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    Every time I try to jump to a new sector, the game crashes, saying it can't find one of the ships it wants to spawn. But I find the file for the ship easily enough. Any suggestions?

    MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
    PLEASE REPORT IT TO THE CREATOR OF THE MOD.

    System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

    at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

    at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

    at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

    at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

    at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

    at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

    at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

    at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

    at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

    at System.Threading.Tasks.Task.Execute()

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

    at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

    --- End of inner exception stack trace ---

    at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

    at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

    at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

    at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

    at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

    at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

    at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

    ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

    File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

    at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

    at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

    at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

    at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

    at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

    at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

    at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

    at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

    at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

    at System.Threading.Tasks.Task.Execute()

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

    at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

    09/16/2017 16:32:07 | Logging successful initialized.

    09/16/2017 16:32:07 | .NET Runtime Version: 4.0.30319.42000

    09/16/2017 16:32:07 | Local: en-US

    09/16/2017 16:32:07 | Language: en-US

    09/16/2017 16:32:07 | Cosmoteer version 0.12.11

    09/16/2017 16:32:07 | Microsoft Windows 8.1 64-bit 6.3.9600

    09/16/2017 16:32:07 | Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 logical processors)

    09/16/2017 16:32:07 | 8113.1 MB RAM

    09/16/2017 16:32:07 | Intel(R) HD Graphics Family (10.18.10.4061) (12/17/2014)

    09/16/2017 16:32:07 | 2080.0 MB VRAM

    09/16/2017 16:32:07 |

    09/16/2017 16:32:07 | Loaded app settings.

    09/16/2017 16:32:07 | Mixpanel Distinct ID: a3c65f6c-0898-4d31-8bef-7d15ba3be486

    09/16/2017 16:32:07 | Process is now DPI-aware.

    09/16/2017 16:32:07 | Setup default cursor.

    09/16/2017 16:32:07 | Using display adapter 0

    09/16/2017 16:32:07 | Created DXGI factory.

    09/16/2017 16:32:07 | Adapter #0: Intel(R) HD Graphics Family

    09/16/2017 16:32:07 | Output #0: Generic PnP Monitor (1920x1080)

    09/16/2017 16:32:07 | Adapter #1: Microsoft Basic Render Driver

    09/16/2017 16:32:07 | Updated Windows form configuration for borderless window.

    09/16/2017 16:32:07 | Created Windows form.

    09/16/2017 16:32:07 | Direct3D Feature Level: Level_11_0

    09/16/2017 16:32:07 | Created Direct3D 11 Device.

    09/16/2017 16:32:07 | Created swap chain: 1920x1080.

    09/16/2017 16:32:07 | Created window.

    09/16/2017 16:32:07 | Created clock.

    09/16/2017 16:32:07 | FLUSH TEST: 0

    09/16/2017 16:32:08 | Created graphics manager.

    09/16/2017 16:32:08 | Created XAudio2 device.

    09/16/2017 16:32:08 | Created audio manager.

    09/16/2017 16:32:08 | Created input manager.

    09/16/2017 16:32:08 | Created default font.

    09/16/2017 16:32:08 | Initial app state is 'MainMenu'

    09/16/2017 16:32:08 | Initial application settings:

    09/16/2017 16:32:08 | LastGameVersion:

    09/16/2017 16:32:08 | InitState: MainMenu

    09/16/2017 16:32:08 | Language:

