OPbattlemaster Invisibility is somewhat impossible atm. Bay doors might be slightly more possible tho.
Kroom's Forge (0.15.11+)
OPbattlemaster CursedPh4nt0m ABH has those i beleive (if i'm understanding what you mean)
Bug report:
-When attempting to dock small craft to a carrier with landing pads, unless the small craft have been given a Halt order before the docking clamps are activated, the game suddenly drops to 1FPS and stays that way until the small craft are undocked.
-Small craft docked to a carrier get flung everywhere in a random area around the carrier after a successful FTL jump in which the small craft were brought along.
CaptainMacHaddish Neither of those are actual bugs. Second one is caused by the way ftl currently works and the first one is caused by the landing pads funktion. It's basically an impulse emitter with limited reach and the game really doesn't like what it does to affected ships.
Kroom is aware of these problems btw:
Kroom when i found a way to dock ships without so much lag.
Minion222 the abh bay doors are too complex and laggy
CursedPh4nt0m BTW I think that lafiel almost made An invisibility core
OPbattlemaster it only worked on vanilla parts and parts made specifically to work with it.
mod muito bom parabens
Kroom Kroom, when can we expect a release?
- Edited
RedAndCosmoteer I'm not completely sure which parts i will include in the mod yet, so i can not give an estimated date, I'm still testing stuff, so far i have a twin small laser, neutron and particle guns (similar to the left and right version but with one weapon on each side) a small 1x2 beam weapon with a 180º firing arc, a modular cannon for corvette size ship (similar to a railgun but each part is 1x2), a targeting terminal that increase nearby weapons range by 20%, a expensive frigate bridge that increases the buff of all targeting terminals to 50% and some more armor and structures. I'm thinking in adding two roof weapons, a 4x4 and a 8x8, a small machine gun for fighters (not sure yet if it will use energy or bullets), a small fixed pulsar beam with good penetration, plasma bombs, and maybe a missile hardpoint (i'm not sure how to show the missiles under the floor yet). If you have any suggestions or idea about what should i add or how something should work i will be glad to hear it.
Kroom I think the mashine gun should use energy, since it us meant for smaller ships
Kroom
a 1x1 Drone launcher that needs 1 cannon round and some energy per drone, a fire rate of one drone per 20 seconds, and the drone works like gibby's Bombers, a projectile that flies around and over ships and spawns more projectiles, there could be 3 versions, an Anti-Drone one that spawns point defense rounds or flak rounds, one that shoots lasers to damage smaller ships, and one that fires miniature missiles, for taking on medium-large ships
Brank I really do like the idea of minature drones that can take out themselves, but 1x1 seems a little bit too small, i personally think a 1x3 part would be interesting the turret being a roof one, and in the middle, with controll pannels on both sides and needing 2 crew, i'll scetch something up in a sec.
sure would make for an interresting part look and function