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nonius There's a duplicate line in strings\ru.txt:

TorpedoBay20 = "Торпедный отсек 20 (photon torpedoes)"

Just delete the duplicated line (the 2nd line).

    Thanks

      In my opinion this mod should be #1 (with or without the ship classes) as star wars galaxy divided mod would be a runner up!

      Thanks.

      Well, SW:ACD's original code was taken from Abh not to mention specifically ones made by me for it. Considering how many other old mods have had Abh code (and sprites). Abh DNA is already everywhere even if the code has changed over time it's still a fact it helped them to come to life. Whether Abh is considered #1 or not it still was majorly influential.

      @thewoodenlego Note latest version

        Hi so like nonius had i have a really big error and i just installed the newest version and when i try to start the game, the error comes up and when i enable the mod in game it says the mod hasn't been fully loaded


          Gryph Let's move to the new latest version thread first as to keep things where they should.
          When enabling any mod you have to restart the game so it can load the mod for use. If you got the error log, please post it or load it up on pastebin.com and link it (keeps thing neat)

          Lafiel i think i found a bug or .... something
          image https://i.imgur.com/jbu1sJV.png
          bit weird dont ya think? not to be rude im just letting ya know...

          Lafiel oh sorry i'm new to the forums so it was confusing to me on how I posted a picture. I have pictures but I don't know how to post them

            Gryph well bud you came to the right forum all you do is go to the post butten move your mouse to the right over the little picture of a mountain and moon and boom easy as that...

            LordSpearion Np. That's fine. Low priority/not broken things tend to get lost by me among the tens of thousands of changes I make per release. Will be changed in a post 0.5.3 RC4 release after 0.14.4 comes out.

            Lafiel yokie dok welp im off to make another graphics eating ship... why wont my computer just crash .-.

              Lafiel Outdated you say?

              Let me see if abh crashes when i spawn a ship in this version..

                LordSpearion thanks man!

                  Lafiel
                  image https://i.imgur.com/ybLxLSr.png
                  So that second antimatter node is pointing correctly, but it isn't recieving antimatter.
                  What am i doing wrong?

                    RedAndCosmoteer Pump nodes only serve to supply power networks (and storages) and not directly consumers, hence, you have to use supply corridors. The whole point of this is to simulate a more realistic network and its complexity in exchange for its advantages.

                    On a side note. If you wanted a walled part to connect and to supply to a consumer you will have to wait until vanilla adds the capacitor. Armoring these parts won't make much of a difference as there's not much of armor that can be added and it will result in the parts to receive more solid damage instead of just penetration damage. Hence, may end up getting destroyed quicker.
                    Aside from armor I only increase health if the technology/device involved has e.g. a lot of solid metal in a railgun, coils etc.

                      Lafiel So how am i supposed to use supply corridors to supply that AM cannon?

                      I connected the supply corridor with the AM cannon and the AM tank and it doesn't supply it a source of antimatter...

                      Sorry, sorry, i'm an idiot.

                        RedAndCosmoteer In this example I've emptied all the supply corridors so you can see how supply is moved:

                        image https://i.imgur.com/AFneNqc.png

                          Lafiel ODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                          PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                          System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

                          at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

                          at System.Collections.Generic.List`1.Enumerator.MoveNextRare()

                          at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557

                          at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068

                          at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263

                          at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

                          at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615

                          at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                          at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                          at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                          at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                          at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                          at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                          at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                          at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

                          09/01/2018 13:56:17 | Logging successful initialized.

                          09/01/2018 13:56:17 | .NET Runtime Version: 4.0.30319.42000

                          09/01/2018 13:56:17 | Running as a 64-bit process.

                          09/01/2018 13:56:17 | Local: en-CA

                          09/01/2018 13:56:17 | Language: en-US

                          09/01/2018 13:56:17 | Cosmoteer version 0.14.3

                          09/01/2018 13:56:20 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601

                          09/01/2018 13:56:20 | Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 logical processors)

                          09/01/2018 13:56:20 | 3999.2 MB RAM

                          09/01/2018 13:56:20 | Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2302) (10/02/2011)

                          09/01/2018 13:56:20 | 1807.6 MB VRAM

                          09/01/2018 13:56:20 |

                          09/01/2018 13:56:21 | Loaded app settings.

