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zrty //&<parts/matterrepeller/matterrepeller.txt>/Part

this one

    thank you so much, in default notepad its 20nth line next to
    &<parts/onexone/armor.txt>/Part

    and the line should look like
    &<parts/onexone/armor.txt>/Part
    //&<parts/matterrepeller/matterrepeller.txt>/Part
    ]
    }
    // Allowing the arcdefense to target various weapon bullets
    {
    but together in on line i hope this will help

    so i'm having more problems what is the screen shot key for the because i have the wires set up but they are not putting power in to my engines ill send a screen shot of it

      zrty Do you have a enemy alive somewhere?

        Bubbet oh... good to know...

          Desert Next version it appears something will be added that I might be able to fix it.

            Bubbet that's good 😃

              Bubbet

              WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

              ChainedTo = ArcShield
              Location = [.2, 0]
              Radius = 1
              Density = .1
              }

              	ArcShieldEffect
              	{
              		Type = ContinuousEffects
              		ChainedTo = ArcShield
              		FactorMediaEffectsIntensityWith = ArcShield
              		Location = [&~/Part/Components/ArcShield/Radius, 0]
              		OnlyWhenOperational = true
              		MediaEffects
              		[
              			{
              				Type = ArcShield
              				Radius = &~/Part/Components/ArcShield/Radius
              				Arc = &~/Part/Components/ArcShield/Arc
              				FadeInTime = .25
              				FadeOutTime = .25
              				FadeFromScale = .8
              				ArcSprite
              				{
              					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
              					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
              					_waveTex
              					{
              						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
              						UVMode = Wrap
              					}
              					_waveSpeed = 1
              					_waveAlpha = 1
              					_waveCurveInterval = .5
              					_waveCurveMagnitude = .35
              					_waveCurveUOffsetPerSecond = .2
              					_fullPowerColor = [0, 0, 255, 127]
              					_lowPowerColor = [255, 0, 0, 127]
              					_lowPowerThicknessExponent = .6
              					TargetBlendMode = Add
              					Size = [0, 1.5]
              				}
              				ArcSpriteSegments = 64
              				Bucket = Lower1

                Danmilan Thats the arc shield effect which is essentially a clone of the arc shield with added graphics

                	PowerDrain
                	{
                		Type = AmmoConverter
                		FromStorage = BatteryStorage
                		FromQuantity = 100
                		Interval = 1
                	}
                
                	ArcShield
                	{
                		Type = ArcShield
                		Radius = 10
                		Arc = 365d

                if you have a Parametername: miplevel error what should the txt file look like?

                Bubbet Hi! thanks the reply, i change it what you give, but now the shield is small, i wrote 110 - but nothing.

                  • Edited

                  Danmilan you just have to change the values there.

                  Bubbet Radius = 10

                  Specifically that one

                  nova4026

                  zrty &<parts/onexone/armor.txt>/Part

                  and the line should look like
                  &<parts/onexone/armor.txt>/Part
                  //&<parts/matterrepeller/matterrepeller.txt>/Part
                  ]
                  }

                    Bubbet this is how looks like mine
                    PowerDrain
                    {
                    Type = AmmoConverter
                    FromStorage = BatteryStorage
                    FromQuantity = 0
                    Interval = 0
                    }

                    ArcShield
                    {
                    	Type = ArcShield
                    	Radius = 30 - if i write here 100 - still nothing.. the shield same as was
                    	Arc = 365d

                      Danmilan Odd, that should be working.

                        Bubbet sorry but no for me, can you try ? if works can you send me the full text?

                          Danmilan
                          works fine for me

                          is there a way to lower the power lose on the lines

                          Bubbet thank you, i coppy this, but not working,.. the shield same radius, 30..

                          zrty Next version im working on fixing that, big changes with the lines.