ClassicJam I upgraded my Cosmoteer to version 0.13.06 and now when I post the mod my game always crashes, please help me!!!
Star Wars: A Cosmos Divided Mod (Main Page) (0.15.8-0.15.17)
ClassicJam PLEASE, HELP ME!!!
saldoce Sorry brudda, I do not know de wae. Ask someone who this.
when is the next update coming out?
saldoce It’s not this mod causing the problem if you have 0.2.7
kola2134 The next update should be fairly big. Expect 4-5 weeks.
the_guy545 De wae is death brudda!
saldoce You're already dead, meme.
ClassicJam great cant wait
hello im getting a error with the mod
CODE:
03/18/2018 12:12:49 | Logging successful initialized.
03/18/2018 12:12:49 | .NET Runtime Version: 4.0.30319.42000
03/18/2018 12:12:49 | Running as a 64-bit process.
03/18/2018 12:12:49 | Local: sv-SE
03/18/2018 12:12:49 | Language: sv-SE
03/18/2018 12:12:49 | Cosmoteer version 0.13.8
03/18/2018 12:12:49 | Microsoft Windows 10 Home 64 bitar 10.0.16299
03/18/2018 12:12:49 | Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 logical processors)
03/18/2018 12:12:49 | 5959,3 MB RAM
03/18/2018 12:12:49 | Intel(R) HD Graphics 4000 (10.18.10.4885) (2017-12-11)
03/18/2018 12:12:49 | 2176,0 MB VRAM
03/18/2018 12:12:49 |
03/18/2018 12:12:50 | Loaded app settings.
03/18/2018 12:12:50 | Mixpanel Distinct ID: 4C7722C793EC88C0DB5ADAE0FA8E69B8
03/18/2018 12:12:50 | Process is now DPI-aware.
03/18/2018 12:12:50 | Setup default cursor.
03/18/2018 12:12:50 | Using display adapter 0
03/18/2018 12:12:50 | Created DXGI factory.
03/18/2018 12:12:50 | Adapter #0: Intel(R) HD Graphics 4000
03/18/2018 12:12:50 | Output #0: Generic PnP Monitor (1360x768)
03/18/2018 12:12:50 | Adapter #1: Microsoft Basic Render Driver
03/18/2018 12:12:50 | Updated Windows form configuration for borderless window.
03/18/2018 12:12:50 | Created Windows form.
03/18/2018 12:12:50 | Direct3D Feature Level: Level_11_0
03/18/2018 12:12:50 | Created Direct3D 11 Device.
03/18/2018 12:12:50 | Created swap chain: 1360x768.
03/18/2018 12:12:50 | Created window.
03/18/2018 12:12:50 | Created clock.
03/18/2018 12:12:50 | Created graphics manager.
03/18/2018 12:12:50 | Created XAudio2 device.
03/18/2018 12:12:50 | Created audio manager.
03/18/2018 12:12:50 | Created input manager.
03/18/2018 12:12:50 | Created default font.
03/18/2018 12:12:50 | Initial app state is 'MainMenu'
03/18/2018 12:12:50 | Initial application settings:
03/18/2018 12:12:50 | LastGameVersion:
03/18/2018 12:12:50 | InitState: MainMenu
03/18/2018 12:12:50 | Language:
03/18/2018 12:12:50 | LockCursor: True
03/18/2018 12:12:50 | EdgePanMode: Analog
03/18/2018 12:12:50 | EdgePanSpeed: 15
03/18/2018 12:12:50 | KeyboardPanSpeed: 15
03/18/2018 12:12:50 | KeyboardZoomSpeed: 10
03/18/2018 12:12:50 | KeyboardRotSpeed: 90°
03/18/2018 12:12:50 | EnableMouseWheelZoom: True
03/18/2018 12:12:50 | InvertMouseWheelZoom: False
03/18/2018 12:12:50 | MouseWheelZoomSpeed: 1,12
03/18/2018 12:12:50 | MouseWheelZoomAtCursor: True
03/18/2018 12:12:50 | StickyFocus: True
03/18/2018 12:12:50 | DpiScaleMode: Dpi100
03/18/2018 12:12:50 | AnimateBackgrounds: True
03/18/2018 12:12:50 | FancyParticles: True
03/18/2018 12:12:50 | UncompressedTextures: False
03/18/2018 12:12:50 | AllowShipDeselection: False
03/18/2018 12:12:50 | CtrlSelectsParts: False
03/18/2018 12:12:50 | PreferBlueprintMode: False
03/18/2018 12:12:50 | BlueprintAutoPause: True
03/18/2018 12:12:50 | BuildAutoFocus: True
03/18/2018 12:12:50 | BuildAutoRotate: True
03/18/2018 12:12:50 | BuildAutoInteriors: True
03/18/2018 12:12:50 | PaintAutoFocus: True
03/18/2018 12:12:50 | PaintAutoRotate: True
03/18/2018 12:12:50 | PaintAllowOverwrite: True
03/18/2018 12:12:50 | PaintMirrorEnabled: False
03/18/2018 12:12:50 | PaintMirrorAxis: Vertical
