- Edited
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Every time I try to jump to a new sector, the game crashes, saying it can't find one of the ships it wants to spawn. But I find the file for the ship easily enough. Any suggestions?
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/16/2017 16:32:07 | Logging successful initialized.
09/16/2017 16:32:07 | .NET Runtime Version: 4.0.30319.42000
09/16/2017 16:32:07 | Local: en-US
09/16/2017 16:32:07 | Language: en-US
09/16/2017 16:32:07 | Cosmoteer version 0.12.11
09/16/2017 16:32:07 | Microsoft Windows 8.1 64-bit 6.3.9600
09/16/2017 16:32:07 | Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 logical processors)
09/16/2017 16:32:07 | 8113.1 MB RAM
09/16/2017 16:32:07 | Intel(R) HD Graphics Family (10.18.10.4061) (12/17/2014)
09/16/2017 16:32:07 | 2080.0 MB VRAM
09/16/2017 16:32:07 |
09/16/2017 16:32:07 | Loaded app settings.
09/16/2017 16:32:07 | Mixpanel Distinct ID: a3c65f6c-0898-4d31-8bef-7d15ba3be486
09/16/2017 16:32:07 | Process is now DPI-aware.
09/16/2017 16:32:07 | Setup default cursor.
09/16/2017 16:32:07 | Using display adapter 0
09/16/2017 16:32:07 | Created DXGI factory.
09/16/2017 16:32:07 | Adapter #0: Intel(R) HD Graphics Family
09/16/2017 16:32:07 | Output #0: Generic PnP Monitor (1920x1080)
09/16/2017 16:32:07 | Adapter #1: Microsoft Basic Render Driver
09/16/2017 16:32:07 | Updated Windows form configuration for borderless window.
09/16/2017 16:32:07 | Created Windows form.
09/16/2017 16:32:07 | Direct3D Feature Level: Level_11_0
09/16/2017 16:32:07 | Created Direct3D 11 Device.
09/16/2017 16:32:07 | Created swap chain: 1920x1080.
09/16/2017 16:32:07 | Created window.
09/16/2017 16:32:07 | Created clock.
09/16/2017 16:32:07 | FLUSH TEST: 0
09/16/2017 16:32:08 | Created graphics manager.
09/16/2017 16:32:08 | Created XAudio2 device.
09/16/2017 16:32:08 | Created audio manager.
09/16/2017 16:32:08 | Created input manager.
09/16/2017 16:32:08 | Created default font.
09/16/2017 16:32:08 | Initial app state is 'MainMenu'
09/16/2017 16:32:08 | Initial application settings:
09/16/2017 16:32:08 | LastGameVersion:
09/16/2017 16:32:08 | InitState: MainMenu
09/16/2017 16:32:08 | Language:
09/16/2017 16:32:08 | LockCursor: True
09/16/2017 16:32:08 | EdgePanMode: Analog
09/16/2017 16:32:08 | EdgePanSpeed: 15
09/16/2017 16:32:08 | KeyboardPanSpeed: 15
09/16/2017 16:32:08 | KeyboardZoomSpeed: 10
09/16/2017 16:32:08 | KeyboardRotSpeed: 90°
09/16/2017 16:32:08 | InvertMouseWheelZoom: False
09/16/2017 16:32:08 | MouseWheelZoomSpeed: 1.12
09/16/2017 16:32:08 | MouseWheelZoomAtCursor: True
09/16/2017 16:32:08 | StickyFocus: True
09/16/2017 16:32:08 | HighDpiMode: False
09/16/2017 16:32:08 | AnimateBackgrounds: True
09/16/2017 16:32:08 | FancyParticles: True
09/16/2017 16:32:08 | AllowShipDeselection: False
09/16/2017 16:32:08 | PreferBlueprintMode: False
09/16/2017 16:32:08 | BlueprintAutoPause: True
09/16/2017 16:32:08 | BuildAutoFocus: True
09/16/2017 16:32:08 | BuildAutoRotate: True
