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  • Star Wars: A Cosmos Divided Mod (Main Page) (0.15.8-0.15.17)

ClassicJam great cant wait

    9 days later

    hello im getting a error with the mod
    CODE:

    03/18/2018 12:12:49 | Logging successful initialized.
    03/18/2018 12:12:49 | .NET Runtime Version: 4.0.30319.42000
    03/18/2018 12:12:49 | Running as a 64-bit process.
    03/18/2018 12:12:49 | Local: sv-SE
    03/18/2018 12:12:49 | Language: sv-SE
    03/18/2018 12:12:49 | Cosmoteer version 0.13.8
    03/18/2018 12:12:49 | Microsoft Windows 10 Home 64 bitar 10.0.16299
    03/18/2018 12:12:49 | Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 logical processors)
    03/18/2018 12:12:49 | 5959,3 MB RAM
    03/18/2018 12:12:49 | Intel(R) HD Graphics 4000 (10.18.10.4885) (2017-12-11)
    03/18/2018 12:12:49 | 2176,0 MB VRAM
    03/18/2018 12:12:49 |

    03/18/2018 12:12:50 | Loaded app settings.
    03/18/2018 12:12:50 | Mixpanel Distinct ID: 4C7722C793EC88C0DB5ADAE0FA8E69B8
    03/18/2018 12:12:50 | Process is now DPI-aware.
    03/18/2018 12:12:50 | Setup default cursor.
    03/18/2018 12:12:50 | Using display adapter 0
    03/18/2018 12:12:50 | Created DXGI factory.
    03/18/2018 12:12:50 | Adapter #0: Intel(R) HD Graphics 4000
    03/18/2018 12:12:50 | Output #0: Generic PnP Monitor (1360x768)
    03/18/2018 12:12:50 | Adapter #1: Microsoft Basic Render Driver
    03/18/2018 12:12:50 | Updated Windows form configuration for borderless window.
    03/18/2018 12:12:50 | Created Windows form.
    03/18/2018 12:12:50 | Direct3D Feature Level: Level_11_0
    03/18/2018 12:12:50 | Created Direct3D 11 Device.
    03/18/2018 12:12:50 | Created swap chain: 1360x768.
    03/18/2018 12:12:50 | Created window.
    03/18/2018 12:12:50 | Created clock.
    03/18/2018 12:12:50 | Created graphics manager.
    03/18/2018 12:12:50 | Created XAudio2 device.
    03/18/2018 12:12:50 | Created audio manager.
    03/18/2018 12:12:50 | Created input manager.
    03/18/2018 12:12:50 | Created default font.
    03/18/2018 12:12:50 | Initial app state is 'MainMenu'
    03/18/2018 12:12:50 | Initial application settings:
    03/18/2018 12:12:50 | LastGameVersion:
    03/18/2018 12:12:50 | InitState: MainMenu
    03/18/2018 12:12:50 | Language:
    03/18/2018 12:12:50 | LockCursor: True
    03/18/2018 12:12:50 | EdgePanMode: Analog
    03/18/2018 12:12:50 | EdgePanSpeed: 15
    03/18/2018 12:12:50 | KeyboardPanSpeed: 15
    03/18/2018 12:12:50 | KeyboardZoomSpeed: 10
    03/18/2018 12:12:50 | KeyboardRotSpeed: 90°
    03/18/2018 12:12:50 | EnableMouseWheelZoom: True
    03/18/2018 12:12:50 | InvertMouseWheelZoom: False
    03/18/2018 12:12:50 | MouseWheelZoomSpeed: 1,12
    03/18/2018 12:12:50 | MouseWheelZoomAtCursor: True
    03/18/2018 12:12:50 | StickyFocus: True
    03/18/2018 12:12:50 | DpiScaleMode: Dpi100
    03/18/2018 12:12:50 | AnimateBackgrounds: True
    03/18/2018 12:12:50 | FancyParticles: True
    03/18/2018 12:12:50 | UncompressedTextures: False
    03/18/2018 12:12:50 | AllowShipDeselection: False
    03/18/2018 12:12:50 | CtrlSelectsParts: False
    03/18/2018 12:12:50 | PreferBlueprintMode: False
    03/18/2018 12:12:50 | BlueprintAutoPause: True
