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Thanks.

Well, SW:ACD's original code was taken from Abh not to mention specifically ones made by me for it. Considering how many other old mods have had Abh code (and sprites). Abh DNA is already everywhere even if the code has changed over time it's still a fact it helped them to come to life. Whether Abh is considered #1 or not it still was majorly influential.

@thewoodenlego Note latest version

    Hi so like nonius had i have a really big error and i just installed the newest version and when i try to start the game, the error comes up and when i enable the mod in game it says the mod hasn't been fully loaded


      Gryph Let's move to the new latest version thread first as to keep things where they should.
      When enabling any mod you have to restart the game so it can load the mod for use. If you got the error log, please post it or load it up on pastebin.com and link it (keeps thing neat)

      Lafiel i think i found a bug or .... something
      image https://i.imgur.com/jbu1sJV.png
      bit weird dont ya think? not to be rude im just letting ya know...

      Lafiel oh sorry i'm new to the forums so it was confusing to me on how I posted a picture. I have pictures but I don't know how to post them

        Gryph well bud you came to the right forum all you do is go to the post butten move your mouse to the right over the little picture of a mountain and moon and boom easy as that...

        LordSpearion Np. That's fine. Low priority/not broken things tend to get lost by me among the tens of thousands of changes I make per release. Will be changed in a post 0.5.3 RC4 release after 0.14.4 comes out.

        Lafiel yokie dok welp im off to make another graphics eating ship... why wont my computer just crash .-.

          Lafiel Outdated you say?

          Let me see if abh crashes when i spawn a ship in this version..

            LordSpearion thanks man!

              Lafiel
              image https://i.imgur.com/ybLxLSr.png
              So that second antimatter node is pointing correctly, but it isn't recieving antimatter.
              What am i doing wrong?

                RedAndCosmoteer Pump nodes only serve to supply power networks (and storages) and not directly consumers, hence, you have to use supply corridors. The whole point of this is to simulate a more realistic network and its complexity in exchange for its advantages.

                On a side note. If you wanted a walled part to connect and to supply to a consumer you will have to wait until vanilla adds the capacitor. Armoring these parts won't make much of a difference as there's not much of armor that can be added and it will result in the parts to receive more solid damage instead of just penetration damage. Hence, may end up getting destroyed quicker.
                Aside from armor I only increase health if the technology/device involved has e.g. a lot of solid metal in a railgun, coils etc.

                  Lafiel So how am i supposed to use supply corridors to supply that AM cannon?

                  I connected the supply corridor with the AM cannon and the AM tank and it doesn't supply it a source of antimatter...

                  Sorry, sorry, i'm an idiot.

                    RedAndCosmoteer In this example I've emptied all the supply corridors so you can see how supply is moved:

                    image https://i.imgur.com/AFneNqc.png

                      Lafiel ODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                      PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                      System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

                      at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

                      at System.Collections.Generic.List`1.Enumerator.MoveNextRare()

                      at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557

                      at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068

                      at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263

                      at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

                      at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615

                      at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                      at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                      at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                      at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                      at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                      at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                      at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                      at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

                      09/01/2018 13:56:17 | Logging successful initialized.

                      09/01/2018 13:56:17 | .NET Runtime Version: 4.0.30319.42000

                      09/01/2018 13:56:17 | Running as a 64-bit process.

                      09/01/2018 13:56:17 | Local: en-CA

                      09/01/2018 13:56:17 | Language: en-US

                      09/01/2018 13:56:17 | Cosmoteer version 0.14.3

                      09/01/2018 13:56:20 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601

                      09/01/2018 13:56:20 | Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 logical processors)

                      09/01/2018 13:56:20 | 3999.2 MB RAM

                      09/01/2018 13:56:20 | Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2302) (10/02/2011)

                      09/01/2018 13:56:20 | 1807.6 MB VRAM

                      09/01/2018 13:56:20 |

                      09/01/2018 13:56:21 | Loaded app settings.

