Abh Mod v 0.5.3 RC3.7 for Cosmoteer v 0.14.3
Thanks
In my opinion this mod should be #1 (with or without the ship classes) as star wars galaxy divided mod would be a runner up!
- Edited
Thanks.
Well, SW:ACD's original code was taken from Abh not to mention specifically ones made by me for it. Considering how many other old mods have had Abh code (and sprites). Abh DNA is already everywhere even if the code has changed over time it's still a fact it helped them to come to life. Whether Abh is considered #1 or not it still was majorly influential.
- Edited
Lafiel i think i found a bug or .... something
bit weird dont ya think? not to be rude im just letting ya know...
Gryph well bud you came to the right forum all you do is go to the post butten move your mouse to the right over the little picture of a mountain and moon and boom easy as that...
LordSpearion Np. That's fine. Low priority/not broken things tend to get lost by me among the tens of thousands of changes I make per release. Will be changed in a post 0.5.3 RC4 release after 0.14.4 comes out.
Lafiel yokie dok welp im off to make another graphics eating ship... why wont my computer just crash .-.
Lafiel Outdated you say?
Let me see if abh crashes when i spawn a ship in this version..
RedAndCosmoteer Nope, it doesn't.
LordSpearion thanks man!
Lafiel
So that second antimatter node is pointing correctly, but it isn't recieving antimatter.
What am i doing wrong?
- Edited
RedAndCosmoteer Pump nodes only serve to supply power networks (and storages) and not directly consumers, hence, you have to use supply corridors. The whole point of this is to simulate a more realistic network and its complexity in exchange for its advantages.
- Edited
On a side note. If you wanted a walled part to connect and to supply to a consumer you will have to wait until vanilla adds the capacitor. Armoring these parts won't make much of a difference as there's not much of armor that can be added and it will result in the parts to receive more solid damage instead of just penetration damage. Hence, may end up getting destroyed quicker.
Aside from armor I only increase health if the technology/device involved has e.g. a lot of solid metal in a railgun, coils etc.
Lafiel So how am i supposed to use supply corridors to supply that AM cannon?
I connected the supply corridor with the AM cannon and the AM tank and it doesn't supply it a source of antimatter...
Sorry, sorry, i'm an idiot.
- Edited
RedAndCosmoteer In this example I've emptied all the supply corridors so you can see how supply is moved:
Lafiel ODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557
at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
09/01/2018 13:56:17 | Logging successful initialized.
09/01/2018 13:56:17 | .NET Runtime Version: 4.0.30319.42000
09/01/2018 13:56:17 | Running as a 64-bit process.
09/01/2018 13:56:17 | Local: en-CA
09/01/2018 13:56:17 | Language: en-US
09/01/2018 13:56:17 | Cosmoteer version 0.14.3
09/01/2018 13:56:20 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601
09/01/2018 13:56:20 | Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 logical processors)
09/01/2018 13:56:20 | 3999.2 MB RAM
09/01/2018 13:56:20 | Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2302) (10/02/2011)
09/01/2018 13:56:20 | 1807.6 MB VRAM
09/01/2018 13:56:20 |
09/01/2018 13:56:21 | Loaded app settings.
09/01/2018 13:56:21 | Mixpanel Distinct ID: 42671A53E4AB9FBF77B7E2A09BC28CB2
09/01/2018 13:56:22 | Process is now DPI-aware.
09/01/2018 13:56:22 | Setup default cursor.
09/01/2018 13:56:22 | Using display adapter 0
09/01/2018 13:56:22 | Created DXGI factory.
09/01/2018 13:56:22 | Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family
09/01/2018 13:56:22 | Output #0: Generic PnP Monitor (1366x768)
09/01/2018 13:56:22 | Updated Windows form configuration for resizable windowed.
09/01/2018 13:56:22 | Created Windows form.
09/01/2018 13:56:22 | Direct3D Feature Level: Level_10_0
09/01/2018 13:56:22 | Created Direct3D 11 Device.
09/01/2018 13:56:22 | Created swap chain: 1008x682.
09/01/2018 13:56:22 | Created window.
09/01/2018 13:56:22 | Created clock.
09/01/2018 13:56:23 | Created graphics manager.
09/01/2018 13:56:24 | Created XAudio2 device.
09/01/2018 13:56:24 | Created audio manager.
09/01/2018 13:56:24 | Created input manager.
09/01/2018 13:56:25 | Created default font.
