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ballhammer Rebuild in creative.

ballhammer BH has restrictions for fairness and tournaments

    ClassicJam
    image https://i.imgur.com/IowSjeR.jpg

    sorry i couldn't get all of it.

      Amazing_Goob I can't really do anything with that. I'd need more. All I can do is ask, are you using 0.12.11? Not to menton you're using quite an outdated version of the mod. 0.1.7? Thst's before the Weapons update!

      how can i remove the enemy star wars ships on bounty mode

        BUTTERMAN Go into the mod.txt and remove this:
        //********** ADDING SHIPS TO BOUNTY HUNTER MODE *******
        {
        Action = AddMany;
        AddTo = "<Bounty Mode/bounty mode.txt>/Bounties"
        ManyToAdd
        [

        		{
        			BaseValue = 120000
        			DesignedShip = "Ships/3-Big and Capital/Shipyard.ship.png"
        		}
        		{
        			BaseValue = 4000
        			DesignedShip = "Ships/2-Medium/Consular-class cruiser.ship.png"
        		}
        		{
        			BaseValue = 44000
        			DesignedShip = "Ships/2-Medium/Consular-class cruiser (Charger).ship.png"
        		}
        		{
        			BaseValue = 400
        			DesignedShip = "Ships/1-Small/BTL-B Republic Y-Wing Starfighte.ship.png"
        		}
        		{
        			BaseValue = 55000
        			DesignedShip = "Ships/2-Medium/Arquitaens class Light Cruiser.ship.png"
        		}
        		{
        			BaseValue = 65000
        			DesignedShip = "Ships/2-Medium/Pelta class Cruiser.ship.png"
        		}
        		{
        			BaseValue = 67000
        			DesignedShip = "Ships/2-Medium/Arquitaens class Heavy Cruiser.ship.ship.png"
        		}
        		{
        			BaseValue = 600000
        			DesignedShip = "Ships/3-Big and Capital/Venator class star destroyer.ship.png"
        		}
        		{
        			BaseValue = 1200
        			DesignedShip = "Ships/1-Small/Gozani class Cruiser.ship.png"
        		}
        		{
        			BaseValue = 400
        			DesignedShip = "Ships/1-Small/Separatist Vulture Droid.ship.png"
        		}
        		{
        			BaseValue = 800
        			DesignedShip = "Ships/1-Small/Hyena Bomber Droid.ship.png"
        		}
        		{
        			BaseValue = 110001
        			DesignedShip = "Ships/Munificent-Class Star-Frigate.ship.png"
        		}
        		{
        			BaseValue = 210901
        			DesignedShip = "Ships/2-Medium/Recusant Command Destroyer.ship.png"
        		}
        		{
        			BaseValue = 200000
        			DesignedShip = "Ships/2-Medium/Providence class Heavy Cruiser.ship.png"
        		}
        		{
        			BaseValue = 200010
        			DesignedShip = "Ships/2-Medium/Providence class Command Cruiser.ship.png"
        		}
        		{
        			BaseValue = 55000
        			DesignedShip = "Ships/2-Medium/Techno Union Cruiser.ship.png"
        		}
        		{
        			BaseValue = 30000
        			DesignedShip = "Ships/1-Small/CR90 Corvette.ship.png"
        		}
        		{
        			BaseValue = 850000
        			DesignedShip = "Ships/3-Big and Capital/Imperial I class Star Destroyer.ship.png"
        		}
        		{
        			BaseValue = 860000
        			DesignedShip = "Ships/3-Big and Capital/Praetor III Class Star Destroye.ship.png"
        		}
        		{
        			BaseValue = 20000
        			DesignedShip = "Ships/1-Small/YT-1300 Light Freighter.ship.png"
        		}
        		{
        			BaseValue = 500000
        			DesignedShip = "Ships/2-Medium/Vindicator class Heavy Cruiser.ship.png"
        		}
        		{
        			BaseValue = 60000
        			DesignedShip = "Ships/2-Medium/Nebulon-B Frigate.ship.png"
        		}
        		{
        			BaseValue = 400
        			DesignedShip = "Ships/1-Small/TIE Interceptor.ship.png"
        		}
        		{
        			BaseValue = 500
        			DesignedShip = "Ships/1-Small/TIE Advanced.ship.png"
        		}
        		{
        			BaseValue = 400
        			DesignedShip = "Ships/1-Small/BTL-A4 Y-Wing Starfighter.ship.png"
        		}
        		{
        			BaseValue = 500
        			DesignedShip = "Ships/1-Small/X-Wing Starfighter.ship.png"
        		}
        		{
        			BaseValue = 70000
        			DesignedShip = "Ships/2-Medium/Alliance Nebulon-B Star-Frigate.ship.png"
        		}
        	]
        }

          ClassicJam sorry, i have a million files of the mod, and i don't know which one is the right one.

