mockingbird3206 could be a thing, but I strive into making weapons that aren't overly powerful and can have a vanilla feeling to them, but I could look over it~
Capital Ship Weaponry
Hi, i tested it and it was great, it also feels balanced with vanilla. I'm creating weapons too and i also try to make them feel like vanilla so i really like it .
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rada660 its not overpowered I was thinking of adding drone like systems try using the script from the abh mod for the anti-matter smart mines and use it to make a weak drone that can fight for a little bit of time and is very weak to any attack would be very fun and is a simple recoding of the smart mines ramming code and changing its looks and actions I would do it and send you the file but I cant get the mods file to work for me just a thought to think about (you know since capital ships are slow and rely on smaller ships to help them and take most of the smaller hits for them so they can have a higher chance of winning the fight)
Its... Beautiful! Please add more capital ship weaponry and some massive thrusters.
How did you make that? I would love to makes mods.
now THAT is a quad cannon
well...upgrade from twin cannon from abh mod
rada660 You can modify the title from the Mods page, not from here
NICE! Can't wait for more weapons! These go with the larger ship mod well!
ClassicJamaaaaayyy thanks. xD
Giant stationary laser next please
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really cool cannon - just a suggestion, for this cannon and for the rest of the "capital ship" guns should have longer range and have higher shell velocity because after all, they are very large guns and are for capital ships. Plus it does literally no damage to shields unless you put them in mass, and vs ships that have mass shielding its very unlikely to win unless you have shield breaking weaponry... But if you are aiming to have the players have to add another weapons system to make the quad cannon viable that would make sense
You should make a really large one barrel cannon that isn't on a turret, that just does massive amounts of damage, like it fires an antimatter shell and kills half a ship lol
SamJam The quad cannon already have 400 range, compared to the big cannon 150. making it even longer would make it unbalanced to vanilla. and a velocity of 50, compared to 30 of the big cannon. I already had all that into account~
Further more, it does 3200 damage on shields, ( vs 2400 of big cannon )
its their low rate of fire that allows the shield to recharge. otherwise, 4 shells hitting the same shield puts it down.
For the latter suggestion, there is ABH's mod for that, and people complains about "Too over powered"
x3owns It's the rate of fire that is slow, having an interval of 5.5 seconds right now.
Shields can reload faster than they can shoot. unless you have many and make them focus fire.
What I could do perhaps is increase the damage of their operationalHit from 2000 to 2500, as it is in AoE right now, wanted to keep it rather low because of the AoE nature. with a radius of 3 tiles.