Is there a way to make enegry wires work without enemy's thruster?
Bubbet's Placeholder Mod(old)
i found the line of code but i dont know the proper way to fix it
&<parts/matterrepeller/matterrepeller.txt>/Part
is it this
//&<parts/matterrepeller/matterrepeller.txt>/Part
or this
&//<parts/matterrepeller/matterrepeller.txt>/Part
or this
&<parts//matterrepeller//matterrepeller.txt>/Part
i'm sorry i'm not good at code but i'm good at computers
thank you so much, in default notepad its 20nth line next to
&<parts/onexone/armor.txt>/Part
and the line should look like
&<parts/onexone/armor.txt>/Part
//&<parts/matterrepeller/matterrepeller.txt>/Part
]
}
// Allowing the arcdefense to target various weapon bullets
{
but together in on line i hope this will help
so i'm having more problems what is the screen shot key for the because i have the wires set up but they are not putting power in to my engines ill send a screen shot of it
WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE
ChainedTo = ArcShield
Location = [.2, 0]
Radius = 1
Density = .1
}
ArcShieldEffect
{
Type = ContinuousEffects
ChainedTo = ArcShield
FactorMediaEffectsIntensityWith = ArcShield
Location = [&~/Part/Components/ArcShield/Radius, 0]
OnlyWhenOperational = true
MediaEffects
[
{
Type = ArcShield
Radius = &~/Part/Components/ArcShield/Radius
Arc = &~/Part/Components/ArcShield/Arc
FadeInTime = .25
FadeOutTime = .25
FadeFromScale = .8
ArcSprite
{
Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
_waveTex
{
File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
UVMode = Wrap
}
_waveSpeed = 1
_waveAlpha = 1
_waveCurveInterval = .5
_waveCurveMagnitude = .35
_waveCurveUOffsetPerSecond = .2
_fullPowerColor = [0, 0, 255, 127]
_lowPowerColor = [255, 0, 0, 127]
_lowPowerThicknessExponent = .6
TargetBlendMode = Add
Size = [0, 1.5]
}
ArcSpriteSegments = 64
Bucket = Lower1
if you have a Parametername: miplevel error what should the txt file look like?