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Lafiel I can't figure out how to get the dristributors to work. There's an "A" with an arrow surrounding it and I can't get the parts to function and transmit the power 20 tiles

    MattyBart The arrow show the direction of the transfer. It's always in a straight line. The simplest way is load the example ship, mark the two parts and copy paste for use. You can use it to count the tiles distances. Honestly counting is a bit troublesome but there's no easy ways. Right now the parts are one of the biggest parts with more then 150 components just to make this possible. Any little thing increases complexity dramatically.
    I've asked walt about graphical support for displaying target areas months ago but still nothing yet.

    edit: The plasma_distributor must be supplied by placing reactors/storage next to it. It's basically a huge pump.

    all example test:

    image https://i.imgur.com/3iGBlMJ.png

      Hi. When i run game, i see this crash

      image https://i.imgur.com/jq2JyMC.png

      nonius There's a duplicate line in strings\ru.txt:

      TorpedoBay20 = "Торпедный отсек 20 (photon torpedoes)"
      

      Just delete the duplicated line (the 2nd line).

        Thanks

          In my opinion this mod should be #1 (with or without the ship classes) as star wars galaxy divided mod would be a runner up!

          Thanks.

          Well, SW:ACD's original code was taken from Abh not to mention specifically ones made by me for it. Considering how many other old mods have had Abh code (and sprites). Abh DNA is already everywhere even if the code has changed over time it's still a fact it helped them to come to life. Whether Abh is considered #1 or not it still was majorly influential.

          @thewoodenlego Note latest version

            Hi so like nonius had i have a really big error and i just installed the newest version and when i try to start the game, the error comes up and when i enable the mod in game it says the mod hasn't been fully loaded


              Gryph Let's move to the new latest version thread first as to keep things where they should.
              When enabling any mod you have to restart the game so it can load the mod for use. If you got the error log, please post it or load it up on pastebin.com and link it (keeps thing neat)

              Lafiel i think i found a bug or .... something
              image https://i.imgur.com/jbu1sJV.png
              bit weird dont ya think? not to be rude im just letting ya know...

              Lafiel oh sorry i'm new to the forums so it was confusing to me on how I posted a picture. I have pictures but I don't know how to post them

                Gryph well bud you came to the right forum all you do is go to the post butten move your mouse to the right over the little picture of a mountain and moon and boom easy as that...

                LordSpearion Np. That's fine. Low priority/not broken things tend to get lost by me among the tens of thousands of changes I make per release. Will be changed in a post 0.5.3 RC4 release after 0.14.4 comes out.

                Lafiel yokie dok welp im off to make another graphics eating ship... why wont my computer just crash .-.

                  Lafiel Outdated you say?

                  Let me see if abh crashes when i spawn a ship in this version..

                    LordSpearion thanks man!

                      Lafiel
                      image https://i.imgur.com/ybLxLSr.png
                      So that second antimatter node is pointing correctly, but it isn't recieving antimatter.
                      What am i doing wrong?

                        RedAndCosmoteer Pump nodes only serve to supply power networks (and storages) and not directly consumers, hence, you have to use supply corridors. The whole point of this is to simulate a more realistic network and its complexity in exchange for its advantages.

                        On a side note. If you wanted a walled part to connect and to supply to a consumer you will have to wait until vanilla adds the capacitor. Armoring these parts won't make much of a difference as there's not much of armor that can be added and it will result in the parts to receive more solid damage instead of just penetration damage. Hence, may end up getting destroyed quicker.
                        Aside from armor I only increase health if the technology/device involved has e.g. a lot of solid metal in a railgun, coils etc.