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now THAT is a quad cannon

    well...upgrade from twin cannon from abh mod

      Abraxos By becoming my student like him or Skynet etc. But I don't have time for more padawans now. So just go to the mod channel and seek help there.

        rada660 You can modify the title from the Mods page, not from here 🙂

        NICE! Can't wait for more weapons! These go with the larger ship mod well!

          Lafiel In case someone accuses him of something the basic turret bitmaps were provided cutesy by Abh mod as well as base code etc.

          Generous Lafiel is a credit to the community! And shame on you @rada660 for not saying it outright. Credit and thanks where credit is due, it's only polite.

          rada660 changed the title to Capital Ship Weaponry.

            ClassicJamaaaaayyy thanks. xD

            Dan Well I did thanked him for helping me out, as well, the turret was meant to go to ABH, I simply made it available as a standalone. But I can say I did forgot to give credits to him for certain parts.

              Giant stationary laser next please

                rada660
                Mod, is great but cannon itself is too weak, can't even weaken shild, or inflict serious damage fast enough

                really cool cannon - just a suggestion, for this cannon and for the rest of the "capital ship" guns should have longer range and have higher shell velocity because after all, they are very large guns and are for capital ships. Plus it does literally no damage to shields unless you put them in mass, and vs ships that have mass shielding its very unlikely to win unless you have shield breaking weaponry... But if you are aiming to have the players have to add another weapons system to make the quad cannon viable that would make sense

                You should make a really large one barrel cannon that isn't on a turret, that just does massive amounts of damage, like it fires an antimatter shell and kills half a ship lol

                  SamJam The quad cannon already have 400 range, compared to the big cannon 150. making it even longer would make it unbalanced to vanilla. and a velocity of 50, compared to 30 of the big cannon. I already had all that into account~

                  Further more, it does 3200 damage on shields, ( vs 2400 of big cannon )

                  its their low rate of fire that allows the shield to recharge. otherwise, 4 shells hitting the same shield puts it down.

                  For the latter suggestion, there is ABH's mod for that, and people complains about "Too over powered"

                    x3owns It's the rate of fire that is slow, having an interval of 5.5 seconds right now.

                    Shields can reload faster than they can shoot. unless you have many and make them focus fire.

                    What I could do perhaps is increase the damage of their operationalHit from 2000 to 2500, as it is in AoE right now, wanted to keep it rather low because of the AoE nature. with a radius of 3 tiles.

                      akinata ??

                        image https://i.imgur.com/WRM1g9A.png

                        So, this is the Gae Bulg, a broadsiding battleship using the capital ship cannon and probably one of the heaviest I have ever made

                          Hmm. I feel they are a bit underpowered. Add more explosion radius or more penetration.

                            rada660 whoa cool

                              Take the fire rate down and make the gun shoot constantly. So instead of it shooting 4 times at a time make it shoot non stop.

                              Nice mod, but i feel like the gun is underpowered, you should add more explosive power to it.