                      09/01/2018 13:56:21 | Mixpanel Distinct ID: 42671A53E4AB9FBF77B7E2A09BC28CB2

                      09/01/2018 13:56:22 | Process is now DPI-aware.

                      09/01/2018 13:56:22 | Setup default cursor.

                      09/01/2018 13:56:22 | Using display adapter 0

                      09/01/2018 13:56:22 | Created DXGI factory.

                      09/01/2018 13:56:22 | Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family

                      09/01/2018 13:56:22 | Output #0: Generic PnP Monitor (1366x768)

                      09/01/2018 13:56:22 | Updated Windows form configuration for resizable windowed.

                      09/01/2018 13:56:22 | Created Windows form.

                      09/01/2018 13:56:22 | Direct3D Feature Level: Level_10_0

                      09/01/2018 13:56:22 | Created Direct3D 11 Device.

                      09/01/2018 13:56:22 | Created swap chain: 1008x682.

                      09/01/2018 13:56:22 | Created window.

                      09/01/2018 13:56:22 | Created clock.

                      09/01/2018 13:56:23 | Created graphics manager.

                      09/01/2018 13:56:24 | Created XAudio2 device.

                      09/01/2018 13:56:24 | Created audio manager.

                      09/01/2018 13:56:24 | Created input manager.

                      09/01/2018 13:56:25 | Created default font.

                      09/01/2018 13:56:25 | Initial app state is 'MainMenu'

                      09/01/2018 13:56:25 | Initial application settings:

                      09/01/2018 13:56:25 | LastGameVersion:

                      09/01/2018 13:56:25 | InitState: MainMenu

                      09/01/2018 13:56:25 | Language:

