LordSpearion Np. That's fine. Low priority/not broken things tend to get lost by me among the tens of thousands of changes I make per release. Will be changed in a post 0.5.3 RC4 release after 0.14.4 comes out.
Abh Mod v 0.5.3 RC3.7 for Cosmoteer v 0.14.3
Lafiel yokie dok welp im off to make another graphics eating ship... why wont my computer just crash .-.
Lafiel Outdated you say?
Let me see if abh crashes when i spawn a ship in this version..
RedAndCosmoteer Nope, it doesn't.
LordSpearion thanks man!
Lafiel
So that second antimatter node is pointing correctly, but it isn't recieving antimatter.
What am i doing wrong?
- Edited
RedAndCosmoteer Pump nodes only serve to supply power networks (and storages) and not directly consumers, hence, you have to use supply corridors. The whole point of this is to simulate a more realistic network and its complexity in exchange for its advantages.
- Edited
On a side note. If you wanted a walled part to connect and to supply to a consumer you will have to wait until vanilla adds the capacitor. Armoring these parts won't make much of a difference as there's not much of armor that can be added and it will result in the parts to receive more solid damage instead of just penetration damage. Hence, may end up getting destroyed quicker.
Aside from armor I only increase health if the technology/device involved has e.g. a lot of solid metal in a railgun, coils etc.
Lafiel So how am i supposed to use supply corridors to supply that AM cannon?
I connected the supply corridor with the AM cannon and the AM tank and it doesn't supply it a source of antimatter...
Sorry, sorry, i'm an idiot.
- Edited
RedAndCosmoteer In this example I've emptied all the supply corridors so you can see how supply is moved:
Lafiel ODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557
at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
09/01/2018 13:56:17 | Logging successful initialized.
09/01/2018 13:56:17 | .NET Runtime Version: 4.0.30319.42000
09/01/2018 13:56:17 | Running as a 64-bit process.
09/01/2018 13:56:17 | Local: en-CA
09/01/2018 13:56:17 | Language: en-US
09/01/2018 13:56:17 | Cosmoteer version 0.14.3
09/01/2018 13:56:20 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601
09/01/2018 13:56:20 | Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 logical processors)
09/01/2018 13:56:20 | 3999.2 MB RAM
09/01/2018 13:56:20 | Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2302) (10/02/2011)
09/01/2018 13:56:20 | 1807.6 MB VRAM
09/01/2018 13:56:20 |
09/01/2018 13:56:21 | Loaded app settings.
09/01/2018 13:56:21 | Mixpanel Distinct ID: 42671A53E4AB9FBF77B7E2A09BC28CB2
09/01/2018 13:56:22 | Process is now DPI-aware.
09/01/2018 13:56:22 | Setup default cursor.
09/01/2018 13:56:22 | Using display adapter 0
09/01/2018 13:56:22 | Created DXGI factory.
09/01/2018 13:56:22 | Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family
09/01/2018 13:56:22 | Output #0: Generic PnP Monitor (1366x768)
09/01/2018 13:56:22 | Updated Windows form configuration for resizable windowed.
09/01/2018 13:56:22 | Created Windows form.
09/01/2018 13:56:22 | Direct3D Feature Level: Level_10_0
09/01/2018 13:56:22 | Created Direct3D 11 Device.
09/01/2018 13:56:22 | Created swap chain: 1008x682.
09/01/2018 13:56:22 | Created window.
09/01/2018 13:56:22 | Created clock.
09/01/2018 13:56:23 | Created graphics manager.
09/01/2018 13:56:24 | Created XAudio2 device.
09/01/2018 13:56:24 | Created audio manager.
09/01/2018 13:56:24 | Created input manager.
09/01/2018 13:56:25 | Created default font.
