Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap
  • Edited

HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"

    HunterDelta15 I just now fixed this issue. It will be fixed in the next update.

      I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.

        Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.

          I understand.

            I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.

              But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.

                you ever want to do something like this again you should consider the halo universe.

                  How do the seats work?

                    Kriencky How do the seats work?

                    Just place them down like a bunk, im not entirely sure what kind of problem you have here...

                    My game crashed while using the mod.
                    image https://i.imgur.com/7R68nyo.png

                    09/17/2017 09:37:12 | Making FTL jump...

                    09/17/2017 09:37:13 | Memory usage at time of crash: 1,288,843,264

                    09/17/2017 09:37:13 | Application state stack at time of crash:

                    09/17/2017 09:37:13 | Cosmoteer.Game.GameRoot

                    09/17/2017 09:37:13 | Cosmoteer.Menus.MainMenu

                    09/17/2017 09:37:13 | FPS at time of crash: 91.7417

                    09/17/2017 09:37:13 | Running processes at time of crash:

                    09/17/2017 09:37:13 | ApplicationFrameHost

                    09/17/2017 09:37:13 | AppVShNotify

                    09/17/2017 09:37:13 | audiodg

                    09/17/2017 09:37:13 | browser_broker

                    09/17/2017 09:37:13 | conhost

                    09/17/2017 09:37:13 | Cosmoteer

                    09/17/2017 09:37:13 | csrss

                    09/17/2017 09:37:13 | dasHost

                    09/17/2017 09:37:13 | DataExchangeHost

                    09/17/2017 09:37:13 | dllhost

                    09/17/2017 09:37:13 | dwm

                    09/17/2017 09:37:13 | EvtEng

                    09/17/2017 09:37:13 | explorer

                    09/17/2017 09:37:13 | fontdrvhost

                    09/17/2017 09:37:13 | GameBarPresenceWriter

                    09/17/2017 09:37:13 | GfExperienceService

                    09/17/2017 09:37:13 | GoogleCrashHandler

                    09/17/2017 09:37:13 | GoogleCrashHandler64

                    09/17/2017 09:37:13 | HPAudioSwitch

                    09/17/2017 09:37:13 | HPCommRecovery

                    09/17/2017 09:37:13 | HPJumpStartBridge

                    09/17/2017 09:37:13 | HPMSGSVC

                    09/17/2017 09:37:13 | HPSupportSolutionsFrameworkService

                    09/17/2017 09:37:13 | HPWMISVC

                    09/17/2017 09:37:13 | hpwuschd2

                    09/17/2017 09:37:13 | ibtsiva

                    09/17/2017 09:37:13 | Idle

                    09/17/2017 09:37:13 | igfxCUIService

                    09/17/2017 09:37:13 | igfxEM

                    09/17/2017 09:37:13 | InstallAgent

                    09/17/2017 09:37:13 | InstallAgentUserBroker

                    09/17/2017 09:37:13 | IRMTService

                    09/17/2017 09:37:13 | jhi_service

                    09/17/2017 09:37:13 | lsass

                    09/17/2017 09:37:13 | mcapexe

                    09/17/2017 09:37:13 | McCSPServiceHost

                    09/17/2017 09:37:13 | McPvTray

                    09/17/2017 09:37:13 | mcsacore

                    09/17/2017 09:37:13 | McSvHost

                    09/17/2017 09:37:13 | McUICnt

                    09/17/2017 09:37:13 | mDNSResponder

                    09/17/2017 09:37:13 | Memory Compression

                    09/17/2017 09:37:13 | MfeAVSvc

                    09/17/2017 09:37:13 | mfefire

                    09/17/2017 09:37:13 | mfemms

                    09/17/2017 09:37:13 | mfevtps

                    09/17/2017 09:37:13 | MicrosoftEdge

                    09/17/2017 09:37:13 | MicrosoftEdgeCP

                    09/17/2017 09:37:13 | ModuleCoreService

                    09/17/2017 09:37:13 | MSASCuiL

                    09/17/2017 09:37:13 | NvBackend

                    09/17/2017 09:37:13 | NVDisplay.Container

                    09/17/2017 09:37:13 | NvNetworkService

                    09/17/2017 09:37:13 | nvtray

                    09/17/2017 09:37:13 | OfficeClickToRun

                    09/17/2017 09:37:13 | OneDrive

                    09/17/2017 09:37:13 | PEFService

                    09/17/2017 09:37:13 | PresentationFontCache

                    09/17/2017 09:37:13 | RegSrvc

                    09/17/2017 09:37:13 | RichVideo64

                    09/17/2017 09:37:13 | RtkAudioService64

                    09/17/2017 09:37:13 | RtkNGUI64

                    09/17/2017 09:37:13 | RuntimeBroker

                    09/17/2017 09:37:13 | saUI

                    09/17/2017 09:37:13 | SearchFilterHost

                    09/17/2017 09:37:13 | SearchIndexer

                    09/17/2017 09:37:13 | SearchProtocolHost