09/16/2017 16:32:08 | BuildAutoInteriors: True
09/16/2017 16:32:08 | PaintAutoFocus: True
09/16/2017 16:32:08 | PaintAutoRotate: True
09/16/2017 16:32:08 | PaintAllowOverwrite: True
09/16/2017 16:32:08 | PaintMirrorMode: False
09/16/2017 16:32:08 | RepairAutoFocus: True
09/16/2017 16:32:08 | RepairAutoRotate: False
09/16/2017 16:32:08 | BuildAllowOverwrite: True
09/16/2017 16:32:08 | BuildAutoDoors: True
09/16/2017 16:32:08 | BuildEnforceCrewAccess: True
09/16/2017 16:32:08 | BuildMirrorMode: False
09/16/2017 16:32:08 | GrabLeavesCorridors: True
09/16/2017 16:32:08 | RepairAutoDoors: True
09/16/2017 16:32:08 | AutoHireCrew: True
09/16/2017 16:32:08 | PartToolTips: True
09/16/2017 16:32:08 | AutoSave: True
09/16/2017 16:32:08 | AutoSavesToKeep: 10
09/16/2017 16:32:08 | QuickSavesToKeep: 10
09/16/2017 16:32:08 | AutoSaveInterval: 600
09/16/2017 16:32:08 | FtlAutoSave: True
09/16/2017 16:32:08 | ShowOnShipIndicators: True
09/16/2017 16:32:08 | AutoPauseOnLostFocus: True
09/16/2017 16:32:08 | ScreenShake: True
09/16/2017 16:32:08 | VersionCheckMode: Stable
09/16/2017 16:32:08 | EnableMetrics: True
09/16/2017 16:32:08 | PreferBorderlessWindowToggle: False
09/16/2017 16:32:08 | MasterVolume: 1
09/16/2017 16:32:08 | EffectsVolume: 1
09/16/2017 16:32:08 | InterfaceVolume: 1
09/16/2017 16:32:08 | ShowTutorials: True
09/16/2017 16:32:08 | AutoFtlJump: False
09/16/2017 16:32:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/16/2017 16:32:08 | DefaultBuildTool: Grab
09/16/2017 16:32:08 | DefaultDecalTool: Grab
09/16/2017 16:32:08 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/16/2017 16:32:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/16/2017 16:32:08 | PlayerColor:
09/16/2017 16:32:08 | EnemyColor:
09/16/2017 16:32:08 | NeutralColor:
09/16/2017 16:32:08 | MiniviewInCombatMode: Auto
09/16/2017 16:32:08 | MiniviewNotInCombatMode: Auto
09/16/2017 16:32:08 | MiniviewLockRotation: False
09/16/2017 16:32:08 | MiniviewSize:
09/16/2017 16:32:08 | ShowInteriors: False
09/16/2017 16:32:08 | AlwaysShowCommandWidgets: False
09/16/2017 16:32:08 | PreferWorldRelativeAttackAngle: False
09/16/2017 16:32:08 | PreferWorldRelativeFollowAngle: False
09/16/2017 16:32:08 | ShipLibraryLargeIcons: False
09/16/2017 16:32:08 | AdHocFormations: False
09/16/2017 16:32:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/16/2017 16:32:08 | DeleteFileOnStartup:
09/16/2017 16:32:08 | FeedbackEmail:
09/16/2017 16:32:08 | DefaultGameMode:
09/16/2017 16:32:08 | DefaultCreativeModeMapSize: 0
09/16/2017 16:32:08 | DefaultBountyModeDifficulty: 0
09/16/2017 16:32:08 | DefaultBountyModeMapSize: 0
09/16/2017 16:32:08 | DefaultBountyModeStarterShip: 0
09/16/2017 16:32:08 | Starting main game loop...
09/16/2017 16:32:08 | Enabled mods:
09/16/2017 16:32:08 | 0.2.2pClassicJam.Star_Wars_Galaxy
09/16/2017 16:32:08 | Akinata_stargate_weapons
09/16/2017 16:32:08 | Akinata_weapons_variants
09/16/2017 16:32:08 | Meranera_additional_weapons
09/16/2017 16:32:08 | Loaded language 'en'.
