- Edited
Mod made for my faction inspired partially by game Planetside 2. Adds upgradable power source and shield, one weapon divided into three categories, cosmetic crew quarters and structural pieces.
New way to get money in Bounty Hunter - Mining! You can mine asteroids and refine what you got to sell it at traiding stations for income!
Mine asteroids:
Refine Ore into more valuable and space saving resources:
After filling up get to the Trading Station to sell what you got:
Remember to have a Trade Command and get close to the stations:
Pack up cargo to sell it:
And collect profit!
Some parts that mod contains:
Capacitor Chargers - "Safe way to take energey out of ship's power grid (Unless you stick your hand inside). Charges capacitors at 1/4 rate of Thermonuclear Reactor's recharge rate. Gains extra bonus recharge if close to reactor."
Force Field Shield - "Force field generator creating bubble around your ship. Uses capacitors. Can be modified with upgrades(Soon)"
Thermonuclear Reactor - "Thermonuclear Reactor can charge capacitors, it also outputs part of power to ship's power grid allowing for use of Capacitor Chargers."
Dalton Cannon - "Low rotation, moderate velocity, cannon utilizing Nanites Containers to print bullets directly inside fire chamber." (AP, HE, HESH versions)
Nanites Fabricator - "Small Nanites Fabricator. Produces nanites to supply wepons with Universal ammunition and missles. May be nessesary for some vital utility parts to work."
Nanites Rack - "Small nanites storagte."
Crew Bunkc - "Quarters that can hold 2 crew and their belongings."
Crew Quarters - "Quarters that can hold 4 crew and their belongings."
FireExtinguisherPrinterDesc - "Printer that rapidly produces Fire Extinguishers. Can hold nanites for 7 extinguishers."
Corridor 1 and 2 , Stairs
Dedicated Reactor - "Reactor that outputs power directly to adjacent Force Field Shield. Attached to Thermonuclear Reactor increases containment shield's strength."
Dedicated Capacitor Storage - "Storage that outputs power directly to adjacent module accepting it: Force Field Shield."
Frequency Manipulator - "Increases the shield's radius and anti-shield weapons penetration resistance at cost of energery consumption. Attached to Thermonuclear Reactor unlocks 2x2 Capacitor Chargers"
Overclock Upgrade - "Greatly increases Force Field Shield's and Thermal Reactor's strength but overheats with each shot absorbed. Requires nanites to continuously repair overloaded cables. Without nanites machine will overheat really fast."
One Way Force Field - "Force Field that lets you go through in only one way"
2x2 Capacitor Charger - "Safe way to take energey out of ship's power grid (Unless you stick your hand inside). Charges capacitors at 1/2 rate of Thermonuclear Reactor's recharge rate. Gains extra bonus recharge if close to reactor.Requires Frequency Manipulator upgrade attached to reactor."
As It will progres more parts will be added as well as resources.
Pictures:
Thermonuclear Reactor
Force Field Shield
Capacitor Charger
Dalton 75mm Cannon
Nanites Fabricator
Nanites Rack
Crew Bunk
Crew Quarters
Fire Extinguisher Printer
2x2 Capacitor Charger
Dedicated Capacitor Storage
Dedicated Reactor
Frequency Manipulator
Overclock Upgrade
Ship with parts for presentation
Planned:
-Corridors 2/4
-Crew Parts 2/6
-2x2 Standard Reactor
-Beam Turret
-Fixed Machineguns
-Capacitors (Resource)
-Nanowave Shield
-Machinegun Turret
-Multi Purpose Cannon
-Bigger Control Room
Please do not use any files (sprites mostly) that are used by this mod I've put a lot of work into them.
Download link:
http://www.mediafire.com/file/w7b1rolc8a3q7kd/CosmoSide%200.4.3.zip
Feel free to post issues and errors as well as ideas and Your thoughts about balancing.