            Amazing_Goob Delete all of them but 0.2.2p!

              ClassicJam thanks

                Visit our Patreon page and donate to get updates before everyone else!
                https://www.patreon.com/ClassicJam

                  Every time I try to jump to a new sector, the game crashes, saying it can't find one of the ships it wants to spawn. But I find the file for the ship easily enough. Any suggestions?

                  MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                  PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                  System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                  at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                  at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                  at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                  at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                  at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                  at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                  at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                  at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                  at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                  at System.Threading.Tasks.Task.Execute()

                  --- End of stack trace from previous location where exception was thrown ---

                  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                  at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

                  --- End of inner exception stack trace ---

                  at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

                  --- End of stack trace from previous location where exception was thrown ---

                  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                  at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

                  --- End of stack trace from previous location where exception was thrown ---

                  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

                  at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

                  at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

                  at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

                  at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                  at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

                  ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                  File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

                  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                  at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                  at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                  at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                  at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                  at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                  at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                  at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                  at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                  at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                  at System.Threading.Tasks.Task.Execute()

                  --- End of stack trace from previous location where exception was thrown ---

                  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                  at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

                  09/16/2017 16:32:07 | Logging successful initialized.

                  09/16/2017 16:32:07 | .NET Runtime Version: 4.0.30319.42000

                  09/16/2017 16:32:07 | Local: en-US

                  09/16/2017 16:32:07 | Language: en-US

                  09/16/2017 16:32:07 | Cosmoteer version 0.12.11

                  09/16/2017 16:32:07 | Microsoft Windows 8.1 64-bit 6.3.9600

                  09/16/2017 16:32:07 | Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 logical processors)

                  09/16/2017 16:32:07 | 8113.1 MB RAM

                  09/16/2017 16:32:07 | Intel(R) HD Graphics Family (10.18.10.4061) (12/17/2014)

                  09/16/2017 16:32:07 | 2080.0 MB VRAM

                  09/16/2017 16:32:07 |

                  09/16/2017 16:32:07 | Loaded app settings.

                  09/16/2017 16:32:07 | Mixpanel Distinct ID: a3c65f6c-0898-4d31-8bef-7d15ba3be486

                  09/16/2017 16:32:07 | Process is now DPI-aware.

                  09/16/2017 16:32:07 | Setup default cursor.

                  09/16/2017 16:32:07 | Using display adapter 0

                  09/16/2017 16:32:07 | Created DXGI factory.

                  09/16/2017 16:32:07 | Adapter #0: Intel(R) HD Graphics Family

                  09/16/2017 16:32:07 | Output #0: Generic PnP Monitor (1920x1080)

                  09/16/2017 16:32:07 | Adapter #1: Microsoft Basic Render Driver

                  09/16/2017 16:32:07 | Updated Windows form configuration for borderless window.

                  09/16/2017 16:32:07 | Created Windows form.

                  09/16/2017 16:32:07 | Direct3D Feature Level: Level_11_0

                  09/16/2017 16:32:07 | Created Direct3D 11 Device.

                  09/16/2017 16:32:07 | Created swap chain: 1920x1080.

                  09/16/2017 16:32:07 | Created window.

                  09/16/2017 16:32:07 | Created clock.

                  09/16/2017 16:32:07 | FLUSH TEST: 0

                  09/16/2017 16:32:08 | Created graphics manager.

                  09/16/2017 16:32:08 | Created XAudio2 device.

                  09/16/2017 16:32:08 | Created audio manager.

                  09/16/2017 16:32:08 | Created input manager.

                  09/16/2017 16:32:08 | Created default font.