09/16/2017 16:32:10 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/16/2017 16:32:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:10 |
09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |
09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |
09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |
09/16/2017 16:32:22 | Loaded game rules.
09/16/2017 16:32:35 | Loaded game named 'Auto-Save 2017-09-16_16-31-04'.
09/16/2017 16:32:35 | Game pushed onto stack.
09/16/2017 16:32:35 | Game mode is: BountyGameModeManager
09/16/2017 16:32:37 | Starting local player FTL jump...
09/16/2017 16:32:41 | Saved game as "Auto-Save 2017-09-16_16-32-37".
09/16/2017 16:32:41 | Making FTL jump...
09/16/2017 16:32:43 | Memory usage at time of crash: 1,825,406,976
09/16/2017 16:32:43 | Application state stack at time of crash:
09/16/2017 16:32:43 | Cosmoteer.Game.GameRoot
09/16/2017 16:32:43 | Cosmoteer.Menus.MainMenu
09/16/2017 16:32:43 | FPS at time of crash: 46.6504
09/16/2017 16:32:43 | Running processes at time of crash:
09/16/2017 16:32:43 | audiodg
09/16/2017 16:32:43 | avp
09/16/2017 16:32:43 | avpui
09/16/2017 16:32:43 | chrome
09/16/2017 16:32:43 | ClassicStartMenu
09/16/2017 16:32:43 | Cosmoteer
09/16/2017 16:32:43 | csrss
09/16/2017 16:32:43 | dasHost
09/16/2017 16:32:43 | dwm
09/16/2017 16:32:43 | esif_assist_64
09/16/2017 16:32:43 | esif_uf
09/16/2017 16:32:43 | explorer
09/16/2017 16:32:43 | Idle
09/16/2017 16:32:43 | igfxCUIService
09/16/2017 16:32:43 | igfxEM
09/16/2017 16:32:43 | igfxHK
09/16/2017 16:32:43 | igfxTray
09/16/2017 16:32:43 | jucheck
09/16/2017 16:32:43 | jusched
09/16/2017 16:32:43 | ksde
09/16/2017 16:32:43 | ksdeui
09/16/2017 16:32:43 | Locator
09/16/2017 16:32:43 | lsass
09/16/2017 16:32:43 | PresentationFontCache
09/16/2017 16:32:43 | SearchFilterHost
09/16/2017 16:32:43 | SearchIndexer
09/16/2017 16:32:43 | SearchProtocolHost
09/16/2017 16:32:43 | services
09/16/2017 16:32:43 | SettingSyncHost
09/16/2017 16:32:43 | SkyDrive
09/16/2017 16:32:43 | smss
09/16/2017 16:32:43 | spoolsv
09/16/2017 16:32:43 | Steam
09/16/2017 16:32:43 | SteamService
09/16/2017 16:32:43 | steamwebhelper
09/16/2017 16:32:43 | svchost
09/16/2017 16:32:43 | System
09/16/2017 16:32:43 | TabTip
09/16/2017 16:32:43 | TabTip32
09/16/2017 16:32:43 | taskhostex
09/16/2017 16:32:43 | wininit
09/16/2017 16:32:43 | winlogon
09/16/2017 16:32:43 | WmiApSrv
09/16/2017 16:32:43 | WmiPrvSE
09/16/2017 16:32:43 | WUDFHost
09/16/2017 16:32:43 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/16/2017 16:32:43 | --- End of inner exception stack trace ---
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/16/2017 16:32:43 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245
09/16/2017 16:32:43 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846
09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
09/16/2017 16:32:43 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
09/16/2017 16:32:43 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/16/2017 16:32:43 | File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'
09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/16/2017 16:32:43 |
09/16/2017 16:32:43 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911
09/16/2017 16:32:43 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911
09/16/2017 16:32:43 | Director received exit call.
09/16/2017 16:32:43 | Disposed default font.
09/16/2017 16:32:43 | Disposed XA2AudioManager device.