09/01/2018 13:56:25 | Initial app state is 'MainMenu'
09/01/2018 13:56:25 | Initial application settings:
09/01/2018 13:56:25 | LastGameVersion:
09/01/2018 13:56:25 | InitState: MainMenu
09/01/2018 13:56:25 | Language:
09/01/2018 13:56:25 | LockCursor: True
09/01/2018 13:56:25 | EdgePanMode: Analog
09/01/2018 13:56:25 | EdgePanSpeed: 15
09/01/2018 13:56:25 | KeyboardPanSpeed: 15
09/01/2018 13:56:25 | KeyboardZoomSpeed: 10
09/01/2018 13:56:25 | KeyboardRotSpeed: 90°
09/01/2018 13:56:25 | EnableMouseWheelZoom: True
09/01/2018 13:56:25 | InvertMouseWheelZoom: False
09/01/2018 13:56:25 | MouseWheelZoomSpeed: 1.12
09/01/2018 13:56:25 | MouseWheelZoomAtCursor: True
09/01/2018 13:56:25 | StickyFocus: True
09/01/2018 13:56:25 | DpiScaleMode: Dpi100
09/01/2018 13:56:25 | AnimateBackgrounds: True
09/01/2018 13:56:25 | FancyParticles: True
09/01/2018 13:56:25 | UncompressedTextures: False
09/01/2018 13:56:25 | AllowShipDeselection: False
09/01/2018 13:56:25 | CtrlSelectsParts: True
09/01/2018 13:56:25 | EnableCollisionAvoidance: True
09/01/2018 13:56:25 | PreferBlueprintMode: False
09/01/2018 13:56:25 | BlueprintAutoPause: True
09/01/2018 13:56:25 | ShowInvalidBlueprints: True
09/01/2018 13:56:25 | BuildAutoFocus: True
09/01/2018 13:56:25 | BuildAutoRotate: True
09/01/2018 13:56:25 | BuildAutoInteriors: True
09/01/2018 13:56:25 | PaintAutoFocus: True
09/01/2018 13:56:25 | PaintAutoRotate: True
09/01/2018 13:56:25 | PaintAllowOverwrite: True
09/01/2018 13:56:25 | PaintMirrorEnabled: False
09/01/2018 13:56:25 | PaintMirrorAxis: Vertical
09/01/2018 13:56:25 | RepairAutoFocus: True
09/01/2018 13:56:25 | RepairAutoRotate: False
09/01/2018 13:56:25 | BuildAllowOverwrite: True
09/01/2018 13:56:25 | BuildAutoDoors: True
09/01/2018 13:56:25 | BuildEnforceCrewAccess: True
09/01/2018 13:56:25 | BuildMirrorEnabled: False
09/01/2018 13:56:25 | BuildMirrorAxis: Vertical
09/01/2018 13:56:25 | RowsOfParts: 1
09/01/2018 13:56:25 | GrabLeavesCorridors: True
09/01/2018 13:56:25 | RepairAutoDoors: True
09/01/2018 13:56:25 | AutoHireCrew: True
09/01/2018 13:56:25 | PartToolTips: True
09/01/2018 13:56:25 | AutoSave: True
09/01/2018 13:56:25 | AutoSavesToKeep: 10
09/01/2018 13:56:25 | QuickSavesToKeep: 10
09/01/2018 13:56:25 | AutoSaveInterval: 600
09/01/2018 13:56:25 | SaveLostShips: True
09/01/2018 13:56:25 | LostShipsTokeep: 10
09/01/2018 13:56:25 | FtlAutoSave: True
09/01/2018 13:56:25 | ShowOnShipIndicators: True
09/01/2018 13:56:25 | ShowZoomedOutBlibs: True
09/01/2018 13:56:25 | ShowOffScreenBlips: True
09/01/2018 13:56:25 | AutoPauseOnLostFocus: True
09/01/2018 13:56:25 | ScreenShake: True
09/01/2018 13:56:25 | ShowMidpointFocusWidget: True
09/01/2018 13:56:25 | VersionCheckMode: Stable
09/01/2018 13:56:25 | EnableMetrics: True
09/01/2018 13:56:25 | PreferBorderlessWindowToggle: False
09/01/2018 13:56:25 | MasterVolume: 1
