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Bubbet oh... good to know...

    Desert Next version it appears something will be added that I might be able to fix it.

      Bubbet that's good 😃

        Bubbet

        WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

        ChainedTo = ArcShield
        Location = [.2, 0]
        Radius = 1
        Density = .1
        }

        	ArcShieldEffect
        	{
        		Type = ContinuousEffects
        		ChainedTo = ArcShield
        		FactorMediaEffectsIntensityWith = ArcShield
        		Location = [&~/Part/Components/ArcShield/Radius, 0]
        		OnlyWhenOperational = true
        		MediaEffects
        		[
        			{
        				Type = ArcShield
        				Radius = &~/Part/Components/ArcShield/Radius
        				Arc = &~/Part/Components/ArcShield/Arc
        				FadeInTime = .25
        				FadeOutTime = .25
        				FadeFromScale = .8
        				ArcSprite
        				{
        					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
        					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
        					_waveTex
        					{
        						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
        						UVMode = Wrap
        					}
        					_waveSpeed = 1
        					_waveAlpha = 1
        					_waveCurveInterval = .5
        					_waveCurveMagnitude = .35
        					_waveCurveUOffsetPerSecond = .2
        					_fullPowerColor = [0, 0, 255, 127]
        					_lowPowerColor = [255, 0, 0, 127]
        					_lowPowerThicknessExponent = .6
        					TargetBlendMode = Add
        					Size = [0, 1.5]
        				}
        				ArcSpriteSegments = 64
        				Bucket = Lower1

          Danmilan Thats the arc shield effect which is essentially a clone of the arc shield with added graphics

          	PowerDrain
          	{
          		Type = AmmoConverter
          		FromStorage = BatteryStorage
          		FromQuantity = 100
          		Interval = 1
          	}
          
          	ArcShield
          	{
          		Type = ArcShield
          		Radius = 10
          		Arc = 365d

          if you have a Parametername: miplevel error what should the txt file look like?

          Bubbet Hi! thanks the reply, i change it what you give, but now the shield is small, i wrote 110 - but nothing.

            • Edited

            Danmilan you just have to change the values there.

            Bubbet Radius = 10

            Specifically that one

            nova4026

            zrty &<parts/onexone/armor.txt>/Part

            and the line should look like
            &<parts/onexone/armor.txt>/Part
            //&<parts/matterrepeller/matterrepeller.txt>/Part
            ]
            }

              Bubbet this is how looks like mine
              PowerDrain
              {
              Type = AmmoConverter
              FromStorage = BatteryStorage
              FromQuantity = 0
              Interval = 0
              }

              ArcShield
              {
              	Type = ArcShield
              	Radius = 30 - if i write here 100 - still nothing.. the shield same as was
              	Arc = 365d

                Danmilan Odd, that should be working.

                  Bubbet sorry but no for me, can you try ? if works can you send me the full text?

                    Danmilan
                    works fine for me

                    is there a way to lower the power lose on the lines

                    Bubbet thank you, i coppy this, but not working,.. the shield same radius, 30..

                    zrty Next version im working on fixing that, big changes with the lines.

                      Danmilan Works perfectly for me.

                      I'm having trouble launching my ships with the decoupler, its been working for a while it only just now wanted to start giving me trouble, it just wont decouple the ships.

                        Bubbet Canon You make a infinity big shield in the next version? It would be great 🙂