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  • Star Wars: A Cosmos Divided Mod (Main Page) (0.15.8-0.15.17)

saldoce It’s not this mod causing the problem if you have 0.2.7

    kola2134 The next update should be fairly big. Expect 4-5 weeks.

    ClassicJam great cant wait

      9 days later

      hello im getting a error with the mod
      CODE:

      03/18/2018 12:12:49 | Logging successful initialized.
      03/18/2018 12:12:49 | .NET Runtime Version: 4.0.30319.42000
      03/18/2018 12:12:49 | Running as a 64-bit process.
      03/18/2018 12:12:49 | Local: sv-SE
      03/18/2018 12:12:49 | Language: sv-SE
      03/18/2018 12:12:49 | Cosmoteer version 0.13.8
      03/18/2018 12:12:49 | Microsoft Windows 10 Home 64 bitar 10.0.16299
      03/18/2018 12:12:49 | Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 logical processors)
      03/18/2018 12:12:49 | 5959,3 MB RAM
      03/18/2018 12:12:49 | Intel(R) HD Graphics 4000 (10.18.10.4885) (2017-12-11)
      03/18/2018 12:12:49 | 2176,0 MB VRAM
      03/18/2018 12:12:49 |

      03/18/2018 12:12:50 | Loaded app settings.
      03/18/2018 12:12:50 | Mixpanel Distinct ID: 4C7722C793EC88C0DB5ADAE0FA8E69B8
      03/18/2018 12:12:50 | Process is now DPI-aware.
      03/18/2018 12:12:50 | Setup default cursor.
      03/18/2018 12:12:50 | Using display adapter 0
      03/18/2018 12:12:50 | Created DXGI factory.
      03/18/2018 12:12:50 | Adapter #0: Intel(R) HD Graphics 4000
      03/18/2018 12:12:50 | Output #0: Generic PnP Monitor (1360x768)
      03/18/2018 12:12:50 | Adapter #1: Microsoft Basic Render Driver
      03/18/2018 12:12:50 | Updated Windows form configuration for borderless window.
      03/18/2018 12:12:50 | Created Windows form.
      03/18/2018 12:12:50 | Direct3D Feature Level: Level_11_0
      03/18/2018 12:12:50 | Created Direct3D 11 Device.
      03/18/2018 12:12:50 | Created swap chain: 1360x768.
      03/18/2018 12:12:50 | Created window.
      03/18/2018 12:12:50 | Created clock.
      03/18/2018 12:12:50 | Created graphics manager.
      03/18/2018 12:12:50 | Created XAudio2 device.
      03/18/2018 12:12:50 | Created audio manager.
      03/18/2018 12:12:50 | Created input manager.
      03/18/2018 12:12:50 | Created default font.
      03/18/2018 12:12:50 | Initial app state is 'MainMenu'
      03/18/2018 12:12:50 | Initial application settings:
      03/18/2018 12:12:50 | LastGameVersion:
      03/18/2018 12:12:50 | InitState: MainMenu
      03/18/2018 12:12:50 | Language:
      03/18/2018 12:12:50 | LockCursor: True
      03/18/2018 12:12:50 | EdgePanMode: Analog
      03/18/2018 12:12:50 | EdgePanSpeed: 15
      03/18/2018 12:12:50 | KeyboardPanSpeed: 15
      03/18/2018 12:12:50 | KeyboardZoomSpeed: 10
      03/18/2018 12:12:50 | KeyboardRotSpeed: 90°
      03/18/2018 12:12:50 | EnableMouseWheelZoom: True
      03/18/2018 12:12:50 | InvertMouseWheelZoom: False
      03/18/2018 12:12:50 | MouseWheelZoomSpeed: 1,12
      03/18/2018 12:12:50 | MouseWheelZoomAtCursor: True
      03/18/2018 12:12:50 | StickyFocus: True
      03/18/2018 12:12:50 | DpiScaleMode: Dpi100
      03/18/2018 12:12:50 | AnimateBackgrounds: True
      03/18/2018 12:12:50 | FancyParticles: True
      03/18/2018 12:12:50 | UncompressedTextures: False
      03/18/2018 12:12:50 | AllowShipDeselection: False
      03/18/2018 12:12:50 | CtrlSelectsParts: False
      03/18/2018 12:12:50 | PreferBlueprintMode: False
      03/18/2018 12:12:50 | BlueprintAutoPause: True
      03/18/2018 12:12:50 | BuildAutoFocus: True
      03/18/2018 12:12:50 | BuildAutoRotate: True
      03/18/2018 12:12:50 | BuildAutoInteriors: True
      03/18/2018 12:12:50 | PaintAutoFocus: True
      03/18/2018 12:12:50 | PaintAutoRotate: True
      03/18/2018 12:12:50 | PaintAllowOverwrite: True
      03/18/2018 12:12:50 | PaintMirrorEnabled: False
      03/18/2018 12:12:50 | PaintMirrorAxis: Vertical
      03/18/2018 12:12:50 | RepairAutoFocus: True
      03/18/2018 12:12:50 | RepairAutoRotate: False
      03/18/2018 12:12:50 | BuildAllowOverwrite: True
      03/18/2018 12:12:50 | BuildAutoDoors: True
      03/18/2018 12:12:50 | BuildEnforceCrewAccess: True
      03/18/2018 12:12:50 | BuildMirrorEnabled: False
      03/18/2018 12:12:50 | BuildMirrorAxis: Vertical
      03/18/2018 12:12:50 | GrabLeavesCorridors: True
      03/18/2018 12:12:50 | RepairAutoDoors: True
      03/18/2018 12:12:50 | AutoHireCrew: True
      03/18/2018 12:12:50 | PartToolTips: True