09/01/2018 13:56:25 | EffectsVolume: 1
09/01/2018 13:56:25 | InterfaceVolume: 1
09/01/2018 13:56:25 | ShowTutorials: True
09/01/2018 13:56:25 | AutoFtlJump: False
09/01/2018 13:56:25 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/01/2018 13:56:25 | DefaultBuildTool: Grab
09/01/2018 13:56:25 | DefaultDecalTool: Grab
09/01/2018 13:56:25 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/01/2018 13:56:25 | PlayerColor:
09/01/2018 13:56:25 | EnemyColor:
09/01/2018 13:56:25 | NeutralColor:
09/01/2018 13:56:25 | MiniviewInCombatMode: Auto
09/01/2018 13:56:25 | MiniviewNotInCombatMode: Auto
09/01/2018 13:56:25 | MiniviewLockRotation: False
09/01/2018 13:56:25 | MiniviewSize:
09/01/2018 13:56:25 | ShowInteriors: False
09/01/2018 13:56:25 | AlwaysShowCommandWidgets: False
09/01/2018 13:56:25 | PreferShipRelativeAttackAngle: False
09/01/2018 13:56:25 | PreferWorldRelativeFollowAngle: False
09/01/2018 13:56:25 | ShipLibraryLargeIcons: False
09/01/2018 13:56:25 | AdHocFormations: False
09/01/2018 13:56:25 | BreakFormationToAttack: True
09/01/2018 13:56:25 | DisplayAllShips: False
09/01/2018 13:56:25 | ShowAdvancedCommands: False
09/01/2018 13:56:25 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/01/2018 13:56:25 | DeleteFileOnStartup:
09/01/2018 13:56:25 | DefaultGameMode:
09/01/2018 13:56:25 | DefaultCreativeModeMapSize: 0
09/01/2018 13:56:25 | DefaultBountyModeDifficulty: 0
09/01/2018 13:56:25 | DefaultBountyModeMapSize: 0
09/01/2018 13:56:25 | DefaultBountyModeStarterShip: 0
09/01/2018 13:56:25 | WarnOutOfDateGpuDrivers: True
09/01/2018 13:56:25 | MPShipColorMode: RandomPerPlayer
09/01/2018 13:56:25 | MPBlipColorMode: FriendAndFoe
09/01/2018 13:56:25 | AutoPortForwarding: True
09/01/2018 13:56:25 | DisplayPublicIP: True
09/01/2018 13:56:25 | PreferLAN: False
09/01/2018 13:56:25 | DefaultServer: 0
09/01/2018 13:56:25 | ShowNewsOnStartup: True
09/01/2018 13:56:25 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/01/2018 13:56:25 | ShowNewsAlerts: True
09/01/2018 13:56:25 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/01/2018 13:56:25 | Starting main game loop...
09/01/2018 13:56:25 | Enabled mods:
09/01/2018 13:56:38 | cosmoteer.billion_credits
09/01/2018 13:56:38 | cosmoteer.huge_ships
09/01/2018 13:56:38 | Lafiel.Abh
09/01/2018 13:56:40 | Loaded language 'en'.
09/01/2018 13:57:31 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\electron_laser_beam.shader' (pix):
09/01/2018 13:57:31 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/01/2018 13:57:31 |
09/01/2018 13:57:52 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6\ammo_shots\tractor_beam.shader' (pix):
09/01/2018 13:57:52 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/01/2018 13:57:52 |
09/01/2018 14:00:02 | Loaded game rules.
09/01/2018 14:03:51 | Game pushed onto stack.