    09/16/2017 16:32:08 | LockCursor: True

    09/16/2017 16:32:08 | EdgePanMode: Analog

    09/16/2017 16:32:08 | EdgePanSpeed: 15

    09/16/2017 16:32:08 | KeyboardPanSpeed: 15

    09/16/2017 16:32:08 | KeyboardZoomSpeed: 10

    09/16/2017 16:32:08 | KeyboardRotSpeed: 90°

    09/16/2017 16:32:08 | InvertMouseWheelZoom: False

    09/16/2017 16:32:08 | MouseWheelZoomSpeed: 1.12

    09/16/2017 16:32:08 | MouseWheelZoomAtCursor: True

    09/16/2017 16:32:08 | StickyFocus: True

    09/16/2017 16:32:08 | HighDpiMode: False

    09/16/2017 16:32:08 | AnimateBackgrounds: True

    09/16/2017 16:32:08 | FancyParticles: True

    09/16/2017 16:32:08 | AllowShipDeselection: False

    09/16/2017 16:32:08 | PreferBlueprintMode: False

    09/16/2017 16:32:08 | BlueprintAutoPause: True

    09/16/2017 16:32:08 | BuildAutoFocus: True

    09/16/2017 16:32:08 | BuildAutoRotate: True

    09/16/2017 16:32:08 | BuildAutoInteriors: True

    09/16/2017 16:32:08 | PaintAutoFocus: True

    09/16/2017 16:32:08 | PaintAutoRotate: True

    09/16/2017 16:32:08 | PaintAllowOverwrite: True

    09/16/2017 16:32:08 | PaintMirrorMode: False

    09/16/2017 16:32:08 | RepairAutoFocus: True

    09/16/2017 16:32:08 | RepairAutoRotate: False

    09/16/2017 16:32:08 | BuildAllowOverwrite: True

    09/16/2017 16:32:08 | BuildAutoDoors: True

    09/16/2017 16:32:08 | BuildEnforceCrewAccess: True

    09/16/2017 16:32:08 | BuildMirrorMode: False

    09/16/2017 16:32:08 | GrabLeavesCorridors: True

    09/16/2017 16:32:08 | RepairAutoDoors: True

    09/16/2017 16:32:08 | AutoHireCrew: True

    09/16/2017 16:32:08 | PartToolTips: True

    09/16/2017 16:32:08 | AutoSave: True

    09/16/2017 16:32:08 | AutoSavesToKeep: 10

    09/16/2017 16:32:08 | QuickSavesToKeep: 10

    09/16/2017 16:32:08 | AutoSaveInterval: 600

    09/16/2017 16:32:08 | FtlAutoSave: True

    09/16/2017 16:32:08 | ShowOnShipIndicators: True

    09/16/2017 16:32:08 | AutoPauseOnLostFocus: True

    09/16/2017 16:32:08 | ScreenShake: True

    09/16/2017 16:32:08 | VersionCheckMode: Stable

    09/16/2017 16:32:08 | EnableMetrics: True

    09/16/2017 16:32:08 | PreferBorderlessWindowToggle: False

    09/16/2017 16:32:08 | MasterVolume: 1

    09/16/2017 16:32:08 | EffectsVolume: 1

    09/16/2017 16:32:08 | InterfaceVolume: 1

    09/16/2017 16:32:08 | ShowTutorials: True

    09/16/2017 16:32:08 | AutoFtlJump: False

    09/16/2017 16:32:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

    09/16/2017 16:32:08 | DefaultBuildTool: Grab

    09/16/2017 16:32:08 | DefaultDecalTool: Grab

    09/16/2017 16:32:08 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

    09/16/2017 16:32:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

    09/16/2017 16:32:08 | PlayerColor:

    09/16/2017 16:32:08 | EnemyColor:

    09/16/2017 16:32:08 | NeutralColor:

    09/16/2017 16:32:08 | MiniviewInCombatMode: Auto

    09/16/2017 16:32:08 | MiniviewNotInCombatMode: Auto

    09/16/2017 16:32:08 | MiniviewLockRotation: False

    09/16/2017 16:32:08 | MiniviewSize:

    09/16/2017 16:32:08 | ShowInteriors: False

    09/16/2017 16:32:08 | AlwaysShowCommandWidgets: False

    09/16/2017 16:32:08 | PreferWorldRelativeAttackAngle: False

    09/16/2017 16:32:08 | PreferWorldRelativeFollowAngle: False

    09/16/2017 16:32:08 | ShipLibraryLargeIcons: False

    09/16/2017 16:32:08 | AdHocFormations: False

    09/16/2017 16:32:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

    09/16/2017 16:32:08 | DeleteFileOnStartup:

    09/16/2017 16:32:08 | FeedbackEmail:

    09/16/2017 16:32:08 | DefaultGameMode:

    09/16/2017 16:32:08 | DefaultCreativeModeMapSize: 0

    09/16/2017 16:32:08 | DefaultBountyModeDifficulty: 0

    09/16/2017 16:32:08 | DefaultBountyModeMapSize: 0

    09/16/2017 16:32:08 | DefaultBountyModeStarterShip: 0

    09/16/2017 16:32:08 | Starting main game loop...

    09/16/2017 16:32:08 | Enabled mods:

    09/16/2017 16:32:08 | 0.2.2pClassicJam.Star_Wars_Galaxy

    09/16/2017 16:32:08 | Akinata_stargate_weapons

    09/16/2017 16:32:08 | Akinata_weapons_variants

    09/16/2017 16:32:08 | Meranera_additional_weapons

    09/16/2017 16:32:08 | Loaded language 'en'.