      03/18/2018 12:12:50 | AutoSave: True
      03/18/2018 12:12:50 | AutoSavesToKeep: 10
      03/18/2018 12:12:50 | QuickSavesToKeep: 10
      03/18/2018 12:12:50 | AutoSaveInterval: 600
      03/18/2018 12:12:50 | FtlAutoSave: True
      03/18/2018 12:12:50 | ShowOnShipIndicators: True
      03/18/2018 12:12:50 | AutoPauseOnLostFocus: True
      03/18/2018 12:12:50 | ScreenShake: True
      03/18/2018 12:12:50 | VersionCheckMode: Stable
      03/18/2018 12:12:50 | EnableMetrics: True
      03/18/2018 12:12:50 | PreferBorderlessWindowToggle: False
      03/18/2018 12:12:50 | MasterVolume: 1
      03/18/2018 12:12:50 | EffectsVolume: 1
      03/18/2018 12:12:50 | InterfaceVolume: 1
      03/18/2018 12:12:50 | ShowTutorials: True
      03/18/2018 12:12:50 | AutoFtlJump: False
      03/18/2018 12:12:50 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
      03/18/2018 12:12:50 | DefaultBuildTool: Grab
      03/18/2018 12:12:50 | DefaultDecalTool: Grab
      03/18/2018 12:12:50 | DontReportErrorsForShips: System.Collections.Generic.HashSet
      1[System.String]
      03/18/2018 12:12:50 | TutorialPageStates: System.Collections.Generic.Dictionary2[System.String,Cosmoteer.Tutorials.TutorialPageState]
      03/18/2018 12:12:50 | PlayerColor:
      03/18/2018 12:12:50 | EnemyColor:
      03/18/2018 12:12:50 | NeutralColor:
      03/18/2018 12:12:50 | MiniviewInCombatMode: Auto
      03/18/2018 12:12:50 | MiniviewNotInCombatMode: Auto
      03/18/2018 12:12:50 | MiniviewLockRotation: False
      03/18/2018 12:12:50 | MiniviewSize:
      03/18/2018 12:12:50 | ShowInteriors: False
      03/18/2018 12:12:50 | AlwaysShowCommandWidgets: False
      03/18/2018 12:12:50 | PreferShipRelativeAttackAngle: False
      03/18/2018 12:12:50 | PreferWorldRelativeFollowAngle: False
      03/18/2018 12:12:50 | ShipLibraryLargeIcons: False
      03/18/2018 12:12:50 | AdHocFormations: False
      03/18/2018 12:12:50 | EnabledMods: System.Collections.Generic.HashSet
      1[System.String]
      03/18/2018 12:12:50 | DeleteFileOnStartup:
      03/18/2018 12:12:50 | FeedbackEmail:
      03/18/2018 12:12:50 | DefaultGameMode:
      03/18/2018 12:12:50 | DefaultCreativeModeMapSize: 0
      03/18/2018 12:12:50 | DefaultBountyModeDifficulty: 0
      03/18/2018 12:12:50 | DefaultBountyModeMapSize: 0
      03/18/2018 12:12:50 | DefaultBountyModeStarterShip: 0
      03/18/2018 12:12:50 | WarnOutOfDateGpuDrivers: True
      03/18/2018 12:12:50 | DefaultMPJoinHostname:
      03/18/2018 12:12:50 | PlayerName:
      03/18/2018 12:12:50 | MPShipColorMode: RandomPerPlayer
      03/18/2018 12:12:50 | MPBlipColorMode: FriendAndFoe
      03/18/2018 12:12:50 | AutoPortForwarding: True
      03/18/2018 12:12:50 | DisplayPublicIP: True
      03/18/2018 12:12:50 | PreferLAN: False
      03/18/2018 12:12:50 | CustomServers: System.Collections.Generic.List1[Cosmoteer.Multiplayer.ServerInfo]
      03/18/2018 12:12:50 | DefaultServer: 0
      03/18/2018 12:12:50 | ShowNewsOnStartup: True
      03/18/2018 12:12:50 | ReadNewsArticles: System.Collections.Generic.HashSet
      1[System.String]
      03/18/2018 12:12:50 | ShowNewsAlerts: True
      03/18/2018 12:12:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
      03/18/2018 12:12:50 | MutedPlayers: System.Collections.Generic.HashSet
      1[Halfling.Platforms.MachineID]
      03/18/2018 12:12:50 | BannedPlayers: System.Collections.Generic.HashSet1[Halfling.Platforms.MachineID]
      03/18/2018 12:12:50 | Starting main game loop...
      03/18/2018 12:12:50 | Enabled mods:
      03/18/2018 12:12:51 | walternaterealities.billion_credits
      03/18/2018 12:12:51 | walternaterealities.example_ship_library
      03/18/2018 12:12:51 | walternaterealities.example_translation
      03/18/2018 12:12:51 | walternaterealities.free_ftl
      03/18/2018 12:12:51 | walternaterealities.huge_ships
      03/18/2018 12:12:51 | 0.2.7ClassicJam.Star_Wars_Galaxy
      03/18/2018 12:12:51 | Loaded language 'en'.
      03/18/2018 12:12:53 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
      03/18/2018 12:12:53 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      03/18/2018 12:12:53 |
      03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
      03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      03/18/2018 12:12:54 |
      03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
      03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      03/18/2018 12:12:54 |