                      09/01/2018 13:56:25 | LockCursor: True

                      09/01/2018 13:56:25 | EdgePanMode: Analog

                      09/01/2018 13:56:25 | EdgePanSpeed: 15

                      09/01/2018 13:56:25 | KeyboardPanSpeed: 15

                      09/01/2018 13:56:25 | KeyboardZoomSpeed: 10

                      09/01/2018 13:56:25 | KeyboardRotSpeed: 90°

                      09/01/2018 13:56:25 | EnableMouseWheelZoom: True

                      09/01/2018 13:56:25 | InvertMouseWheelZoom: False

                      09/01/2018 13:56:25 | MouseWheelZoomSpeed: 1.12

                      09/01/2018 13:56:25 | MouseWheelZoomAtCursor: True

                      09/01/2018 13:56:25 | StickyFocus: True

                      09/01/2018 13:56:25 | DpiScaleMode: Dpi100

                      09/01/2018 13:56:25 | AnimateBackgrounds: True

                      09/01/2018 13:56:25 | FancyParticles: True

                      09/01/2018 13:56:25 | UncompressedTextures: False

                      09/01/2018 13:56:25 | AllowShipDeselection: False

                      09/01/2018 13:56:25 | CtrlSelectsParts: True

                      09/01/2018 13:56:25 | EnableCollisionAvoidance: True

                      09/01/2018 13:56:25 | PreferBlueprintMode: False

                      09/01/2018 13:56:25 | BlueprintAutoPause: True

                      09/01/2018 13:56:25 | ShowInvalidBlueprints: True

                      09/01/2018 13:56:25 | BuildAutoFocus: True

                      09/01/2018 13:56:25 | BuildAutoRotate: True

                      09/01/2018 13:56:25 | BuildAutoInteriors: True

                      09/01/2018 13:56:25 | PaintAutoFocus: True

                      09/01/2018 13:56:25 | PaintAutoRotate: True

                      09/01/2018 13:56:25 | PaintAllowOverwrite: True

                      09/01/2018 13:56:25 | PaintMirrorEnabled: False

                      09/01/2018 13:56:25 | PaintMirrorAxis: Vertical

                      09/01/2018 13:56:25 | RepairAutoFocus: True

                      09/01/2018 13:56:25 | RepairAutoRotate: False

                      09/01/2018 13:56:25 | BuildAllowOverwrite: True

                      09/01/2018 13:56:25 | BuildAutoDoors: True

                      09/01/2018 13:56:25 | BuildEnforceCrewAccess: True

                      09/01/2018 13:56:25 | BuildMirrorEnabled: False

                      09/01/2018 13:56:25 | BuildMirrorAxis: Vertical

                      09/01/2018 13:56:25 | RowsOfParts: 1

                      09/01/2018 13:56:25 | GrabLeavesCorridors: True

                      09/01/2018 13:56:25 | RepairAutoDoors: True

                      09/01/2018 13:56:25 | AutoHireCrew: True

                      09/01/2018 13:56:25 | PartToolTips: True

                      09/01/2018 13:56:25 | AutoSave: True

                      09/01/2018 13:56:25 | AutoSavesToKeep: 10

                      09/01/2018 13:56:25 | QuickSavesToKeep: 10

                      09/01/2018 13:56:25 | AutoSaveInterval: 600

                      09/01/2018 13:56:25 | SaveLostShips: True

                      09/01/2018 13:56:25 | LostShipsTokeep: 10

                      09/01/2018 13:56:25 | FtlAutoSave: True

                      09/01/2018 13:56:25 | ShowOnShipIndicators: True

                      09/01/2018 13:56:25 | ShowZoomedOutBlibs: True

                      09/01/2018 13:56:25 | ShowOffScreenBlips: True

                      09/01/2018 13:56:25 | AutoPauseOnLostFocus: True

                      09/01/2018 13:56:25 | ScreenShake: True

                      09/01/2018 13:56:25 | ShowMidpointFocusWidget: True

                      09/01/2018 13:56:25 | VersionCheckMode: Stable

                      09/01/2018 13:56:25 | EnableMetrics: True

                      09/01/2018 13:56:25 | PreferBorderlessWindowToggle: False

                      09/01/2018 13:56:25 | MasterVolume: 1

                      09/01/2018 13:56:25 | EffectsVolume: 1

                      09/01/2018 13:56:25 | InterfaceVolume: 1

                      09/01/2018 13:56:25 | ShowTutorials: True

                      09/01/2018 13:56:25 | AutoFtlJump: False

                      09/01/2018 13:56:25 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                      09/01/2018 13:56:25 | DefaultBuildTool: Grab

                      09/01/2018 13:56:25 | DefaultDecalTool: Grab

                      09/01/2018 13:56:25 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                      09/01/2018 13:56:25 | PlayerColor:

                      09/01/2018 13:56:25 | EnemyColor:

                      09/01/2018 13:56:25 | NeutralColor:

                      09/01/2018 13:56:25 | MiniviewInCombatMode: Auto

                      09/01/2018 13:56:25 | MiniviewNotInCombatMode: Auto

                      09/01/2018 13:56:25 | MiniviewLockRotation: False

                      09/01/2018 13:56:25 | MiniviewSize:

                      09/01/2018 13:56:25 | ShowInteriors: False

                      09/01/2018 13:56:25 | AlwaysShowCommandWidgets: False

                      09/01/2018 13:56:25 | PreferShipRelativeAttackAngle: False

                      09/01/2018 13:56:25 | PreferWorldRelativeFollowAngle: False

                      09/01/2018 13:56:25 | ShipLibraryLargeIcons: False

                      09/01/2018 13:56:25 | AdHocFormations: False

                      09/01/2018 13:56:25 | BreakFormationToAttack: True

                      09/01/2018 13:56:25 | DisplayAllShips: False

                      09/01/2018 13:56:25 | ShowAdvancedCommands: False

                      09/01/2018 13:56:25 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                      09/01/2018 13:56:25 | DeleteFileOnStartup:

                      09/01/2018 13:56:25 | DefaultGameMode:

                      09/01/2018 13:56:25 | DefaultCreativeModeMapSize: 0

                      09/01/2018 13:56:25 | DefaultBountyModeDifficulty: 0

                      09/01/2018 13:56:25 | DefaultBountyModeMapSize: 0

                      09/01/2018 13:56:25 | DefaultBountyModeStarterShip: 0

                      09/01/2018 13:56:25 | WarnOutOfDateGpuDrivers: True

                      09/01/2018 13:56:25 | MPShipColorMode: RandomPerPlayer

                      09/01/2018 13:56:25 | MPBlipColorMode: FriendAndFoe

                      09/01/2018 13:56:25 | AutoPortForwarding: True

                      09/01/2018 13:56:25 | DisplayPublicIP: True

                      09/01/2018 13:56:25 | PreferLAN: False

                      09/01/2018 13:56:25 | DefaultServer: 0

                      09/01/2018 13:56:25 | ShowNewsOnStartup: True

                      09/01/2018 13:56:25 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                      09/01/2018 13:56:25 | ShowNewsAlerts: True

                      09/01/2018 13:56:25 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                      09/01/2018 13:56:25 | Starting main game loop...

                      09/01/2018 13:56:25 | Enabled mods:

                      09/01/2018 13:56:38 | cosmoteer.billion_credits

                      09/01/2018 13:56:38 | cosmoteer.huge_ships

                      09/01/2018 13:56:38 | Lafiel.Abh

                      09/01/2018 13:56:40 | Loaded language 'en'.

                      09/01/2018 13:57:31 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\electron_laser_beam.shader' (pix):
                      09/01/2018 13:57:31 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                      09/01/2018 13:57:31 |

                      09/01/2018 13:57:52 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\tractor_beam.shader' (pix):
                      09/01/2018 13:57:52 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                      09/01/2018 13:57:52 |

                      09/01/2018 14:00:02 | Loaded game rules.

                      09/01/2018 14:03:51 | Game pushed onto stack.

                      09/01/2018 14:03:51 | Game mode is: CreativeGameModeManager

                      09/01/2018 14:05:09 | Memory usage at time of crash: 1,906,810,880

                      09/01/2018 14:05:09 | Application state stack at time of crash:

                      09/01/2018 14:05:09 | Cosmoteer.Game.GameRoot

                      09/01/2018 14:05:09 | Cosmoteer.Gui.TitleScreen

                      09/01/2018 14:05:09 | FPS at time of crash: 53.95851

                      09/01/2018 14:05:09 | Running processes at time of crash: armsvc, audiodg, BingSvc, Cosmoteer, csrss, Discord, dwm, explorer, FAHWindow64, firefox, GameCenter, gjagent, GoogleCrashHandler, GoogleCrashHandler64, GyStation, hkcmd, HPNetworkCommunicatorCom, hpwuschd2, Idle, igfxpers, igfxtray, lsass, lsm, nortonsecurity, omclient, ScanToPCActivationApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, services, smss, softinfo, spoolsv, SSScheduler, Steam, SteamService, steamwebhelper, StopAd, StopAdService, svchost, System, taskeng, taskhost, USBGuard, wargamingerrormonitor, wgc, wininit, winlogon, wuauclt, WzPreloader, WZUpdateNotifier,

                      09/01/2018 14:05:10 | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

                      09/01/2018 14:05:10 | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

                      09/01/2018 14:05:10 | at System.Collections.Generic.List`1.Enumerator.MoveNextRare()

                      09/01/2018 14:05:10 | at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557

                      09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068

                      09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263

                      09/01/2018 14:05:10 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

                      09/01/2018 14:05:10 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615

                      09/01/2018 14:05:10 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                      09/01/2018 14:05:10 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                      09/01/2018 14:05:10 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                      09/01/2018 14:05:10 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                      09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                      09/01/2018 14:05:10 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                      09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                      09/01/2018 14:05:10 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

                      09/01/2018 14:05:40 | Actual data hash: b1b3fb2e911c9c9615177af49b808d6b

                      09/01/2018 14:05:40 | Expected data hash: b1b3fb2e911c9c9615177af49b808d6b

                      09/01/2018 14:05:40 | Director received exit call.

                      09/01/2018 14:05:40 | Disposed default font.

                      09/01/2018 14:05:41 | Disposed XA2AudioManager device.