09/01/2018 14:03:51 | Game mode is: CreativeGameModeManager
09/01/2018 14:05:09 | Memory usage at time of crash: 1,906,810,880
09/01/2018 14:05:09 | Application state stack at time of crash:
09/01/2018 14:05:09 | Cosmoteer.Game.GameRoot
09/01/2018 14:05:09 | Cosmoteer.Gui.TitleScreen
09/01/2018 14:05:09 | FPS at time of crash: 53.95851
09/01/2018 14:05:09 | Running processes at time of crash: armsvc, audiodg, BingSvc, Cosmoteer, csrss, Discord, dwm, explorer, FAHWindow64, firefox, GameCenter, gjagent, GoogleCrashHandler, GoogleCrashHandler64, GyStation, hkcmd, HPNetworkCommunicatorCom, hpwuschd2, Idle, igfxpers, igfxtray, lsass, lsm, nortonsecurity, omclient, ScanToPCActivationApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, services, smss, softinfo, spoolsv, SSScheduler, Steam, SteamService, steamwebhelper, StopAd, StopAdService, svchost, System, taskeng, taskhost, USBGuard, wargamingerrormonitor, wgc, wininit, winlogon, wuauclt, WzPreloader, WZUpdateNotifier,
09/01/2018 14:05:10 | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
09/01/2018 14:05:10 | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
09/01/2018 14:05:10 | at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
09/01/2018 14:05:10 | at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557
09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068
09/01/2018 14:05:10 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263
09/01/2018 14:05:10 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
09/01/2018 14:05:10 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615
09/01/2018 14:05:10 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
09/01/2018 14:05:10 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
09/01/2018 14:05:10 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
09/01/2018 14:05:10 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
09/01/2018 14:05:10 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
09/01/2018 14:05:10 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
09/01/2018 14:05:10 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
09/01/2018 14:05:40 | Actual data hash: b1b3fb2e911c9c9615177af49b808d6b
09/01/2018 14:05:40 | Expected data hash: b1b3fb2e911c9c9615177af49b808d6b
09/01/2018 14:05:40 | Director received exit call.
09/01/2018 14:05:40 | Disposed default font.
09/01/2018 14:05:41 | Disposed XA2AudioManager device.
09/01/2018 14:05:41 | Disposed audio manager.
09/01/2018 14:05:41 | Disposed clock.
09/01/2018 14:05:41 | Disposed input manager.
09/01/2018 14:05:41 | Disposed graphics manager.
09/01/2018 14:05:41 | Disposed swap chain.
09/01/2018 14:05:41 | Disposed Direct3D device.
09/01/2018 14:05:41 | Disposed DXGI factory.
09/01/2018 14:05:41 | Closed Windows form.
09/01/2018 14:05:41 | Director received exit call.
09/01/2018 14:05:41 | Disposed window.
09/01/2018 14:05:41 | Disposed platform interface.
09/01/2018 14:05:41 | Closing log output file...
MoonCommander This is a known general problem with ship files/savegames and mods. Simply load the ship in blueprint, commit and save it again normally. Do that whenever a ship file fails to load.
Lafiel MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252
at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138
at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 411
at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 602
at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51
at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612
at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218
at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149
at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193
at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1000
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1270
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
09/08/2018 12:28:45 | Logging successful initialized.
09/08/2018 12:28:45 | .NET Runtime Version: 4.0.30319.42000
09/08/2018 12:28:45 | Running as a 64-bit process.
09/08/2018 12:28:45 | Local: en-CA
09/08/2018 12:28:45 | Language: en-US
09/08/2018 12:28:45 | Cosmoteer version 0.14.4
09/08/2018 12:28:46 | Microsoft Windows 7 Home Premium 64-bit 6.1.7601
09/08/2018 12:28:46 | Pentium(R) Dual-Core CPU T4300 @ 2.10GHz (2 logical processors)
09/08/2018 12:28:46 | 3999.2 MB RAM
09/08/2018 12:28:46 | Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2302) (10/02/2011)
09/08/2018 12:28:46 | 1807.6 MB VRAM
09/08/2018 12:28:46 |
09/08/2018 12:28:47 | Loaded app settings.
09/08/2018 12:28:47 | Mixpanel Distinct ID: 42671A53E4AB9FBF77B7E2A09BC28CB2
09/08/2018 12:28:48 | Process is now DPI-aware.
09/08/2018 12:28:48 | Setup default cursor.
09/08/2018 12:28:49 | Using display adapter 0
09/08/2018 12:28:49 | Created DXGI factory.
09/08/2018 12:28:49 | Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family
09/08/2018 12:28:49 | Output #0: Generic PnP Monitor (1366x768)
09/08/2018 12:28:49 | Updated Windows form configuration for resizable windowed.
09/08/2018 12:28:49 | Created Windows form.