      03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
      03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      03/18/2018 12:12:54 |
      03/18/2018 12:13:00 | Loaded game rules.
      03/18/2018 12:15:58 | Game pushed onto stack.
      03/18/2018 12:15:58 | Game mode is: CreativeGameModeManager
      03/18/2018 12:22:27 | Memory usage at time of crash: 1 315 815 424
      03/18/2018 12:22:27 | Application state stack at time of crash:
      03/18/2018 12:22:27 | Cosmoteer.Game.GameRoot
      03/18/2018 12:22:27 | Cosmoteer.Gui.TitleScreen
      03/18/2018 12:22:27 | FPS at time of crash: 24,30853
      03/18/2018 12:22:27 | Running processes at time of crash: audiodg, bcastdvr, CefSharp.BrowserSubprocess, chrome, Cosmoteer, csrss, ctfmon, CUE, dasHost, Discord, dllhost, dwm, ETDCtrl, ETDCtrlHelper, ETDService, explorer, FileZilla Server, fontdrvhost, GameManagerService, GamePanel, GameScannerService, GoogleCrashHandler, GoogleCrashHandler64, hamachi-2, Idle, igfxCUIService, igfxEM, igfxHK, igfxTray, InGameManager, IntelCpHeciSvc, jusched, Kraken0502Helper, LMIGuardianSvc, LockApp, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, PresentationFontCache, RAVCpl64, Razer Central, Razer Synapse 3, Razer Synapse Service, Razer Synapse Service Process, RazerCentralService, RazerIngameEngine, RuntimeBroker, rzcefrenderprocess, RzStats.Manager, RzSynapse, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, Spotify, SpotifyWebHelper, svchost, System, taskhostw, TeamViewer_Service, uTorrent, utorrentie, wininit, winlogon, WmiPrvSE, WUDFHost,
      03/18/2018 12:22:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.
      03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BaseBulletDeath.Die() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:rad 42
      03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:rad 54
      03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:rad 868
      03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1063
      03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 904
      03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1005
      03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 888
      03/18/2018 12:22:27 | vid Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:rad 111
      03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.DoFixedUpdates() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 859
      03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 701
      03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 560
      03/18/2018 12:22:27 | vid Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:rad 1160
      03/18/2018 12:22:27 | vid Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:rad 211
      03/18/2018 12:22:27 | vid Halfling.Application.Director.CallUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 916
      03/18/2018 12:22:27 | vid Halfling.Application.Director.DoUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 802
      03/18/2018 12:22:27 | vid Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 335
      03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 249
      03/18/2018 12:22:27 | vid Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
      1 iterator) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:rad 883
      03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 165
      03/18/2018 12:22:27 | vid Cosmoteer.GameApp.Main(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:rad 119
      03/18/2018 12:22:27 | Actual data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
      03/18/2018 12:22:27 | Expected data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
      03/18/2018 12:22:27 | Director received exit call.
      03/18/2018 12:22:27 | Disposed default font.
      03/18/2018 12:22:27 | Disposed XA2AudioManager device.
      03/18/2018 12:22:27 | Disposed audio manager.
      03/18/2018 12:22:27 | Disposed clock.
      03/18/2018 12:22:28 | Disposed input manager.
      03/18/2018 12:22:28 | Disposed graphics manager.
      03/18/2018 12:22:28 | Disposed swap chain.
      03/18/2018 12:22:28 | Disposed Direct3D device.
      03/18/2018 12:22:28 | Disposed DXGI factory.
      03/18/2018 12:22:28 | Closed Windows form.
      03/18/2018 12:22:28 | Director received exit call.
      03/18/2018 12:22:28 | Disposed window.
      03/18/2018 12:22:28 | Disposed platform interface.
      03/18/2018 12:22:28 | Closing log output file...

