Oiseau_Noir (My mod folder says it's 'normal armor expanded'.)
I don't have Warhammer loaded rn and neither have the time to do so now, but the interior screenshot should suffice for now.
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remove some doors, you still have many double connections that won't do anything but adding cost
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check on reactor output and (actual) part energy consumtion, it might be you used too many reactors
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rotate the missile factories to place doors to the launchers; also rotate the small missile launchers to face outside, I doubt their range makes them effective when facing forward
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Kroom's projectile turrets don't need energy
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consider putting some stronger turning thrusters to the front, the current ones certainly lack the thrust to turn that thing effectively
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remove the [whatever the 40k crew thingies were called again] from parts that only need power, given the connected reactors are enough to keep them powered
There's probably some other stuff, but that's what I found now.