    09/16/2017 16:32:10 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
    09/16/2017 16:32:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    09/16/2017 16:32:10 |

    09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
    09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    09/16/2017 16:32:11 |

    09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
    09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    09/16/2017 16:32:11 |

    09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
    09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    09/16/2017 16:32:11 |

    09/16/2017 16:32:22 | Loaded game rules.

    09/16/2017 16:32:35 | Loaded game named 'Auto-Save 2017-09-16_16-31-04'.

    09/16/2017 16:32:35 | Game pushed onto stack.

    09/16/2017 16:32:35 | Game mode is: BountyGameModeManager

    09/16/2017 16:32:37 | Starting local player FTL jump...

    09/16/2017 16:32:41 | Saved game as "Auto-Save 2017-09-16_16-32-37".

    09/16/2017 16:32:41 | Making FTL jump...

    09/16/2017 16:32:43 | Memory usage at time of crash: 1,825,406,976

    09/16/2017 16:32:43 | Application state stack at time of crash:

    09/16/2017 16:32:43 | Cosmoteer.Game.GameRoot

    09/16/2017 16:32:43 | Cosmoteer.Menus.MainMenu

    09/16/2017 16:32:43 | FPS at time of crash: 46.6504

    09/16/2017 16:32:43 | Running processes at time of crash:

    09/16/2017 16:32:43 | audiodg

    09/16/2017 16:32:43 | avp

    09/16/2017 16:32:43 | avpui

    09/16/2017 16:32:43 | chrome

    09/16/2017 16:32:43 | ClassicStartMenu

    09/16/2017 16:32:43 | Cosmoteer

    09/16/2017 16:32:43 | csrss

    09/16/2017 16:32:43 | dasHost

    09/16/2017 16:32:43 | dwm

    09/16/2017 16:32:43 | esif_assist_64

    09/16/2017 16:32:43 | esif_uf

    09/16/2017 16:32:43 | explorer

    09/16/2017 16:32:43 | Idle

    09/16/2017 16:32:43 | igfxCUIService

    09/16/2017 16:32:43 | igfxEM

    09/16/2017 16:32:43 | igfxHK

    09/16/2017 16:32:43 | igfxTray

    09/16/2017 16:32:43 | jucheck

    09/16/2017 16:32:43 | jusched

    09/16/2017 16:32:43 | ksde

    09/16/2017 16:32:43 | ksdeui

    09/16/2017 16:32:43 | Locator

    09/16/2017 16:32:43 | lsass

    09/16/2017 16:32:43 | PresentationFontCache

    09/16/2017 16:32:43 | SearchFilterHost

    09/16/2017 16:32:43 | SearchIndexer

    09/16/2017 16:32:43 | SearchProtocolHost

    09/16/2017 16:32:43 | services

    09/16/2017 16:32:43 | SettingSyncHost

    09/16/2017 16:32:43 | SkyDrive

    09/16/2017 16:32:43 | smss

    09/16/2017 16:32:43 | spoolsv

    09/16/2017 16:32:43 | Steam

    09/16/2017 16:32:43 | SteamService

    09/16/2017 16:32:43 | steamwebhelper

    09/16/2017 16:32:43 | svchost

    09/16/2017 16:32:43 | System

    09/16/2017 16:32:43 | TabTip

    09/16/2017 16:32:43 | TabTip32

    09/16/2017 16:32:43 | taskhostex

    09/16/2017 16:32:43 | wininit

    09/16/2017 16:32:43 | winlogon

    09/16/2017 16:32:43 | WmiApSrv

    09/16/2017 16:32:43 | WmiPrvSE

    09/16/2017 16:32:43 | WUDFHost

    09/16/2017 16:32:43 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

    09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

    09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

    09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

    09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

    09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

    09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

    09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

    09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()

    09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

    09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

    09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

    09/16/2017 16:32:43 | --- End of inner exception stack trace ---

    09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

    09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

    09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

    09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

    09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

    09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    09/16/2017 16:32:43 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

    09/16/2017 16:32:43 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

    09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

    09/16/2017 16:32:43 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

    09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

    09/16/2017 16:32:43 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

    09/16/2017 16:32:43 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

    09/16/2017 16:32:43 | File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

    09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

    09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

    09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

    09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

    09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

    09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

    09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

    09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

    09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()

    09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

    09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

    09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

    09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

    09/16/2017 16:32:43 |

    09/16/2017 16:32:43 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

    09/16/2017 16:32:43 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

    09/16/2017 16:32:43 | Director received exit call.

    09/16/2017 16:32:43 | Disposed default font.

    09/16/2017 16:32:43 | Disposed XA2AudioManager device.

    09/16/2017 16:32:43 | Disposed audio manager.