09/08/2018 12:28:49 | Direct3D Feature Level: Level_10_0
09/08/2018 12:28:49 | Created Direct3D 11 Device.
09/08/2018 12:28:49 | Created swap chain: 1008x682.
09/08/2018 12:28:49 | Created window.
09/08/2018 12:28:49 | Created clock.
09/08/2018 12:28:49 | Created graphics manager.
09/08/2018 12:28:51 | Created XAudio2 device.
09/08/2018 12:28:51 | Created audio manager.
09/08/2018 12:28:51 | Created input manager.
09/08/2018 12:28:51 | Created default font.
09/08/2018 12:28:51 | Initial app state is 'MainMenu'
09/08/2018 12:28:51 | Initial application settings:
09/08/2018 12:28:51 | LastGameVersion:
09/08/2018 12:28:51 | InitState: MainMenu
09/08/2018 12:28:51 | Language:
09/08/2018 12:28:51 | LockCursor: True
09/08/2018 12:28:51 | EdgePanMode: Analog
09/08/2018 12:28:51 | EdgePanSpeed: 15
09/08/2018 12:28:51 | KeyboardPanSpeed: 15
09/08/2018 12:28:51 | KeyboardZoomSpeed: 10
09/08/2018 12:28:51 | KeyboardRotSpeed: 90°
09/08/2018 12:28:51 | EnableMouseWheelZoom: True
09/08/2018 12:28:51 | InvertMouseWheelZoom: False
09/08/2018 12:28:51 | MouseWheelZoomSpeed: 1.12
09/08/2018 12:28:51 | MouseWheelZoomAtCursor: True
09/08/2018 12:28:51 | StickyFocus: True
09/08/2018 12:28:51 | DpiScaleMode: Dpi100
09/08/2018 12:28:51 | AnimateBackgrounds: True
09/08/2018 12:28:51 | FancyParticles: True
09/08/2018 12:28:51 | UncompressedTextures: False
09/08/2018 12:28:51 | AllowShipDeselection: False
09/08/2018 12:28:51 | CtrlSelectsParts: True
09/08/2018 12:28:51 | EnableCollisionAvoidance: True
09/08/2018 12:28:51 | PreferBlueprintMode: False
09/08/2018 12:28:51 | BlueprintAutoPause: True
09/08/2018 12:28:51 | ShowInvalidBlueprints: True
09/08/2018 12:28:51 | BuildAutoFocus: True
09/08/2018 12:28:51 | BuildAutoRotate: True
09/08/2018 12:28:51 | BuildAutoInteriors: True
09/08/2018 12:28:51 | PaintAutoFocus: True
09/08/2018 12:28:51 | PaintAutoRotate: True
09/08/2018 12:28:51 | PaintAllowOverwrite: True
09/08/2018 12:28:51 | PaintMirrorEnabled: False
09/08/2018 12:28:51 | PaintMirrorAxis: Vertical
09/08/2018 12:28:51 | RepairAutoFocus: True
09/08/2018 12:28:51 | RepairAutoRotate: False
09/08/2018 12:28:51 | BuildAllowOverwrite: True
09/08/2018 12:28:51 | BuildAutoDoors: True
09/08/2018 12:28:51 | BuildEnforceCrewAccess: True
09/08/2018 12:28:51 | BuildMirrorEnabled: False
09/08/2018 12:28:51 | BuildMirrorAxis: Vertical
09/08/2018 12:28:51 | RowsOfParts: 1
09/08/2018 12:28:51 | GrabLeavesCorridors: True
09/08/2018 12:28:51 | RepairAutoDoors: True
09/08/2018 12:28:51 | AutoHireCrew: True
09/08/2018 12:28:51 | PartToolTips: True
09/08/2018 12:28:51 | AutoSave: True
09/08/2018 12:28:51 | AutoSavesToKeep: 10
09/08/2018 12:28:51 | QuickSavesToKeep: 10
09/08/2018 12:28:51 | AutoSaveInterval: 600
09/08/2018 12:28:51 | SaveLostShips: True
09/08/2018 12:28:51 | LostShipsTokeep: 10
09/08/2018 12:28:51 | FtlAutoSave: True
09/08/2018 12:28:51 | ShowOnShipIndicators: True