03/18/2018 12:12:50 | RepairAutoFocus: True
03/18/2018 12:12:50 | RepairAutoRotate: False
03/18/2018 12:12:50 | BuildAllowOverwrite: True
03/18/2018 12:12:50 | BuildAutoDoors: True
03/18/2018 12:12:50 | BuildEnforceCrewAccess: True
03/18/2018 12:12:50 | BuildMirrorEnabled: False
03/18/2018 12:12:50 | BuildMirrorAxis: Vertical
03/18/2018 12:12:50 | GrabLeavesCorridors: True
03/18/2018 12:12:50 | RepairAutoDoors: True
03/18/2018 12:12:50 | AutoHireCrew: True
03/18/2018 12:12:50 | PartToolTips: True
03/18/2018 12:12:50 | AutoSave: True
03/18/2018 12:12:50 | AutoSavesToKeep: 10
03/18/2018 12:12:50 | QuickSavesToKeep: 10
03/18/2018 12:12:50 | AutoSaveInterval: 600
03/18/2018 12:12:50 | FtlAutoSave: True
03/18/2018 12:12:50 | ShowOnShipIndicators: True
03/18/2018 12:12:50 | AutoPauseOnLostFocus: True
03/18/2018 12:12:50 | ScreenShake: True
03/18/2018 12:12:50 | VersionCheckMode: Stable
03/18/2018 12:12:50 | EnableMetrics: True
03/18/2018 12:12:50 | PreferBorderlessWindowToggle: False
03/18/2018 12:12:50 | MasterVolume: 1
03/18/2018 12:12:50 | EffectsVolume: 1
03/18/2018 12:12:50 | InterfaceVolume: 1
03/18/2018 12:12:50 | ShowTutorials: True
03/18/2018 12:12:50 | AutoFtlJump: False
03/18/2018 12:12:50 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
1[System.String]
03/18/2018 12:12:50 | DefaultBuildTool: Grab
03/18/2018 12:12:50 | DefaultDecalTool: Grab
03/18/2018 12:12:50 | DontReportErrorsForShips: System.Collections.Generic.HashSet
03/18/2018 12:12:50 | TutorialPageStates: System.Collections.Generic.Dictionary2[System.String,Cosmoteer.Tutorials.TutorialPageState]
1[System.String]
03/18/2018 12:12:50 | PlayerColor:
03/18/2018 12:12:50 | EnemyColor:
03/18/2018 12:12:50 | NeutralColor:
03/18/2018 12:12:50 | MiniviewInCombatMode: Auto
03/18/2018 12:12:50 | MiniviewNotInCombatMode: Auto
03/18/2018 12:12:50 | MiniviewLockRotation: False
03/18/2018 12:12:50 | MiniviewSize:
03/18/2018 12:12:50 | ShowInteriors: False
03/18/2018 12:12:50 | AlwaysShowCommandWidgets: False
03/18/2018 12:12:50 | PreferShipRelativeAttackAngle: False
03/18/2018 12:12:50 | PreferWorldRelativeFollowAngle: False
03/18/2018 12:12:50 | ShipLibraryLargeIcons: False
03/18/2018 12:12:50 | AdHocFormations: False
03/18/2018 12:12:50 | EnabledMods: System.Collections.Generic.HashSet
03/18/2018 12:12:50 | DeleteFileOnStartup:
03/18/2018 12:12:50 | FeedbackEmail:
03/18/2018 12:12:50 | DefaultGameMode:
03/18/2018 12:12:50 | DefaultCreativeModeMapSize: 0
03/18/2018 12:12:50 | DefaultBountyModeDifficulty: 0
03/18/2018 12:12:50 | DefaultBountyModeMapSize: 0
03/18/2018 12:12:50 | DefaultBountyModeStarterShip: 0
03/18/2018 12:12:50 | WarnOutOfDateGpuDrivers: True
03/18/2018 12:12:50 | DefaultMPJoinHostname:
03/18/2018 12:12:50 | PlayerName:
03/18/2018 12:12:50 | MPShipColorMode: RandomPerPlayer
03/18/2018 12:12:50 | MPBlipColorMode: FriendAndFoe
03/18/2018 12:12:50 | AutoPortForwarding: True
03/18/2018 12:12:50 | DisplayPublicIP: True
03/18/2018 12:12:50 | PreferLAN: False
03/18/2018 12:12:50 | CustomServers: System.Collections.Generic.List1[Cosmoteer.Multiplayer.ServerInfo]
1[System.String]
03/18/2018 12:12:50 | DefaultServer: 0
03/18/2018 12:12:50 | ShowNewsOnStartup: True
03/18/2018 12:12:50 | ReadNewsArticles: System.Collections.Generic.HashSet
03/18/2018 12:12:50 | ShowNewsAlerts: True
03/18/2018 12:12:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
1[Halfling.Platforms.MachineID]
03/18/2018 12:12:50 | MutedPlayers: System.Collections.Generic.HashSet
03/18/2018 12:12:50 | BannedPlayers: System.Collections.Generic.HashSet1[Halfling.Platforms.MachineID]
1 iterator) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:rad 883
03/18/2018 12:12:50 | Starting main game loop...