09/01/2018 13:56:25 | Initial app state is 'MainMenu'
09/01/2018 13:56:25 | Initial application settings:
09/01/2018 13:56:25 | LastGameVersion:
09/01/2018 13:56:25 | InitState: MainMenu
09/01/2018 13:56:25 | Language:
09/01/2018 13:56:25 | LockCursor: True
09/01/2018 13:56:25 | EdgePanMode: Analog
09/01/2018 13:56:25 | EdgePanSpeed: 15
09/01/2018 13:56:25 | KeyboardPanSpeed: 15
09/01/2018 13:56:25 | KeyboardZoomSpeed: 10
09/01/2018 13:56:25 | KeyboardRotSpeed: 90°
09/01/2018 13:56:25 | EnableMouseWheelZoom: True
09/01/2018 13:56:25 | InvertMouseWheelZoom: False
09/01/2018 13:56:25 | MouseWheelZoomSpeed: 1.12
09/01/2018 13:56:25 | MouseWheelZoomAtCursor: True
09/01/2018 13:56:25 | StickyFocus: True
09/01/2018 13:56:25 | DpiScaleMode: Dpi100
09/01/2018 13:56:25 | AnimateBackgrounds: True
09/01/2018 13:56:25 | FancyParticles: True
09/01/2018 13:56:25 | UncompressedTextures: False
09/01/2018 13:56:25 | AllowShipDeselection: False
09/01/2018 13:56:25 | CtrlSelectsParts: True
09/01/2018 13:56:25 | EnableCollisionAvoidance: True
09/01/2018 13:56:25 | PreferBlueprintMode: False
09/01/2018 13:56:25 | BlueprintAutoPause: True
09/01/2018 13:56:25 | ShowInvalidBlueprints: True
09/01/2018 13:56:25 | BuildAutoFocus: True
09/01/2018 13:56:25 | BuildAutoRotate: True
09/01/2018 13:56:25 | BuildAutoInteriors: True
09/01/2018 13:56:25 | PaintAutoFocus: True
09/01/2018 13:56:25 | PaintAutoRotate: True
09/01/2018 13:56:25 | PaintAllowOverwrite: True
09/01/2018 13:56:25 | PaintMirrorEnabled: False
09/01/2018 13:56:25 | PaintMirrorAxis: Vertical
09/01/2018 13:56:25 | RepairAutoFocus: True
09/01/2018 13:56:25 | RepairAutoRotate: False
09/01/2018 13:56:25 | BuildAllowOverwrite: True
09/01/2018 13:56:25 | BuildAutoDoors: True
09/01/2018 13:56:25 | BuildEnforceCrewAccess: True
09/01/2018 13:56:25 | BuildMirrorEnabled: False
09/01/2018 13:56:25 | BuildMirrorAxis: Vertical
09/01/2018 13:56:25 | RowsOfParts: 1
09/01/2018 13:56:25 | GrabLeavesCorridors: True
09/01/2018 13:56:25 | RepairAutoDoors: True
09/01/2018 13:56:25 | AutoHireCrew: True
09/01/2018 13:56:25 | PartToolTips: True
09/01/2018 13:56:25 | AutoSave: True
09/01/2018 13:56:25 | AutoSavesToKeep: 10
09/01/2018 13:56:25 | QuickSavesToKeep: 10
09/01/2018 13:56:25 | AutoSaveInterval: 600
09/01/2018 13:56:25 | SaveLostShips: True
09/01/2018 13:56:25 | LostShipsTokeep: 10
09/01/2018 13:56:25 | FtlAutoSave: True
09/01/2018 13:56:25 | ShowOnShipIndicators: True
09/01/2018 13:56:25 | ShowZoomedOutBlibs: True
09/01/2018 13:56:25 | ShowOffScreenBlips: True
09/01/2018 13:56:25 | AutoPauseOnLostFocus: True
09/01/2018 13:56:25 | ScreenShake: True
09/01/2018 13:56:25 | ShowMidpointFocusWidget: True
09/01/2018 13:56:25 | VersionCheckMode: Stable
09/01/2018 13:56:25 | EnableMetrics: True
09/01/2018 13:56:25 | PreferBorderlessWindowToggle: False
09/01/2018 13:56:25 | MasterVolume: 1
09/01/2018 13:56:25 | EffectsVolume: 1
09/01/2018 13:56:25 | InterfaceVolume: 1
09/01/2018 13:56:25 | ShowTutorials: True
09/01/2018 13:56:25 | AutoFtlJump: False
09/01/2018 13:56:25 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/01/2018 13:56:25 | DefaultBuildTool: Grab
09/01/2018 13:56:25 | DefaultDecalTool: Grab
09/01/2018 13:56:25 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/01/2018 13:56:25 | PlayerColor:
09/01/2018 13:56:25 | EnemyColor:
09/01/2018 13:56:25 | NeutralColor:
09/01/2018 13:56:25 | MiniviewInCombatMode: Auto
09/01/2018 13:56:25 | MiniviewNotInCombatMode: Auto
09/01/2018 13:56:25 | MiniviewLockRotation: False
09/01/2018 13:56:25 | MiniviewSize:
09/01/2018 13:56:25 | ShowInteriors: False
09/01/2018 13:56:25 | AlwaysShowCommandWidgets: False
09/01/2018 13:56:25 | PreferShipRelativeAttackAngle: False
09/01/2018 13:56:25 | PreferWorldRelativeFollowAngle: False
09/01/2018 13:56:25 | ShipLibraryLargeIcons: False
09/01/2018 13:56:25 | AdHocFormations: False
09/01/2018 13:56:25 | BreakFormationToAttack: True
09/01/2018 13:56:25 | DisplayAllShips: False
09/01/2018 13:56:25 | ShowAdvancedCommands: False
09/01/2018 13:56:25 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/01/2018 13:56:25 | DeleteFileOnStartup:
09/01/2018 13:56:25 | DefaultGameMode:
09/01/2018 13:56:25 | DefaultCreativeModeMapSize: 0
09/01/2018 13:56:25 | DefaultBountyModeDifficulty: 0
09/01/2018 13:56:25 | DefaultBountyModeMapSize: 0
09/01/2018 13:56:25 | DefaultBountyModeStarterShip: 0
09/01/2018 13:56:25 | WarnOutOfDateGpuDrivers: True
09/01/2018 13:56:25 | MPShipColorMode: RandomPerPlayer
09/01/2018 13:56:25 | MPBlipColorMode: FriendAndFoe
09/01/2018 13:56:25 | AutoPortForwarding: True
09/01/2018 13:56:25 | DisplayPublicIP: True
09/01/2018 13:56:25 | PreferLAN: False
09/01/2018 13:56:25 | DefaultServer: 0
09/01/2018 13:56:25 | ShowNewsOnStartup: True
09/01/2018 13:56:25 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/01/2018 13:56:25 | ShowNewsAlerts: True
09/01/2018 13:56:25 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/01/2018 13:56:25 | Starting main game loop...
