Just wondering how combat ability is tested on the forums here. Does it differ for different types of builds? Like id assume walls are probably tested effectively with AI, but would things like rail builds and strafers be tested in direct control, or would they also use AI?
Building Academy
Lelers You generally test combat effectiveness AI vs AI, which honestly doesn't work for everything and generally has worse results than player control, but it makes for more or less even chances. However, if you manage to control both sides in a fair way, that is also accepted as measurement, probably even more than the normal one due to more realistic results.
- Edited
Best way to test is to get competitive MP players to shoot at it and then give feedback. If a top 10/20 player asks for the Blueprint then your ship has great potential.
- Edited
I got a very well-studied ship in my hands, but MP doesn't work for me for some reason. I just download ships from the forums and let them fight, and so far no opponent ship managed to win :3.
I'm starting to get somewhat cocky and need a valid match, is there a proud and powerful duelist who dare to accept my challange? (just non-illegal ships, 1vs1 with no fleets).
After that I'd like to seek your help to optimize my design further.
Danwood If MP isn't working for you, how would you duel anyway? And which price range is that ship in btw? Might be I can find you a proper challenge.
- Edited
CursedPh4nt0m no price limit as long as the ship is not illegal. I let the AI fight.
Danwood Without a price limit and the normal build grid as a size restriction you end up mostly just with ships that resemble boxes. Because of that there aren't that many people that bother building competitive ships that are that big.
I have this thing that while rather old you could test against:
If you beat that you can maybe try to get NewAgeOfPower to give you something to fight against since he probably has the most modern max normal grid ships.
That looks terrifying, I'll let the game begin
1) In the first minute the fight seems even, I even fear the beams could destroy my center.
3) The beams are destroyed, and my ship's PD and flak counter all the missiles, the fight is finished here...
4) The end, Minor damage to the front, I let the AI fight, but controlling it myself could have spared that damage by rotating the ship slightly avoiding the beam damage stacking.
What do you think?
- Edited
Danwood Well, time to rework some old stuff then.
Minty_Kee2
The center ion beam is rather unprotected (at least use the small cones to block off some shots) and the lasers have a quite limited fireing ark. However, it would be a good idea to replace those with electro bolters to get rid of shields and allow the main weapon to deal damage.
I believe that ship would work just as fine with one reactor less, but the part placement might make that complicated.
CursedPh4nt0m , this is The Stalker Mk. 2 Alt.
Can I be a student? here is my biggest vanilla ship:
Į̶̮̟̯͋̿ͣ͢t̛̠̥̲̣͎͇͖͈̼̞̺͝'͚̾s̵͓̏̈͟ͅ ͡c̑ͣ̅͏̫̼͔ä̻̜̘̻́̂̎ͦ͐ͅl̡̧̩̬͈̮̭̰̳̩͐͒͛̆͋ͩ̅͒̏͢ͅḷ̫͌̋e̥̬͖͉͉͇͔̟̹̖͉̲̺̒ͩͥͥ͌͐̃̈́͛́ͪ̓͑d̴̐̆̅͂҉͏̼̗̻̤ ̿͑̌̽̉͋̎͑̏ͩ͂͟͏͜t̘͇͉̻̫̊̉̄̾͗̕͞h̆ͨͬe̖̹̱̤̦͓̣̖̱̯̗͖͇̿̏̇͗ͩ͐ͣ̊ͮ͂ͣͩ͗̌ͅ ̤̠͋̚s͇̺͍͍͚c̡̢̈́͐̀ͯͪ͗̓̐̏̇͜i͆̊̋m͍͈̖̖̫̮͓͈͈͎̩̋̓ͣ̑̎̇ͧ́͗ͦ̅ḭ̰̲̭̩̠͉͉̫͈̪̙̦̩̬t̪͖̞̘͓̪̤̮̠͚͚͐ͦ̏͊̍̋̋̋̃ͧ̋ͩͅa̪̥̜͎̙͌̉̊ͤ̌͋ͅr̲͔̝.̩̜́̔͝
- Edited
removing comment
dodo_bear
Do try to keep comments that could be considered spam to a minimum.
Disclaimer: I'm not a teacher, and you should read 0neye's guide to ship building.
Anyways, here's some problems with your ship:
1. You have reactors clustered together when you want them separate, both to more efficiently distribute power throughout the ship and so they don't chain-react and tear your ship apart.
2. No corridors or conveyers to efficiently move power around.
3. You don't actually need that many reactors, the reason things are running out of power is poor logistics.
4. The ship can't focus fire all of its weapons at its front, and what it can focus is underwhelming.
5. The reactors are poorly armored.
6. Too many reactors, the ship can run on fewer
7. The frontal compartments have no fire extinguishers.
8. You have too many missile factories or too few launchers (1 missile factor can support 2-3 launchers, as covered in 0neye's guide).
9. Ions violate the rule of combining equal strength beams.
10. Frontal prism is unshielded and exposed.
11. Factories, both bullet and missile, are not connected directly to their consumers.
12. The weapons on the inside have prohibitively small firing arcs.
13. The engine rooms it does have are underutilized and redundant (engine rooms don't stack, having multiple touching a thruster is a waste of engine room).
14. Command rooms in reactor blast radius
Hatter Heck, I may not be Alpha, but you're hired none the less.
Hatter No corridors
wait are coridors inefficient now?
chief_chaman478
No, nothing was changed. Walking speed along the corridor is more, than speed through the rooms.