    09/16/2017 16:32:43 | Disposed clock.

    09/16/2017 16:32:43 | Disposed input manager.

    09/16/2017 16:32:43 | Disposed graphics manager.

    09/16/2017 16:32:43 | Disposed swap chain.

    09/16/2017 16:32:43 | Disposed Direct3D device.

    09/16/2017 16:32:43 | Disposed DXGI factory.

    09/16/2017 16:32:43 | Closed Windows form.

    09/16/2017 16:32:43 | Director received exit call.

    09/16/2017 16:32:43 | Disposed window.

    09/16/2017 16:32:43 | Disposed platform interface.

    09/16/2017 16:32:43 | Closing log output file...

    • Edited

    HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"

      HunterDelta15 I just now fixed this issue. It will be fixed in the next update.

        I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.

          Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.

            I understand.

              I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.

                But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.

                  you ever want to do something like this again you should consider the halo universe.

                    How do the seats work?

                      Kriencky How do the seats work?

                      Just place them down like a bunk, im not entirely sure what kind of problem you have here...

                      My game crashed while using the mod.
                      image https://i.imgur.com/7R68nyo.png

                      09/17/2017 09:37:12 | Making FTL jump...

                      09/17/2017 09:37:13 | Memory usage at time of crash: 1,288,843,264

                      09/17/2017 09:37:13 | Application state stack at time of crash:

                      09/17/2017 09:37:13 | Cosmoteer.Game.GameRoot

                      09/17/2017 09:37:13 | Cosmoteer.Menus.MainMenu

                      09/17/2017 09:37:13 | FPS at time of crash: 91.7417

                      09/17/2017 09:37:13 | Running processes at time of crash:

                      09/17/2017 09:37:13 | ApplicationFrameHost

                      09/17/2017 09:37:13 | AppVShNotify

                      09/17/2017 09:37:13 | audiodg

                      09/17/2017 09:37:13 | browser_broker

                      09/17/2017 09:37:13 | conhost

                      09/17/2017 09:37:13 | Cosmoteer

                      09/17/2017 09:37:13 | csrss

                      09/17/2017 09:37:13 | dasHost

                      09/17/2017 09:37:13 | DataExchangeHost

                      09/17/2017 09:37:13 | dllhost

                      09/17/2017 09:37:13 | dwm

                      09/17/2017 09:37:13 | EvtEng

                      09/17/2017 09:37:13 | explorer

                      09/17/2017 09:37:13 | fontdrvhost

                      09/17/2017 09:37:13 | GameBarPresenceWriter

                      09/17/2017 09:37:13 | GfExperienceService

                      09/17/2017 09:37:13 | GoogleCrashHandler

                      09/17/2017 09:37:13 | GoogleCrashHandler64

                      09/17/2017 09:37:13 | HPAudioSwitch

                      09/17/2017 09:37:13 | HPCommRecovery

                      09/17/2017 09:37:13 | HPJumpStartBridge

                      09/17/2017 09:37:13 | HPMSGSVC

                      09/17/2017 09:37:13 | HPSupportSolutionsFrameworkService

                      09/17/2017 09:37:13 | HPWMISVC

                      09/17/2017 09:37:13 | hpwuschd2

                      09/17/2017 09:37:13 | ibtsiva

                      09/17/2017 09:37:13 | Idle

                      09/17/2017 09:37:13 | igfxCUIService

                      09/17/2017 09:37:13 | igfxEM

                      09/17/2017 09:37:13 | InstallAgent

                      09/17/2017 09:37:13 | InstallAgentUserBroker

                      09/17/2017 09:37:13 | IRMTService

                      09/17/2017 09:37:13 | jhi_service

                      09/17/2017 09:37:13 | lsass

                      09/17/2017 09:37:13 | mcapexe

                      09/17/2017 09:37:13 | McCSPServiceHost

                      09/17/2017 09:37:13 | McPvTray

                      09/17/2017 09:37:13 | mcsacore

                      09/17/2017 09:37:13 | McSvHost

                      09/17/2017 09:37:13 | McUICnt

                      09/17/2017 09:37:13 | mDNSResponder

                      09/17/2017 09:37:13 | Memory Compression

                      09/17/2017 09:37:13 | MfeAVSvc

                      09/17/2017 09:37:13 | mfefire

                      09/17/2017 09:37:13 | mfemms

                      09/17/2017 09:37:13 | mfevtps

                      09/17/2017 09:37:13 | MicrosoftEdge

                      09/17/2017 09:37:13 | MicrosoftEdgeCP

                      09/17/2017 09:37:13 | ModuleCoreService

                      09/17/2017 09:37:13 | MSASCuiL

                      09/17/2017 09:37:13 | NvBackend

                      09/17/2017 09:37:13 | NVDisplay.Container

                      09/17/2017 09:37:13 | NvNetworkService

                      09/17/2017 09:37:13 | nvtray

                      09/17/2017 09:37:13 | OfficeClickToRun

                      09/17/2017 09:37:13 | OneDrive

                      09/17/2017 09:37:13 | PEFService

                      09/17/2017 09:37:13 | PresentationFontCache

                      09/17/2017 09:37:13 | RegSrvc

                      09/17/2017 09:37:13 | RichVideo64

                      09/17/2017 09:37:13 | RtkAudioService64

                      09/17/2017 09:37:13 | RtkNGUI64

                      09/17/2017 09:37:13 | RuntimeBroker

                      09/17/2017 09:37:13 | saUI

                      09/17/2017 09:37:13 | SearchFilterHost

                      09/17/2017 09:37:13 | SearchIndexer

                      09/17/2017 09:37:13 | SearchProtocolHost

                      09/17/2017 09:37:13 | SearchUI

                      09/17/2017 09:37:13 | SecurityHealthService

                      09/17/2017 09:37:13 | services

                      09/17/2017 09:37:13 | SettingSyncHost

                      09/17/2017 09:37:13 | ShellExperienceHost

                      09/17/2017 09:37:13 | sihost

                      09/17/2017 09:37:13 | SkypeHost

                      09/17/2017 09:37:13 | smartscreen

                      09/17/2017 09:37:13 | smss

                      09/17/2017 09:37:13 | spoolsv

                      09/17/2017 09:37:13 | svchost

                      09/17/2017 09:37:13 | System

                      09/17/2017 09:37:13 | TabTip

                      09/17/2017 09:37:13 | TabTip32

                      09/17/2017 09:37:13 | taskhostw

                      09/17/2017 09:37:13 | unsecapp

                      09/17/2017 09:37:13 | wininit

                      09/17/2017 09:37:13 | winlogon

                      09/17/2017 09:37:13 | wlanext

                      09/17/2017 09:37:13 | WmiApSrv

                      09/17/2017 09:37:13 | WmiPrvSE

                      09/17/2017 09:37:13 | ZeroConfigService

                      09/17/2017 09:37:13 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                      09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                      09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                      09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                      09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                      09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                      09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                      09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                      09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                      09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                      09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                      09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                      09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

                      09/17/2017 09:37:13 | --- End of inner exception stack trace ---

                      09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

                      09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                      09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                      09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                      09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

                      09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                      09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                      09/17/2017 09:37:13 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

                      09/17/2017 09:37:13 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

                      09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

                      09/17/2017 09:37:13 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

                      09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                      09/17/2017 09:37:13 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

                      09/17/2017 09:37:13 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                      09/17/2017 09:37:13 | File name: 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

                      09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                      09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                      09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                      09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                      09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                      09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                      09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                      09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                      09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                      09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                      09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                      09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                      09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

                      09/17/2017 09:37:13 |

                      09/17/2017 09:37:14 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

                      09/17/2017 09:37:14 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

                      09/17/2017 09:37:14 | Director received exit call.

                      09/17/2017 09:37:14 | Disposed default font.

                      09/17/2017 09:37:14 | Disposed XA2AudioManager device.

                      09/17/2017 09:37:14 | Disposed audio manager.

                      09/17/2017 09:37:14 | Disposed clock.

                      09/17/2017 09:37:14 | Disposed input manager.

                      09/17/2017 09:37:14 | Disposed graphics manager.

                      09/17/2017 09:37:14 | Disposed swap chain.

                      09/17/2017 09:37:14 | Disposed Direct3D device.

                      09/17/2017 09:37:14 | Disposed DXGI factory.

                      09/17/2017 09:37:14 | Closed Windows form.

                      09/17/2017 09:37:14 | Director received exit call.

                      09/17/2017 09:37:14 | Disposed window.

                      09/17/2017 09:37:14 | Disposed platform interface.

                      09/17/2017 09:37:14 | Closing log output file...

                        CSD Already fixed this error for the next update.

                          yobeefjerky But how do you attach the other ships to the seats?

                            Kriencky It's a room full of chairs. Nothing else. It adds crew.

                            ClassicJam .Oh ok thnks

                              ClassicJam is there a way to take out the title screen? no offense, but i like the vanilla one more.

                                Amazing_Goob Remove the section from the mod.txt that states it's adding the title screen.

                                  Can't wait for the next update!