                      09/01/2018 14:05:41 | Disposed audio manager.

                      09/01/2018 14:05:41 | Disposed clock.

                      09/01/2018 14:05:41 | Disposed input manager.

                      09/01/2018 14:05:41 | Disposed graphics manager.

                      09/01/2018 14:05:41 | Disposed swap chain.

                      09/01/2018 14:05:41 | Disposed Direct3D device.

                      09/01/2018 14:05:41 | Disposed DXGI factory.

                      09/01/2018 14:05:41 | Closed Windows form.

                      09/01/2018 14:05:41 | Director received exit call.

                      09/01/2018 14:05:41 | Disposed window.

                      09/01/2018 14:05:41 | Disposed platform interface.

                      09/01/2018 14:05:41 | Closing log output file...

                        MoonCommander This is a known general problem with ship files/savegames and mods. Simply load the ship in blueprint, commit and save it again normally. Do that whenever a ship file fails to load.

                        7 days later

                        Lafiel MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                        PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                        SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.

                        at SharpDX.Result.CheckError()

                        at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

                        at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

                        at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

                        at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

                        at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 411

                        at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 602

                        at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

                        at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

                        at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

                        at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

                        at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

                        at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1000

                        at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1270

                        at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

                        at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

                        at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                        at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                        at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                        at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                        at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

                        at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                        at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

                        at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

                        09/08/2018 12:28:45 | Logging successful initialized.

                        09/08/2018 12:28:45 | .NET Runtime Version: 4.0.30319.42000

                        09/08/2018 12:28:45 | Running as a 64-bit process.

                        09/08/2018 12:28:45 | Local: en-CA

                        09/08/2018 12:28:45 | Language: en-US

                        09/08/2018 12:28:45 | Cosmoteer version 0.14.4

                        09/08/2018 12:28:46 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601

                        09/08/2018 12:28:46 | Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 logical processors)

                        09/08/2018 12:28:46 | 3999.2 MB RAM

                        09/08/2018 12:28:46 | Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2302) (10/02/2011)

                        09/08/2018 12:28:46 | 1807.6 MB VRAM

                        09/08/2018 12:28:46 |

                        09/08/2018 12:28:47 | Loaded app settings.

                        09/08/2018 12:28:47 | Mixpanel Distinct ID: 42671A53E4AB9FBF77B7E2A09BC28CB2

                        09/08/2018 12:28:48 | Process is now DPI-aware.

                        09/08/2018 12:28:48 | Setup default cursor.

                        09/08/2018 12:28:49 | Using display adapter 0

                        09/08/2018 12:28:49 | Created DXGI factory.

                        09/08/2018 12:28:49 | Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family

                        09/08/2018 12:28:49 | Output #0: Generic PnP Monitor (1366x768)

                        09/08/2018 12:28:49 | Updated Windows form configuration for resizable windowed.

                        09/08/2018 12:28:49 | Created Windows form.

                        09/08/2018 12:28:49 | Direct3D Feature Level: Level_10_0

                        09/08/2018 12:28:49 | Created Direct3D 11 Device.

                        09/08/2018 12:28:49 | Created swap chain: 1008x682.

                        09/08/2018 12:28:49 | Created window.

                        09/08/2018 12:28:49 | Created clock.

                        09/08/2018 12:28:49 | Created graphics manager.

                        09/08/2018 12:28:51 | Created XAudio2 device.

                        09/08/2018 12:28:51 | Created audio manager.

                        09/08/2018 12:28:51 | Created input manager.

                        09/08/2018 12:28:51 | Created default font.