        what will the update include?

        Darkhold CONFIDENTIAL

          ClassicJam WOW...

          Darkhold ?

            ClassicJam I never knew that you had a Trello Roadmap!

            10 days later

            My game keeps crashing and it's telling me "Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the physics component" and then there's a big list of code

              shim-ma There is a fix to this somewhere on the 0.2.7 Release Notes page

              7 days later

              My game keeps telling me that every ship i make using these parts are an "illegal" design. For example, whenever i place down a Death Star Superlaser Body in blueprints mode, I cannot create the ship. Does anyone know if i can fix this or do I have to wait for the next update for this mod?

                SomeLoser you need all the DSL parts on your ship for it to be legal

                  15 days later

                  I'm crashing every time a Proton torpedo disappears from not hitting the target here is my crash report.
                  System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

                  at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

                  at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

                  at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

                  at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

                  at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

                  at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

                  at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

                  at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

                  at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

                  at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

                  at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

                  at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

                  at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

                  at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

                  at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

                  at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

                  at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                  at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                  at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                  at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

                  04/22/2018 10:14:28 | Logging successful initialized.

                  04/22/2018 10:14:28 | .NET Runtime Version: 4.0.30319.42000

                  04/22/2018 10:14:28 | Running as a 64-bit process.

                  04/22/2018 10:14:28 | Local: en-US

                  04/22/2018 10:14:28 | Language: en-US

                  04/22/2018 10:14:28 | Cosmoteer version 0.13.9

                  04/22/2018 10:14:28 | Microsoft Windows 10 Pro 64-bit 10.0.16299

                  04/22/2018 10:14:28 | Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz (8 logical processors)

                  04/22/2018 10:14:28 | 8144.3 MB RAM

                  04/22/2018 10:14:28 | AMD Radeon R9 200 Series (22.19.677.257) (9/21/2017)

                  04/22/2018 10:14:29 | 3072.0 MB VRAM

                  04/22/2018 10:14:29 |

                  04/22/2018 10:14:29 | Loaded app settings.

                  04/22/2018 10:14:29 | Mixpanel Distinct ID: 418554D64671042981672C05E0B6619A

                  04/22/2018 10:14:29 | Process is now DPI-aware.

                  04/22/2018 10:14:29 | Setup default cursor.

                  04/22/2018 10:14:29 | Using display adapter 0

                  04/22/2018 10:14:29 | Created DXGI factory.

                  04/22/2018 10:14:29 | Adapter #0: AMD Radeon R9 200 Series

                  04/22/2018 10:14:29 | Output #0: AOC 2752H (1920x1080)

                  04/22/2018 10:14:29 | Adapter #1: Microsoft Basic Render Driver

                  04/22/2018 10:14:29 | Updated Windows form configuration for borderless window.

                  04/22/2018 10:14:29 | Created Windows form.

                  04/22/2018 10:14:29 | Direct3D Feature Level: Level_11_0

                  04/22/2018 10:14:29 | Created Direct3D 11 Device.

                  04/22/2018 10:14:29 | Created swap chain: 1920x1080.

                  04/22/2018 10:14:29 | Created window.

                  04/22/2018 10:14:29 | Created clock.

                  04/22/2018 10:14:29 | Created graphics manager.

                  04/22/2018 10:14:29 | Created XAudio2 device.

                  04/22/2018 10:14:29 | Created audio manager.

                  04/22/2018 10:14:29 | Created input manager.

                  04/22/2018 10:14:29 | Created default font.

                  04/22/2018 10:14:29 | Initial app state is 'MainMenu'

                  04/22/2018 10:14:29 | Initial application settings:

                  04/22/2018 10:14:29 | LastGameVersion:

                  04/22/2018 10:14:29 | InitState: MainMenu

                  04/22/2018 10:14:29 | Language:

                  04/22/2018 10:14:29 | LockCursor: True

                  04/22/2018 10:14:29 | EdgePanMode: Analog

                  04/22/2018 10:14:29 | EdgePanSpeed: 15

                  04/22/2018 10:14:29 | KeyboardPanSpeed: 15

                  04/22/2018 10:14:29 | KeyboardZoomSpeed: 10

                  04/22/2018 10:14:29 | KeyboardRotSpeed: 90°

                  04/22/2018 10:14:29 | EnableMouseWheelZoom: True

                  04/22/2018 10:14:29 | InvertMouseWheelZoom: False

                  04/22/2018 10:14:29 | MouseWheelZoomSpeed: 1.12

                  04/22/2018 10:14:29 | MouseWheelZoomAtCursor: True

                  04/22/2018 10:14:29 | StickyFocus: True

                  04/22/2018 10:14:29 | DpiScaleMode: Dpi100

                  04/22/2018 10:14:29 | AnimateBackgrounds: True

                  04/22/2018 10:14:29 | FancyParticles: True

                  04/22/2018 10:14:29 | UncompressedTextures: False

                  04/22/2018 10:14:29 | AllowShipDeselection: False

                  04/22/2018 10:14:29 | CtrlSelectsParts: False

                  04/22/2018 10:14:29 | PreferBlueprintMode: False

                  04/22/2018 10:14:29 | BlueprintAutoPause: True

                  04/22/2018 10:14:29 | BuildAutoFocus: True

                  04/22/2018 10:14:29 | BuildAutoRotate: True

                  04/22/2018 10:14:29 | BuildAutoInteriors: True

                  04/22/2018 10:14:29 | PaintAutoFocus: True

                  04/22/2018 10:14:29 | PaintAutoRotate: True

                  04/22/2018 10:14:29 | PaintAllowOverwrite: True

                  04/22/2018 10:14:29 | PaintMirrorEnabled: False

                  04/22/2018 10:14:29 | PaintMirrorAxis: Vertical

                  04/22/2018 10:14:29 | RepairAutoFocus: True

                  04/22/2018 10:14:29 | RepairAutoRotate: False

                  04/22/2018 10:14:29 | BuildAllowOverwrite: True

                  04/22/2018 10:14:29 | BuildAutoDoors: True

                  04/22/2018 10:14:29 | BuildEnforceCrewAccess: True

                  04/22/2018 10:14:29 | BuildMirrorEnabled: False

                  04/22/2018 10:14:29 | BuildMirrorAxis: Vertical

                  04/22/2018 10:14:29 | GrabLeavesCorridors: True

                  04/22/2018 10:14:29 | RepairAutoDoors: True

                  04/22/2018 10:14:29 | AutoHireCrew: True

                  04/22/2018 10:14:29 | PartToolTips: True

                  04/22/2018 10:14:29 | AutoSave: True

                  04/22/2018 10:14:29 | AutoSavesToKeep: 10

                  04/22/2018 10:14:29 | QuickSavesToKeep: 10

                  04/22/2018 10:14:29 | AutoSaveInterval: 600

                  04/22/2018 10:14:29 | FtlAutoSave: True

                  04/22/2018 10:14:29 | ShowOnShipIndicators: True

                  04/22/2018 10:14:29 | AutoPauseOnLostFocus: True

                  04/22/2018 10:14:29 | ScreenShake: True

                  04/22/2018 10:14:29 | VersionCheckMode: Stable

                  04/22/2018 10:14:29 | EnableMetrics: True

                  04/22/2018 10:14:29 | PreferBorderlessWindowToggle: False

                  04/22/2018 10:14:29 | MasterVolume: 1

                  04/22/2018 10:14:29 | EffectsVolume: 1

                  04/22/2018 10:14:29 | InterfaceVolume: 1

                  04/22/2018 10:14:29 | ShowTutorials: True

                  04/22/2018 10:14:29 | AutoFtlJump: False

                  04/22/2018 10:14:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                  04/22/2018 10:14:29 | DefaultBuildTool: Grab

                  04/22/2018 10:14:29 | DefaultDecalTool: Grab

                  04/22/2018 10:14:29 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

                  04/22/2018 10:14:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                  04/22/2018 10:14:29 | PlayerColor:

                  04/22/2018 10:14:29 | EnemyColor:

                  04/22/2018 10:14:29 | NeutralColor:

                  04/22/2018 10:14:29 | MiniviewInCombatMode: Auto

                  04/22/2018 10:14:29 | MiniviewNotInCombatMode: Auto

                  04/22/2018 10:14:29 | MiniviewLockRotation: False

                  04/22/2018 10:14:29 | MiniviewSize:

                  04/22/2018 10:14:29 | ShowInteriors: False

                  04/22/2018 10:14:29 | AlwaysShowCommandWidgets: False

                  04/22/2018 10:14:29 | PreferShipRelativeAttackAngle: False

                  04/22/2018 10:14:29 | PreferWorldRelativeFollowAngle: False

                  04/22/2018 10:14:29 | ShipLibraryLargeIcons: False

                  04/22/2018 10:14:29 | AdHocFormations: False

                  04/22/2018 10:14:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                  04/22/2018 10:14:29 | DeleteFileOnStartup:

                  04/22/2018 10:14:29 | FeedbackEmail:

                  04/22/2018 10:14:29 | DefaultGameMode:

                  04/22/2018 10:14:29 | DefaultCreativeModeMapSize: 0

                  04/22/2018 10:14:29 | DefaultBountyModeDifficulty: 0

                  04/22/2018 10:14:29 | DefaultBountyModeMapSize: 0

                  04/22/2018 10:14:29 | DefaultBountyModeStarterShip: 0

                  04/22/2018 10:14:29 | WarnOutOfDateGpuDrivers: True

                  04/22/2018 10:14:29 | DefaultMPJoinHostname:

                  04/22/2018 10:14:29 | PlayerName:

                  04/22/2018 10:14:29 | MPShipColorMode: RandomPerPlayer

                  04/22/2018 10:14:29 | MPBlipColorMode: FriendAndFoe

                  04/22/2018 10:14:29 | AutoPortForwarding: True

                  04/22/2018 10:14:29 | DisplayPublicIP: True

                  04/22/2018 10:14:29 | PreferLAN: False

                  04/22/2018 10:14:29 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]

