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RedAndCosmoteer You can't, but you can delete some decals to release memory.

    Kroom Okay thanks for the help

      Kroom
      would you be ok if i was to use the same idea of your fighter weapons that allow them to be inside blocks for my mod?

        Jared Sure, why not.

          Kroom can i use your varateck design for my fighters, my curent ones are to basic and i like robotech?

            5 days later

            When I dock ships, they still have their thrusters activated and fight back against the carrier. Is there a way to turn this off?

              Soundbust11 turn on advanced ship controls, then you can click the button that looks like a stop sign.

                6 days later

                Hi Kroom, amazing mod. I really liked the anti-spam you made with the 4x4 turrets but, overall, I feel your weapons too much underpowered compared to vanilla. I know this mod is aimed at small fighters, but the weapons range (all weapons) are WAY too short. I modded your mod in a way I can use it on all my ships design.

                • 4x4 twin cannon: (not the flak) range 200 (like the vanilla large cannon). And increased the firing arc a bit to 220°
                • laser, plasma, tachyon and blablabla: set the range to 150 (like the vanilla laser)
                • torpedo: kept the speed but bumped the acceleration a lot, increased the range to 200 and gave it a TINY bit of guidance (10d, I think). The ammo cost and reload speed is already lethargic enough to keep it balanced.

                thank you for your hard work and sorry for my English.

                My idea of fighters is that they can do a lot of damage but in a short range. The two roof weapons are supposed to be used against fighters instead of big ships, thats why the small range and I think that increasing the range will make them very op, the twin cannon for example is a very accurate weapon with AOE (like missiles), and can be placed behind armor. In my experiencie while playing the only thing that keep them not so op is the short range.

                11 days later

                not sure if this mod is active still but..

                Really liking the mod, tho im not great at making small fighters, i do like making carriers with smaller ships inside them! so i was wondering, are bigger hangars planned maybe?

                The_Bloodnaught the mod went up not long ago it is still active or just inactive because of modder irl problems

                  The_Bloodnaught

                  Kroom i will make bigger landing pads or hangars

                    Ah i see, well gues i gotta be patient then~

                    The_Bloodnaught not sure if this mod is active still but..

                    I'm working on it, but i'm a slow worker.

                    You should add invisibility fields that mask the signature of your ship but are power hungry and unstable

                    Also add bay doors

                    4 days later

                    Bug report:
                    -When attempting to dock small craft to a carrier with landing pads, unless the small craft have been given a Halt order before the docking clamps are activated, the game suddenly drops to 1FPS and stays that way until the small craft are undocked.
                    -Small craft docked to a carrier get flung everywhere in a random area around the carrier after a successful FTL jump in which the small craft were brought along.