03/18/2018 12:12:50 | Enabled mods:
03/18/2018 12:12:51 | walternaterealities.billion_credits
03/18/2018 12:12:51 | walternaterealities.example_ship_library
03/18/2018 12:12:51 | walternaterealities.example_translation
03/18/2018 12:12:51 | walternaterealities.free_ftl
03/18/2018 12:12:51 | walternaterealities.huge_ships
03/18/2018 12:12:51 | 0.2.7ClassicJam.Star_Wars_Galaxy
03/18/2018 12:12:51 | Loaded language 'en'.
03/18/2018 12:12:53 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
03/18/2018 12:12:53 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/18/2018 12:12:53 |
03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/18/2018 12:12:54 |
03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/18/2018 12:12:54 |
03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/18/2018 12:12:54 |
03/18/2018 12:13:00 | Loaded game rules.
03/18/2018 12:15:58 | Game pushed onto stack.
03/18/2018 12:15:58 | Game mode is: CreativeGameModeManager
03/18/2018 12:22:27 | Memory usage at time of crash: 1 315 815 424
03/18/2018 12:22:27 | Application state stack at time of crash:
03/18/2018 12:22:27 | Cosmoteer.Game.GameRoot
03/18/2018 12:22:27 | Cosmoteer.Gui.TitleScreen
03/18/2018 12:22:27 | FPS at time of crash: 24,30853
03/18/2018 12:22:27 | Running processes at time of crash: audiodg, bcastdvr, CefSharp.BrowserSubprocess, chrome, Cosmoteer, csrss, ctfmon, CUE, dasHost, Discord, dllhost, dwm, ETDCtrl, ETDCtrlHelper, ETDService, explorer, FileZilla Server, fontdrvhost, GameManagerService, GamePanel, GameScannerService, GoogleCrashHandler, GoogleCrashHandler64, hamachi-2, Idle, igfxCUIService, igfxEM, igfxHK, igfxTray, InGameManager, IntelCpHeciSvc, jusched, Kraken0502Helper, LMIGuardianSvc, LockApp, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, PresentationFontCache, RAVCpl64, Razer Central, Razer Synapse 3, Razer Synapse Service, Razer Synapse Service Process, RazerCentralService, RazerIngameEngine, RuntimeBroker, rzcefrenderprocess, RzStats.Manager, RzSynapse, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, Spotify, SpotifyWebHelper, svchost, System, taskhostw, TeamViewer_Service, uTorrent, utorrentie, wininit, winlogon, WmiPrvSE, WUDFHost,
03/18/2018 12:22:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.
03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BaseBulletDeath.Die() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:rad 42
03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:rad 54
03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:rad 868
03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1063
03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 904
03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1005
03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 888
03/18/2018 12:22:27 | vid Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:rad 111
03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.DoFixedUpdates() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 859
03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 701
03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 560
03/18/2018 12:22:27 | vid Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:rad 1160
03/18/2018 12:22:27 | vid Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:rad 211
03/18/2018 12:22:27 | vid Halfling.Application.Director.CallUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 916
03/18/2018 12:22:27 | vid Halfling.Application.Director.DoUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 802
03/18/2018 12:22:27 | vid Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 335
03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 249
03/18/2018 12:22:27 | vid Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 165
03/18/2018 12:22:27 | vid Cosmoteer.GameApp.Main(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:rad 119
03/18/2018 12:22:27 | Actual data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
03/18/2018 12:22:27 | Expected data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
03/18/2018 12:22:27 | Director received exit call.
03/18/2018 12:22:27 | Disposed default font.
03/18/2018 12:22:27 | Disposed XA2AudioManager device.
03/18/2018 12:22:27 | Disposed audio manager.
03/18/2018 12:22:27 | Disposed clock.
03/18/2018 12:22:28 | Disposed input manager.
03/18/2018 12:22:28 | Disposed graphics manager.
03/18/2018 12:22:28 | Disposed swap chain.
03/18/2018 12:22:28 | Disposed Direct3D device.
03/18/2018 12:22:28 | Disposed DXGI factory.
03/18/2018 12:22:28 | Closed Windows form.
03/18/2018 12:22:28 | Director received exit call.
03/18/2018 12:22:28 | Disposed window.
03/18/2018 12:22:28 | Disposed platform interface.
03/18/2018 12:22:28 | Closing log output file...
what will the update include?
ClassicJam WOW...
ClassicJam I never knew that you had a Trello Roadmap!
My game keeps crashing and it's telling me "Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the physics component" and then there's a big list of code
shim-ma There is a fix to this somewhere on the 0.2.7 Release Notes page
My game keeps telling me that every ship i make using these parts are an "illegal" design. For example, whenever i place down a Death Star Superlaser Body in blueprints mode, I cannot create the ship. Does anyone know if i can fix this or do I have to wait for the next update for this mod?