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zrty You have to go into the mod.txt in the folder you extracted into the mods folder, make sure to open it in notepad++ or sublime text, or it will appear horizontal. Then comment out by putting // in-front of the line that adds the matter repeller, its under the addmany, shouldn't be too hard to find. So you'll have something like //&<matter...

    Bubbet Still nothing, slowly but drain, and i want to ask where can i change the sheld size? cuz i want a big one, which cover the whole ship, 100 block wide and length. thanks again

    My Asgard ship

    //"- Matter Repeller\n\n"\
    like this

    Is there a way to make enegry wires work without enemy's thruster?

    zrty Lol wrong line, look for the matter repeller further down.

      Desert There isn't a way to make them work without having an enemy alive no, but it doesn't have to be thrusters. If there were a way to do it i would have already, trust me.

      Danmilan You're looking for the arc radius, there is probably a couple of them you'll have to change and they're going to be located in the arcshield components.

      Bubbet can you show me where?, cuz i try but no luck andnot working.

        i found the line of code but i dont know the proper way to fix it

        &<parts/matterrepeller/matterrepeller.txt>/Part
        is it this
        //&<parts/matterrepeller/matterrepeller.txt>/Part
        or this
        &//<parts/matterrepeller/matterrepeller.txt>/Part
        or this
        &<parts//matterrepeller//matterrepeller.txt>/Part

        i'm sorry i'm not good at code but i'm good at computers

          zrty //&<parts/matterrepeller/matterrepeller.txt>/Part

          this one

            thank you so much, in default notepad its 20nth line next to
            &<parts/onexone/armor.txt>/Part

            and the line should look like
            &<parts/onexone/armor.txt>/Part
            //&<parts/matterrepeller/matterrepeller.txt>/Part
            ]
            }
            // Allowing the arcdefense to target various weapon bullets
            {
            but together in on line i hope this will help

            so i'm having more problems what is the screen shot key for the because i have the wires set up but they are not putting power in to my engines ill send a screen shot of it

              zrty Do you have a enemy alive somewhere?

                Bubbet oh... good to know...

                  Desert Next version it appears something will be added that I might be able to fix it.

                    Bubbet that's good 😃

                      Bubbet

                      WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

                      ChainedTo = ArcShield
                      Location = [.2, 0]
                      Radius = 1
                      Density = .1
                      }

                      	ArcShieldEffect
                      	{
                      		Type = ContinuousEffects
                      		ChainedTo = ArcShield
                      		FactorMediaEffectsIntensityWith = ArcShield
                      		Location = [&~/Part/Components/ArcShield/Radius, 0]
                      		OnlyWhenOperational = true
                      		MediaEffects
                      		[
                      			{
                      				Type = ArcShield
                      				Radius = &~/Part/Components/ArcShield/Radius
                      				Arc = &~/Part/Components/ArcShield/Arc
                      				FadeInTime = .25
                      				FadeOutTime = .25
                      				FadeFromScale = .8
                      				ArcSprite
                      				{
                      					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
                      					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
                      					_waveTex
                      					{
                      						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
                      						UVMode = Wrap
                      					}
                      					_waveSpeed = 1
                      					_waveAlpha = 1
                      					_waveCurveInterval = .5
                      					_waveCurveMagnitude = .35
                      					_waveCurveUOffsetPerSecond = .2
                      					_fullPowerColor = [0, 0, 255, 127]
                      					_lowPowerColor = [255, 0, 0, 127]
                      					_lowPowerThicknessExponent = .6
                      					TargetBlendMode = Add
                      					Size = [0, 1.5]
                      				}
                      				ArcSpriteSegments = 64
                      				Bucket = Lower1

                        Danmilan Thats the arc shield effect which is essentially a clone of the arc shield with added graphics

                        	PowerDrain
                        	{
                        		Type = AmmoConverter
                        		FromStorage = BatteryStorage
                        		FromQuantity = 100
                        		Interval = 1
                        	}
                        
                        	ArcShield
                        	{
                        		Type = ArcShield
                        		Radius = 10
                        		Arc = 365d

                        if you have a Parametername: miplevel error what should the txt file look like?

                        Bubbet Hi! thanks the reply, i change it what you give, but now the shield is small, i wrote 110 - but nothing.