    03/18/2018 12:12:50 | BuildAutoFocus: True
    03/18/2018 12:12:50 | BuildAutoRotate: True
    03/18/2018 12:12:50 | BuildAutoInteriors: True
    03/18/2018 12:12:50 | PaintAutoFocus: True
    03/18/2018 12:12:50 | PaintAutoRotate: True
    03/18/2018 12:12:50 | PaintAllowOverwrite: True
    03/18/2018 12:12:50 | PaintMirrorEnabled: False
    03/18/2018 12:12:50 | PaintMirrorAxis: Vertical
    03/18/2018 12:12:50 | RepairAutoFocus: True
    03/18/2018 12:12:50 | RepairAutoRotate: False
    03/18/2018 12:12:50 | BuildAllowOverwrite: True
    03/18/2018 12:12:50 | BuildAutoDoors: True
    03/18/2018 12:12:50 | BuildEnforceCrewAccess: True
    03/18/2018 12:12:50 | BuildMirrorEnabled: False
    03/18/2018 12:12:50 | BuildMirrorAxis: Vertical
    03/18/2018 12:12:50 | GrabLeavesCorridors: True
    03/18/2018 12:12:50 | RepairAutoDoors: True
    03/18/2018 12:12:50 | AutoHireCrew: True
    03/18/2018 12:12:50 | PartToolTips: True
    03/18/2018 12:12:50 | AutoSave: True
    03/18/2018 12:12:50 | AutoSavesToKeep: 10
    03/18/2018 12:12:50 | QuickSavesToKeep: 10
    03/18/2018 12:12:50 | AutoSaveInterval: 600
    03/18/2018 12:12:50 | FtlAutoSave: True
    03/18/2018 12:12:50 | ShowOnShipIndicators: True
    03/18/2018 12:12:50 | AutoPauseOnLostFocus: True
    03/18/2018 12:12:50 | ScreenShake: True
    03/18/2018 12:12:50 | VersionCheckMode: Stable
    03/18/2018 12:12:50 | EnableMetrics: True
    03/18/2018 12:12:50 | PreferBorderlessWindowToggle: False
    03/18/2018 12:12:50 | MasterVolume: 1
    03/18/2018 12:12:50 | EffectsVolume: 1
    03/18/2018 12:12:50 | InterfaceVolume: 1
    03/18/2018 12:12:50 | ShowTutorials: True
    03/18/2018 12:12:50 | AutoFtlJump: False
    03/18/2018 12:12:50 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
    03/18/2018 12:12:50 | DefaultBuildTool: Grab
    03/18/2018 12:12:50 | DefaultDecalTool: Grab
    03/18/2018 12:12:50 | DontReportErrorsForShips: System.Collections.Generic.HashSet
    1[System.String]
    03/18/2018 12:12:50 | TutorialPageStates: System.Collections.Generic.Dictionary2[System.String,Cosmoteer.Tutorials.TutorialPageState]
    03/18/2018 12:12:50 | PlayerColor:
    03/18/2018 12:12:50 | EnemyColor:
    03/18/2018 12:12:50 | NeutralColor:
    03/18/2018 12:12:50 | MiniviewInCombatMode: Auto
    03/18/2018 12:12:50 | MiniviewNotInCombatMode: Auto
    03/18/2018 12:12:50 | MiniviewLockRotation: False
    03/18/2018 12:12:50 | MiniviewSize:
    03/18/2018 12:12:50 | ShowInteriors: False
    03/18/2018 12:12:50 | AlwaysShowCommandWidgets: False
    03/18/2018 12:12:50 | PreferShipRelativeAttackAngle: False
    03/18/2018 12:12:50 | PreferWorldRelativeFollowAngle: False
    03/18/2018 12:12:50 | ShipLibraryLargeIcons: False
    03/18/2018 12:12:50 | AdHocFormations: False
    03/18/2018 12:12:50 | EnabledMods: System.Collections.Generic.HashSet
    1[System.String]
    03/18/2018 12:12:50 | DeleteFileOnStartup:
    03/18/2018 12:12:50 | FeedbackEmail:
    03/18/2018 12:12:50 | DefaultGameMode:
    03/18/2018 12:12:50 | DefaultCreativeModeMapSize: 0
    03/18/2018 12:12:50 | DefaultBountyModeDifficulty: 0
    03/18/2018 12:12:50 | DefaultBountyModeMapSize: 0
