Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.

    Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.

      I understand.

        I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.

          But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.

            you ever want to do something like this again you should consider the halo universe.

              How do the seats work?

                Kriencky How do the seats work?

                Just place them down like a bunk, im not entirely sure what kind of problem you have here...

                My game crashed while using the mod.
                image https://i.imgur.com/7R68nyo.png

                09/17/2017 09:37:12 | Making FTL jump...

                09/17/2017 09:37:13 | Memory usage at time of crash: 1,288,843,264

                09/17/2017 09:37:13 | Application state stack at time of crash:

                09/17/2017 09:37:13 | Cosmoteer.Game.GameRoot

                09/17/2017 09:37:13 | Cosmoteer.Menus.MainMenu

                09/17/2017 09:37:13 | FPS at time of crash: 91.7417

                09/17/2017 09:37:13 | Running processes at time of crash:

                09/17/2017 09:37:13 | ApplicationFrameHost

                09/17/2017 09:37:13 | AppVShNotify

                09/17/2017 09:37:13 | audiodg

                09/17/2017 09:37:13 | browser_broker

                09/17/2017 09:37:13 | conhost

                09/17/2017 09:37:13 | Cosmoteer

                09/17/2017 09:37:13 | csrss

                09/17/2017 09:37:13 | dasHost

                09/17/2017 09:37:13 | DataExchangeHost

                09/17/2017 09:37:13 | dllhost

                09/17/2017 09:37:13 | dwm

                09/17/2017 09:37:13 | EvtEng

                09/17/2017 09:37:13 | explorer

                09/17/2017 09:37:13 | fontdrvhost

                09/17/2017 09:37:13 | GameBarPresenceWriter

                09/17/2017 09:37:13 | GfExperienceService

                09/17/2017 09:37:13 | GoogleCrashHandler

                09/17/2017 09:37:13 | GoogleCrashHandler64

                09/17/2017 09:37:13 | HPAudioSwitch

                09/17/2017 09:37:13 | HPCommRecovery

                09/17/2017 09:37:13 | HPJumpStartBridge

                09/17/2017 09:37:13 | HPMSGSVC

                09/17/2017 09:37:13 | HPSupportSolutionsFrameworkService

                09/17/2017 09:37:13 | HPWMISVC

                09/17/2017 09:37:13 | hpwuschd2

                09/17/2017 09:37:13 | ibtsiva

                09/17/2017 09:37:13 | Idle

                09/17/2017 09:37:13 | igfxCUIService

                09/17/2017 09:37:13 | igfxEM

                09/17/2017 09:37:13 | InstallAgent

                09/17/2017 09:37:13 | InstallAgentUserBroker

                09/17/2017 09:37:13 | IRMTService

                09/17/2017 09:37:13 | jhi_service

                09/17/2017 09:37:13 | lsass

                09/17/2017 09:37:13 | mcapexe

                09/17/2017 09:37:13 | McCSPServiceHost

                09/17/2017 09:37:13 | McPvTray

                09/17/2017 09:37:13 | mcsacore

                09/17/2017 09:37:13 | McSvHost

                09/17/2017 09:37:13 | McUICnt

                09/17/2017 09:37:13 | mDNSResponder

                09/17/2017 09:37:13 | Memory Compression

                09/17/2017 09:37:13 | MfeAVSvc

                09/17/2017 09:37:13 | mfefire

                09/17/2017 09:37:13 | mfemms

                09/17/2017 09:37:13 | mfevtps

                09/17/2017 09:37:13 | MicrosoftEdge

                09/17/2017 09:37:13 | MicrosoftEdgeCP

                09/17/2017 09:37:13 | ModuleCoreService

                09/17/2017 09:37:13 | MSASCuiL

                09/17/2017 09:37:13 | NvBackend

                09/17/2017 09:37:13 | NVDisplay.Container

                09/17/2017 09:37:13 | NvNetworkService

                09/17/2017 09:37:13 | nvtray

                09/17/2017 09:37:13 | OfficeClickToRun

                09/17/2017 09:37:13 | OneDrive

                09/17/2017 09:37:13 | PEFService

                09/17/2017 09:37:13 | PresentationFontCache

                09/17/2017 09:37:13 | RegSrvc

                09/17/2017 09:37:13 | RichVideo64

                09/17/2017 09:37:13 | RtkAudioService64

                09/17/2017 09:37:13 | RtkNGUI64

                09/17/2017 09:37:13 | RuntimeBroker

                09/17/2017 09:37:13 | saUI

                09/17/2017 09:37:13 | SearchFilterHost

                09/17/2017 09:37:13 | SearchIndexer

                09/17/2017 09:37:13 | SearchProtocolHost

                09/17/2017 09:37:13 | SearchUI

                09/17/2017 09:37:13 | SecurityHealthService

