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The_Bloodnaught

Kroom i will make bigger landing pads or hangars

    Ah i see, well gues i gotta be patient then~

    The_Bloodnaught not sure if this mod is active still but..

    I'm working on it, but i'm a slow worker.

    You should add invisibility fields that mask the signature of your ship but are power hungry and unstable

    Also add bay doors

    4 days later

    Bug report:
    -When attempting to dock small craft to a carrier with landing pads, unless the small craft have been given a Halt order before the docking clamps are activated, the game suddenly drops to 1FPS and stays that way until the small craft are undocked.
    -Small craft docked to a carrier get flung everywhere in a random area around the carrier after a successful FTL jump in which the small craft were brought along.

      CaptainMacHaddish Neither of those are actual bugs. Second one is caused by the way ftl currently works and the first one is caused by the landing pads funktion. It's basically an impulse emitter with limited reach and the game really doesn't like what it does to affected ships.

      Kroom is aware of these problems btw:

      Kroom when i found a way to dock ships without so much lag.

        10 days later

        Minion222 the abh bay doors are too complex and laggy

          CursedPh4nt0m BTW I think that lafiel almost made An invisibility core

            OPbattlemaster it only worked on vanilla parts and parts made specifically to work with it.

              mod muito bom parabens 🙂

              aruanti Thanks, glad you like it 🙂

              Kroom voce pretende melhorar esse mod? tipo novas coisas

                aruanti Yes, I'm doing that right now, but it takes time, i will try to release an update with the upcoming 0.14.5

                Kroom apoio voce 🙂

                  Kroom Kroom, when can we expect a release?

                    • Edited

                    RedAndCosmoteer I'm not completely sure which parts i will include in the mod yet, so i can not give an estimated date, I'm still testing stuff, so far i have a twin small laser, neutron and particle guns (similar to the left and right version but with one weapon on each side) a small 1x2 beam weapon with a 180º firing arc, a modular cannon for corvette size ship (similar to a railgun but each part is 1x2), a targeting terminal that increase nearby weapons range by 20%, a expensive frigate bridge that increases the buff of all targeting terminals to 50% and some more armor and structures. I'm thinking in adding two roof weapons, a 4x4 and a 8x8, a small machine gun for fighters (not sure yet if it will use energy or bullets), a small fixed pulsar beam with good penetration, plasma bombs, and maybe a missile hardpoint (i'm not sure how to show the missiles under the floor yet). If you have any suggestions or idea about what should i add or how something should work i will be glad to hear it.

                    Kroom I think the mashine gun should use energy, since it us meant for smaller ships