    03/18/2018 12:12:50 | DefaultBountyModeStarterShip: 0
    03/18/2018 12:12:50 | WarnOutOfDateGpuDrivers: True
    03/18/2018 12:12:50 | DefaultMPJoinHostname:
    03/18/2018 12:12:50 | PlayerName:
    03/18/2018 12:12:50 | MPShipColorMode: RandomPerPlayer
    03/18/2018 12:12:50 | MPBlipColorMode: FriendAndFoe
    03/18/2018 12:12:50 | AutoPortForwarding: True
    03/18/2018 12:12:50 | DisplayPublicIP: True
    03/18/2018 12:12:50 | PreferLAN: False
    03/18/2018 12:12:50 | CustomServers: System.Collections.Generic.List1[Cosmoteer.Multiplayer.ServerInfo]
    03/18/2018 12:12:50 | DefaultServer: 0
    03/18/2018 12:12:50 | ShowNewsOnStartup: True
    03/18/2018 12:12:50 | ReadNewsArticles: System.Collections.Generic.HashSet
    1[System.String]
    03/18/2018 12:12:50 | ShowNewsAlerts: True
    03/18/2018 12:12:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
    03/18/2018 12:12:50 | MutedPlayers: System.Collections.Generic.HashSet
    1[Halfling.Platforms.MachineID]
    03/18/2018 12:12:50 | BannedPlayers: System.Collections.Generic.HashSet1[Halfling.Platforms.MachineID]
    03/18/2018 12:12:50 | Starting main game loop...
    03/18/2018 12:12:50 | Enabled mods:
    03/18/2018 12:12:51 | walternaterealities.billion_credits
    03/18/2018 12:12:51 | walternaterealities.example_ship_library
    03/18/2018 12:12:51 | walternaterealities.example_translation
    03/18/2018 12:12:51 | walternaterealities.free_ftl
    03/18/2018 12:12:51 | walternaterealities.huge_ships
    03/18/2018 12:12:51 | 0.2.7ClassicJam.Star_Wars_Galaxy
    03/18/2018 12:12:51 | Loaded language 'en'.
    03/18/2018 12:12:53 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
    03/18/2018 12:12:53 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/18/2018 12:12:53 |
    03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
    03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/18/2018 12:12:54 |
    03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
    03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/18/2018 12:12:54 |
    03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
    03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/18/2018 12:12:54 |
    03/18/2018 12:13:00 | Loaded game rules.
    03/18/2018 12:15:58 | Game pushed onto stack.
    03/18/2018 12:15:58 | Game mode is: CreativeGameModeManager
    03/18/2018 12:22:27 | Memory usage at time of crash: 1 315 815 424
    03/18/2018 12:22:27 | Application state stack at time of crash:
    03/18/2018 12:22:27 | Cosmoteer.Game.GameRoot
    03/18/2018 12:22:27 | Cosmoteer.Gui.TitleScreen
    03/18/2018 12:22:27 | FPS at time of crash: 24,30853
    03/18/2018 12:22:27 | Running processes at time of crash: audiodg, bcastdvr, CefSharp.BrowserSubprocess, chrome, Cosmoteer, csrss, ctfmon, CUE, dasHost, Discord, dllhost, dwm, ETDCtrl, ETDCtrlHelper, ETDService, explorer, FileZilla Server, fontdrvhost, GameManagerService, GamePanel, GameScannerService, GoogleCrashHandler, GoogleCrashHandler64, hamachi-2, Idle, igfxCUIService, igfxEM, igfxHK, igfxTray, InGameManager, IntelCpHeciSvc, jusched, Kraken0502Helper, LMIGuardianSvc, LockApp, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, PresentationFontCache, RAVCpl64, Razer Central, Razer Synapse 3, Razer Synapse Service, Razer Synapse Service Process, RazerCentralService, RazerIngameEngine, RuntimeBroker, rzcefrenderprocess, RzStats.Manager, RzSynapse, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, Spotify, SpotifyWebHelper, svchost, System, taskhostw, TeamViewer_Service, uTorrent, utorrentie, wininit, winlogon, WmiPrvSE, WUDFHost,
