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  • Star Wars: A Cosmos Divided Mod (Main Page) (0.15.8-0.15.17)

Darkhold CONFIDENTIAL

    ClassicJam WOW...

    Darkhold ?

      ClassicJam I never knew that you had a Trello Roadmap!

      10 days later

      My game keeps crashing and it's telling me "Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the physics component" and then there's a big list of code

        shim-ma There is a fix to this somewhere on the 0.2.7 Release Notes page

        7 days later

        My game keeps telling me that every ship i make using these parts are an "illegal" design. For example, whenever i place down a Death Star Superlaser Body in blueprints mode, I cannot create the ship. Does anyone know if i can fix this or do I have to wait for the next update for this mod?

          SomeLoser you need all the DSL parts on your ship for it to be legal

            15 days later

            I'm crashing every time a Proton torpedo disappears from not hitting the target here is my crash report.
            System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

            at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

            at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

            at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

            at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

            at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

            at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

            at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

            at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

            at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

            at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

            at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

            at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

            at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

            at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

            at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

            at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

            at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

            at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

            at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

            at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

            04/22/2018 10:14:28 | Logging successful initialized.

            04/22/2018 10:14:28 | .NET Runtime Version: 4.0.30319.42000

            04/22/2018 10:14:28 | Running as a 64-bit process.

            04/22/2018 10:14:28 | Local: en-US

            04/22/2018 10:14:28 | Language: en-US

            04/22/2018 10:14:28 | Cosmoteer version 0.13.9

            04/22/2018 10:14:28 | Microsoft Windows 10 Pro 64-bit 10.0.16299

            04/22/2018 10:14:28 | Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz (8 logical processors)

            04/22/2018 10:14:28 | 8144.3 MB RAM

            04/22/2018 10:14:28 | AMD Radeon R9 200 Series (22.19.677.257) (9/21/2017)

            04/22/2018 10:14:29 | 3072.0 MB VRAM

            04/22/2018 10:14:29 |

            04/22/2018 10:14:29 | Loaded app settings.

            04/22/2018 10:14:29 | Mixpanel Distinct ID: 418554D64671042981672C05E0B6619A

            04/22/2018 10:14:29 | Process is now DPI-aware.

            04/22/2018 10:14:29 | Setup default cursor.

            04/22/2018 10:14:29 | Using display adapter 0

            04/22/2018 10:14:29 | Created DXGI factory.

            04/22/2018 10:14:29 | Adapter #0: AMD Radeon R9 200 Series

            04/22/2018 10:14:29 | Output #0: AOC 2752H (1920x1080)

            04/22/2018 10:14:29 | Adapter #1: Microsoft Basic Render Driver

            04/22/2018 10:14:29 | Updated Windows form configuration for borderless window.

            04/22/2018 10:14:29 | Created Windows form.

            04/22/2018 10:14:29 | Direct3D Feature Level: Level_11_0

            04/22/2018 10:14:29 | Created Direct3D 11 Device.

            04/22/2018 10:14:29 | Created swap chain: 1920x1080.

            04/22/2018 10:14:29 | Created window.

            04/22/2018 10:14:29 | Created clock.

            04/22/2018 10:14:29 | Created graphics manager.

            04/22/2018 10:14:29 | Created XAudio2 device.

            04/22/2018 10:14:29 | Created audio manager.

            04/22/2018 10:14:29 | Created input manager.

            04/22/2018 10:14:29 | Created default font.

            04/22/2018 10:14:29 | Initial app state is 'MainMenu'

            04/22/2018 10:14:29 | Initial application settings:

            04/22/2018 10:14:29 | LastGameVersion:

            04/22/2018 10:14:29 | InitState: MainMenu

            04/22/2018 10:14:29 | Language:

            04/22/2018 10:14:29 | LockCursor: True

            04/22/2018 10:14:29 | EdgePanMode: Analog

            04/22/2018 10:14:29 | EdgePanSpeed: 15

            04/22/2018 10:14:29 | KeyboardPanSpeed: 15

            04/22/2018 10:14:29 | KeyboardZoomSpeed: 10

            04/22/2018 10:14:29 | KeyboardRotSpeed: 90°

            04/22/2018 10:14:29 | EnableMouseWheelZoom: True

            04/22/2018 10:14:29 | InvertMouseWheelZoom: False

            04/22/2018 10:14:29 | MouseWheelZoomSpeed: 1.12

            04/22/2018 10:14:29 | MouseWheelZoomAtCursor: True

            04/22/2018 10:14:29 | StickyFocus: True

            04/22/2018 10:14:29 | DpiScaleMode: Dpi100

            04/22/2018 10:14:29 | AnimateBackgrounds: True

            04/22/2018 10:14:29 | FancyParticles: True

            04/22/2018 10:14:29 | UncompressedTextures: False

            04/22/2018 10:14:29 | AllowShipDeselection: False

            04/22/2018 10:14:29 | CtrlSelectsParts: False

            04/22/2018 10:14:29 | PreferBlueprintMode: False

            04/22/2018 10:14:29 | BlueprintAutoPause: True

            04/22/2018 10:14:29 | BuildAutoFocus: True

            04/22/2018 10:14:29 | BuildAutoRotate: True

            04/22/2018 10:14:29 | BuildAutoInteriors: True

            04/22/2018 10:14:29 | PaintAutoFocus: True

            04/22/2018 10:14:29 | PaintAutoRotate: True

            04/22/2018 10:14:29 | PaintAllowOverwrite: True

            04/22/2018 10:14:29 | PaintMirrorEnabled: False

            04/22/2018 10:14:29 | PaintMirrorAxis: Vertical

            04/22/2018 10:14:29 | RepairAutoFocus: True

            04/22/2018 10:14:29 | RepairAutoRotate: False

            04/22/2018 10:14:29 | BuildAllowOverwrite: True

            04/22/2018 10:14:29 | BuildAutoDoors: True

            04/22/2018 10:14:29 | BuildEnforceCrewAccess: True

            04/22/2018 10:14:29 | BuildMirrorEnabled: False

            04/22/2018 10:14:29 | BuildMirrorAxis: Vertical

            04/22/2018 10:14:29 | GrabLeavesCorridors: True

            04/22/2018 10:14:29 | RepairAutoDoors: True

            04/22/2018 10:14:29 | AutoHireCrew: True

            04/22/2018 10:14:29 | PartToolTips: True

            04/22/2018 10:14:29 | AutoSave: True

            04/22/2018 10:14:29 | AutoSavesToKeep: 10

            04/22/2018 10:14:29 | QuickSavesToKeep: 10

            04/22/2018 10:14:29 | AutoSaveInterval: 600

            04/22/2018 10:14:29 | FtlAutoSave: True

            04/22/2018 10:14:29 | ShowOnShipIndicators: True

            04/22/2018 10:14:29 | AutoPauseOnLostFocus: True

            04/22/2018 10:14:29 | ScreenShake: True

            04/22/2018 10:14:29 | VersionCheckMode: Stable

            04/22/2018 10:14:29 | EnableMetrics: True

            04/22/2018 10:14:29 | PreferBorderlessWindowToggle: False

            04/22/2018 10:14:29 | MasterVolume: 1

            04/22/2018 10:14:29 | EffectsVolume: 1

            04/22/2018 10:14:29 | InterfaceVolume: 1

            04/22/2018 10:14:29 | ShowTutorials: True

            04/22/2018 10:14:29 | AutoFtlJump: False

            04/22/2018 10:14:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

            04/22/2018 10:14:29 | DefaultBuildTool: Grab

            04/22/2018 10:14:29 | DefaultDecalTool: Grab

            04/22/2018 10:14:29 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

            04/22/2018 10:14:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

            04/22/2018 10:14:29 | PlayerColor:

            04/22/2018 10:14:29 | EnemyColor:

            04/22/2018 10:14:29 | NeutralColor:

            04/22/2018 10:14:29 | MiniviewInCombatMode: Auto

            04/22/2018 10:14:29 | MiniviewNotInCombatMode: Auto

            04/22/2018 10:14:29 | MiniviewLockRotation: False

            04/22/2018 10:14:29 | MiniviewSize:

            04/22/2018 10:14:29 | ShowInteriors: False

            04/22/2018 10:14:29 | AlwaysShowCommandWidgets: False

            04/22/2018 10:14:29 | PreferShipRelativeAttackAngle: False

            04/22/2018 10:14:29 | PreferWorldRelativeFollowAngle: False

            04/22/2018 10:14:29 | ShipLibraryLargeIcons: False

            04/22/2018 10:14:29 | AdHocFormations: False

            04/22/2018 10:14:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

            04/22/2018 10:14:29 | DeleteFileOnStartup:

            04/22/2018 10:14:29 | FeedbackEmail:

            04/22/2018 10:14:29 | DefaultGameMode:

            04/22/2018 10:14:29 | DefaultCreativeModeMapSize: 0

            04/22/2018 10:14:29 | DefaultBountyModeDifficulty: 0

            04/22/2018 10:14:29 | DefaultBountyModeMapSize: 0

            04/22/2018 10:14:29 | DefaultBountyModeStarterShip: 0

            04/22/2018 10:14:29 | WarnOutOfDateGpuDrivers: True

            04/22/2018 10:14:29 | DefaultMPJoinHostname:

            04/22/2018 10:14:29 | PlayerName:

            04/22/2018 10:14:29 | MPShipColorMode: RandomPerPlayer

            04/22/2018 10:14:29 | MPBlipColorMode: FriendAndFoe

            04/22/2018 10:14:29 | AutoPortForwarding: True

            04/22/2018 10:14:29 | DisplayPublicIP: True

            04/22/2018 10:14:29 | PreferLAN: False

            04/22/2018 10:14:29 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]

            04/22/2018 10:14:29 | DefaultServer: 0

            04/22/2018 10:14:29 | ShowNewsOnStartup: True

            04/22/2018 10:14:29 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

            04/22/2018 10:14:29 | ShowNewsAlerts: True

            04/22/2018 10:14:29 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

            04/22/2018 10:14:29 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

            04/22/2018 10:14:29 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

            04/22/2018 10:14:29 | Starting main game loop...

            04/22/2018 10:14:29 | Enabled mods:

            04/22/2018 10:14:29 | walternaterealities.huge_ships

            04/22/2018 10:14:29 | 0.2.7ClassicJam.Star_Wars_Galaxy (1)

            04/22/2018 10:14:30 | Loaded language 'en'.

            04/22/2018 10:14:31 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
            04/22/2018 10:14:31 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            04/22/2018 10:14:31 |

            04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
            04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            04/22/2018 10:14:32 |

            04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
            04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            04/22/2018 10:14:32 |

            04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
            04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            04/22/2018 10:14:32 |

            04/22/2018 10:14:35 | Loaded game rules.

            04/22/2018 10:14:47 | Game pushed onto stack.

            04/22/2018 10:14:47 | Game mode is: CreativeGameModeManager

            04/22/2018 10:16:27 | Memory usage at time of crash: 1,135,144,960

            04/22/2018 10:16:27 | Application state stack at time of crash:

            04/22/2018 10:16:27 | Cosmoteer.Game.GameRoot

            04/22/2018 10:16:27 | Cosmoteer.Gui.TitleScreen

            04/22/2018 10:16:27 | FPS at time of crash: 100.8046

            04/22/2018 10:16:27 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, chrome, Cosmoteer, csrss, ctfmon, dasHost, Discord, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, jusched, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, RadeonSettings, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, wininit, winlogon, WinStore.App,

            04/22/2018 10:16:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.

            04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42

            04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54

            04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

            04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063

            04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907

            04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005

            04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886

            04/22/2018 10:16:27 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111

            04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859

            04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701

            04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560

            04/22/2018 10:16:27 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160

            04/22/2018 10:16:27 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

            04/22/2018 10:16:27 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916

            04/22/2018 10:16:27 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802

            04/22/2018 10:16:27 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

            04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

            04/22/2018 10:16:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

            04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

            04/22/2018 10:16:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

            04/22/2018 10:16:31 | Actual data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

            04/22/2018 10:16:31 | Expected data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540

            04/22/2018 10:16:31 | Director received exit call.

            04/22/2018 10:16:31 | Disposed default font.

            04/22/2018 10:16:31 | Disposed XA2AudioManager device.

            04/22/2018 10:16:31 | Disposed audio manager.

            04/22/2018 10:16:31 | Disposed clock.

            04/22/2018 10:16:31 | Disposed input manager.

            04/22/2018 10:16:31 | Disposed graphics manager.

            04/22/2018 10:16:31 | Disposed swap chain.

            04/22/2018 10:16:31 | Disposed Direct3D device.

            04/22/2018 10:16:31 | Disposed DXGI factory.

            04/22/2018 10:16:31 | Closed Windows form.

            04/22/2018 10:16:31 | Director received exit call.

            04/22/2018 10:16:31 | Disposed window.

            04/22/2018 10:16:31 | Disposed platform interface.

            04/22/2018 10:16:31 | Closing log output file...

              JellyBeans Already fixed for next update, a fix is posted somewhere in the update log for 0.2.7, have fun.

                ClassicJam
                Since you and Walt were discussing the upgrading, can you upload both the stable and unstable versions of Divided cosmos since 1.40 is gonna entirely break mods?

                • Echo replied to this.

                  Terket do you mean if he'll keep the current version up on the forums for older clients? or unstable versions for cosmoteer 1.40 along with the stable version?

                    both the stable (1.36 to 1.39) and 1.40-compatible up

                      Terket it's I don't see why not, you can always download and store 2.7 on your pc if he doesn't tho

                        12 days later

                        woundered if this mod is or will be made compatible with 0.14

                          For what ver of cosmoteer is this

                            1.36 but can be used up to 1.39 unless upgraded.

                              The nomodleftbehind upgrader is not working.

                              Has anyone been able to get a version of the mod running for 1.40?

                              Wingstorm i have a 0.14.0 but i cant release it 😛