                        09/08/2018 12:28:51 | Initial app state is 'MainMenu'

                        09/08/2018 12:28:51 | Initial application settings:

                        09/08/2018 12:28:51 | LastGameVersion:

                        09/08/2018 12:28:51 | InitState: MainMenu

                        09/08/2018 12:28:51 | Language:

                        09/08/2018 12:28:51 | LockCursor: True

                        09/08/2018 12:28:51 | EdgePanMode: Analog

                        09/08/2018 12:28:51 | EdgePanSpeed: 15

                        09/08/2018 12:28:51 | KeyboardPanSpeed: 15

                        09/08/2018 12:28:51 | KeyboardZoomSpeed: 10

                        09/08/2018 12:28:51 | KeyboardRotSpeed: 90°

                        09/08/2018 12:28:51 | EnableMouseWheelZoom: True

                        09/08/2018 12:28:51 | InvertMouseWheelZoom: False

                        09/08/2018 12:28:51 | MouseWheelZoomSpeed: 1.12

                        09/08/2018 12:28:51 | MouseWheelZoomAtCursor: True

                        09/08/2018 12:28:51 | StickyFocus: True

                        09/08/2018 12:28:51 | DpiScaleMode: Dpi100

                        09/08/2018 12:28:51 | AnimateBackgrounds: True

                        09/08/2018 12:28:51 | FancyParticles: True

                        09/08/2018 12:28:51 | UncompressedTextures: False

                        09/08/2018 12:28:51 | AllowShipDeselection: False

                        09/08/2018 12:28:51 | CtrlSelectsParts: True

                        09/08/2018 12:28:51 | EnableCollisionAvoidance: True

                        09/08/2018 12:28:51 | PreferBlueprintMode: False

                        09/08/2018 12:28:51 | BlueprintAutoPause: True

                        09/08/2018 12:28:51 | ShowInvalidBlueprints: True

                        09/08/2018 12:28:51 | BuildAutoFocus: True

                        09/08/2018 12:28:51 | BuildAutoRotate: True

                        09/08/2018 12:28:51 | BuildAutoInteriors: True

                        09/08/2018 12:28:51 | PaintAutoFocus: True

                        09/08/2018 12:28:51 | PaintAutoRotate: True

                        09/08/2018 12:28:51 | PaintAllowOverwrite: True

                        09/08/2018 12:28:51 | PaintMirrorEnabled: False

                        09/08/2018 12:28:51 | PaintMirrorAxis: Vertical

                        09/08/2018 12:28:51 | RepairAutoFocus: True

                        09/08/2018 12:28:51 | RepairAutoRotate: False

                        09/08/2018 12:28:51 | BuildAllowOverwrite: True

                        09/08/2018 12:28:51 | BuildAutoDoors: True

                        09/08/2018 12:28:51 | BuildEnforceCrewAccess: True

                        09/08/2018 12:28:51 | BuildMirrorEnabled: False

                        09/08/2018 12:28:51 | BuildMirrorAxis: Vertical

                        09/08/2018 12:28:51 | RowsOfParts: 1

                        09/08/2018 12:28:51 | GrabLeavesCorridors: True

                        09/08/2018 12:28:51 | RepairAutoDoors: True

                        09/08/2018 12:28:51 | AutoHireCrew: True

                        09/08/2018 12:28:51 | PartToolTips: True

                        09/08/2018 12:28:51 | AutoSave: True

                        09/08/2018 12:28:51 | AutoSavesToKeep: 10

                        09/08/2018 12:28:51 | QuickSavesToKeep: 10

                        09/08/2018 12:28:51 | AutoSaveInterval: 600

                        09/08/2018 12:28:51 | SaveLostShips: True

                        09/08/2018 12:28:51 | LostShipsTokeep: 10

                        09/08/2018 12:28:51 | FtlAutoSave: True

                        09/08/2018 12:28:51 | ShowOnShipIndicators: True

                        09/08/2018 12:28:51 | ShowZoomedOutBlibs: True

                        09/08/2018 12:28:51 | ShowOffScreenBlips: True

                        09/08/2018 12:28:51 | PingNearbyEnemies: True

                        09/08/2018 12:28:51 | AutoPauseOnLostFocus: True

                        09/08/2018 12:28:51 | ScreenShake: True

                        09/08/2018 12:28:51 | ShowMidpointFocusWidget: True

                        09/08/2018 12:28:51 | VersionCheckMode: Stable

                        09/08/2018 12:28:51 | EnableMetrics: True

                        09/08/2018 12:28:51 | PreferBorderlessWindowToggle: False

                        09/08/2018 12:28:51 | MasterVolume: 1

                        09/08/2018 12:28:51 | EffectsVolume: 1

                        09/08/2018 12:28:51 | InterfaceVolume: 1

                        09/08/2018 12:28:51 | ShowTutorials: True

                        09/08/2018 12:28:51 | AutoFtlJump: False

                        09/08/2018 12:28:51 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                        09/08/2018 12:28:51 | DefaultBuildTool: Grab