    03/18/2018 12:22:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.
    03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BaseBulletDeath.Die() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:rad 42
    03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:rad 54
    03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:rad 868
    03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1063
    03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 904
    03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1005
    03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 888
    03/18/2018 12:22:27 | vid Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:rad 111
    03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.DoFixedUpdates() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 859
    03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 701
    03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 560
    03/18/2018 12:22:27 | vid Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:rad 1160
    03/18/2018 12:22:27 | vid Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:rad 211
    03/18/2018 12:22:27 | vid Halfling.Application.Director.CallUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 916
    03/18/2018 12:22:27 | vid Halfling.Application.Director.DoUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 802
    03/18/2018 12:22:27 | vid Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 335
    03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 249
    03/18/2018 12:22:27 | vid Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
    1 iterator) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:rad 883
    03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 165
    03/18/2018 12:22:27 | vid Cosmoteer.GameApp.Main(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:rad 119
    03/18/2018 12:22:27 | Actual data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
    03/18/2018 12:22:27 | Expected data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
    03/18/2018 12:22:27 | Director received exit call.
    03/18/2018 12:22:27 | Disposed default font.
    03/18/2018 12:22:27 | Disposed XA2AudioManager device.
    03/18/2018 12:22:27 | Disposed audio manager.
    03/18/2018 12:22:27 | Disposed clock.
    03/18/2018 12:22:28 | Disposed input manager.
    03/18/2018 12:22:28 | Disposed graphics manager.
    03/18/2018 12:22:28 | Disposed swap chain.
    03/18/2018 12:22:28 | Disposed Direct3D device.
    03/18/2018 12:22:28 | Disposed DXGI factory.
    03/18/2018 12:22:28 | Closed Windows form.
    03/18/2018 12:22:28 | Director received exit call.
    03/18/2018 12:22:28 | Disposed window.
    03/18/2018 12:22:28 | Disposed platform interface.
    03/18/2018 12:22:28 | Closing log output file...

