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for some reason the quad cannon is unable to be attached to anything, I have attempted to replicate the pic and nothing worked, it has doors and everything but it just wont attach

mechwarrior57 read the description of the weapon

mockingbird3206 could be a thing, but I strive into making weapons that aren't overly powerful and can have a vanilla feeling to them, but I could look over it~

Hi, i tested it and it was great, it also feels balanced with vanilla. I'm creating weapons too and i also try to make them feel like vanilla so i really like it .

    rada660 its not overpowered I was thinking of adding drone like systems try using the script from the abh mod for the anti-matter smart mines and use it to make a weak drone that can fight for a little bit of time and is very weak to any attack would be very fun and is a simple recoding of the smart mines ramming code and changing its looks and actions I would do it and send you the file but I cant get the mods file to work for me just a thought to think about (you know since capital ships are slow and rely on smaller ships to help them and take most of the smaller hits for them so they can have a higher chance of winning the fight)

      Its... Beautiful! Please add more capital ship weaponry and some massive thrusters.

      How did you make that? I would love to makes mods.

      now THAT is a quad cannon

        well...upgrade from twin cannon from abh mod

          Abraxos By becoming my student like him or Skynet etc. But I don't have time for more padawans now. So just go to the mod channel and seek help there.

            rada660 You can modify the title from the Mods page, not from here 🙂

            NICE! Can't wait for more weapons! These go with the larger ship mod well!

              Lafiel In case someone accuses him of something the basic turret bitmaps were provided cutesy by Abh mod as well as base code etc.

              Generous Lafiel is a credit to the community! And shame on you @rada660 for not saying it outright. Credit and thanks where credit is due, it's only polite.

              rada660 changed the title to Capital Ship Weaponry.

                ClassicJamaaaaayyy thanks. xD

                Dan Well I did thanked him for helping me out, as well, the turret was meant to go to ABH, I simply made it available as a standalone. But I can say I did forgot to give credits to him for certain parts.

                  Giant stationary laser next please

                    rada660
                    Mod, is great but cannon itself is too weak, can't even weaken shild, or inflict serious damage fast enough

                    really cool cannon - just a suggestion, for this cannon and for the rest of the "capital ship" guns should have longer range and have higher shell velocity because after all, they are very large guns and are for capital ships. Plus it does literally no damage to shields unless you put them in mass, and vs ships that have mass shielding its very unlikely to win unless you have shield breaking weaponry... But if you are aiming to have the players have to add another weapons system to make the quad cannon viable that would make sense

                    You should make a really large one barrel cannon that isn't on a turret, that just does massive amounts of damage, like it fires an antimatter shell and kills half a ship lol

                      SamJam The quad cannon already have 400 range, compared to the big cannon 150. making it even longer would make it unbalanced to vanilla. and a velocity of 50, compared to 30 of the big cannon. I already had all that into account~

                      Further more, it does 3200 damage on shields, ( vs 2400 of big cannon )

                      its their low rate of fire that allows the shield to recharge. otherwise, 4 shells hitting the same shield puts it down.

                      For the latter suggestion, there is ABH's mod for that, and people complains about "Too over powered"