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supertic111 Also the miplevel error, read the first post for instructions.

    i'm very sorry for wasting your time I've been so worked up on this and I've went though the post and tried fixing it my self and been overloaded with errors and getting them mixed up and with all that i ended up forgetting about the miplevl error, i've just got this game recently and i really want to use this amazing mod

      Bubbet if you comment it out in the mod.txt

      what do you mean by that

        zrty You have to go into the mod.txt in the folder you extracted into the mods folder, make sure to open it in notepad++ or sublime text, or it will appear horizontal. Then comment out by putting // in-front of the line that adds the matter repeller, its under the addmany, shouldn't be too hard to find. So you'll have something like //&<matter...

          Bubbet Still nothing, slowly but drain, and i want to ask where can i change the sheld size? cuz i want a big one, which cover the whole ship, 100 block wide and length. thanks again

          My Asgard ship

          //"- Matter Repeller\n\n"\
          like this

          Is there a way to make enegry wires work without enemy's thruster?

          zrty Lol wrong line, look for the matter repeller further down.

            Desert There isn't a way to make them work without having an enemy alive no, but it doesn't have to be thrusters. If there were a way to do it i would have already, trust me.

            Danmilan You're looking for the arc radius, there is probably a couple of them you'll have to change and they're going to be located in the arcshield components.

            Bubbet can you show me where?, cuz i try but no luck andnot working.

              i found the line of code but i dont know the proper way to fix it

              &<parts/matterrepeller/matterrepeller.txt>/Part
              is it this
              //&<parts/matterrepeller/matterrepeller.txt>/Part
              or this
              &//<parts/matterrepeller/matterrepeller.txt>/Part
              or this
              &<parts//matterrepeller//matterrepeller.txt>/Part

              i'm sorry i'm not good at code but i'm good at computers

                zrty //&<parts/matterrepeller/matterrepeller.txt>/Part

                this one

                  thank you so much, in default notepad its 20nth line next to
                  &<parts/onexone/armor.txt>/Part

                  and the line should look like
                  &<parts/onexone/armor.txt>/Part
                  //&<parts/matterrepeller/matterrepeller.txt>/Part
                  ]
                  }
                  // Allowing the arcdefense to target various weapon bullets
                  {
                  but together in on line i hope this will help

                  so i'm having more problems what is the screen shot key for the because i have the wires set up but they are not putting power in to my engines ill send a screen shot of it

                    zrty Do you have a enemy alive somewhere?

                      Bubbet oh... good to know...

                        Desert Next version it appears something will be added that I might be able to fix it.

                          Bubbet that's good 😃

                            Bubbet

                            WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

                            ChainedTo = ArcShield
                            Location = [.2, 0]
                            Radius = 1
                            Density = .1
                            }

                            	ArcShieldEffect
                            	{
                            		Type = ContinuousEffects
                            		ChainedTo = ArcShield
                            		FactorMediaEffectsIntensityWith = ArcShield
                            		Location = [&~/Part/Components/ArcShield/Radius, 0]
                            		OnlyWhenOperational = true
                            		MediaEffects
                            		[
                            			{
                            				Type = ArcShield
                            				Radius = &~/Part/Components/ArcShield/Radius
                            				Arc = &~/Part/Components/ArcShield/Arc
                            				FadeInTime = .25
                            				FadeOutTime = .25
                            				FadeFromScale = .8
                            				ArcSprite
                            				{
                            					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
                            					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
                            					_waveTex
                            					{
                            						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
                            						UVMode = Wrap
                            					}
                            					_waveSpeed = 1
                            					_waveAlpha = 1
                            					_waveCurveInterval = .5
                            					_waveCurveMagnitude = .35
                            					_waveCurveUOffsetPerSecond = .2
                            					_fullPowerColor = [0, 0, 255, 127]
                            					_lowPowerColor = [255, 0, 0, 127]
                            					_lowPowerThicknessExponent = .6
                            					TargetBlendMode = Add
                            					Size = [0, 1.5]
                            				}
                            				ArcSpriteSegments = 64
                            				Bucket = Lower1