09/08/2018 12:28:51 | ShowZoomedOutBlibs: True
09/08/2018 12:28:51 | ShowOffScreenBlips: True
09/08/2018 12:28:51 | PingNearbyEnemies: True
09/08/2018 12:28:51 | AutoPauseOnLostFocus: True
09/08/2018 12:28:51 | ScreenShake: True
09/08/2018 12:28:51 | ShowMidpointFocusWidget: True
09/08/2018 12:28:51 | VersionCheckMode: Stable
09/08/2018 12:28:51 | EnableMetrics: True
09/08/2018 12:28:51 | PreferBorderlessWindowToggle: False
09/08/2018 12:28:51 | MasterVolume: 1
09/08/2018 12:28:51 | EffectsVolume: 1
09/08/2018 12:28:51 | InterfaceVolume: 1
09/08/2018 12:28:51 | ShowTutorials: True
09/08/2018 12:28:51 | AutoFtlJump: False
09/08/2018 12:28:51 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/08/2018 12:28:51 | DefaultBuildTool: Grab
09/08/2018 12:28:51 | DefaultDecalTool: Grab
09/08/2018 12:28:51 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/08/2018 12:28:51 | PlayerColor:
09/08/2018 12:28:51 | EnemyColor:
09/08/2018 12:28:51 | NeutralColor:
09/08/2018 12:28:51 | MiniviewInCombatMode: Auto
09/08/2018 12:28:51 | MiniviewNotInCombatMode: Auto
09/08/2018 12:28:51 | MiniviewLockRotation: False
09/08/2018 12:28:51 | MiniviewSize:
09/08/2018 12:28:51 | ShowInteriors: False
09/08/2018 12:28:51 | AlwaysShowCommandWidgets: False
09/08/2018 12:28:51 | PreferShipRelativeAttackAngle: False
09/08/2018 12:28:51 | PreferWorldRelativeFollowAngle: False
09/08/2018 12:28:51 | ShipLibraryLargeIcons: False
09/08/2018 12:28:51 | AdHocFormations: False
09/08/2018 12:28:51 | BreakFormationToAttack: True
09/08/2018 12:28:51 | DisplayAllShips: False
09/08/2018 12:28:51 | ShowAdvancedCommands: False
09/08/2018 12:28:51 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/08/2018 12:28:51 | DeleteFileOnStartup:
09/08/2018 12:28:51 | DefaultGameMode:
09/08/2018 12:28:51 | DefaultCreativeModeMapSize: 0
09/08/2018 12:28:51 | DefaultBountyModeDifficulty: 0
09/08/2018 12:28:51 | DefaultBountyModeMapSize: 0
09/08/2018 12:28:51 | DefaultBountyModeStarterShip: 0
09/08/2018 12:28:51 | WarnOutOfDateGpuDrivers: True
09/08/2018 12:28:51 | MPShipColorMode: RandomPerPlayer
09/08/2018 12:28:51 | MPBlipColorMode: FriendAndFoe
09/08/2018 12:28:51 | MPShowDamagePoints: True
09/08/2018 12:28:51 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
09/08/2018 12:28:51 | AutoPortForwarding: True
09/08/2018 12:28:51 | DisplayPublicIP: True
09/08/2018 12:28:51 | PreferLAN: False
09/08/2018 12:28:51 | DefaultServer: 0
09/08/2018 12:28:51 | ShowNewsOnStartup: True
09/08/2018 12:28:51 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/08/2018 12:28:51 | ShowNewsAlerts: True
09/08/2018 12:28:51 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/08/2018 12:28:51 | Starting main game loop...
09/08/2018 12:28:51 | Enabled mods:
09/08/2018 12:29:08 | cosmoteer.billion_credits
09/08/2018 12:29:08 | cosmoteer.huge_ships
09/08/2018 12:29:08 | BritainBall.Abh
09/08/2018 12:29:09 | Loaded language 'en'.
