargate_mod_pack_V0.0.11.RC1.zip/file
version 0.0.10.RC3(compatible with version 0.14.0 and 0.14.1)
Mediafire link:
http://www.mediafire.com/file/xpb1ks8zu2xuqn2/AWV_stargate_mod_pack_V0.0.10.RC3.zip
This version's bounty hunter mode may have some compatibilities issues with other mods that replace the vanilla tiers. (if they just add some tiers it should be fine.)
version 0.0.10.RC1(outdated, compatible with version 0.13.9)
Mediafire link:
http://www.mediafire.com/file/qdlvgxqru7v8269/Akinata_mods_pack_v0.0.10.RC1.zip
version 0.0.8beta (outdated, compatible with version 0.13.5)
Mediafire link:
http://www.mediafire.com/file/vowq6b7rztchc12/Akinata_mods_pack_v0.0.8beta.zip
version 0.0.7 (outdated, should be compatible with version 0.13.5 and some older versions)
Mediafire link:
http://www.mediafire.com/file/95120a1ll22460g/Akinata_mods_pack_v0.0.7.zip
====>READ THIS !!!!====>HOW TO INSTALL====>
Don't use the ingame tool to intall my mods because there is 2 mods in that download because the stargate mod and the weapon variants mod are separated.
extract the content of this compressed file into:
"C:\Users\"name_of_your_pc"\Documents\My Games\Cosmoteer\Mods"
Other mods by akinata:
■ akinata challenge mod one:
https://forum.cosmoteer.net/d/6774-akinata-challenge-mod-one
*
If you want some very nice music while playing cosmoteer go and take a look at Namek's mod : https://forum.cosmoteer.net/d/2577-namek-music-mod-v0-0-2/3
*
Balance changes:
■ reduce pulsator and thunder ray range (-10)
■ maybe up OC missile damage on shield generator
■ 'roof' weapons arc change (200°)
■ railgun turrets can't fire through blocks anymore. to compensate it will have +3 penetration resistance and +2000 hp.
■ destroyer cannon bullet phase 2 will hit 4 times with less damage instead of one big hit.
Phase 3 will deal less damage but launch more tracking bullets.
Phase 1 will have a better AOE.
■ Repeater have now a better firing rate transforming the weapon into a burst long range weapon.
■ ammo eater will have 5% chance of causing fire when hitting a part.
■ saw blade variant price up and damage nerf.
■ thunder ray does a little bit of damage to OC shields (200) and a little bit less damage to normal shields. also it has now 5000 hp instead of 6000.
■ asgard plasma beams do -200 damage to shields per tic.
■ OC battery cannon drain increase against OC shields.(+500)
■ OC missiles increase damage against shield generator.(+100)
■ overhaul rebalancing of most cannons so that they fit the new vanilla rebalance for canons. (more health, more penetration resistance, more fire chance, better projectile speed, better max range and more damage to penetration damage + penetration damage reduction change upon penetration)
■ recoil added to cannons and missiles launcher weapons.
■ twin staff cannon will have a lower health. (3800 instead of 4000).
■ railgun turret variant max range increase from 90 to 95.
-some things i might have forgoten...
Other news:
-Rework on most old bounty ships !
-Lots of new ships and bounty mode ships !
-Some new guns and devices !
-1 new super weapons !
-And more to come !
What can you find in this mod? :
■ One new difficulty for bounty hunter with 2 new tiers and a special fleet tier, one new starter ship and some unique ships!
■ More than 100 ships added to bounty hunter!
■ Lots of new weapons and devices balanced with vanilla!
■ Stargate weaponery!
■ New decals! (mostly stargate themed)
■ New textures!
(If you want a detailed description of each of my weapons and devices for AWV mod look here : https://forum.cosmoteer.net/d/5651-awv-and-devices-description)
Disclaimer: All the new weapons and devices from 0.0.11 are not listed here.
Akinata weapons variants:
Stargate weapons:
upcoming features :
NONE
Have fun