Fort_Master_Gustav Is there, by any chance, a mod that does diagonal lines of symmetry?
Building Academy
Aisling not that I know of, no. Just set a center then copy and past the sides.
Aisling My CA was designed to fight larger ships after all, guess I'll get you something with cannons instead of railguns and some less backwards thrust.
Your BB still uses too many reactors. The inner thruster modules will only have on side active at once, meaning the reactor will only have to power one side too. You should also power two shields with one reactor instead of getting every shield an own and put the ammo factories directly behind your cannons. You could reduce the number of doors here and there btw.
That's no peak performance tho.
As Gustav already said, everyone has made a block ship at one point. I'd post one of mine, but they're all terribly old and extremely inefficient....
About that other ship:
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Internal weapons rarely work as intended
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Laser arrays on something that large are rather pointless
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You should check on your door placement
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Reduce the amount of armor behind some outer modules
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At this point, I'm just gonna send you some of my modules. Use them until you've got the energy usage and general efficiency figured (you'll probably continue using them afterwards, they're already pretty good)
Some modules for you to use:
I'd also suggest having a functionality test by selecting all weapons of your module, setting them to 'Auto-Fire' and adding/(re)moving parts based on the results. Wait, I've got a small guide on how to build good ships somewhere, lemme find and copy-paste it:
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Get a nice frame (or skip this if you don't have any)
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Decide where to put which parts
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Place the parts you decided on
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Test everything and deal with any issues you might spot
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Have a test fight against a ship with a similar cost
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Improve any weaknesses you've spotted during the fight
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Have another test fight against a way better ship
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Improve durability where needed; take care of any new problems
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Safe your new ship (may also be done before testing and/or after editing)
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Give it some nice paint if you feel like (and safe the painted ship too)
CursedPh4nt0m Thanks, although I might modify some compartments slightly so I don't feel so much like I'm using someone else's work because it just doesn't feel entirely right for me.
this is my best ship of all time playing Cosmoteer can you tell its pros and cons and how it can be improved?
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Aisling It's not entirely my own work neither. Alpha gave me the round thruster module and some inspiration for the cannon module with pd and helped me with the missile launchers, the EB module with power storage is something I got from one of Equalizers ships and the inner structure of the railgun is inspired by a similar layout from Oneye. We all share our experience and tricks here, that's why even the teachers occasionally ask for help on their designs.
GNUSMAS Let me do a list of all the issues I've spotted so far:
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A single generator can power up to twelve railgun accelerators
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One HE-missile factory can supply two missile launchers
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I occasionally do it too (on really large ships), but making an extra module only for the control room is extremely wasteful
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The frontal shield/pd module can easily run on a single reactor, you might have a second one or power storage for backup tho
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The thrusters are too clumped for a ship that long, making it rather unmaneuverable
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Your ships lacks backwards thrust
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Having only a single CR is rarely a good point
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Using some flak instead of pd on the front would make for way better missile defense
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The railgun is somewhat short, given you've got that much space
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You used too much armor to fill the ship
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There's enough space to add some more shields in front of the railgun
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Consider making the ship wider and adding a second railgun
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You should add some EMP-missiles against shields and pd
I'd rather have @Alpha take care of you, the only time I worked with a similar design was when modifying his 'Chariot'. He hasn't got any time this week tho, guess I'll have to teach you what I know until he's back then.
Those designs are generally better at fighting single targets, flankers can become quite dangerous for them. You'll also be lost against kiters, splitters, my 'Castle Archer' (or any other design with an excessive amount of flak) and anything fast enough to get to your back.
While the designs above are rather likely to easily deal with your ship, most other designs (exept well-designed triangles with some flak) will likely get obliberated by the missiles.
I'm likely gonna regret it, but I'll have you beat the big brother of my I/C-Wall first.
It's got barely enough missile defense to keep mostly intact, adding some more launchers and increasing the defenses should be enough against this one. No worries, I've already got a second one too:
The 'Dragonfly 2.5' - a modified version of the original design by Lukz2cool.
(The flak is way less effective against missiles than it seems, but you shouldn't underestimate it none the less.)
is this discussion only for vanilla ships
if not, id like to know how to improve this ship, it uses galactic civil war mod
darkdragon396 This usually would only be for vanilla ships, but the 'headmaster' Alpha isn't here and I've got GCW loaded, so I'll have a look and tell you my opinion.
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Could you do a v inside of a V??? Like the inner v is electrobolts, small lasers, railguns. The outside v would be heavy cannon, standard cannon, and heavy laser blaster. The connectors and the ends of the vs would have tractor beams. Does anyone else have this idea??? Also since i just came up with this idea im gonna make the ship's shape on here using the keyboard.
BattleCruiserCommander Yes, that is called a "W" ship.
Becuase most people go as far as W, but, from what I recall, you can get about 5 of these "pyramids" on a ship the size of the standard grid. Mine costs about 1 mil.
Fort_Master_Gustav oh. I'm not familar with meta ships besides just the basic Walls, Kiters, Spinners, Splitters ect.
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YES
GNUSMAS What about the other one?
CursedPh4nt0m I've already got a second one too:
The 'Dragonfly 2.5' - a modified version of the original design by Lukz2cool.
CursedPh4nt0m he won and I didn't hurt him.
GNUSMAS That's odd, the old version already damaged it, how come the new one didn't?
You wouldn't mind sending me your new version btw?
The range of the flak is limited due to the placement btw, so ramming the front should allow your missiles to slip by and hit the back. You're gonna take some damage from the flak tho, so you should do it before your frontal armor gets destroyed.
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So I started making a new ship, for longer range engagements, and it's not nearly finished yet, it needs more missiles, thrusters and I haven't even started on the internals yet, however I'd like some constructive criticism before I go much further with the design
Also ignore the mess of a control room next to the thrusters, I just slapped that on for a weapons test and forgot to remove it