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It's finally done! After multiple days of making my very first mod, here is the very first version of Capital Ship Weaponry.

It contains only one new weapon right now, but I do plan to eventually add more.

Weapon of the day is the Quad 3500mm Artillery Cannon
Weapon of the day is the Quad 3500mm Artillery Cannon

Download
Compatible with game version 0.12.10_rc1

Also, my thanks to Meranera which shown me how to do a good recoil animation, giving me tips and such.
Thanks to Lafiel for teaching me most of ways of the part's code. As well of Bubbet and Skynet.

I can say that the community for this game is great. \o/

Change Log:

v0.0.5 Mechanics modification

  • Added a forced sequential fire to prevent all the barrels from shooting at the exact same time. Each barrels has a 0.1 seconds delay with each other.

v0.0.4 Damage tweaks

  • Increased Shield damage to 4000 per barrel. This way, it will need 3 shells of a quad to put down a shield, the 4th shell will be able to go through.
  • Increased Operational Hit from 2000 to 2600 in AoE of 3 tile radius
  • Added PenetratingStrutural effect. After all, it's a big shell, structural should get somewhat damaged by its passes during the penetration state. Damage 800 by each structural tile passed through.

Note: I did these changes from people saying the quad cannon felt too weak, which I can agree on. It meant to be an alpha strike cannon, not a DPS one. So do tell me how it feels now. Still too weak, now too powerful? Do tell me in this thread.

v0.0.3 Minor tweaks

  • Reduced price from 60,000 credits to 50.000 credits
  • Reduced fire interval from 6 seconds to 5.5 seconds.
  • Fixed Ammo loader that was converting 1 ammo into 2 that made it easier for the cannon to fire more than expected.

v0.0.2 Balancing changes

  • increased ammo used from 2 to 4
  • Ammo storage increased from 10 to 12 to match the new ammo used
  • Reduced AoE radius on operational hit from 4 to 3
  • Reduced price from 150,000 to 60.000 credits
  • Reduced the on hit penetration from 6 to 5.

v0.0.1 Release version

yes best weapon mod

    In case someone accuses him of something the basic turret bitmaps were provided cutesy by Abh mod as well as base code etc. All approved.

    • Dan replied to this.

      I have a capital ship weapon you can add if you want to know just reply to this chat and ill let you know.

      for some reason the quad cannon is unable to be attached to anything, I have attempted to replicate the pic and nothing worked, it has doors and everything but it just wont attach

      mechwarrior57 read the description of the weapon

      mockingbird3206 could be a thing, but I strive into making weapons that aren't overly powerful and can have a vanilla feeling to them, but I could look over it~

      Hi, i tested it and it was great, it also feels balanced with vanilla. I'm creating weapons too and i also try to make them feel like vanilla so i really like it .

        rada660 its not overpowered I was thinking of adding drone like systems try using the script from the abh mod for the anti-matter smart mines and use it to make a weak drone that can fight for a little bit of time and is very weak to any attack would be very fun and is a simple recoding of the smart mines ramming code and changing its looks and actions I would do it and send you the file but I cant get the mods file to work for me just a thought to think about (you know since capital ships are slow and rely on smaller ships to help them and take most of the smaller hits for them so they can have a higher chance of winning the fight)

          Its... Beautiful! Please add more capital ship weaponry and some massive thrusters.

          How did you make that? I would love to makes mods.

          now THAT is a quad cannon

            well...upgrade from twin cannon from abh mod

              Abraxos By becoming my student like him or Skynet etc. But I don't have time for more padawans now. So just go to the mod channel and seek help there.

                rada660 You can modify the title from the Mods page, not from here 🙂

                NICE! Can't wait for more weapons! These go with the larger ship mod well!

                  Lafiel In case someone accuses him of something the basic turret bitmaps were provided cutesy by Abh mod as well as base code etc.

                  Generous Lafiel is a credit to the community! And shame on you @rada660 for not saying it outright. Credit and thanks where credit is due, it's only polite.

                  rada660 changed the title to Capital Ship Weaponry.

                    ClassicJamaaaaayyy thanks. xD

                    Dan Well I did thanked him for helping me out, as well, the turret was meant to go to ABH, I simply made it available as a standalone. But I can say I did forgot to give credits to him for certain parts.