                    09/17/2017 09:37:13 | SearchUI

                    09/17/2017 09:37:13 | SecurityHealthService

                    09/17/2017 09:37:13 | services

                    09/17/2017 09:37:13 | SettingSyncHost

                    09/17/2017 09:37:13 | ShellExperienceHost

                    09/17/2017 09:37:13 | sihost

                    09/17/2017 09:37:13 | SkypeHost

                    09/17/2017 09:37:13 | smartscreen

                    09/17/2017 09:37:13 | smss

                    09/17/2017 09:37:13 | spoolsv

                    09/17/2017 09:37:13 | svchost

                    09/17/2017 09:37:13 | System

                    09/17/2017 09:37:13 | TabTip

                    09/17/2017 09:37:13 | TabTip32

                    09/17/2017 09:37:13 | taskhostw

                    09/17/2017 09:37:13 | unsecapp

                    09/17/2017 09:37:13 | wininit

                    09/17/2017 09:37:13 | winlogon

                    09/17/2017 09:37:13 | wlanext

                    09/17/2017 09:37:13 | WmiApSrv

                    09/17/2017 09:37:13 | WmiPrvSE

                    09/17/2017 09:37:13 | ZeroConfigService

                    09/17/2017 09:37:13 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                    09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                    09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                    09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                    09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                    09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

                    09/17/2017 09:37:13 | --- End of inner exception stack trace ---

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

                    09/17/2017 09:37:13 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

                    09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

                    09/17/2017 09:37:13 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

                    09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                    09/17/2017 09:37:13 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

                    09/17/2017 09:37:13 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                    09/17/2017 09:37:13 | File name: 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

                    09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                    09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                    09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                    09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                    09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

                    09/17/2017 09:37:13 |

                    09/17/2017 09:37:14 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

                    09/17/2017 09:37:14 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

                    09/17/2017 09:37:14 | Director received exit call.

                    09/17/2017 09:37:14 | Disposed default font.

                    09/17/2017 09:37:14 | Disposed XA2AudioManager device.

                    09/17/2017 09:37:14 | Disposed audio manager.

                    09/17/2017 09:37:14 | Disposed clock.

                    09/17/2017 09:37:14 | Disposed input manager.

                    09/17/2017 09:37:14 | Disposed graphics manager.

                    09/17/2017 09:37:14 | Disposed swap chain.

                    09/17/2017 09:37:14 | Disposed Direct3D device.

                    09/17/2017 09:37:14 | Disposed DXGI factory.

                    09/17/2017 09:37:14 | Closed Windows form.

                    09/17/2017 09:37:14 | Director received exit call.

                    09/17/2017 09:37:14 | Disposed window.

                    09/17/2017 09:37:14 | Disposed platform interface.

                    09/17/2017 09:37:14 | Closing log output file...

                      CSD Already fixed this error for the next update.

                        yobeefjerky But how do you attach the other ships to the seats?

                          Kriencky It's a room full of chairs. Nothing else. It adds crew.

                          ClassicJam .Oh ok thnks

                            ClassicJam is there a way to take out the title screen? no offense, but i like the vanilla one more.

                              Amazing_Goob Remove the section from the mod.txt that states it's adding the title screen.

                                Can't wait for the next update!

                                  Echo I cant wait to be finished with the parts for the next update, its gonna be nice when its finished.

                                    i have an idea for a: gun and cockpit
                                    to be able to make this fighter ship

                                    image https://i.imgur.com/0I8OM7f.jpg

                                    a dual x-wing laser to make the guns of this ship and a a fusion of the normal and tie figther cockpits