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zrty Do you have a enemy alive somewhere?

    Bubbet oh... good to know...

      Desert Next version it appears something will be added that I might be able to fix it.

        Bubbet that's good 😃

          Bubbet

          WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

          ChainedTo = ArcShield
          Location = [.2, 0]
          Radius = 1
          Density = .1
          }

          	ArcShieldEffect
          	{
          		Type = ContinuousEffects
          		ChainedTo = ArcShield
          		FactorMediaEffectsIntensityWith = ArcShield
          		Location = [&~/Part/Components/ArcShield/Radius, 0]
          		OnlyWhenOperational = true
          		MediaEffects
          		[
          			{
          				Type = ArcShield
          				Radius = &~/Part/Components/ArcShield/Radius
          				Arc = &~/Part/Components/ArcShield/Arc
          				FadeInTime = .25
          				FadeOutTime = .25
          				FadeFromScale = .8
          				ArcSprite
          				{
          					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
          					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
          					_waveTex
          					{
          						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
          						UVMode = Wrap
          					}
          					_waveSpeed = 1
          					_waveAlpha = 1
          					_waveCurveInterval = .5
          					_waveCurveMagnitude = .35
          					_waveCurveUOffsetPerSecond = .2
          					_fullPowerColor = [0, 0, 255, 127]
          					_lowPowerColor = [255, 0, 0, 127]
          					_lowPowerThicknessExponent = .6
          					TargetBlendMode = Add
          					Size = [0, 1.5]
          				}
          				ArcSpriteSegments = 64
          				Bucket = Lower1

            Danmilan Thats the arc shield effect which is essentially a clone of the arc shield with added graphics

            	PowerDrain
            	{
            		Type = AmmoConverter
            		FromStorage = BatteryStorage
            		FromQuantity = 100
            		Interval = 1
            	}
            
            	ArcShield
            	{
            		Type = ArcShield
            		Radius = 10
            		Arc = 365d

            if you have a Parametername: miplevel error what should the txt file look like?

            Bubbet Hi! thanks the reply, i change it what you give, but now the shield is small, i wrote 110 - but nothing.

              • Edited

              Danmilan you just have to change the values there.

              Bubbet Radius = 10

              Specifically that one

              nova4026

              zrty &<parts/onexone/armor.txt>/Part

              and the line should look like
              &<parts/onexone/armor.txt>/Part
              //&<parts/matterrepeller/matterrepeller.txt>/Part
              ]
              }

                Bubbet this is how looks like mine
                PowerDrain
                {
                Type = AmmoConverter
                FromStorage = BatteryStorage
                FromQuantity = 0
                Interval = 0
                }

                ArcShield
                {
                	Type = ArcShield
                	Radius = 30 - if i write here 100 - still nothing.. the shield same as was
                	Arc = 365d

                  Danmilan Odd, that should be working.

                    Bubbet sorry but no for me, can you try ? if works can you send me the full text?

                      Danmilan
                      works fine for me

                      is there a way to lower the power lose on the lines

                      Bubbet thank you, i coppy this, but not working,.. the shield same radius, 30..

                      zrty Next version im working on fixing that, big changes with the lines.

                        Danmilan Works perfectly for me.

                        I'm having trouble launching my ships with the decoupler, its been working for a while it only just now wanted to start giving me trouble, it just wont decouple the ships.