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Is there a way to make enegry wires work without enemy's thruster?

zrty Lol wrong line, look for the matter repeller further down.

    Desert There isn't a way to make them work without having an enemy alive no, but it doesn't have to be thrusters. If there were a way to do it i would have already, trust me.

    Danmilan You're looking for the arc radius, there is probably a couple of them you'll have to change and they're going to be located in the arcshield components.

    Bubbet can you show me where?, cuz i try but no luck andnot working.

      i found the line of code but i dont know the proper way to fix it

      &<parts/matterrepeller/matterrepeller.txt>/Part
      is it this
      //&<parts/matterrepeller/matterrepeller.txt>/Part
      or this
      &//<parts/matterrepeller/matterrepeller.txt>/Part
      or this
      &<parts//matterrepeller//matterrepeller.txt>/Part

      i'm sorry i'm not good at code but i'm good at computers

        zrty //&<parts/matterrepeller/matterrepeller.txt>/Part

        this one

          thank you so much, in default notepad its 20nth line next to
          &<parts/onexone/armor.txt>/Part

          and the line should look like
          &<parts/onexone/armor.txt>/Part
          //&<parts/matterrepeller/matterrepeller.txt>/Part
          ]
          }
          // Allowing the arcdefense to target various weapon bullets
          {
          but together in on line i hope this will help

          so i'm having more problems what is the screen shot key for the because i have the wires set up but they are not putting power in to my engines ill send a screen shot of it

            zrty Do you have a enemy alive somewhere?

              Bubbet oh... good to know...

                Desert Next version it appears something will be added that I might be able to fix it.

                  Bubbet that's good 😃

                    Bubbet

                    WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

                    ChainedTo = ArcShield
                    Location = [.2, 0]
                    Radius = 1
                    Density = .1
                    }

                    	ArcShieldEffect
                    	{
                    		Type = ContinuousEffects
                    		ChainedTo = ArcShield
                    		FactorMediaEffectsIntensityWith = ArcShield
                    		Location = [&~/Part/Components/ArcShield/Radius, 0]
                    		OnlyWhenOperational = true
                    		MediaEffects
                    		[
                    			{
                    				Type = ArcShield
                    				Radius = &~/Part/Components/ArcShield/Radius
                    				Arc = &~/Part/Components/ArcShield/Arc
                    				FadeInTime = .25
                    				FadeOutTime = .25
                    				FadeFromScale = .8
                    				ArcSprite
                    				{
                    					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
                    					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
                    					_waveTex
                    					{
                    						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
                    						UVMode = Wrap
                    					}
                    					_waveSpeed = 1
                    					_waveAlpha = 1
                    					_waveCurveInterval = .5
                    					_waveCurveMagnitude = .35
                    					_waveCurveUOffsetPerSecond = .2
                    					_fullPowerColor = [0, 0, 255, 127]
                    					_lowPowerColor = [255, 0, 0, 127]
                    					_lowPowerThicknessExponent = .6
                    					TargetBlendMode = Add
                    					Size = [0, 1.5]
                    				}
                    				ArcSpriteSegments = 64
                    				Bucket = Lower1

                      Danmilan Thats the arc shield effect which is essentially a clone of the arc shield with added graphics

                      	PowerDrain
                      	{
                      		Type = AmmoConverter
                      		FromStorage = BatteryStorage
                      		FromQuantity = 100
                      		Interval = 1
                      	}
                      
                      	ArcShield
                      	{
                      		Type = ArcShield
                      		Radius = 10
                      		Arc = 365d

                      if you have a Parametername: miplevel error what should the txt file look like?

                      Bubbet Hi! thanks the reply, i change it what you give, but now the shield is small, i wrote 110 - but nothing.

                        • Edited

                        Danmilan you just have to change the values there.

                        Bubbet Radius = 10

                        Specifically that one

                        nova4026

                        zrty &<parts/onexone/armor.txt>/Part

                        and the line should look like
                        &<parts/onexone/armor.txt>/Part
                        //&<parts/matterrepeller/matterrepeller.txt>/Part
                        ]
                        }

                          Bubbet this is how looks like mine
                          PowerDrain
                          {
                          Type = AmmoConverter
                          FromStorage = BatteryStorage
                          FromQuantity = 0
                          Interval = 0
                          }

                          ArcShield
                          {
                          	Type = ArcShield
                          	Radius = 30 - if i write here 100 - still nothing.. the shield same as was
                          	Arc = 365d