- Edited
Glad this got necroposted, I've gotten a lot better since my last post here.
The Catfish
XHC-019 Baltimore
Morsam-pattern Seraph class Interceptor
Glad this got necroposted, I've gotten a lot better since my last post here.
The Catfish
XHC-019 Baltimore
Morsam-pattern Seraph class Interceptor
This is my latest. My fleet really needed a standard 1m cruiser. I've never built a cannon wall, so I learned from how Cosmopyr and Saris do theirs. It's not actually 100% finished yet; the two HE missile launchers are placeholders for when EMPs come out, and I might end up adding more PD and replacing a couple cannons with flak turrets.
Cosmopyr Glad this got necroposted, I've gotten a lot better since my last post here.
Nice. Your new cannon wall is a lot more compact and neat, with more comprehensive shielding for the turret clusters.
Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.
I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.
Tobi-wan_Kenobi Why have you decided to decompartmentalize? Will those corridors not lead to crew wasting time walking long distances? Of course that will be fixed in 0.14.5 with the new crew behaviors.
Connecting compartments can help modules share energy and increase energy supply by sharing reactors. It doesn't work the best, but well enough to have some advantages. It's become pretty popular recently and I thought it wouldn't hurt to try.
Tobi-wan_Kenobi I also want to point out something that I think would benefit you: if you place your lateral thrusters closer to the center of mass (move them forward about 6 tiles) you can get much more lateral velocity.
I am aware, I mostly place my engines on a back "rack" to give myself more flexibility when developing the actual cannon modules. I have a new cannon wall I've been developing with Saris that has the thrust layout of the Nautilus with the cannon modules of my the Catfish.
Cosmopyr thrust layout of the Nautilus
Does anyone have a download of the Nautilus, or had Saris not provided it? I would ask him, but I don't see him on the discord and I don't want to necro either of his two discussions. I'd really like to get a closer look.
The ship I'm most proud of?
Unlike the ships of many others, it is actually a vanilla ship, though it utilizes the huge ships mod.
this is the supremacy. Coming built in with 2 star destroyers, it is an absolute beast.
MORE THRUST (srry for necropost)
not the most proud...but still happy with it
Needs more thrust
Class: CF Super Cmd Dreadnough. (Cosmic Federation Super Command Dreadnought.)
Name: C.F. STARGAZER
Cost: 54M
FTL drive: 98%
Crew: 6820
Power: 3905
Lenght: 680
Width: 216
Apearance:
-mods used-
-Cosmoside Mod
https://forum.cosmoteer.net/d/7069-cosmoside-added-mining-great-conglomerate-s-faction-mod-0-14-4
Coalition Weaponry
https://forum.cosmoteer.net/d/3325-update-0-14-4-coalition-weaponry-mod-v1-5
Warhammer 40K Mod
https://forum.cosmoteer.net/d/6694-warhammer-40k-1-2v-more-guns/121
Additional Weapons Mod (0.14.4 compatible)
https://forum.cosmoteer.net/d/7663-additional-weapons-mod-0-14-4-compatible (compatible)
https://forum.cosmoteer.net/d/968-additional-weapons-mod-0-14-1(Original tread
Modular Dark Matter Beam Mod
https://forum.cosmoteer.net/d/7234-modular-dark-matter-beam-mod-v0-6-14-1-and-14-4-updated-1-november
TTE Armoury
https://forum.cosmoteer.net/d/5806-tte-armoury-0-0-6-0-14-4-capable
Galactic Civil War Mod
https://forum.cosmoteer.net/d/5126-galactic-civil-war-0-5-0-now-with-shields-compatible-with-0-14-4
AWV & Stargate mod
https://forum.cosmoteer.net/d/6669-awv-stargate-mod-for-0-14-4-and-beyond
Parts Galore Mod
https://forum.cosmoteer.net/d/5265-parts-galore-mod-v1-0-4-0-14-4
My largest ship ive ever made, had to make it in 3 seperate pieces before making it one.. took me a while on the paint afterwards tho
The_Bloodnaught HOLY...
Nice paint job.
The_Bloodnaught that is stunning! How long did it take you to build of you don't mind me asking?
8nathan Thanks!
Cosmic_Horror i think… a good week maybe to get each of the 3 parts done and conecting to eachother, painting it up and some finishing touches at the end.
The_Bloodnaught time well spent it's majestic. I never thought to make huge ships in multiple pieces, this opens up things a bit thanks for the info
Cosmic_Horror Np, making ships in multiple large pieces even with a rather crappy PC u can make pretty big things~
I haven't been playing Cosmoteer but here are the most Neo-Z ship designs I love and proud:
Protostar Guardian
Upgraded version of Protostar Decimator. Vaporize a single target but unstoppable and can take a single large ship in numbers.
Protostar Mega Vanguard
The latest design of my Protostar Arsenal. Has more shield than The Guardian. It damages the shield, cuts the ship into pieces then vaporize them.
The most remarkable mods I use are Stargate and MicroTech mod. Seriously, Micro shield is extremely damn overpowered that Ancient Armies use it.
Mega Vanguard has Pulse Beam from NWADM and Minigun mod.
You can actually make overpowered ships only using MicroTech and NWADM. If you also use KodenameKannons armor, you probably don't want to roleplay with them because they are way too godly unless you are struggling like Azura (Azura's Wrath reference).
Also, despite their protostar name and strength, every ship's weakness is fire. If you want to counter them, just burn them. The subsystems will be unoperated and you can attack the them very easily. Use flamethrower from NWADM mod.
DS-MST19 Cobra
Kerala class Science Cruiser
(Earth Space Command Fleet)
Borealis Class Light Cruiser
(Terran Exploratory Fleet Command)
Edit: Wow I forgot to mention that these are from different roleplays/timelines/dimensions or what so they aren't part of the same fleet. Fleets with that much diversity in terms of ship design and colour would be gross