                09/17/2017 09:37:13 | services

                09/17/2017 09:37:13 | SettingSyncHost

                09/17/2017 09:37:13 | ShellExperienceHost

                09/17/2017 09:37:13 | sihost

                09/17/2017 09:37:13 | SkypeHost

                09/17/2017 09:37:13 | smartscreen

                09/17/2017 09:37:13 | smss

                09/17/2017 09:37:13 | spoolsv

                09/17/2017 09:37:13 | svchost

                09/17/2017 09:37:13 | System

                09/17/2017 09:37:13 | TabTip

                09/17/2017 09:37:13 | TabTip32

                09/17/2017 09:37:13 | taskhostw

                09/17/2017 09:37:13 | unsecapp

                09/17/2017 09:37:13 | wininit

                09/17/2017 09:37:13 | winlogon

                09/17/2017 09:37:13 | wlanext

                09/17/2017 09:37:13 | WmiApSrv

                09/17/2017 09:37:13 | WmiPrvSE

                09/17/2017 09:37:13 | ZeroConfigService

                09/17/2017 09:37:13 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

                09/17/2017 09:37:13 | --- End of inner exception stack trace ---

                09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

                09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

                09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                09/17/2017 09:37:13 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

                09/17/2017 09:37:13 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

                09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

                09/17/2017 09:37:13 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

                09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                09/17/2017 09:37:13 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

                09/17/2017 09:37:13 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                09/17/2017 09:37:13 | File name: 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

                09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

                09/17/2017 09:37:13 |

                09/17/2017 09:37:14 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

                09/17/2017 09:37:14 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

                09/17/2017 09:37:14 | Director received exit call.

                09/17/2017 09:37:14 | Disposed default font.

                09/17/2017 09:37:14 | Disposed XA2AudioManager device.

                09/17/2017 09:37:14 | Disposed audio manager.

                09/17/2017 09:37:14 | Disposed clock.

                09/17/2017 09:37:14 | Disposed input manager.

                09/17/2017 09:37:14 | Disposed graphics manager.

                09/17/2017 09:37:14 | Disposed swap chain.

                09/17/2017 09:37:14 | Disposed Direct3D device.

                09/17/2017 09:37:14 | Disposed DXGI factory.

                09/17/2017 09:37:14 | Closed Windows form.

                09/17/2017 09:37:14 | Director received exit call.

                09/17/2017 09:37:14 | Disposed window.

                09/17/2017 09:37:14 | Disposed platform interface.

                09/17/2017 09:37:14 | Closing log output file...

                  CSD Already fixed this error for the next update.

                    yobeefjerky But how do you attach the other ships to the seats?

                      Kriencky It's a room full of chairs. Nothing else. It adds crew.

                      ClassicJam .Oh ok thnks

                        ClassicJam is there a way to take out the title screen? no offense, but i like the vanilla one more.

                          Amazing_Goob Remove the section from the mod.txt that states it's adding the title screen.

                            Can't wait for the next update!

                              Echo I cant wait to be finished with the parts for the next update, its gonna be nice when its finished.

                                i have an idea for a: gun and cockpit
                                to be able to make this fighter ship

                                image https://i.imgur.com/0I8OM7f.jpg

                                a dual x-wing laser to make the guns of this ship and a a fusion of the normal and tie figther cockpits

                                jgamespm A gun and a cockpit all in one? interesting. I made that fighter but with only one gun and a 1x1 cockpit.

                                image https://i.imgur.com/ZqCCiiW.png

                                Kroom i think i say it wrong but yeah that can work, nice desing