                        09/08/2018 12:28:51 | DefaultDecalTool: Grab

                        09/08/2018 12:28:51 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                        09/08/2018 12:28:51 | PlayerColor:

                        09/08/2018 12:28:51 | EnemyColor:

                        09/08/2018 12:28:51 | NeutralColor:

                        09/08/2018 12:28:51 | MiniviewInCombatMode: Auto

                        09/08/2018 12:28:51 | MiniviewNotInCombatMode: Auto

                        09/08/2018 12:28:51 | MiniviewLockRotation: False

                        09/08/2018 12:28:51 | MiniviewSize:

                        09/08/2018 12:28:51 | ShowInteriors: False

                        09/08/2018 12:28:51 | AlwaysShowCommandWidgets: False

                        09/08/2018 12:28:51 | PreferShipRelativeAttackAngle: False

                        09/08/2018 12:28:51 | PreferWorldRelativeFollowAngle: False

                        09/08/2018 12:28:51 | ShipLibraryLargeIcons: False

                        09/08/2018 12:28:51 | AdHocFormations: False

                        09/08/2018 12:28:51 | BreakFormationToAttack: True

                        09/08/2018 12:28:51 | DisplayAllShips: False

                        09/08/2018 12:28:51 | ShowAdvancedCommands: False

                        09/08/2018 12:28:51 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                        09/08/2018 12:28:51 | DeleteFileOnStartup:

                        09/08/2018 12:28:51 | DefaultGameMode:

                        09/08/2018 12:28:51 | DefaultCreativeModeMapSize: 0

                        09/08/2018 12:28:51 | DefaultBountyModeDifficulty: 0

                        09/08/2018 12:28:51 | DefaultBountyModeMapSize: 0

                        09/08/2018 12:28:51 | DefaultBountyModeStarterShip: 0

                        09/08/2018 12:28:51 | WarnOutOfDateGpuDrivers: True

                        09/08/2018 12:28:51 | MPShipColorMode: RandomPerPlayer

                        09/08/2018 12:28:51 | MPBlipColorMode: FriendAndFoe

                        09/08/2018 12:28:51 | MPShowDamagePoints: True

                        09/08/2018 12:28:51 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                        09/08/2018 12:28:51 | AutoPortForwarding: True

                        09/08/2018 12:28:51 | DisplayPublicIP: True

                        09/08/2018 12:28:51 | PreferLAN: False

                        09/08/2018 12:28:51 | DefaultServer: 0

                        09/08/2018 12:28:51 | ShowNewsOnStartup: True

                        09/08/2018 12:28:51 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                        09/08/2018 12:28:51 | ShowNewsAlerts: True

                        09/08/2018 12:28:51 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                        09/08/2018 12:28:51 | Starting main game loop...

                        09/08/2018 12:28:51 | Enabled mods:

                        09/08/2018 12:29:08 | cosmoteer.billion_credits

                        09/08/2018 12:29:08 | cosmoteer.huge_ships

                        09/08/2018 12:29:08 | BritainBall.Abh

                        09/08/2018 12:29:09 | Loaded language 'en'.

                        09/08/2018 12:29:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6 - Copy\ammo_shots\electron_laser_beam.shader' (pix):
                        09/08/2018 12:29:41 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                        09/08/2018 12:29:41 |

                        09/08/2018 12:30:00 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6 - Copy\ammo_shots\tractor_beam.shader' (pix):
                        09/08/2018 12:30:00 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                        09/08/2018 12:30:00 |

                        09/08/2018 12:31:32 | Loaded game rules.