      what will the update include?

      Darkhold CONFIDENTIAL

        ClassicJam WOW...

        Darkhold ?

          ClassicJam I never knew that you had a Trello Roadmap!

          10 days later

          My game keeps crashing and it's telling me "Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the physics component" and then there's a big list of code

            shim-ma There is a fix to this somewhere on the 0.2.7 Release Notes page

            7 days later

            My game keeps telling me that every ship i make using these parts are an "illegal" design. For example, whenever i place down a Death Star Superlaser Body in blueprints mode, I cannot create the ship. Does anyone know if i can fix this or do I have to wait for the next update for this mod?

              SomeLoser you need all the DSL parts on your ship for it to be legal

                15 days later

                I'm crashing every time a Proton torpedo disappears from not hitting the target here is my crash report.
                System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

                at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

                at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

                at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

                at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

                at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

                at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

                at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

                at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

                at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

                at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

                at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

                at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

                at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

                at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

                at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

                at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

                at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

                04/22/2018 10:14:28 | Logging successful initialized.

                04/22/2018 10:14:28 | .NET Runtime Version: 4.0.30319.42000

                04/22/2018 10:14:28 | Running as a 64-bit process.

                04/22/2018 10:14:28 | Local: en-US

                04/22/2018 10:14:28 | Language: en-US

                04/22/2018 10:14:28 | Cosmoteer version 0.13.9

                04/22/2018 10:14:28 | Microsoft Windows 10 Pro 64-bit 10.0.16299

                04/22/2018 10:14:28 | Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz (8 logical processors)

                04/22/2018 10:14:28 | 8144.3 MB RAM

                04/22/2018 10:14:28 | AMD Radeon R9 200 Series (22.19.677.257) (9/21/2017)

                04/22/2018 10:14:29 | 3072.0 MB VRAM

                04/22/2018 10:14:29 |

                04/22/2018 10:14:29 | Loaded app settings.

                04/22/2018 10:14:29 | Mixpanel Distinct ID: 418554D64671042981672C05E0B6619A

                04/22/2018 10:14:29 | Process is now DPI-aware.

                04/22/2018 10:14:29 | Setup default cursor.

                04/22/2018 10:14:29 | Using display adapter 0

                04/22/2018 10:14:29 | Created DXGI factory.

                04/22/2018 10:14:29 | Adapter #0: AMD Radeon R9 200 Series

                04/22/2018 10:14:29 | Output #0: AOC 2752H (1920x1080)

                04/22/2018 10:14:29 | Adapter #1: Microsoft Basic Render Driver

                04/22/2018 10:14:29 | Updated Windows form configuration for borderless window.

                04/22/2018 10:14:29 | Created Windows form.

                04/22/2018 10:14:29 | Direct3D Feature Level: Level_11_0

                04/22/2018 10:14:29 | Created Direct3D 11 Device.

                04/22/2018 10:14:29 | Created swap chain: 1920x1080.

                04/22/2018 10:14:29 | Created window.

                04/22/2018 10:14:29 | Created clock.

                04/22/2018 10:14:29 | Created graphics manager.

                04/22/2018 10:14:29 | Created XAudio2 device.

                04/22/2018 10:14:29 | Created audio manager.

                04/22/2018 10:14:29 | Created input manager.

                04/22/2018 10:14:29 | Created default font.

                04/22/2018 10:14:29 | Initial app state is 'MainMenu'

                04/22/2018 10:14:29 | Initial application settings:

                04/22/2018 10:14:29 | LastGameVersion:

                04/22/2018 10:14:29 | InitState: MainMenu

                04/22/2018 10:14:29 | Language:

                04/22/2018 10:14:29 | LockCursor: True

                04/22/2018 10:14:29 | EdgePanMode: Analog

                04/22/2018 10:14:29 | EdgePanSpeed: 15

                04/22/2018 10:14:29 | KeyboardPanSpeed: 15

                04/22/2018 10:14:29 | KeyboardZoomSpeed: 10

                04/22/2018 10:14:29 | KeyboardRotSpeed: 90°

                04/22/2018 10:14:29 | EnableMouseWheelZoom: True

                04/22/2018 10:14:29 | InvertMouseWheelZoom: False

                04/22/2018 10:14:29 | MouseWheelZoomSpeed: 1.12

                04/22/2018 10:14:29 | MouseWheelZoomAtCursor: True

                04/22/2018 10:14:29 | StickyFocus: True

                04/22/2018 10:14:29 | DpiScaleMode: Dpi100

                04/22/2018 10:14:29 | AnimateBackgrounds: True

                04/22/2018 10:14:29 | FancyParticles: True

                04/22/2018 10:14:29 | UncompressedTextures: False

                04/22/2018 10:14:29 | AllowShipDeselection: False

                04/22/2018 10:14:29 | CtrlSelectsParts: False

                04/22/2018 10:14:29 | PreferBlueprintMode: False

                04/22/2018 10:14:29 | BlueprintAutoPause: True

                04/22/2018 10:14:29 | BuildAutoFocus: True

                04/22/2018 10:14:29 | BuildAutoRotate: True

                04/22/2018 10:14:29 | BuildAutoInteriors: True

                04/22/2018 10:14:29 | PaintAutoFocus: True

                04/22/2018 10:14:29 | PaintAutoRotate: True

                04/22/2018 10:14:29 | PaintAllowOverwrite: True

                04/22/2018 10:14:29 | PaintMirrorEnabled: False

                04/22/2018 10:14:29 | PaintMirrorAxis: Vertical

                04/22/2018 10:14:29 | RepairAutoFocus: True

                04/22/2018 10:14:29 | RepairAutoRotate: False

                04/22/2018 10:14:29 | BuildAllowOverwrite: True

                04/22/2018 10:14:29 | BuildAutoDoors: True

                04/22/2018 10:14:29 | BuildEnforceCrewAccess: True

                04/22/2018 10:14:29 | BuildMirrorEnabled: False

                04/22/2018 10:14:29 | BuildMirrorAxis: Vertical

                04/22/2018 10:14:29 | GrabLeavesCorridors: True

                04/22/2018 10:14:29 | RepairAutoDoors: True

                04/22/2018 10:14:29 | AutoHireCrew: True

                04/22/2018 10:14:29 | PartToolTips: True

                04/22/2018 10:14:29 | AutoSave: True

                04/22/2018 10:14:29 | AutoSavesToKeep: 10

                04/22/2018 10:14:29 | QuickSavesToKeep: 10

                04/22/2018 10:14:29 | AutoSaveInterval: 600

                04/22/2018 10:14:29 | FtlAutoSave: True

                04/22/2018 10:14:29 | ShowOnShipIndicators: True

                04/22/2018 10:14:29 | AutoPauseOnLostFocus: True

                04/22/2018 10:14:29 | ScreenShake: True

                04/22/2018 10:14:29 | VersionCheckMode: Stable

                04/22/2018 10:14:29 | EnableMetrics: True

                04/22/2018 10:14:29 | PreferBorderlessWindowToggle: False

                04/22/2018 10:14:29 | MasterVolume: 1

                04/22/2018 10:14:29 | EffectsVolume: 1

                04/22/2018 10:14:29 | InterfaceVolume: 1

                04/22/2018 10:14:29 | ShowTutorials: True

                04/22/2018 10:14:29 | AutoFtlJump: False

                04/22/2018 10:14:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                04/22/2018 10:14:29 | DefaultBuildTool: Grab

                04/22/2018 10:14:29 | DefaultDecalTool: Grab

                04/22/2018 10:14:29 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

                04/22/2018 10:14:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                04/22/2018 10:14:29 | PlayerColor:

                04/22/2018 10:14:29 | EnemyColor:

                04/22/2018 10:14:29 | NeutralColor:

                04/22/2018 10:14:29 | MiniviewInCombatMode: Auto

                04/22/2018 10:14:29 | MiniviewNotInCombatMode: Auto

                04/22/2018 10:14:29 | MiniviewLockRotation: False

                04/22/2018 10:14:29 | MiniviewSize:

                04/22/2018 10:14:29 | ShowInteriors: False

                04/22/2018 10:14:29 | AlwaysShowCommandWidgets: False

                04/22/2018 10:14:29 | PreferShipRelativeAttackAngle: False

                04/22/2018 10:14:29 | PreferWorldRelativeFollowAngle: False

                04/22/2018 10:14:29 | ShipLibraryLargeIcons: False

                04/22/2018 10:14:29 | AdHocFormations: False

                04/22/2018 10:14:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                04/22/2018 10:14:29 | DeleteFileOnStartup:

                04/22/2018 10:14:29 | FeedbackEmail:

                04/22/2018 10:14:29 | DefaultGameMode:

                04/22/2018 10:14:29 | DefaultCreativeModeMapSize: 0

                04/22/2018 10:14:29 | DefaultBountyModeDifficulty: 0

                04/22/2018 10:14:29 | DefaultBountyModeMapSize: 0

                04/22/2018 10:14:29 | DefaultBountyModeStarterShip: 0

                04/22/2018 10:14:29 | WarnOutOfDateGpuDrivers: True

                04/22/2018 10:14:29 | DefaultMPJoinHostname:

                04/22/2018 10:14:29 | PlayerName:

                04/22/2018 10:14:29 | MPShipColorMode: RandomPerPlayer

                04/22/2018 10:14:29 | MPBlipColorMode: FriendAndFoe

                04/22/2018 10:14:29 | AutoPortForwarding: True

                04/22/2018 10:14:29 | DisplayPublicIP: True

                04/22/2018 10:14:29 | PreferLAN: False

                04/22/2018 10:14:29 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]

                04/22/2018 10:14:29 | DefaultServer: 0

                04/22/2018 10:14:29 | ShowNewsOnStartup: True

                04/22/2018 10:14:29 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                04/22/2018 10:14:29 | ShowNewsAlerts: True

                04/22/2018 10:14:29 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                04/22/2018 10:14:29 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

                04/22/2018 10:14:29 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

                04/22/2018 10:14:29 | Starting main game loop...

