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  • Star Wars: A Cosmos Divided Mod (Main Page) (0.15.8-0.15.17)

ClassicJam WOW...

Darkhold ?

    ClassicJam I never knew that you had a Trello Roadmap!

    10 days later

    My game keeps crashing and it's telling me "Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the physics component" and then there's a big list of code

      shim-ma There is a fix to this somewhere on the 0.2.7 Release Notes page

      7 days later

      My game keeps telling me that every ship i make using these parts are an "illegal" design. For example, whenever i place down a Death Star Superlaser Body in blueprints mode, I cannot create the ship. Does anyone know if i can fix this or do I have to wait for the next update for this mod?

        SomeLoser you need all the DSL parts on your ship for it to be legal

          15 days later

          I'm crashing every time a Proton torpedo disappears from not hitting the target here is my crash report.
          System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

          at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

          at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

          at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

          at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

          at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

          at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

          at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

          at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

          at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

          at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

          at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

          at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

          at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

          at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

          at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

          at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

          at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

          at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

          at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

          at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

          04/22/2018 10:14:28 | Logging successful initialized.

          04/22/2018 10:14:28 | .NET Runtime Version: 4.0.30319.42000

          04/22/2018 10:14:28 | Running as a 64-bit process.

          04/22/2018 10:14:28 | Local: en-US

          04/22/2018 10:14:28 | Language: en-US

          04/22/2018 10:14:28 | Cosmoteer version 0.13.9

          04/22/2018 10:14:28 | Microsoft Windows 10 Pro 64-bit 10.0.16299

          04/22/2018 10:14:28 | Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz (8 logical processors)

          04/22/2018 10:14:28 | 8144.3 MB RAM

          04/22/2018 10:14:28 | AMD Radeon R9 200 Series (22.19.677.257) (9/21/2017)

          04/22/2018 10:14:29 | 3072.0 MB VRAM

          04/22/2018 10:14:29 |

          04/22/2018 10:14:29 | Loaded app settings.

          04/22/2018 10:14:29 | Mixpanel Distinct ID: 418554D64671042981672C05E0B6619A

          04/22/2018 10:14:29 | Process is now DPI-aware.

          04/22/2018 10:14:29 | Setup default cursor.

          04/22/2018 10:14:29 | Using display adapter 0

          04/22/2018 10:14:29 | Created DXGI factory.

          04/22/2018 10:14:29 | Adapter #0: AMD Radeon R9 200 Series

          04/22/2018 10:14:29 | Output #0: AOC 2752H (1920x1080)

          04/22/2018 10:14:29 | Adapter #1: Microsoft Basic Render Driver

          04/22/2018 10:14:29 | Updated Windows form configuration for borderless window.

          04/22/2018 10:14:29 | Created Windows form.

          04/22/2018 10:14:29 | Direct3D Feature Level: Level_11_0

          04/22/2018 10:14:29 | Created Direct3D 11 Device.

          04/22/2018 10:14:29 | Created swap chain: 1920x1080.

          04/22/2018 10:14:29 | Created window.

          04/22/2018 10:14:29 | Created clock.

          04/22/2018 10:14:29 | Created graphics manager.

          04/22/2018 10:14:29 | Created XAudio2 device.

          04/22/2018 10:14:29 | Created audio manager.

          04/22/2018 10:14:29 | Created input manager.

          04/22/2018 10:14:29 | Created default font.

          04/22/2018 10:14:29 | Initial app state is 'MainMenu'

          04/22/2018 10:14:29 | Initial application settings:

          04/22/2018 10:14:29 | LastGameVersion:

          04/22/2018 10:14:29 | InitState: MainMenu

          04/22/2018 10:14:29 | Language:

          04/22/2018 10:14:29 | LockCursor: True

          04/22/2018 10:14:29 | EdgePanMode: Analog

          04/22/2018 10:14:29 | EdgePanSpeed: 15

          04/22/2018 10:14:29 | KeyboardPanSpeed: 15

          04/22/2018 10:14:29 | KeyboardZoomSpeed: 10

          04/22/2018 10:14:29 | KeyboardRotSpeed: 90°

          04/22/2018 10:14:29 | EnableMouseWheelZoom: True

          04/22/2018 10:14:29 | InvertMouseWheelZoom: False

          04/22/2018 10:14:29 | MouseWheelZoomSpeed: 1.12

          04/22/2018 10:14:29 | MouseWheelZoomAtCursor: True

          04/22/2018 10:14:29 | StickyFocus: True

          04/22/2018 10:14:29 | DpiScaleMode: Dpi100

          04/22/2018 10:14:29 | AnimateBackgrounds: True

          04/22/2018 10:14:29 | FancyParticles: True

          04/22/2018 10:14:29 | UncompressedTextures: False

          04/22/2018 10:14:29 | AllowShipDeselection: False

          04/22/2018 10:14:29 | CtrlSelectsParts: False

          04/22/2018 10:14:29 | PreferBlueprintMode: False

          04/22/2018 10:14:29 | BlueprintAutoPause: True

          04/22/2018 10:14:29 | BuildAutoFocus: True

          04/22/2018 10:14:29 | BuildAutoRotate: True

          04/22/2018 10:14:29 | BuildAutoInteriors: True

          04/22/2018 10:14:29 | PaintAutoFocus: True

          04/22/2018 10:14:29 | PaintAutoRotate: True

          04/22/2018 10:14:29 | PaintAllowOverwrite: True

          04/22/2018 10:14:29 | PaintMirrorEnabled: False

          04/22/2018 10:14:29 | PaintMirrorAxis: Vertical

          04/22/2018 10:14:29 | RepairAutoFocus: True

          04/22/2018 10:14:29 | RepairAutoRotate: False

          04/22/2018 10:14:29 | BuildAllowOverwrite: True

          04/22/2018 10:14:29 | BuildAutoDoors: True

          04/22/2018 10:14:29 | BuildEnforceCrewAccess: True

          04/22/2018 10:14:29 | BuildMirrorEnabled: False

          04/22/2018 10:14:29 | BuildMirrorAxis: Vertical

          04/22/2018 10:14:29 | GrabLeavesCorridors: True

          04/22/2018 10:14:29 | RepairAutoDoors: True

          04/22/2018 10:14:29 | AutoHireCrew: True

          04/22/2018 10:14:29 | PartToolTips: True

          04/22/2018 10:14:29 | AutoSave: True

          04/22/2018 10:14:29 | AutoSavesToKeep: 10

          04/22/2018 10:14:29 | QuickSavesToKeep: 10

          04/22/2018 10:14:29 | AutoSaveInterval: 600

          04/22/2018 10:14:29 | FtlAutoSave: True

          04/22/2018 10:14:29 | ShowOnShipIndicators: True

          04/22/2018 10:14:29 | AutoPauseOnLostFocus: True

          04/22/2018 10:14:29 | ScreenShake: True

          04/22/2018 10:14:29 | VersionCheckMode: Stable

          04/22/2018 10:14:29 | EnableMetrics: True

          04/22/2018 10:14:29 | PreferBorderlessWindowToggle: False

          04/22/2018 10:14:29 | MasterVolume: 1

          04/22/2018 10:14:29 | EffectsVolume: 1

          04/22/2018 10:14:29 | InterfaceVolume: 1

          04/22/2018 10:14:29 | ShowTutorials: True

          04/22/2018 10:14:29 | AutoFtlJump: False

          04/22/2018 10:14:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

          04/22/2018 10:14:29 | DefaultBuildTool: Grab

          04/22/2018 10:14:29 | DefaultDecalTool: Grab

          04/22/2018 10:14:29 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

          04/22/2018 10:14:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

          04/22/2018 10:14:29 | PlayerColor:

          04/22/2018 10:14:29 | EnemyColor:

          04/22/2018 10:14:29 | NeutralColor:

          04/22/2018 10:14:29 | MiniviewInCombatMode: Auto

          04/22/2018 10:14:29 | MiniviewNotInCombatMode: Auto

          04/22/2018 10:14:29 | MiniviewLockRotation: False

          04/22/2018 10:14:29 | MiniviewSize:

          04/22/2018 10:14:29 | ShowInteriors: False

          04/22/2018 10:14:29 | AlwaysShowCommandWidgets: False

          04/22/2018 10:14:29 | PreferShipRelativeAttackAngle: False

          04/22/2018 10:14:29 | PreferWorldRelativeFollowAngle: False

          04/22/2018 10:14:29 | ShipLibraryLargeIcons: False

          04/22/2018 10:14:29 | AdHocFormations: False

          04/22/2018 10:14:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

          04/22/2018 10:14:29 | DeleteFileOnStartup:

          04/22/2018 10:14:29 | FeedbackEmail:

          04/22/2018 10:14:29 | DefaultGameMode:

          04/22/2018 10:14:29 | DefaultCreativeModeMapSize: 0

          04/22/2018 10:14:29 | DefaultBountyModeDifficulty: 0

          04/22/2018 10:14:29 | DefaultBountyModeMapSize: 0

          04/22/2018 10:14:29 | DefaultBountyModeStarterShip: 0

          04/22/2018 10:14:29 | WarnOutOfDateGpuDrivers: True

          04/22/2018 10:14:29 | DefaultMPJoinHostname:

          04/22/2018 10:14:29 | PlayerName:

          04/22/2018 10:14:29 | MPShipColorMode: RandomPerPlayer

          04/22/2018 10:14:29 | MPBlipColorMode: FriendAndFoe

          04/22/2018 10:14:29 | AutoPortForwarding: True

          04/22/2018 10:14:29 | DisplayPublicIP: True

          04/22/2018 10:14:29 | PreferLAN: False

          04/22/2018 10:14:29 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]

          04/22/2018 10:14:29 | DefaultServer: 0

          04/22/2018 10:14:29 | ShowNewsOnStartup: True

          04/22/2018 10:14:29 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

          04/22/2018 10:14:29 | ShowNewsAlerts: True

          04/22/2018 10:14:29 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

          04/22/2018 10:14:29 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

          04/22/2018 10:14:29 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

          04/22/2018 10:14:29 | Starting main game loop...

