- Edited
HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"
HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"
HunterDelta15 I just now fixed this issue. It will be fixed in the next update.
I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.
Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.
I understand.
I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.
But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.
you ever want to do something like this again you should consider the halo universe.
How do the seats work?
Kriencky How do the seats work?
Just place them down like a bunk, im not entirely sure what kind of problem you have here...
My game crashed while using the mod.
09/17/2017 09:37:12 | Making FTL jump...
09/17/2017 09:37:13 | Memory usage at time of crash: 1,288,843,264
09/17/2017 09:37:13 | Application state stack at time of crash:
09/17/2017 09:37:13 | Cosmoteer.Game.GameRoot
09/17/2017 09:37:13 | Cosmoteer.Menus.MainMenu
09/17/2017 09:37:13 | FPS at time of crash: 91.7417
09/17/2017 09:37:13 | Running processes at time of crash:
09/17/2017 09:37:13 | ApplicationFrameHost
09/17/2017 09:37:13 | AppVShNotify
09/17/2017 09:37:13 | audiodg
09/17/2017 09:37:13 | browser_broker
09/17/2017 09:37:13 | conhost
09/17/2017 09:37:13 | Cosmoteer
09/17/2017 09:37:13 | csrss
09/17/2017 09:37:13 | dasHost
09/17/2017 09:37:13 | DataExchangeHost
09/17/2017 09:37:13 | dllhost
09/17/2017 09:37:13 | dwm
09/17/2017 09:37:13 | EvtEng
09/17/2017 09:37:13 | explorer
09/17/2017 09:37:13 | fontdrvhost
09/17/2017 09:37:13 | GameBarPresenceWriter
09/17/2017 09:37:13 | GfExperienceService
09/17/2017 09:37:13 | GoogleCrashHandler
09/17/2017 09:37:13 | GoogleCrashHandler64
09/17/2017 09:37:13 | HPAudioSwitch
09/17/2017 09:37:13 | HPCommRecovery
09/17/2017 09:37:13 | HPJumpStartBridge
09/17/2017 09:37:13 | HPMSGSVC
09/17/2017 09:37:13 | HPSupportSolutionsFrameworkService
09/17/2017 09:37:13 | HPWMISVC
09/17/2017 09:37:13 | hpwuschd2
09/17/2017 09:37:13 | ibtsiva
09/17/2017 09:37:13 | Idle
09/17/2017 09:37:13 | igfxCUIService
09/17/2017 09:37:13 | igfxEM
09/17/2017 09:37:13 | InstallAgent
09/17/2017 09:37:13 | InstallAgentUserBroker
09/17/2017 09:37:13 | IRMTService
09/17/2017 09:37:13 | jhi_service
09/17/2017 09:37:13 | lsass
09/17/2017 09:37:13 | mcapexe
09/17/2017 09:37:13 | McCSPServiceHost
09/17/2017 09:37:13 | McPvTray
09/17/2017 09:37:13 | mcsacore
09/17/2017 09:37:13 | McSvHost
09/17/2017 09:37:13 | McUICnt
09/17/2017 09:37:13 | mDNSResponder
09/17/2017 09:37:13 | Memory Compression
09/17/2017 09:37:13 | MfeAVSvc
09/17/2017 09:37:13 | mfefire
09/17/2017 09:37:13 | mfemms
09/17/2017 09:37:13 | mfevtps
09/17/2017 09:37:13 | MicrosoftEdge
09/17/2017 09:37:13 | MicrosoftEdgeCP
09/17/2017 09:37:13 | ModuleCoreService
09/17/2017 09:37:13 | MSASCuiL
09/17/2017 09:37:13 | NvBackend
09/17/2017 09:37:13 | NVDisplay.Container
09/17/2017 09:37:13 | NvNetworkService
09/17/2017 09:37:13 | nvtray
09/17/2017 09:37:13 | OfficeClickToRun
09/17/2017 09:37:13 | OneDrive
09/17/2017 09:37:13 | PEFService
09/17/2017 09:37:13 | PresentationFontCache
09/17/2017 09:37:13 | RegSrvc
09/17/2017 09:37:13 | RichVideo64
09/17/2017 09:37:13 | RtkAudioService64
09/17/2017 09:37:13 | RtkNGUI64
09/17/2017 09:37:13 | RuntimeBroker
09/17/2017 09:37:13 | saUI
09/17/2017 09:37:13 | SearchFilterHost
09/17/2017 09:37:13 | SearchIndexer
09/17/2017 09:37:13 | SearchProtocolHost
09/17/2017 09:37:13 | SearchUI
09/17/2017 09:37:13 | SecurityHealthService
09/17/2017 09:37:13 | services
09/17/2017 09:37:13 | SettingSyncHost
09/17/2017 09:37:13 | ShellExperienceHost
09/17/2017 09:37:13 | sihost
09/17/2017 09:37:13 | SkypeHost
09/17/2017 09:37:13 | smartscreen
09/17/2017 09:37:13 | smss
09/17/2017 09:37:13 | spoolsv
09/17/2017 09:37:13 | svchost
09/17/2017 09:37:13 | System
09/17/2017 09:37:13 | TabTip
09/17/2017 09:37:13 | TabTip32
09/17/2017 09:37:13 | taskhostw
09/17/2017 09:37:13 | unsecapp
09/17/2017 09:37:13 | wininit
09/17/2017 09:37:13 | winlogon
09/17/2017 09:37:13 | wlanext
09/17/2017 09:37:13 | WmiApSrv
09/17/2017 09:37:13 | WmiPrvSE
09/17/2017 09:37:13 | ZeroConfigService
09/17/2017 09:37:13 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/17/2017 09:37:13 | --- End of inner exception stack trace ---
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/17/2017 09:37:13 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245
09/17/2017 09:37:13 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846
09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
09/17/2017 09:37:13 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
09/17/2017 09:37:13 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/17/2017 09:37:13 | File name: 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'
09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()
09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---
09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/17/2017 09:37:13 |
09/17/2017 09:37:14 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911
09/17/2017 09:37:14 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911
09/17/2017 09:37:14 | Director received exit call.
09/17/2017 09:37:14 | Disposed default font.
09/17/2017 09:37:14 | Disposed XA2AudioManager device.
09/17/2017 09:37:14 | Disposed audio manager.
09/17/2017 09:37:14 | Disposed clock.
09/17/2017 09:37:14 | Disposed input manager.
09/17/2017 09:37:14 | Disposed graphics manager.
09/17/2017 09:37:14 | Disposed swap chain.
09/17/2017 09:37:14 | Disposed Direct3D device.
09/17/2017 09:37:14 | Disposed DXGI factory.
09/17/2017 09:37:14 | Closed Windows form.
09/17/2017 09:37:14 | Director received exit call.
09/17/2017 09:37:14 | Disposed window.
09/17/2017 09:37:14 | Disposed platform interface.
09/17/2017 09:37:14 | Closing log output file...
CSD Already fixed this error for the next update.
yobeefjerky But how do you attach the other ships to the seats?
Kriencky It's a room full of chairs. Nothing else. It adds crew.
ClassicJam .Oh ok thnks
ClassicJam is there a way to take out the title screen? no offense, but i like the vanilla one more.
Amazing_Goob Remove the section from the mod.txt that states it's adding the title screen.
Can't wait for the next update!
Echo I cant wait to be finished with the parts for the next update, its gonna be nice when its finished.
i have an idea for a: gun and cockpit
to be able to make this fighter ship
a dual x-wing laser to make the guns of this ship and a a fusion of the normal and tie figther cockpits