09/16/2017 16:32:43 | Disposed audio manager.
09/16/2017 16:32:43 | Disposed clock.
09/16/2017 16:32:43 | Disposed input manager.
09/16/2017 16:32:43 | Disposed graphics manager.
09/16/2017 16:32:43 | Disposed swap chain.
09/16/2017 16:32:43 | Disposed Direct3D device.
09/16/2017 16:32:43 | Disposed DXGI factory.
09/16/2017 16:32:43 | Closed Windows form.
09/16/2017 16:32:43 | Director received exit call.
09/16/2017 16:32:43 | Disposed window.
09/16/2017 16:32:43 | Disposed platform interface.
09/16/2017 16:32:43 | Closing log output file...
HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"
HunterDelta15 I just now fixed this issue. It will be fixed in the next update.
I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.
Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.
I understand.
I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.
But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.
you ever want to do something like this again you should consider the halo universe.
How do the seats work?
Kriencky How do the seats work?
Just place them down like a bunk, im not entirely sure what kind of problem you have here...
My game crashed while using the mod.
09/17/2017 09:37:12 | Making FTL jump...
09/17/2017 09:37:13 | Memory usage at time of crash: 1,288,843,264
09/17/2017 09:37:13 | Application state stack at time of crash:
09/17/2017 09:37:13 | Cosmoteer.Game.GameRoot
09/17/2017 09:37:13 | Cosmoteer.Menus.MainMenu
09/17/2017 09:37:13 | FPS at time of crash: 91.7417
09/17/2017 09:37:13 | Running processes at time of crash:
09/17/2017 09:37:13 | ApplicationFrameHost
09/17/2017 09:37:13 | AppVShNotify
09/17/2017 09:37:13 | audiodg
09/17/2017 09:37:13 | browser_broker
09/17/2017 09:37:13 | conhost
09/17/2017 09:37:13 | Cosmoteer
09/17/2017 09:37:13 | csrss
09/17/2017 09:37:13 | dasHost
09/17/2017 09:37:13 | DataExchangeHost
09/17/2017 09:37:13 | dllhost
09/17/2017 09:37:13 | dwm
09/17/2017 09:37:13 | EvtEng
09/17/2017 09:37:13 | explorer
09/17/2017 09:37:13 | fontdrvhost
09/17/2017 09:37:13 | GameBarPresenceWriter
09/17/2017 09:37:13 | GfExperienceService
09/17/2017 09:37:13 | GoogleCrashHandler
09/17/2017 09:37:13 | GoogleCrashHandler64
09/17/2017 09:37:13 | HPAudioSwitch
09/17/2017 09:37:13 | HPCommRecovery
09/17/2017 09:37:13 | HPJumpStartBridge
09/17/2017 09:37:13 | HPMSGSVC
09/17/2017 09:37:13 | HPSupportSolutionsFrameworkService
09/17/2017 09:37:13 | HPWMISVC
09/17/2017 09:37:13 | hpwuschd2
09/17/2017 09:37:13 | ibtsiva
09/17/2017 09:37:13 | Idle
09/17/2017 09:37:13 | igfxCUIService
09/17/2017 09:37:13 | igfxEM
09/17/2017 09:37:13 | InstallAgent
09/17/2017 09:37:13 | InstallAgentUserBroker
09/17/2017 09:37:13 | IRMTService
09/17/2017 09:37:13 | jhi_service
09/17/2017 09:37:13 | lsass
09/17/2017 09:37:13 | mcapexe
09/17/2017 09:37:13 | McCSPServiceHost
09/17/2017 09:37:13 | McPvTray
09/17/2017 09:37:13 | mcsacore
09/17/2017 09:37:13 | McSvHost
09/17/2017 09:37:13 | McUICnt
09/17/2017 09:37:13 | mDNSResponder
09/17/2017 09:37:13 | Memory Compression
09/17/2017 09:37:13 | MfeAVSvc
09/17/2017 09:37:13 | mfefire
09/17/2017 09:37:13 | mfemms
09/17/2017 09:37:13 | mfevtps
09/17/2017 09:37:13 | MicrosoftEdge
09/17/2017 09:37:13 | MicrosoftEdgeCP
09/17/2017 09:37:13 | ModuleCoreService
09/17/2017 09:37:13 | MSASCuiL