          04/22/2018 10:14:29 | Enabled mods:

          04/22/2018 10:14:29 | walternaterealities.huge_ships

          04/22/2018 10:14:29 | 0.2.7ClassicJam.Star_Wars_Galaxy (1)

          04/22/2018 10:14:30 | Loaded language 'en'.

          04/22/2018 10:14:31 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
          04/22/2018 10:14:31 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          04/22/2018 10:14:31 |

          04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
          04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          04/22/2018 10:14:32 |

          04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
          04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          04/22/2018 10:14:32 |

          04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
          04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          04/22/2018 10:14:32 |

          04/22/2018 10:14:35 | Loaded game rules.

          04/22/2018 10:14:47 | Game pushed onto stack.

          04/22/2018 10:14:47 | Game mode is: CreativeGameModeManager

          04/22/2018 10:16:27 | Memory usage at time of crash: 1,135,144,960

          04/22/2018 10:16:27 | Application state stack at time of crash:

          04/22/2018 10:16:27 | Cosmoteer.Game.GameRoot

          04/22/2018 10:16:27 | Cosmoteer.Gui.TitleScreen

          04/22/2018 10:16:27 | FPS at time of crash: 100.8046

          04/22/2018 10:16:27 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, chrome, Cosmoteer, csrss, ctfmon, dasHost, Discord, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, jusched, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, RadeonSettings, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, wininit, winlogon, WinStore.App,

          04/22/2018 10:16:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

          04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

          04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

          04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

          04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

          04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

          04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

          04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

          04/22/2018 10:16:27 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

          04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

          04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

          04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

          04/22/2018 10:16:27 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

          04/22/2018 10:16:27 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

          04/22/2018 10:16:27 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

          04/22/2018 10:16:27 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

          04/22/2018 10:16:27 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

          04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

          04/22/2018 10:16:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

          04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

          04/22/2018 10:16:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

          04/22/2018 10:16:31 | Actual data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

          04/22/2018 10:16:31 | Expected data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

          04/22/2018 10:16:31 | Director received exit call.

          04/22/2018 10:16:31 | Disposed default font.

          04/22/2018 10:16:31 | Disposed XA2AudioManager device.

          04/22/2018 10:16:31 | Disposed audio manager.

          04/22/2018 10:16:31 | Disposed clock.

          04/22/2018 10:16:31 | Disposed input manager.

          04/22/2018 10:16:31 | Disposed graphics manager.

          04/22/2018 10:16:31 | Disposed swap chain.

          04/22/2018 10:16:31 | Disposed Direct3D device.

          04/22/2018 10:16:31 | Disposed DXGI factory.

          04/22/2018 10:16:31 | Closed Windows form.

          04/22/2018 10:16:31 | Director received exit call.

          04/22/2018 10:16:31 | Disposed window.

          04/22/2018 10:16:31 | Disposed platform interface.

          04/22/2018 10:16:31 | Closing log output file...

            JellyBeans Already fixed for next update, a fix is posted somewhere in the update log for 0.2.7, have fun.

              ClassicJam
              Since you and Walt were discussing the upgrading, can you upload both the stable and unstable versions of Divided cosmos since 1.40 is gonna entirely break mods?

              • Echo replied to this.

                Terket do you mean if he'll keep the current version up on the forums for older clients? or unstable versions for cosmoteer 1.40 along with the stable version?

                  both the stable (1.36 to 1.39) and 1.40-compatible up

                    Terket it's I don't see why not, you can always download and store 2.7 on your pc if he doesn't tho

                      12 days later

                      woundered if this mod is or will be made compatible with 0.14

                        For what ver of cosmoteer is this

                          1.36 but can be used up to 1.39 unless upgraded.

                            The nomodleftbehind upgrader is not working.

                            Has anyone been able to get a version of the mod running for 1.40?

                            Wingstorm i have a 0.14.0 but i cant release it 😛

                              ideas:
                              add a ion turret 3x3 turret that shoots slow but takes all the power from the enemy by a 5x5 area and the big ion cannon 5x5 turret that shoots a beam that takes all power away from a 8x8 to a 10x10 ya this is op but make it very expensive

                              make a type of dreadnaught turret that's 5x5 with huge damage and fast fire but huge cost

                              add a cloak but costs high energy there's 2 types 1x1 and 2x2 it would work like the FTL drives

                              ships:
                              u-wing
                              tie-silencer also make a 2x3 tie-silencer cockpit
                              first order dreadnaught
                              resistance bomber with a ton of proton torpedoes
                              tie phantom (i guess)