                  04/22/2018 10:14:29 | DefaultServer: 0

                  04/22/2018 10:14:29 | ShowNewsOnStartup: True

                  04/22/2018 10:14:29 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                  04/22/2018 10:14:29 | ShowNewsAlerts: True

                  04/22/2018 10:14:29 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                  04/22/2018 10:14:29 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

                  04/22/2018 10:14:29 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

                  04/22/2018 10:14:29 | Starting main game loop...

                  04/22/2018 10:14:29 | Enabled mods:

                  04/22/2018 10:14:29 | walternaterealities.huge_ships

                  04/22/2018 10:14:29 | 0.2.7ClassicJam.Star_Wars_Galaxy (1)

                  04/22/2018 10:14:30 | Loaded language 'en'.

                  04/22/2018 10:14:31 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
                  04/22/2018 10:14:31 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  04/22/2018 10:14:31 |

                  04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
                  04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  04/22/2018 10:14:32 |

                  04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
                  04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  04/22/2018 10:14:32 |

                  04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
                  04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  04/22/2018 10:14:32 |

                  04/22/2018 10:14:35 | Loaded game rules.

                  04/22/2018 10:14:47 | Game pushed onto stack.

                  04/22/2018 10:14:47 | Game mode is: CreativeGameModeManager

                  04/22/2018 10:16:27 | Memory usage at time of crash: 1,135,144,960

                  04/22/2018 10:16:27 | Application state stack at time of crash:

                  04/22/2018 10:16:27 | Cosmoteer.Game.GameRoot

                  04/22/2018 10:16:27 | Cosmoteer.Gui.TitleScreen

                  04/22/2018 10:16:27 | FPS at time of crash: 100.8046

                  04/22/2018 10:16:27 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, chrome, Cosmoteer, csrss, ctfmon, dasHost, Discord, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, jusched, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, RadeonSettings, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, wininit, winlogon, WinStore.App,

                  04/22/2018 10:16:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

                  04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

                  04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

                  04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

                  04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

                  04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

                  04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

                  04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

                  04/22/2018 10:16:27 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

                  04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

                  04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

                  04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

                  04/22/2018 10:16:27 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

                  04/22/2018 10:16:27 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

                  04/22/2018 10:16:27 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

                  04/22/2018 10:16:27 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

                  04/22/2018 10:16:27 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

                  04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

                  04/22/2018 10:16:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                  04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

                  04/22/2018 10:16:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

                  04/22/2018 10:16:31 | Actual data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

                  04/22/2018 10:16:31 | Expected data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

                  04/22/2018 10:16:31 | Director received exit call.

                  04/22/2018 10:16:31 | Disposed default font.

                  04/22/2018 10:16:31 | Disposed XA2AudioManager device.

                  04/22/2018 10:16:31 | Disposed audio manager.

                  04/22/2018 10:16:31 | Disposed clock.

                  04/22/2018 10:16:31 | Disposed input manager.

                  04/22/2018 10:16:31 | Disposed graphics manager.

                  04/22/2018 10:16:31 | Disposed swap chain.

                  04/22/2018 10:16:31 | Disposed Direct3D device.

                  04/22/2018 10:16:31 | Disposed DXGI factory.

                  04/22/2018 10:16:31 | Closed Windows form.

                  04/22/2018 10:16:31 | Director received exit call.

                  04/22/2018 10:16:31 | Disposed window.

                  04/22/2018 10:16:31 | Disposed platform interface.

                  04/22/2018 10:16:31 | Closing log output file...

                    JellyBeans Already fixed for next update, a fix is posted somewhere in the update log for 0.2.7, have fun.

                      ClassicJam
                      Since you and Walt were discussing the upgrading, can you upload both the stable and unstable versions of Divided cosmos since 1.40 is gonna entirely break mods?

                      • Echo replied to this.

                        Terket do you mean if he'll keep the current version up on the forums for older clients? or unstable versions for cosmoteer 1.40 along with the stable version?