Hi. When i run game, i see this crash
nonius There's a duplicate line in strings\ru.txt:
strings\ru.txt
TorpedoBay20 = "Торпедный отсек 20 (photon torpedoes)"
Just delete the duplicated line (the 2nd line).
Hi so like nonius had i have a really big error and i just installed the newest version and when i try to start the game, the error comes up and when i enable the mod in game it says the mod hasn't been fully loaded
Thanks
In my opinion this mod should be #1 (with or without the ship classes) as star wars galaxy divided mod would be a runner up!
Thanks.
Well, SW:ACD's original code was taken from Abh not to mention specifically ones made by me for it. Considering how many other old mods have had Abh code (and sprites). Abh DNA is already everywhere even if the code has changed over time it's still a fact it helped them to come to life. Whether Abh is considered #1 or not it still was majorly influential.
@thewoodenlego Note latest version
Gryph Let's move to the new latest version thread first as to keep things where they should. When enabling any mod you have to restart the game so it can load the mod for use. If you got the error log, please post it or load it up on pastebin.com and link it (keeps thing neat)
Lafiel i think i found a bug or .... something bit weird dont ya think? not to be rude im just letting ya know...
Lafiel oh sorry i'm new to the forums so it was confusing to me on how I posted a picture. I have pictures but I don't know how to post them
LordSpearion Np. That's fine. Low priority/not broken things tend to get lost by me among the tens of thousands of changes I make per release. Will be changed in a post 0.5.3 RC4 release after 0.14.4 comes out.
Gryph well bud you came to the right forum all you do is go to the post butten move your mouse to the right over the little picture of a mountain and moon and boom easy as that...
LordSpearion thanks man!
Lafiel yokie dok welp im off to make another graphics eating ship... why wont my computer just crash .-.
Lafiel So that second antimatter node is pointing correctly, but it isn't recieving antimatter. What am i doing wrong?
Lafiel Outdated you say?
Let me see if abh crashes when i spawn a ship in this version..
RedAndCosmoteer Nope, it doesn't.
RedAndCosmoteer Pump nodes only serve to supply power networks (and storages) and not directly consumers, hence, you have to use supply corridors. The whole point of this is to simulate a more realistic network and its complexity in exchange for its advantages.
BritishSpuds You mean those from Abh? Read this : Lafiel , Lafiel etc. The parts do checks for the part category so parts that don't qualify won't get supplied. If you use Kroom's Forge's cockpit for example it supplies without checks and restrictions and would supply ammo types that don't exist as long as there's a need.
On a side note. If you wanted a walled part to connect and to supply to a consumer you will have to wait until vanilla adds the capacitor. Armoring these parts won't make much of a difference as there's not much of armor that can be added and it will result in the parts to receive more solid damage instead of just penetration damage. Hence, may end up getting destroyed quicker. Aside from armor I only increase health if the technology/device involved has e.g. a lot of solid metal in a railgun, coils etc.
Lafiel So how am i supposed to use supply corridors to supply that AM cannon?
I connected the supply corridor with the AM cannon and the AM tank and it doesn't supply it a source of antimatter...
Sorry, sorry, i'm an idiot.
RedAndCosmoteer In this example I've emptied all the supply corridors so you can see how supply is moved: