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Every time I try to jump to a new sector, the game crashes, saying it can't find one of the ships it wants to spawn. But I find the file for the ship easily enough. Any suggestions?

MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

--- End of inner exception stack trace ---

at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

09/16/2017 16:32:07 | Logging successful initialized.

09/16/2017 16:32:07 | .NET Runtime Version: 4.0.30319.42000

09/16/2017 16:32:07 | Local: en-US

09/16/2017 16:32:07 | Language: en-US

09/16/2017 16:32:07 | Cosmoteer version 0.12.11

09/16/2017 16:32:07 | Microsoft Windows 8.1 64-bit 6.3.9600

09/16/2017 16:32:07 | Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 logical processors)

09/16/2017 16:32:07 | 8113.1 MB RAM

09/16/2017 16:32:07 | Intel(R) HD Graphics Family (10.18.10.4061) (12/17/2014)

09/16/2017 16:32:07 | 2080.0 MB VRAM

09/16/2017 16:32:07 |

09/16/2017 16:32:07 | Loaded app settings.

09/16/2017 16:32:07 | Mixpanel Distinct ID: a3c65f6c-0898-4d31-8bef-7d15ba3be486

09/16/2017 16:32:07 | Process is now DPI-aware.

09/16/2017 16:32:07 | Setup default cursor.

09/16/2017 16:32:07 | Using display adapter 0

09/16/2017 16:32:07 | Created DXGI factory.

09/16/2017 16:32:07 | Adapter #0: Intel(R) HD Graphics Family

09/16/2017 16:32:07 | Output #0: Generic PnP Monitor (1920x1080)

09/16/2017 16:32:07 | Adapter #1: Microsoft Basic Render Driver

09/16/2017 16:32:07 | Updated Windows form configuration for borderless window.

09/16/2017 16:32:07 | Created Windows form.

09/16/2017 16:32:07 | Direct3D Feature Level: Level_11_0

09/16/2017 16:32:07 | Created Direct3D 11 Device.

09/16/2017 16:32:07 | Created swap chain: 1920x1080.

09/16/2017 16:32:07 | Created window.

09/16/2017 16:32:07 | Created clock.

09/16/2017 16:32:07 | FLUSH TEST: 0

09/16/2017 16:32:08 | Created graphics manager.

09/16/2017 16:32:08 | Created XAudio2 device.

09/16/2017 16:32:08 | Created audio manager.

09/16/2017 16:32:08 | Created input manager.

09/16/2017 16:32:08 | Created default font.

09/16/2017 16:32:08 | Initial app state is 'MainMenu'

09/16/2017 16:32:08 | Initial application settings:

09/16/2017 16:32:08 | LastGameVersion:

09/16/2017 16:32:08 | InitState: MainMenu

09/16/2017 16:32:08 | Language:

09/16/2017 16:32:08 | LockCursor: True

09/16/2017 16:32:08 | EdgePanMode: Analog

09/16/2017 16:32:08 | EdgePanSpeed: 15

09/16/2017 16:32:08 | KeyboardPanSpeed: 15

09/16/2017 16:32:08 | KeyboardZoomSpeed: 10

09/16/2017 16:32:08 | KeyboardRotSpeed: 90°

09/16/2017 16:32:08 | InvertMouseWheelZoom: False

09/16/2017 16:32:08 | MouseWheelZoomSpeed: 1.12

09/16/2017 16:32:08 | MouseWheelZoomAtCursor: True

09/16/2017 16:32:08 | StickyFocus: True

09/16/2017 16:32:08 | HighDpiMode: False

09/16/2017 16:32:08 | AnimateBackgrounds: True

09/16/2017 16:32:08 | FancyParticles: True

09/16/2017 16:32:08 | AllowShipDeselection: False

09/16/2017 16:32:08 | PreferBlueprintMode: False

09/16/2017 16:32:08 | BlueprintAutoPause: True

09/16/2017 16:32:08 | BuildAutoFocus: True

09/16/2017 16:32:08 | BuildAutoRotate: True

09/16/2017 16:32:08 | BuildAutoInteriors: True

09/16/2017 16:32:08 | PaintAutoFocus: True

09/16/2017 16:32:08 | PaintAutoRotate: True

09/16/2017 16:32:08 | PaintAllowOverwrite: True

09/16/2017 16:32:08 | PaintMirrorMode: False

09/16/2017 16:32:08 | RepairAutoFocus: True

09/16/2017 16:32:08 | RepairAutoRotate: False

09/16/2017 16:32:08 | BuildAllowOverwrite: True

09/16/2017 16:32:08 | BuildAutoDoors: True

09/16/2017 16:32:08 | BuildEnforceCrewAccess: True

09/16/2017 16:32:08 | BuildMirrorMode: False

09/16/2017 16:32:08 | GrabLeavesCorridors: True

09/16/2017 16:32:08 | RepairAutoDoors: True

09/16/2017 16:32:08 | AutoHireCrew: True

09/16/2017 16:32:08 | PartToolTips: True

09/16/2017 16:32:08 | AutoSave: True

09/16/2017 16:32:08 | AutoSavesToKeep: 10

09/16/2017 16:32:08 | QuickSavesToKeep: 10

09/16/2017 16:32:08 | AutoSaveInterval: 600

09/16/2017 16:32:08 | FtlAutoSave: True

09/16/2017 16:32:08 | ShowOnShipIndicators: True

09/16/2017 16:32:08 | AutoPauseOnLostFocus: True

09/16/2017 16:32:08 | ScreenShake: True

09/16/2017 16:32:08 | VersionCheckMode: Stable

09/16/2017 16:32:08 | EnableMetrics: True

09/16/2017 16:32:08 | PreferBorderlessWindowToggle: False

09/16/2017 16:32:08 | MasterVolume: 1

09/16/2017 16:32:08 | EffectsVolume: 1

09/16/2017 16:32:08 | InterfaceVolume: 1

09/16/2017 16:32:08 | ShowTutorials: True

09/16/2017 16:32:08 | AutoFtlJump: False

09/16/2017 16:32:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

09/16/2017 16:32:08 | DefaultBuildTool: Grab

09/16/2017 16:32:08 | DefaultDecalTool: Grab

09/16/2017 16:32:08 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

09/16/2017 16:32:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

09/16/2017 16:32:08 | PlayerColor:

09/16/2017 16:32:08 | EnemyColor:

09/16/2017 16:32:08 | NeutralColor:

09/16/2017 16:32:08 | MiniviewInCombatMode: Auto

09/16/2017 16:32:08 | MiniviewNotInCombatMode: Auto

09/16/2017 16:32:08 | MiniviewLockRotation: False

09/16/2017 16:32:08 | MiniviewSize:

09/16/2017 16:32:08 | ShowInteriors: False

09/16/2017 16:32:08 | AlwaysShowCommandWidgets: False

09/16/2017 16:32:08 | PreferWorldRelativeAttackAngle: False

09/16/2017 16:32:08 | PreferWorldRelativeFollowAngle: False

09/16/2017 16:32:08 | ShipLibraryLargeIcons: False

09/16/2017 16:32:08 | AdHocFormations: False

09/16/2017 16:32:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

09/16/2017 16:32:08 | DeleteFileOnStartup:

09/16/2017 16:32:08 | FeedbackEmail:

09/16/2017 16:32:08 | DefaultGameMode:

09/16/2017 16:32:08 | DefaultCreativeModeMapSize: 0

09/16/2017 16:32:08 | DefaultBountyModeDifficulty: 0

09/16/2017 16:32:08 | DefaultBountyModeMapSize: 0

09/16/2017 16:32:08 | DefaultBountyModeStarterShip: 0

09/16/2017 16:32:08 | Starting main game loop...

09/16/2017 16:32:08 | Enabled mods:

09/16/2017 16:32:08 | 0.2.2pClassicJam.Star_Wars_Galaxy

09/16/2017 16:32:08 | Akinata_stargate_weapons

09/16/2017 16:32:08 | Akinata_weapons_variants

09/16/2017 16:32:08 | Meranera_additional_weapons

09/16/2017 16:32:08 | Loaded language 'en'.

09/16/2017 16:32:10 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/16/2017 16:32:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:10 |

09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |

09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |

09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |

09/16/2017 16:32:22 | Loaded game rules.

09/16/2017 16:32:35 | Loaded game named 'Auto-Save 2017-09-16_16-31-04'.

09/16/2017 16:32:35 | Game pushed onto stack.

09/16/2017 16:32:35 | Game mode is: BountyGameModeManager

09/16/2017 16:32:37 | Starting local player FTL jump...

09/16/2017 16:32:41 | Saved game as "Auto-Save 2017-09-16_16-32-37".

09/16/2017 16:32:41 | Making FTL jump...

09/16/2017 16:32:43 | Memory usage at time of crash: 1,825,406,976

09/16/2017 16:32:43 | Application state stack at time of crash:

09/16/2017 16:32:43 | Cosmoteer.Game.GameRoot

09/16/2017 16:32:43 | Cosmoteer.Menus.MainMenu

09/16/2017 16:32:43 | FPS at time of crash: 46.6504

09/16/2017 16:32:43 | Running processes at time of crash:

09/16/2017 16:32:43 | audiodg

09/16/2017 16:32:43 | avp

09/16/2017 16:32:43 | avpui

09/16/2017 16:32:43 | chrome

09/16/2017 16:32:43 | ClassicStartMenu

09/16/2017 16:32:43 | Cosmoteer

09/16/2017 16:32:43 | csrss

09/16/2017 16:32:43 | dasHost

09/16/2017 16:32:43 | dwm

09/16/2017 16:32:43 | esif_assist_64

09/16/2017 16:32:43 | esif_uf

09/16/2017 16:32:43 | explorer

09/16/2017 16:32:43 | Idle

09/16/2017 16:32:43 | igfxCUIService

09/16/2017 16:32:43 | igfxEM

09/16/2017 16:32:43 | igfxHK

09/16/2017 16:32:43 | igfxTray

09/16/2017 16:32:43 | jucheck

09/16/2017 16:32:43 | jusched

09/16/2017 16:32:43 | ksde

09/16/2017 16:32:43 | ksdeui

09/16/2017 16:32:43 | Locator

09/16/2017 16:32:43 | lsass

09/16/2017 16:32:43 | PresentationFontCache

09/16/2017 16:32:43 | SearchFilterHost

09/16/2017 16:32:43 | SearchIndexer

09/16/2017 16:32:43 | SearchProtocolHost

09/16/2017 16:32:43 | services

09/16/2017 16:32:43 | SettingSyncHost

09/16/2017 16:32:43 | SkyDrive

09/16/2017 16:32:43 | smss

09/16/2017 16:32:43 | spoolsv

09/16/2017 16:32:43 | Steam

09/16/2017 16:32:43 | SteamService

09/16/2017 16:32:43 | steamwebhelper

09/16/2017 16:32:43 | svchost

09/16/2017 16:32:43 | System

09/16/2017 16:32:43 | TabTip

09/16/2017 16:32:43 | TabTip32

09/16/2017 16:32:43 | taskhostex

09/16/2017 16:32:43 | wininit

09/16/2017 16:32:43 | winlogon

09/16/2017 16:32:43 | WmiApSrv

09/16/2017 16:32:43 | WmiPrvSE

09/16/2017 16:32:43 | WUDFHost

09/16/2017 16:32:43 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()

09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

09/16/2017 16:32:43 | --- End of inner exception stack trace ---

09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

09/16/2017 16:32:43 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

09/16/2017 16:32:43 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

09/16/2017 16:32:43 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

09/16/2017 16:32:43 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

09/16/2017 16:32:43 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

09/16/2017 16:32:43 | File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()

09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

09/16/2017 16:32:43 |

09/16/2017 16:32:43 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

09/16/2017 16:32:43 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

09/16/2017 16:32:43 | Director received exit call.

09/16/2017 16:32:43 | Disposed default font.

09/16/2017 16:32:43 | Disposed XA2AudioManager device.

09/16/2017 16:32:43 | Disposed audio manager.

09/16/2017 16:32:43 | Disposed clock.

09/16/2017 16:32:43 | Disposed input manager.

09/16/2017 16:32:43 | Disposed graphics manager.

09/16/2017 16:32:43 | Disposed swap chain.

09/16/2017 16:32:43 | Disposed Direct3D device.

09/16/2017 16:32:43 | Disposed DXGI factory.

09/16/2017 16:32:43 | Closed Windows form.

09/16/2017 16:32:43 | Director received exit call.

09/16/2017 16:32:43 | Disposed window.

09/16/2017 16:32:43 | Disposed platform interface.

09/16/2017 16:32:43 | Closing log output file...

  • Edited

HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"

    HunterDelta15 I just now fixed this issue. It will be fixed in the next update.

      I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.

        Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.

          I understand.

            I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.

              But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.

                you ever want to do something like this again you should consider the halo universe.

                  How do the seats work?

                    Kriencky How do the seats work?

                    Just place them down like a bunk, im not entirely sure what kind of problem you have here...

                    My game crashed while using the mod.
                    image https://i.imgur.com/7R68nyo.png

                    09/17/2017 09:37:12 | Making FTL jump...

                    09/17/2017 09:37:13 | Memory usage at time of crash: 1,288,843,264

                    09/17/2017 09:37:13 | Application state stack at time of crash:

                    09/17/2017 09:37:13 | Cosmoteer.Game.GameRoot

                    09/17/2017 09:37:13 | Cosmoteer.Menus.MainMenu

                    09/17/2017 09:37:13 | FPS at time of crash: 91.7417

                    09/17/2017 09:37:13 | Running processes at time of crash:

                    09/17/2017 09:37:13 | ApplicationFrameHost

                    09/17/2017 09:37:13 | AppVShNotify

                    09/17/2017 09:37:13 | audiodg

                    09/17/2017 09:37:13 | browser_broker

                    09/17/2017 09:37:13 | conhost

                    09/17/2017 09:37:13 | Cosmoteer

                    09/17/2017 09:37:13 | csrss

                    09/17/2017 09:37:13 | dasHost

                    09/17/2017 09:37:13 | DataExchangeHost

                    09/17/2017 09:37:13 | dllhost

                    09/17/2017 09:37:13 | dwm

                    09/17/2017 09:37:13 | EvtEng

                    09/17/2017 09:37:13 | explorer

                    09/17/2017 09:37:13 | fontdrvhost

                    09/17/2017 09:37:13 | GameBarPresenceWriter

                    09/17/2017 09:37:13 | GfExperienceService

                    09/17/2017 09:37:13 | GoogleCrashHandler

                    09/17/2017 09:37:13 | GoogleCrashHandler64

                    09/17/2017 09:37:13 | HPAudioSwitch

                    09/17/2017 09:37:13 | HPCommRecovery

                    09/17/2017 09:37:13 | HPJumpStartBridge

                    09/17/2017 09:37:13 | HPMSGSVC

                    09/17/2017 09:37:13 | HPSupportSolutionsFrameworkService

                    09/17/2017 09:37:13 | HPWMISVC

                    09/17/2017 09:37:13 | hpwuschd2

                    09/17/2017 09:37:13 | ibtsiva

                    09/17/2017 09:37:13 | Idle

                    09/17/2017 09:37:13 | igfxCUIService

                    09/17/2017 09:37:13 | igfxEM

                    09/17/2017 09:37:13 | InstallAgent

                    09/17/2017 09:37:13 | InstallAgentUserBroker

                    09/17/2017 09:37:13 | IRMTService

                    09/17/2017 09:37:13 | jhi_service

                    09/17/2017 09:37:13 | lsass

                    09/17/2017 09:37:13 | mcapexe

                    09/17/2017 09:37:13 | McCSPServiceHost

                    09/17/2017 09:37:13 | McPvTray

                    09/17/2017 09:37:13 | mcsacore

                    09/17/2017 09:37:13 | McSvHost

                    09/17/2017 09:37:13 | McUICnt

                    09/17/2017 09:37:13 | mDNSResponder

                    09/17/2017 09:37:13 | Memory Compression

                    09/17/2017 09:37:13 | MfeAVSvc

                    09/17/2017 09:37:13 | mfefire

                    09/17/2017 09:37:13 | mfemms

                    09/17/2017 09:37:13 | mfevtps

                    09/17/2017 09:37:13 | MicrosoftEdge

                    09/17/2017 09:37:13 | MicrosoftEdgeCP

                    09/17/2017 09:37:13 | ModuleCoreService

                    09/17/2017 09:37:13 | MSASCuiL

                    09/17/2017 09:37:13 | NvBackend

                    09/17/2017 09:37:13 | NVDisplay.Container

                    09/17/2017 09:37:13 | NvNetworkService

                    09/17/2017 09:37:13 | nvtray

                    09/17/2017 09:37:13 | OfficeClickToRun

                    09/17/2017 09:37:13 | OneDrive

                    09/17/2017 09:37:13 | PEFService

                    09/17/2017 09:37:13 | PresentationFontCache

                    09/17/2017 09:37:13 | RegSrvc

                    09/17/2017 09:37:13 | RichVideo64

                    09/17/2017 09:37:13 | RtkAudioService64

                    09/17/2017 09:37:13 | RtkNGUI64

                    09/17/2017 09:37:13 | RuntimeBroker

                    09/17/2017 09:37:13 | saUI

                    09/17/2017 09:37:13 | SearchFilterHost

                    09/17/2017 09:37:13 | SearchIndexer

                    09/17/2017 09:37:13 | SearchProtocolHost

                    09/17/2017 09:37:13 | SearchUI

                    09/17/2017 09:37:13 | SecurityHealthService

                    09/17/2017 09:37:13 | services

                    09/17/2017 09:37:13 | SettingSyncHost

                    09/17/2017 09:37:13 | ShellExperienceHost

                    09/17/2017 09:37:13 | sihost

                    09/17/2017 09:37:13 | SkypeHost

                    09/17/2017 09:37:13 | smartscreen

                    09/17/2017 09:37:13 | smss

                    09/17/2017 09:37:13 | spoolsv

                    09/17/2017 09:37:13 | svchost

                    09/17/2017 09:37:13 | System

                    09/17/2017 09:37:13 | TabTip

                    09/17/2017 09:37:13 | TabTip32

                    09/17/2017 09:37:13 | taskhostw

                    09/17/2017 09:37:13 | unsecapp

                    09/17/2017 09:37:13 | wininit

                    09/17/2017 09:37:13 | winlogon

                    09/17/2017 09:37:13 | wlanext

                    09/17/2017 09:37:13 | WmiApSrv

                    09/17/2017 09:37:13 | WmiPrvSE

                    09/17/2017 09:37:13 | ZeroConfigService

                    09/17/2017 09:37:13 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                    09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                    09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                    09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                    09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                    09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

                    09/17/2017 09:37:13 | --- End of inner exception stack trace ---

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

                    09/17/2017 09:37:13 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

                    09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

                    09/17/2017 09:37:13 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

                    09/17/2017 09:37:13 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                    09/17/2017 09:37:13 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

                    09/17/2017 09:37:13 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                    09/17/2017 09:37:13 | File name: 'C:\Users\conne\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

                    09/17/2017 09:37:13 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                    09/17/2017 09:37:13 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                    09/17/2017 09:37:13 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                    09/17/2017 09:37:13 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                    09/17/2017 09:37:13 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                    09/17/2017 09:37:13 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                    09/17/2017 09:37:13 | at System.Threading.Tasks.Task.Execute()

                    09/17/2017 09:37:13 | --- End of stack trace from previous location where exception was thrown ---

                    09/17/2017 09:37:13 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                    09/17/2017 09:37:13 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                    09/17/2017 09:37:13 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

                    09/17/2017 09:37:13 |

                    09/17/2017 09:37:14 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

                    09/17/2017 09:37:14 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

                    09/17/2017 09:37:14 | Director received exit call.

                    09/17/2017 09:37:14 | Disposed default font.

                    09/17/2017 09:37:14 | Disposed XA2AudioManager device.

                    09/17/2017 09:37:14 | Disposed audio manager.

                    09/17/2017 09:37:14 | Disposed clock.

                    09/17/2017 09:37:14 | Disposed input manager.

                    09/17/2017 09:37:14 | Disposed graphics manager.

                    09/17/2017 09:37:14 | Disposed swap chain.

                    09/17/2017 09:37:14 | Disposed Direct3D device.

                    09/17/2017 09:37:14 | Disposed DXGI factory.

                    09/17/2017 09:37:14 | Closed Windows form.

                    09/17/2017 09:37:14 | Director received exit call.

                    09/17/2017 09:37:14 | Disposed window.

                    09/17/2017 09:37:14 | Disposed platform interface.

                    09/17/2017 09:37:14 | Closing log output file...

                      CSD Already fixed this error for the next update.

                        yobeefjerky But how do you attach the other ships to the seats?

                          Kriencky It's a room full of chairs. Nothing else. It adds crew.

                          ClassicJam .Oh ok thnks

                            ClassicJam is there a way to take out the title screen? no offense, but i like the vanilla one more.

                              Amazing_Goob Remove the section from the mod.txt that states it's adding the title screen.

                                Can't wait for the next update!

                                  Echo I cant wait to be finished with the parts for the next update, its gonna be nice when its finished.