09/01/2018 13:56:25 | Enabled mods:
09/01/2018 13:56:38 | cosmoteer.billion_credits
09/01/2018 13:56:38 | cosmoteer.huge_ships
09/01/2018 13:56:38 | Lafiel.Abh
09/01/2018 13:56:40 | Loaded language 'en'.
09/01/2018 13:57:31 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\electron_laser_beam.shader' (pix):
09/01/2018 13:57:31 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/01/2018 13:57:31 |
09/01/2018 13:57:52 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\tractor_beam.shader' (pix):
09/01/2018 13:57:52 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/01/2018 13:57:52 |
09/01/2018 14:00:02 | Loaded game rules.
09/01/2018 14:03:51 | Game pushed onto stack.
09/01/2018 14:03:51 | Game mode is: CreativeGameModeManager
09/01/2018 14:05:09 | Memory usage at time of crash: 1,906,810,880
09/01/2018 14:05:09 | Application state stack at time of crash:
09/01/2018 14:05:09 | Cosmoteer.Game.GameRoot
09/01/2018 14:05:09 | Cosmoteer.Gui.TitleScreen
09/01/2018 14:05:09 | FPS at time of crash: 53.95851
09/01/2018 14:05:09 | Running processes at time of crash: armsvc, audiodg, BingSvc, Cosmoteer, csrss, Discord, dwm, explorer, FAHWindow64, firefox, GameCenter, gjagent, GoogleCrashHandler, GoogleCrashHandler64, GyStation, hkcmd, HPNetworkCommunicatorCom, hpwuschd2, Idle, igfxpers, igfxtray, lsass, lsm, nortonsecurity, omclient, ScanToPCActivationApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, services, smss, softinfo, spoolsv, SSScheduler, Steam, SteamService, steamwebhelper, StopAd, StopAdService, svchost, System, taskeng, taskhost, USBGuard, wargamingerrormonitor, wgc, wininit, winlogon, wuauclt, WzPreloader, WZUpdateNotifier,
09/01/2018 14:05:10 | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
09/01/2018 14:05:10 | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
09/01/2018 14:05:10 | at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
09/01/2018 14:05:10 | at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557
09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068
09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263
09/01/2018 14:05:10 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
09/01/2018 14:05:10 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615
09/01/2018 14:05:10 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
09/01/2018 14:05:10 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
09/01/2018 14:05:10 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
09/01/2018 14:05:10 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
09/01/2018 14:05:10 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
09/01/2018 14:05:10 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
09/01/2018 14:05:40 | Actual data hash: b1b3fb2e911c9c9615177af49b808d6b
09/01/2018 14:05:40 | Expected data hash: b1b3fb2e911c9c9615177af49b808d6b
09/01/2018 14:05:40 | Director received exit call.
09/01/2018 14:05:40 | Disposed default font.
09/01/2018 14:05:41 | Disposed XA2AudioManager device.
09/01/2018 14:05:41 | Disposed audio manager.
09/01/2018 14:05:41 | Disposed clock.
09/01/2018 14:05:41 | Disposed input manager.
09/01/2018 14:05:41 | Disposed graphics manager.
09/01/2018 14:05:41 | Disposed swap chain.
09/01/2018 14:05:41 | Disposed Direct3D device.
09/01/2018 14:05:41 | Disposed DXGI factory.
09/01/2018 14:05:41 | Closed Windows form.
09/01/2018 14:05:41 | Director received exit call.
09/01/2018 14:05:41 | Disposed window.
09/01/2018 14:05:41 | Disposed platform interface.
09/01/2018 14:05:41 | Closing log output file...