                          09/01/2018 13:56:21 | Mixpanel Distinct ID: 42671A53E4AB9FBF77B7E2A09BC28CB2

                          09/01/2018 13:56:22 | Process is now DPI-aware.

                          09/01/2018 13:56:22 | Setup default cursor.

                          09/01/2018 13:56:22 | Using display adapter 0

                          09/01/2018 13:56:22 | Created DXGI factory.

                          09/01/2018 13:56:22 | Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family

                          09/01/2018 13:56:22 | Output #0: Generic PnP Monitor (1366x768)

                          09/01/2018 13:56:22 | Updated Windows form configuration for resizable windowed.

                          09/01/2018 13:56:22 | Created Windows form.

                          09/01/2018 13:56:22 | Direct3D Feature Level: Level_10_0

                          09/01/2018 13:56:22 | Created Direct3D 11 Device.

                          09/01/2018 13:56:22 | Created swap chain: 1008x682.

                          09/01/2018 13:56:22 | Created window.

                          09/01/2018 13:56:22 | Created clock.

                          09/01/2018 13:56:23 | Created graphics manager.

                          09/01/2018 13:56:24 | Created XAudio2 device.

                          09/01/2018 13:56:24 | Created audio manager.

                          09/01/2018 13:56:24 | Created input manager.

                          09/01/2018 13:56:25 | Created default font.

                          09/01/2018 13:56:25 | Initial app state is 'MainMenu'

                          09/01/2018 13:56:25 | Initial application settings:

                          09/01/2018 13:56:25 | LastGameVersion:

                          09/01/2018 13:56:25 | InitState: MainMenu

                          09/01/2018 13:56:25 | Language:

                          09/01/2018 13:56:25 | LockCursor: True

                          09/01/2018 13:56:25 | EdgePanMode: Analog

                          09/01/2018 13:56:25 | EdgePanSpeed: 15

                          09/01/2018 13:56:25 | KeyboardPanSpeed: 15

                          09/01/2018 13:56:25 | KeyboardZoomSpeed: 10

                          09/01/2018 13:56:25 | KeyboardRotSpeed: 90°

                          09/01/2018 13:56:25 | EnableMouseWheelZoom: True

                          09/01/2018 13:56:25 | InvertMouseWheelZoom: False

                          09/01/2018 13:56:25 | MouseWheelZoomSpeed: 1.12

                          09/01/2018 13:56:25 | MouseWheelZoomAtCursor: True

                          09/01/2018 13:56:25 | StickyFocus: True

                          09/01/2018 13:56:25 | DpiScaleMode: Dpi100

                          09/01/2018 13:56:25 | AnimateBackgrounds: True

                          09/01/2018 13:56:25 | FancyParticles: True

                          09/01/2018 13:56:25 | UncompressedTextures: False

                          09/01/2018 13:56:25 | AllowShipDeselection: False

                          09/01/2018 13:56:25 | CtrlSelectsParts: True

                          09/01/2018 13:56:25 | EnableCollisionAvoidance: True

                          09/01/2018 13:56:25 | PreferBlueprintMode: False

                          09/01/2018 13:56:25 | BlueprintAutoPause: True

                          09/01/2018 13:56:25 | ShowInvalidBlueprints: True

                          09/01/2018 13:56:25 | BuildAutoFocus: True

                          09/01/2018 13:56:25 | BuildAutoRotate: True

                          09/01/2018 13:56:25 | BuildAutoInteriors: True

                          09/01/2018 13:56:25 | PaintAutoFocus: True

                          09/01/2018 13:56:25 | PaintAutoRotate: True

                          09/01/2018 13:56:25 | PaintAllowOverwrite: True

                          09/01/2018 13:56:25 | PaintMirrorEnabled: False

                          09/01/2018 13:56:25 | PaintMirrorAxis: Vertical

                          09/01/2018 13:56:25 | RepairAutoFocus: True

                          09/01/2018 13:56:25 | RepairAutoRotate: False

                          09/01/2018 13:56:25 | BuildAllowOverwrite: True

                          09/01/2018 13:56:25 | BuildAutoDoors: True

                          09/01/2018 13:56:25 | BuildEnforceCrewAccess: True

                          09/01/2018 13:56:25 | BuildMirrorEnabled: False

                          09/01/2018 13:56:25 | BuildMirrorAxis: Vertical

                          09/01/2018 13:56:25 | RowsOfParts: 1

                          09/01/2018 13:56:25 | GrabLeavesCorridors: True

                          09/01/2018 13:56:25 | RepairAutoDoors: True

                          09/01/2018 13:56:25 | AutoHireCrew: True

                          09/01/2018 13:56:25 | PartToolTips: True

                          09/01/2018 13:56:25 | AutoSave: True

                          09/01/2018 13:56:25 | AutoSavesToKeep: 10

                          09/01/2018 13:56:25 | QuickSavesToKeep: 10

                          09/01/2018 13:56:25 | AutoSaveInterval: 600

                          09/01/2018 13:56:25 | SaveLostShips: True

                          09/01/2018 13:56:25 | LostShipsTokeep: 10

                          09/01/2018 13:56:25 | FtlAutoSave: True

                          09/01/2018 13:56:25 | ShowOnShipIndicators: True

                          09/01/2018 13:56:25 | ShowZoomedOutBlibs: True

                          09/01/2018 13:56:25 | ShowOffScreenBlips: True

                          09/01/2018 13:56:25 | AutoPauseOnLostFocus: True

                          09/01/2018 13:56:25 | ScreenShake: True

                          09/01/2018 13:56:25 | ShowMidpointFocusWidget: True

                          09/01/2018 13:56:25 | VersionCheckMode: Stable

                          09/01/2018 13:56:25 | EnableMetrics: True

                          09/01/2018 13:56:25 | PreferBorderlessWindowToggle: False

                          09/01/2018 13:56:25 | MasterVolume: 1

                          09/01/2018 13:56:25 | EffectsVolume: 1

                          09/01/2018 13:56:25 | InterfaceVolume: 1

                          09/01/2018 13:56:25 | ShowTutorials: True

                          09/01/2018 13:56:25 | AutoFtlJump: False

                          09/01/2018 13:56:25 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                          09/01/2018 13:56:25 | DefaultBuildTool: Grab

                          09/01/2018 13:56:25 | DefaultDecalTool: Grab

                          09/01/2018 13:56:25 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                          09/01/2018 13:56:25 | PlayerColor:

                          09/01/2018 13:56:25 | EnemyColor:

                          09/01/2018 13:56:25 | NeutralColor:

                          09/01/2018 13:56:25 | MiniviewInCombatMode: Auto

                          09/01/2018 13:56:25 | MiniviewNotInCombatMode: Auto

                          09/01/2018 13:56:25 | MiniviewLockRotation: False

                          09/01/2018 13:56:25 | MiniviewSize:

                          09/01/2018 13:56:25 | ShowInteriors: False

                          09/01/2018 13:56:25 | AlwaysShowCommandWidgets: False

                          09/01/2018 13:56:25 | PreferShipRelativeAttackAngle: False

                          09/01/2018 13:56:25 | PreferWorldRelativeFollowAngle: False

                          09/01/2018 13:56:25 | ShipLibraryLargeIcons: False

                          09/01/2018 13:56:25 | AdHocFormations: False

                          09/01/2018 13:56:25 | BreakFormationToAttack: True

                          09/01/2018 13:56:25 | DisplayAllShips: False

                          09/01/2018 13:56:25 | ShowAdvancedCommands: False

                          09/01/2018 13:56:25 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                          09/01/2018 13:56:25 | DeleteFileOnStartup:

                          09/01/2018 13:56:25 | DefaultGameMode:

                          09/01/2018 13:56:25 | DefaultCreativeModeMapSize: 0

                          09/01/2018 13:56:25 | DefaultBountyModeDifficulty: 0

                          09/01/2018 13:56:25 | DefaultBountyModeMapSize: 0

                          09/01/2018 13:56:25 | DefaultBountyModeStarterShip: 0

                          09/01/2018 13:56:25 | WarnOutOfDateGpuDrivers: True

                          09/01/2018 13:56:25 | MPShipColorMode: RandomPerPlayer

                          09/01/2018 13:56:25 | MPBlipColorMode: FriendAndFoe

                          09/01/2018 13:56:25 | AutoPortForwarding: True

                          09/01/2018 13:56:25 | DisplayPublicIP: True

                          09/01/2018 13:56:25 | PreferLAN: False

                          09/01/2018 13:56:25 | DefaultServer: 0

                          09/01/2018 13:56:25 | ShowNewsOnStartup: True

                          09/01/2018 13:56:25 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                          09/01/2018 13:56:25 | ShowNewsAlerts: True

                          09/01/2018 13:56:25 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                          09/01/2018 13:56:25 | Starting main game loop...