                        09/08/2018 12:36:18 | Game pushed onto stack.

                        09/08/2018 12:36:18 | Game mode is: CreativeGameModeManager

                        09/08/2018 12:38:09 | Memory usage at time of crash: 1,925,844,992

                        09/08/2018 12:38:09 | Application state stack at time of crash:

                        09/08/2018 12:38:10 | Cosmoteer.Game.GameRoot

                        09/08/2018 12:38:10 | Cosmoteer.Gui.TitleScreen

                        09/08/2018 12:38:10 | FPS at time of crash: 60.61888

                        09/08/2018 12:38:10 | Running processes at time of crash: armsvc, audiodg, BingSvc, Cosmoteer, csrss, Discord, dwm, explorer, FAHWindow64, firefox, GameCenter, gjagent, GoogleCrashHandler, GoogleCrashHandler64, GyStation, hkcmd, HPNetworkCommunicatorCom, hpwuschd2, Idle, igfxpers, igfxtray, lsass, lsm, nortonsecurity, omclient, ScanToPCActivationApp, SearchIndexer, services, smss, softinfo, spoolsv, SSScheduler, Steam, SteamService, steamwebhelper, StopAd, StopAdService, svchost, System, taskeng, taskhost, USBGuard, wargamingerrormonitor, wgc, wininit, winlogon, wuauclt, WUDFHost, WzPreloader, WZUpdateNotifier,

                        09/08/2018 12:38:22 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.

                        09/08/2018 12:38:22 |

                        09/08/2018 12:38:22 | at SharpDX.Result.CheckError()

                        09/08/2018 12:38:22 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

                        09/08/2018 12:38:22 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

                        09/08/2018 12:38:22 | at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

                        09/08/2018 12:38:22 | at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 411

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 602

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

                        09/08/2018 12:38:22 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1000

                        09/08/2018 12:38:22 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1270

                        09/08/2018 12:38:22 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

                        09/08/2018 12:38:22 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

                        09/08/2018 12:38:22 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                        09/08/2018 12:38:22 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                        09/08/2018 12:38:22 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                        09/08/2018 12:38:22 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                        09/08/2018 12:38:22 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

                        09/08/2018 12:38:22 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                        09/08/2018 12:38:22 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

                        09/08/2018 12:38:22 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

                        09/08/2018 12:39:06 | Actual data hash: b396d2120d2ade4766b696b23ce7d695

                        09/08/2018 12:39:06 | Expected data hash: b396d2120d2ade4766b696b23ce7d695

                        09/08/2018 12:39:06 | Director received exit call.

                        09/08/2018 12:39:06 | Disposed default font.

                        09/08/2018 12:39:07 | Disposed XA2AudioManager device.

                        09/08/2018 12:39:07 | Disposed audio manager.

                        09/08/2018 12:39:07 | Disposed clock.

                        09/08/2018 12:39:07 | Disposed input manager.

                        09/08/2018 12:39:08 | Disposed graphics manager.

                        09/08/2018 12:39:08 | Disposed swap chain.

                        09/08/2018 12:39:08 | Disposed Direct3D device.

                        09/08/2018 12:39:08 | Disposed DXGI factory.

                        09/08/2018 12:39:08 | Closed Windows form.

                        09/08/2018 12:39:08 | Director received exit call.

                        09/08/2018 12:39:08 | Disposed window.

                        09/08/2018 12:39:08 | Disposed platform interface.

                        09/08/2018 12:39:08 | Closing log output file...

                          MoonCommander Sorry, you've run out of memory. Looks like it's your video ram.
                          May try RC4 it's more efficient and should use slightly less memory.
                          https://forum.cosmoteer.net/d/7005-abh-mod-v-0-5-3-rc4-for-cosmoteer-v-0-14-3
                          And use the modified mod.txt not the full version.
                          Also you might want to use
                          https://forum.cosmoteer.net/d/7000-humongous-ships-mod/

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