09/08/2018 12:29:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6 - Copy\ammo_shots\electron_laser_beam.shader' (pix):
09/08/2018 12:29:41 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/08/2018 12:29:41 |
09/08/2018 12:30:00 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.6 - Copy\ammo_shots\tractor_beam.shader' (pix):
09/08/2018 12:30:00 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/08/2018 12:30:00 |
09/08/2018 12:31:32 | Loaded game rules.
09/08/2018 12:36:18 | Game pushed onto stack.
09/08/2018 12:36:18 | Game mode is: CreativeGameModeManager
09/08/2018 12:38:09 | Memory usage at time of crash: 1,925,844,992
09/08/2018 12:38:09 | Application state stack at time of crash:
09/08/2018 12:38:10 | Cosmoteer.Game.GameRoot
09/08/2018 12:38:10 | Cosmoteer.Gui.TitleScreen
09/08/2018 12:38:10 | FPS at time of crash: 60.61888
09/08/2018 12:38:10 | Running processes at time of crash: armsvc, audiodg, BingSvc, Cosmoteer, csrss, Discord, dwm, explorer, FAHWindow64, firefox, GameCenter, gjagent, GoogleCrashHandler, GoogleCrashHandler64, GyStation, hkcmd, HPNetworkCommunicatorCom, hpwuschd2, Idle, igfxpers, igfxtray, lsass, lsm, nortonsecurity, omclient, ScanToPCActivationApp, SearchIndexer, services, smss, softinfo, spoolsv, SSScheduler, Steam, SteamService, steamwebhelper, StopAd, StopAdService, svchost, System, taskeng, taskhost, USBGuard, wargamingerrormonitor, wgc, wininit, winlogon, wuauclt, WUDFHost, WzPreloader, WZUpdateNotifier,
09/08/2018 12:38:22 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
09/08/2018 12:38:22 |
09/08/2018 12:38:22 | at SharpDX.Result.CheckError()
09/08/2018 12:38:22 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
09/08/2018 12:38:22 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
09/08/2018 12:38:22 | at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252
09/08/2018 12:38:22 | at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138
09/08/2018 12:38:22 | at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 411
09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 602
09/08/2018 12:38:22 | at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51
09/08/2018 12:38:22 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612
09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218
09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149
09/08/2018 12:38:22 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193
09/08/2018 12:38:22 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1000
09/08/2018 12:38:22 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1270
09/08/2018 12:38:22 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
09/08/2018 12:38:22 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619
09/08/2018 12:38:22 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
09/08/2018 12:38:22 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
09/08/2018 12:38:22 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
09/08/2018 12:38:22 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
09/08/2018 12:38:22 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
09/08/2018 12:38:22 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
09/08/2018 12:38:22 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
09/08/2018 12:38:22 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
09/08/2018 12:39:06 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
09/08/2018 12:39:06 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
09/08/2018 12:39:06 | Director received exit call.
09/08/2018 12:39:06 | Disposed default font.
09/08/2018 12:39:07 | Disposed XA2AudioManager device.
09/08/2018 12:39:07 | Disposed audio manager.
09/08/2018 12:39:07 | Disposed clock.
09/08/2018 12:39:07 | Disposed input manager.
09/08/2018 12:39:08 | Disposed graphics manager.
09/08/2018 12:39:08 | Disposed swap chain.
09/08/2018 12:39:08 | Disposed Direct3D device.
09/08/2018 12:39:08 | Disposed DXGI factory.
09/08/2018 12:39:08 | Closed Windows form.
09/08/2018 12:39:08 | Director received exit call.
09/08/2018 12:39:08 | Disposed window.
09/08/2018 12:39:08 | Disposed platform interface.
09/08/2018 12:39:08 | Closing log output file...
- Edited
MoonCommander Sorry, you've run out of memory. Looks like it's your video ram.
May try RC4 it's more efficient and should use slightly less memory.
https://forum.cosmoteer.net/d/7005-abh-mod-v-0-5-3-rc4-for-cosmoteer-v-0-14-3
And use the modified mod.txt not the full version.
Also you might want to use
https://forum.cosmoteer.net/d/7000-humongous-ships-mod/