IronCross42 Will buff the armor then...did you used the large Void shields?
Stormi_chan yes
Stormi_chan and to make more of an impact 8 macro multiccannons cost only 480000$ but managed to heavily damage a 20162750$ battleship
IronCross42 8 macro multicannons in reality cost much more because you need ammo factories, crew, and reactors to make them work but yeah currently this mod is content, balancing still in the works
Amazing_Goob I will buff the armor, and just so you know, the heavy macro turret shots 3 of the same shot when in close range....but ok I see what you are saying,will buff the armor.
Stormi_chan Why in the world did that ping me from a old, dead thread?
Stormi_chan ProbablyNotAlpharius is right if there was more range it would be better for with the weapons in the mod getting to close range is well pretty deadly especially with quad lancers n stuff
I like the new gun. It's a little OP, maybe reduce the damage and increase the range? Ave Imperator
Also is this 0.14.4 compatible yet?
ProbablyNotAlpharius it always was
IronCross42 Gotta have a downside right?
zergRush99 thats what the damage nerf is for the way i think off it it should be a long range support weapon not a primary but mainly designed to complement the larger quad lancers and macro turrets .
IronCross42 by helping to open holes in the shields so the larger canons can eat away at the exposed hull
IronCross42 thats the idea behind laces they just eat out shields
zergRush99 dirty....
dafeeeeeeeeeesh you have torps! Thats enough
zergRush99 we will never have enough ways to kill xeno scum
Stormi_chan i want a couple changes to the mod 1. buff the hell out of shields shields are weak in their current state armor is way better than them and its cheaper buff the shield strength and make the large shield range bigger 2 . roof mounted lancers because they get destroyed really easily on the surface 3 . missiles because if cannons arent enough you can use nukes 4 . plasma weapons they could be a mix between cannons and lancers decent against armor and shields but deal less damage to armor than a cannon and less shield damage than a lancer just my thoughts but keep up the great work (if your able to do it can i have space marine crew faster crew who could carry 2 things)
dafeeeeeeeeeesh Balancing is still very much WIP Other components are being added over time
If it's possible, make it so that the shield emitter is always spinning so that the bullets look like they're curving.
Can we get internal Lance Batteries? And some Ork stuff?
LeftHandofGod ain't ork stuff rely on the ork's potent psyker abilities and their arrogance to operate?
LeftHandofGod The mod is focussing on Imperial components to begin with, Orks might come later
LeftHandofGod There´s no roofbeam support yet. Just fake, like the biogenic beam which essentially has a 70 tiles long barrel, or the variants like beam pd, which has long rapid fire bullets, though that´d be both rather questionable solutions.
So now what we require is more 'non imperial' Weaponry, I think the first faction we want most is the orks cause well ummm
Doodlo Oh my...... This is soo BIGG and EPICC WAHHH I LIKE IT!!!!!!!!!!! dafeeeeeeeeeesh if you were to make a reactor for the orks say the weapons take different energy would you put a statue of an ork warlord that gives morale causing the weapons to work (and bigger reactors would just be bigger statues or statues of stronger warlords) LeftHandofGod Ork tech relies on the low-level psychic gestalt field all orcs across the galaxy generate. Put simply, it's less arrogance that keeps ships working, and more like an absolute refusal to believe things work any other way than how they do. That gun that's literally firing explosive nerf darts? That works because an Ork is firing it, and all the other Orks believe that if an Ork picks something up and starts shooting, then it MUST be deadly. LeftHandofGod Can we get internal Lance Batteries? And some Ork stuff?
Doodlo Oh my...... This is soo BIGG and EPICC WAHHH I LIKE IT!!!!!!!!!!!
dafeeeeeeeeeesh if you were to make a reactor for the orks say the weapons take different energy would you put a statue of an ork warlord that gives morale causing the weapons to work (and bigger reactors would just be bigger statues or statues of stronger warlords)
LeftHandofGod Ork tech relies on the low-level psychic gestalt field all orcs across the galaxy generate. Put simply, it's less arrogance that keeps ships working, and more like an absolute refusal to believe things work any other way than how they do. That gun that's literally firing explosive nerf darts? That works because an Ork is firing it, and all the other Orks believe that if an Ork picks something up and starts shooting, then it MUST be deadly.
LeftHandofGod Can we get internal Lance Batteries? And some Ork stuff?
soooo yeah ork stuff for the "WARGHH"