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Danmilan You're looking for the arc radius, there is probably a couple of them you'll have to change and they're going to be located in the arcshield components.

Bubbet can you show me where?, cuz i try but no luck andnot working.

    i found the line of code but i dont know the proper way to fix it

    &<parts/matterrepeller/matterrepeller.txt>/Part
    is it this
    //&<parts/matterrepeller/matterrepeller.txt>/Part
    or this
    &//<parts/matterrepeller/matterrepeller.txt>/Part
    or this
    &<parts//matterrepeller//matterrepeller.txt>/Part

    i'm sorry i'm not good at code but i'm good at computers

      zrty //&<parts/matterrepeller/matterrepeller.txt>/Part

      this one

        thank you so much, in default notepad its 20nth line next to
        &<parts/onexone/armor.txt>/Part

        and the line should look like
        &<parts/onexone/armor.txt>/Part
        //&<parts/matterrepeller/matterrepeller.txt>/Part
        ]
        }
        // Allowing the arcdefense to target various weapon bullets
        {
        but together in on line i hope this will help

        so i'm having more problems what is the screen shot key for the because i have the wires set up but they are not putting power in to my engines ill send a screen shot of it

          zrty Do you have a enemy alive somewhere?

            Bubbet oh... good to know...

              Desert Next version it appears something will be added that I might be able to fix it.

                Bubbet that's good 😃

                  Bubbet

                  WHERE? JUST WRITE IT, WHERE HAVE TO CHANGE

                  ChainedTo = ArcShield
                  Location = [.2, 0]
                  Radius = 1
                  Density = .1
                  }

                  	ArcShieldEffect
                  	{
                  		Type = ContinuousEffects
                  		ChainedTo = ArcShield
                  		FactorMediaEffectsIntensityWith = ArcShield
                  		Location = [&~/Part/Components/ArcShield/Radius, 0]
                  		OnlyWhenOperational = true
                  		MediaEffects
                  		[
                  			{
                  				Type = ArcShield
                  				Radius = &~/Part/Components/ArcShield/Radius
                  				Arc = &~/Part/Components/ArcShield/Arc
                  				FadeInTime = .25
                  				FadeOutTime = .25
                  				FadeFromScale = .8
                  				ArcSprite
                  				{
                  					Texture = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy.png"
                  					Shader = "../../../../Data/Ships/Terran/Shield_Generator/shield.shader"
                  					_waveTex
                  					{
                  						File = "../../../../Data/Ships/Terran/Shield_Generator/shield_energy_wave.png"
                  						UVMode = Wrap
                  					}
                  					_waveSpeed = 1
                  					_waveAlpha = 1
                  					_waveCurveInterval = .5
                  					_waveCurveMagnitude = .35
                  					_waveCurveUOffsetPerSecond = .2
                  					_fullPowerColor = [0, 0, 255, 127]
                  					_lowPowerColor = [255, 0, 0, 127]
                  					_lowPowerThicknessExponent = .6
                  					TargetBlendMode = Add
                  					Size = [0, 1.5]
                  				}
                  				ArcSpriteSegments = 64
                  				Bucket = Lower1

                    Danmilan Thats the arc shield effect which is essentially a clone of the arc shield with added graphics

                    	PowerDrain
                    	{
                    		Type = AmmoConverter
                    		FromStorage = BatteryStorage
                    		FromQuantity = 100
                    		Interval = 1
                    	}
                    
                    	ArcShield
                    	{
                    		Type = ArcShield
                    		Radius = 10
                    		Arc = 365d

                    if you have a Parametername: miplevel error what should the txt file look like?

                    Bubbet Hi! thanks the reply, i change it what you give, but now the shield is small, i wrote 110 - but nothing.

                      • Edited

                      Danmilan you just have to change the values there.

                      Bubbet Radius = 10

                      Specifically that one

                      nova4026

                      zrty &<parts/onexone/armor.txt>/Part

                      and the line should look like
                      &<parts/onexone/armor.txt>/Part
                      //&<parts/matterrepeller/matterrepeller.txt>/Part
                      ]
                      }

                        Bubbet this is how looks like mine
                        PowerDrain
                        {
                        Type = AmmoConverter
                        FromStorage = BatteryStorage
                        FromQuantity = 0
                        Interval = 0
                        }

                        ArcShield
                        {
                        	Type = ArcShield
                        	Radius = 30 - if i write here 100 - still nothing.. the shield same as was
                        	Arc = 365d

                          Danmilan Odd, that should be working.

                            Bubbet sorry but no for me, can you try ? if works can you send me the full text?

                              Danmilan
                              works fine for me