                  09/16/2017 16:32:08 | Initial app state is 'MainMenu'

                  09/16/2017 16:32:08 | Initial application settings:

                  09/16/2017 16:32:08 | LastGameVersion:

                  09/16/2017 16:32:08 | InitState: MainMenu

                  09/16/2017 16:32:08 | Language:

                  09/16/2017 16:32:08 | LockCursor: True

                  09/16/2017 16:32:08 | EdgePanMode: Analog

                  09/16/2017 16:32:08 | EdgePanSpeed: 15

                  09/16/2017 16:32:08 | KeyboardPanSpeed: 15

                  09/16/2017 16:32:08 | KeyboardZoomSpeed: 10

                  09/16/2017 16:32:08 | KeyboardRotSpeed: 90°

                  09/16/2017 16:32:08 | InvertMouseWheelZoom: False

                  09/16/2017 16:32:08 | MouseWheelZoomSpeed: 1.12

                  09/16/2017 16:32:08 | MouseWheelZoomAtCursor: True

                  09/16/2017 16:32:08 | StickyFocus: True

                  09/16/2017 16:32:08 | HighDpiMode: False

                  09/16/2017 16:32:08 | AnimateBackgrounds: True

                  09/16/2017 16:32:08 | FancyParticles: True

                  09/16/2017 16:32:08 | AllowShipDeselection: False

                  09/16/2017 16:32:08 | PreferBlueprintMode: False

                  09/16/2017 16:32:08 | BlueprintAutoPause: True

                  09/16/2017 16:32:08 | BuildAutoFocus: True

                  09/16/2017 16:32:08 | BuildAutoRotate: True

                  09/16/2017 16:32:08 | BuildAutoInteriors: True

                  09/16/2017 16:32:08 | PaintAutoFocus: True

                  09/16/2017 16:32:08 | PaintAutoRotate: True

                  09/16/2017 16:32:08 | PaintAllowOverwrite: True

                  09/16/2017 16:32:08 | PaintMirrorMode: False

                  09/16/2017 16:32:08 | RepairAutoFocus: True

                  09/16/2017 16:32:08 | RepairAutoRotate: False

                  09/16/2017 16:32:08 | BuildAllowOverwrite: True

                  09/16/2017 16:32:08 | BuildAutoDoors: True

                  09/16/2017 16:32:08 | BuildEnforceCrewAccess: True

                  09/16/2017 16:32:08 | BuildMirrorMode: False

                  09/16/2017 16:32:08 | GrabLeavesCorridors: True

                  09/16/2017 16:32:08 | RepairAutoDoors: True

                  09/16/2017 16:32:08 | AutoHireCrew: True

                  09/16/2017 16:32:08 | PartToolTips: True

                  09/16/2017 16:32:08 | AutoSave: True

                  09/16/2017 16:32:08 | AutoSavesToKeep: 10

                  09/16/2017 16:32:08 | QuickSavesToKeep: 10

                  09/16/2017 16:32:08 | AutoSaveInterval: 600

                  09/16/2017 16:32:08 | FtlAutoSave: True

                  09/16/2017 16:32:08 | ShowOnShipIndicators: True

                  09/16/2017 16:32:08 | AutoPauseOnLostFocus: True

                  09/16/2017 16:32:08 | ScreenShake: True

                  09/16/2017 16:32:08 | VersionCheckMode: Stable

                  09/16/2017 16:32:08 | EnableMetrics: True

                  09/16/2017 16:32:08 | PreferBorderlessWindowToggle: False

                  09/16/2017 16:32:08 | MasterVolume: 1

                  09/16/2017 16:32:08 | EffectsVolume: 1

                  09/16/2017 16:32:08 | InterfaceVolume: 1

                  09/16/2017 16:32:08 | ShowTutorials: True

                  09/16/2017 16:32:08 | AutoFtlJump: False

                  09/16/2017 16:32:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                  09/16/2017 16:32:08 | DefaultBuildTool: Grab

                  09/16/2017 16:32:08 | DefaultDecalTool: Grab

                  09/16/2017 16:32:08 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

                  09/16/2017 16:32:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                  09/16/2017 16:32:08 | PlayerColor:

                  09/16/2017 16:32:08 | EnemyColor:

                  09/16/2017 16:32:08 | NeutralColor:

                  09/16/2017 16:32:08 | MiniviewInCombatMode: Auto

                  09/16/2017 16:32:08 | MiniviewNotInCombatMode: Auto

                  09/16/2017 16:32:08 | MiniviewLockRotation: False

                  09/16/2017 16:32:08 | MiniviewSize:

                  09/16/2017 16:32:08 | ShowInteriors: False

                  09/16/2017 16:32:08 | AlwaysShowCommandWidgets: False

                  09/16/2017 16:32:08 | PreferWorldRelativeAttackAngle: False

                  09/16/2017 16:32:08 | PreferWorldRelativeFollowAngle: False

                  09/16/2017 16:32:08 | ShipLibraryLargeIcons: False

                  09/16/2017 16:32:08 | AdHocFormations: False

                  09/16/2017 16:32:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                  09/16/2017 16:32:08 | DeleteFileOnStartup:

                  09/16/2017 16:32:08 | FeedbackEmail:

                  09/16/2017 16:32:08 | DefaultGameMode:

                  09/16/2017 16:32:08 | DefaultCreativeModeMapSize: 0

                  09/16/2017 16:32:08 | DefaultBountyModeDifficulty: 0

                  09/16/2017 16:32:08 | DefaultBountyModeMapSize: 0

                  09/16/2017 16:32:08 | DefaultBountyModeStarterShip: 0

                  09/16/2017 16:32:08 | Starting main game loop...

                  09/16/2017 16:32:08 | Enabled mods:

                  09/16/2017 16:32:08 | 0.2.2pClassicJam.Star_Wars_Galaxy

                  09/16/2017 16:32:08 | Akinata_stargate_weapons

                  09/16/2017 16:32:08 | Akinata_weapons_variants

                  09/16/2017 16:32:08 | Meranera_additional_weapons

                  09/16/2017 16:32:08 | Loaded language 'en'.

                  09/16/2017 16:32:10 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
                  09/16/2017 16:32:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  09/16/2017 16:32:10 |

                  09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
                  09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  09/16/2017 16:32:11 |

                  09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
                  09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  09/16/2017 16:32:11 |

                  09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
                  09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  09/16/2017 16:32:11 |

                  09/16/2017 16:32:22 | Loaded game rules.

                  09/16/2017 16:32:35 | Loaded game named 'Auto-Save 2017-09-16_16-31-04'.

                  09/16/2017 16:32:35 | Game pushed onto stack.

                  09/16/2017 16:32:35 | Game mode is: BountyGameModeManager

                  09/16/2017 16:32:37 | Starting local player FTL jump...

                  09/16/2017 16:32:41 | Saved game as "Auto-Save 2017-09-16_16-32-37".

                  09/16/2017 16:32:41 | Making FTL jump...

                  09/16/2017 16:32:43 | Memory usage at time of crash: 1,825,406,976

                  09/16/2017 16:32:43 | Application state stack at time of crash:

                  09/16/2017 16:32:43 | Cosmoteer.Game.GameRoot

                  09/16/2017 16:32:43 | Cosmoteer.Menus.MainMenu

                  09/16/2017 16:32:43 | FPS at time of crash: 46.6504

                  09/16/2017 16:32:43 | Running processes at time of crash:

                  09/16/2017 16:32:43 | audiodg

                  09/16/2017 16:32:43 | avp

                  09/16/2017 16:32:43 | avpui

                  09/16/2017 16:32:43 | chrome

                  09/16/2017 16:32:43 | ClassicStartMenu

                  09/16/2017 16:32:43 | Cosmoteer

                  09/16/2017 16:32:43 | csrss

                  09/16/2017 16:32:43 | dasHost

                  09/16/2017 16:32:43 | dwm

                  09/16/2017 16:32:43 | esif_assist_64

                  09/16/2017 16:32:43 | esif_uf

                  09/16/2017 16:32:43 | explorer

                  09/16/2017 16:32:43 | Idle

                  09/16/2017 16:32:43 | igfxCUIService

                  09/16/2017 16:32:43 | igfxEM

                  09/16/2017 16:32:43 | igfxHK

                  09/16/2017 16:32:43 | igfxTray

                  09/16/2017 16:32:43 | jucheck

                  09/16/2017 16:32:43 | jusched

                  09/16/2017 16:32:43 | ksde

                  09/16/2017 16:32:43 | ksdeui

                  09/16/2017 16:32:43 | Locator

                  09/16/2017 16:32:43 | lsass

                  09/16/2017 16:32:43 | PresentationFontCache

                  09/16/2017 16:32:43 | SearchFilterHost

                  09/16/2017 16:32:43 | SearchIndexer

                  09/16/2017 16:32:43 | SearchProtocolHost

                  09/16/2017 16:32:43 | services

                  09/16/2017 16:32:43 | SettingSyncHost

                  09/16/2017 16:32:43 | SkyDrive

                  09/16/2017 16:32:43 | smss

                  09/16/2017 16:32:43 | spoolsv

                  09/16/2017 16:32:43 | Steam

                  09/16/2017 16:32:43 | SteamService

                  09/16/2017 16:32:43 | steamwebhelper

                  09/16/2017 16:32:43 | svchost

                  09/16/2017 16:32:43 | System

                  09/16/2017 16:32:43 | TabTip

                  09/16/2017 16:32:43 | TabTip32

                  09/16/2017 16:32:43 | taskhostex

                  09/16/2017 16:32:43 | wininit

                  09/16/2017 16:32:43 | winlogon

                  09/16/2017 16:32:43 | WmiApSrv

                  09/16/2017 16:32:43 | WmiPrvSE

                  09/16/2017 16:32:43 | WUDFHost

                  09/16/2017 16:32:43 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                  09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                  09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                  09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                  09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                  09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                  09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                  09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                  09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()

                  09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

                  09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                  09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570

                  09/16/2017 16:32:43 | --- End of inner exception stack trace ---

                  09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510

                  09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

                  09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                  09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426

                  09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

                  09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  09/16/2017 16:32:43 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42

                  09/16/2017 16:32:43 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303

                  09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245

                  09/16/2017 16:32:43 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846

                  09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                  09/16/2017 16:32:43 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75

                  09/16/2017 16:32:43 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.

                  09/16/2017 16:32:43 | File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'

                  09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

                  09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

                  09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)

                  09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339

                  09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104

                  09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279

                  09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88

                  09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577

                  09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()

                  09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---

                  09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

                  09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

                  09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---

                  09/16/2017 16:32:43 |

                  09/16/2017 16:32:43 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911

                  09/16/2017 16:32:43 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911

                  09/16/2017 16:32:43 | Director received exit call.

                  09/16/2017 16:32:43 | Disposed default font.

                  09/16/2017 16:32:43 | Disposed XA2AudioManager device.

                  09/16/2017 16:32:43 | Disposed audio manager.

                  09/16/2017 16:32:43 | Disposed clock.

                  09/16/2017 16:32:43 | Disposed input manager.

                  09/16/2017 16:32:43 | Disposed graphics manager.

                  09/16/2017 16:32:43 | Disposed swap chain.

                  09/16/2017 16:32:43 | Disposed Direct3D device.

                  09/16/2017 16:32:43 | Disposed DXGI factory.

                  09/16/2017 16:32:43 | Closed Windows form.

                  09/16/2017 16:32:43 | Director received exit call.

                  09/16/2017 16:32:43 | Disposed window.

                  09/16/2017 16:32:43 | Disposed platform interface.

                  09/16/2017 16:32:43 | Closing log output file...

                  • Edited

                  HunterDelta15 Search for "Arquitaens class Heavy Cruiser.ship.ship.png" in mod.txt and change it to "Arquitaens class Heavy Cruiser.ship.png"

                    HunterDelta15 I just now fixed this issue. It will be fixed in the next update.

                      I don't mean to be rude but I've noticed that the hammerhead corvette only has to guns towards the center when it actually had two lasers up front and one in the back. Hope this doesn't hurt your feelings.

                        Kriencky Thanks for pointing that out. The Hammerhead is one of the older models, and has not been updated in quite some time.

                          I understand.

                            I also just realized they have two guns one on the and bottom in the front as well but I just realized that like a minute ago.

                              But i think the two extra guns i mentioned which makes it 5 depend on the type of hammerhead.

                                you ever want to do something like this again you should consider the halo universe.

                                  How do the seats work?

                                    Kriencky How do the seats work?

                                    Just place them down like a bunk, im not entirely sure what kind of problem you have here...