                04/22/2018 10:14:29 | Enabled mods:

                04/22/2018 10:14:29 | walternaterealities.huge_ships

                04/22/2018 10:14:29 | 0.2.7ClassicJam.Star_Wars_Galaxy (1)

                04/22/2018 10:14:30 | Loaded language 'en'.

                04/22/2018 10:14:31 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
                04/22/2018 10:14:31 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                04/22/2018 10:14:31 |

                04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
                04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                04/22/2018 10:14:32 |

                04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
                04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                04/22/2018 10:14:32 |

                04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
                04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                04/22/2018 10:14:32 |

                04/22/2018 10:14:35 | Loaded game rules.

                04/22/2018 10:14:47 | Game pushed onto stack.

                04/22/2018 10:14:47 | Game mode is: CreativeGameModeManager

                04/22/2018 10:16:27 | Memory usage at time of crash: 1,135,144,960

                04/22/2018 10:16:27 | Application state stack at time of crash:

                04/22/2018 10:16:27 | Cosmoteer.Game.GameRoot

                04/22/2018 10:16:27 | Cosmoteer.Gui.TitleScreen

                04/22/2018 10:16:27 | FPS at time of crash: 100.8046

                04/22/2018 10:16:27 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, chrome, Cosmoteer, csrss, ctfmon, dasHost, Discord, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, jusched, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, RadeonSettings, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, wininit, winlogon, WinStore.App,

                04/22/2018 10:16:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

                04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

                04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

                04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

                04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

                04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

                04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

                04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

                04/22/2018 10:16:27 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

                04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

                04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

                04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

                04/22/2018 10:16:27 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

                04/22/2018 10:16:27 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

                04/22/2018 10:16:27 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

                04/22/2018 10:16:27 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

                04/22/2018 10:16:27 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

                04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                04/22/2018 10:16:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                04/22/2018 10:16:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

                04/22/2018 10:16:31 | Actual data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

                04/22/2018 10:16:31 | Expected data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

                04/22/2018 10:16:31 | Director received exit call.

                04/22/2018 10:16:31 | Disposed default font.

                04/22/2018 10:16:31 | Disposed XA2AudioManager device.

                04/22/2018 10:16:31 | Disposed audio manager.

                04/22/2018 10:16:31 | Disposed clock.

                04/22/2018 10:16:31 | Disposed input manager.

                04/22/2018 10:16:31 | Disposed graphics manager.

                04/22/2018 10:16:31 | Disposed swap chain.

                04/22/2018 10:16:31 | Disposed Direct3D device.

                04/22/2018 10:16:31 | Disposed DXGI factory.

                04/22/2018 10:16:31 | Closed Windows form.

                04/22/2018 10:16:31 | Director received exit call.

                04/22/2018 10:16:31 | Disposed window.

                04/22/2018 10:16:31 | Disposed platform interface.

                04/22/2018 10:16:31 | Closing log output file...

                  JellyBeans Already fixed for next update, a fix is posted somewhere in the update log for 0.2.7, have fun.

                    ClassicJam
                    Since you and Walt were discussing the upgrading, can you upload both the stable and unstable versions of Divided cosmos since 1.40 is gonna entirely break mods?

                    • Echo replied to this.

                      Terket do you mean if he'll keep the current version up on the forums for older clients? or unstable versions for cosmoteer 1.40 along with the stable version?

                        both the stable (1.36 to 1.39) and 1.40-compatible up

                          Terket it's I don't see why not, you can always download and store 2.7 on your pc if he doesn't tho