                          09/01/2018 13:56:25 | Enabled mods:

                          09/01/2018 13:56:38 | cosmoteer.billion_credits

                          09/01/2018 13:56:38 | cosmoteer.huge_ships

                          09/01/2018 13:56:38 | Lafiel.Abh

                          09/01/2018 13:56:40 | Loaded language 'en'.

                          09/01/2018 13:57:31 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\electron_laser_beam.shader' (pix):
                          09/01/2018 13:57:31 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                          09/01/2018 13:57:31 |

                          09/01/2018 13:57:52 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\tractor_beam.shader' (pix):
                          09/01/2018 13:57:52 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                          09/01/2018 13:57:52 |

                          09/01/2018 14:00:02 | Loaded game rules.

                          09/01/2018 14:03:51 | Game pushed onto stack.

                          09/01/2018 14:03:51 | Game mode is: CreativeGameModeManager

                          09/01/2018 14:05:09 | Memory usage at time of crash: 1,906,810,880

                          09/01/2018 14:05:09 | Application state stack at time of crash:

                          09/01/2018 14:05:09 | Cosmoteer.Game.GameRoot

                          09/01/2018 14:05:09 | Cosmoteer.Gui.TitleScreen

                          09/01/2018 14:05:09 | FPS at time of crash: 53.95851

                          09/01/2018 14:05:09 | Running processes at time of crash: armsvc, audiodg, BingSvc, Cosmoteer, csrss, Discord, dwm, explorer, FAHWindow64, firefox, GameCenter, gjagent, GoogleCrashHandler, GoogleCrashHandler64, GyStation, hkcmd, HPNetworkCommunicatorCom, hpwuschd2, Idle, igfxpers, igfxtray, lsass, lsm, nortonsecurity, omclient, ScanToPCActivationApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, services, smss, softinfo, spoolsv, SSScheduler, Steam, SteamService, steamwebhelper, StopAd, StopAdService, svchost, System, taskeng, taskhost, USBGuard, wargamingerrormonitor, wgc, wininit, winlogon, wuauclt, WzPreloader, WZUpdateNotifier,

                          09/01/2018 14:05:10 | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

                          09/01/2018 14:05:10 | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

                          09/01/2018 14:05:10 | at System.Collections.Generic.List`1.Enumerator.MoveNextRare()

                          09/01/2018 14:05:10 | at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557

                          09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068

                          09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263

                          09/01/2018 14:05:10 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

                          09/01/2018 14:05:10 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615

                          09/01/2018 14:05:10 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                          09/01/2018 14:05:10 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                          09/01/2018 14:05:10 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                          09/01/2018 14:05:10 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                          09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                          09/01/2018 14:05:10 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                          09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                          09/01/2018 14:05:10 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

                          09/01/2018 14:05:40 | Actual data hash: b1b3fb2e911c9c9615177af49b808d6b

                          09/01/2018 14:05:40 | Expected data hash: b1b3fb2e911c9c9615177af49b808d6b

                          09/01/2018 14:05:40 | Director received exit call.

                          09/01/2018 14:05:40 | Disposed default font.

                          09/01/2018 14:05:41 | Disposed XA2AudioManager device.

                          09/01/2018 14:05:41 | Disposed audio manager.

                          09/01/2018 14:05:41 | Disposed clock.

                          09/01/2018 14:05:41 | Disposed input manager.

                          09/01/2018 14:05:41 | Disposed graphics manager.

                          09/01/2018 14:05:41 | Disposed swap chain.

                          09/01/2018 14:05:41 | Disposed Direct3D device.

                          09/01/2018 14:05:41 | Disposed DXGI factory.

                          09/01/2018 14:05:41 | Closed Windows form.

                          09/01/2018 14:05:41 | Director received exit call.

                          09/01/2018 14:05:41 | Disposed window.

                          09/01/2018 14:05:41 | Disposed platform interface.

                          09/01/2018 14:05:41 | Closing log output file...