09/17/2017 09:37:13 | NvBackend
09/17/2017 09:37:13 | NVDisplay.Container
09/17/2017 09:37:13 | NvNetworkService
09/17/2017 09:37:13 | nvtray
09/17/2017 09:37:13 | OfficeClickToRun
09/17/2017 09:37:13 | OneDrive
09/17/2017 09:37:13 | PEFService
09/17/2017 09:37:13 | PresentationFontCache
09/17/2017 09:37:13 | RegSrvc
09/17/2017 09:37:13 | RichVideo64
09/17/2017 09:37:13 | RtkAudioService64
09/17/2017 09:37:13 | RtkNGUI64
09/17/2017 09:37:13 | RuntimeBroker
09/17/2017 09:37:13 | saUI
09/17/2017 09:37:13 | SearchFilterHost
09/17/2017 09:37:13 | SearchIndexer
09/17/2017 09:37:13 | SearchProtocolHost
09/17/2017 09:37:13 | SearchUI
09/17/2017 09:37:13 | SecurityHealthService
09/17/2017 09:37:13 | services
09/17/2017 09:37:13 | SettingSyncHost
09/17/2017 09:37:13 | ShellExperienceHost
09/17/2017 09:37:13 | sihost
09/17/2017 09:37:13 | SkypeHost
09/17/2017 09:37:13 | smartscreen
09/17/2017 09:37:13 | smss
09/17/2017 09:37:13 | spoolsv
09/17/2017 09:37:13 | svchost
09/17/2017 09:37:13 | System
09/17/2017 09:37:13 | TabTip
09/17/2017 09:37:13 | TabTip32
09/17/2017 09:37:13 | taskhostw
09/17/2017 09:37:13 | unsecapp
09/17/2017 09:37:13 | wininit
09/17/2017 09:37:13 | winlogon
09/17/2017 09:37:13 | wlanext
09/17/2017 09:37:13 | WmiApSrv
09/17/2017 09:37:13 | WmiPrvSE
09/17/2017 09:37:13 | ZeroConfigService
09/17/2017 09:37:13 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/17/2017 09:37:13 | --- End of inner exception stack trace ---
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/17/2017 09:37:13 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245
09/17/2017 09:37:13 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846
09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
09/17/2017 09:37:13 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
09/17/2017 09:37:13 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/17/2017 09:37:13 | File name: 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'
09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/17/2017 09:37:13 |
09/17/2017 09:37:14 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911
09/17/2017 09:37:14 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911
09/17/2017 09:37:14 | Director received exit call.
09/17/2017 09:37:14 | Disposed default font.
09/17/2017 09:37:14 | Disposed XA2AudioManager device.
09/17/2017 09:37:14 | Disposed audio manager.
09/17/2017 09:37:14 | Disposed clock.
09/17/2017 09:37:14 | Disposed input manager.
09/17/2017 09:37:14 | Disposed graphics manager.
09/17/2017 09:37:14 | Disposed swap chain.
09/17/2017 09:37:14 | Disposed Direct3D device.
09/17/2017 09:37:14 | Disposed DXGI factory.
09/17/2017 09:37:14 | Closed Windows form.
09/17/2017 09:37:14 | Director received exit call.
09/17/2017 09:37:14 | Disposed window.
09/17/2017 09:37:14 | Disposed platform interface.
09/17/2017 09:37:14 | Closing log output file...
CSD Already fixed this error for the next update.
yobeefjerky But how do you attach the other ships to the seats?
Kriencky It's a room full of chairs. Nothing else. It adds crew.
ClassicJam .Oh ok thnks
ClassicJam is there a way to take out the title screen? no offense, but i like the vanilla one more.
Amazing_Goob Remove the section from the mod.txt that states it's adding the title screen.
Can't wait for the next update!