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Glad this got necroposted, I've gotten a lot better since my last post here.


The Catfish
image https://i.imgur.com/4514C4z.png


XHC-019 Baltimore
image https://i.imgur.com/tA6hAWS.png


Morsam-pattern Seraph class Interceptor
image https://i.imgur.com/ONgF2Kq.png

This is my latest. My fleet really needed a standard 1m cruiser. I've never built a cannon wall, so I learned from how Cosmopyr and Saris do theirs. It's not actually 100% finished yet; the two HE missile launchers are placeholders for when EMPs come out, and I might end up adding more PD and replacing a couple cannons with flak turrets.

image https://i.imgur.com/4tbIsrO.png

Cosmopyr Glad this got necroposted, I've gotten a lot better since my last post here.

Nice. Your new cannon wall is a lot more compact and neat, with more comprehensive shielding for the turret clusters.

Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.

I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.

Tobi-wan_Kenobi Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.

Connecting compartments can help modules share energy and increase energy supply by sharing reactors. It doesn't work the best, but well enough to have some advantages. It's become pretty popular recently and I thought it wouldn't hurt to try.

Tobi-wan_Kenobi I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.

I am aware, I mostly place my engines on a back "rack" to give myself more flexibility when developing the actual cannon modules. I have a new cannon wall I've been developing with Saris that has the thrust layout of the Nautilus with the cannon modules of my the Catfish.

    Cosmopyr thrust layout of the Nautilus

    Does anyone have a download of the Nautilus, or had Saris not provided it? I would ask him, but I don't see him on the discord and I don't want to necro either of his two discussions. I'd really like to get a closer look.

      Jesus3747 Which mod(s)?

        The ship I'm most proud of?

        Unlike the ships of many others, it is actually a vanilla ship, though it utilizes the huge ships mod.
        image https://i.imgur.com/rtGW95g.png

        image https://i.imgur.com/qmC2czB.jpg

        this is the supremacy. Coming built in with 2 star destroyers, it is an absolute beast.

          MORE THRUST (srry for necropost)

            slowking nah i think 4 days are fine~

              image https://i.imgur.com/6uilD22.png
              not the most proud...but still happy with it

                Needs more thrust

                  7 days later

                  Oneye WOW it has improved since our last encounter, good job Oneye

                  Class: CF Super Cmd Dreadnough. (Cosmic Federation Super Command Dreadnought.)

                  Name: C.F. STARGAZER

                  Cost: 54M

                  FTL drive: 98%

                  Crew: 6820

                  Power: 3905

                  Lenght: 680

                  Width: 216

                  Apearance:
                  image https://i.imgur.com/tRXnLOq.jpg

                  -mods used-
                  -Cosmoside Mod
                  https://forum.cosmoteer.net/d/7069-cosmoside-added-mining-great-conglomerate-s-faction-mod-0-14-4
                  Coalition Weaponry
                  https://forum.cosmoteer.net/d/3325-update-0-14-4-coalition-weaponry-mod-v1-5
                  Warhammer 40K Mod
                  https://forum.cosmoteer.net/d/6694-warhammer-40k-1-2v-more-guns/121
                  Additional Weapons Mod (0.14.4 compatible)
                  https://forum.cosmoteer.net/d/7663-additional-weapons-mod-0-14-4-compatible (compatible)
                  https://forum.cosmoteer.net/d/968-additional-weapons-mod-0-14-1(Original tread
                  Modular Dark Matter Beam Mod
                  https://forum.cosmoteer.net/d/7234-modular-dark-matter-beam-mod-v0-6-14-1-and-14-4-updated-1-november
                  TTE Armoury
                  https://forum.cosmoteer.net/d/5806-tte-armoury-0-0-6-0-14-4-capable
                  Galactic Civil War Mod
                  https://forum.cosmoteer.net/d/5126-galactic-civil-war-0-5-0-now-with-shields-compatible-with-0-14-4
                  AWV & Stargate mod
                  https://forum.cosmoteer.net/d/6669-awv-stargate-mod-for-0-14-4-and-beyond
                  Parts Galore Mod
                  https://forum.cosmoteer.net/d/5265-parts-galore-mod-v1-0-4-0-14-4

                  My largest ship ive ever made, had to make it in 3 seperate pieces before making it one.. took me a while on the paint afterwards tho

                  The_Bloodnaught that is stunning! How long did it take you to build of you don't mind me asking?

                    8nathan Thanks!

                    Cosmic_Horror i think… a good week maybe to get each of the 3 parts done and conecting to eachother, painting it up and some finishing touches at the end.

                      The_Bloodnaught time well spent it's majestic. I never thought to make huge ships in multiple pieces, this opens up things a bit thanks for the info

                      Cosmic_Horror Np, making ships in multiple large pieces even with a rather crappy PC u can make pretty big things~

                      19 days later

                      I haven't been playing Cosmoteer but here are the most Neo-Z ship designs I love and proud:

                      image https://i.imgur.com/NxGZ03p.png
                      Protostar Guardian
                      Upgraded version of Protostar Decimator. Vaporize a single target but unstoppable and can take a single large ship in numbers.

                      image https://i.imgur.com/kkDSM16.png
                      Protostar Mega Vanguard
                      The latest design of my Protostar Arsenal. Has more shield than The Guardian. It damages the shield, cuts the ship into pieces then vaporize them.

                      The most remarkable mods I use are Stargate and MicroTech mod. Seriously, Micro shield is extremely damn overpowered that Ancient Armies use it.
                      Mega Vanguard has Pulse Beam from NWADM and Minigun mod.

                      You can actually make overpowered ships only using MicroTech and NWADM. If you also use KodenameKannons armor, you probably don't want to roleplay with them because they are way too godly unless you are struggling like Azura (Azura's Wrath reference).

                      Also, despite their protostar name and strength, every ship's weakness is fire. If you want to counter them, just burn them. The subsystems will be unoperated and you can attack the them very easily. Use flamethrower from NWADM mod.

                      image https://i.imgur.com/eY7peJY.png
                      Kerala class Science Cruiser
                      (Earth Space Command Fleet)

                      image https://i.imgur.com/xWWfQ5i.png
                      Borealis Class Light Cruiser
                      (Terran Exploratory Fleet Command)

                      Edit: Wow I forgot to mention that these are from different roleplays/timelines/dimensions or what so they aren't part of the same fleet. Fleets with that much diversity in terms of ship design and colour would be gross