- Edited
I am happy to show you the last iteration of my design :
I have placed the flak as suggested by Oneye, my own touch beeing their offset, alowing both factories to power the same flak
While not costing anything, it allow one flak to shot at constant firerate when the enemy focus fire one side of the ship
theses flaks spaced more the 2 sides of the ship, allowing to place the thruster module closer to the large reactor, and to remove it's dedicated reactor, althought it only save money for 20 crew and routes got longer
I also added medium thrusters to increase rotation authority, and avoid strafe due to huge thrusters trying to rotate the ship
There is an issue with the shields power's route crossing the flak, the storage stay only half full even without fighting, I am considering adding a small reactor there
And I forget to test removing the Point Defence system
More testfight :
I can beat reliably the @CursedPh4nt0m 's Arrow by focus fire it's weapons one by one, especially with my new design
So @CursedPh4nt0m , the modules design isn't that tankiest, because weapons are not much protected than in
interconected design.
I forget to mention that I think that the cost saving effect comes mostly from larger reactors, not interconected design, so if you want to make a v2 I would enjoy testing it
I now defeat too the @damkiller 's missile barge with my new version
Before, I was already able to break through his entire armor, before beeing destroyed
Now, the increased flak effectiveness seem to be enough to contain most of the missiles while they keep ammo stored
The final damage to my ship vary depending of how fast I choose targets, I first destroy the reactor, then first crew bunks, then the first missiles modules of one side and the medium reactor
Thanks for yours tips !
I am pleased by how all improvements make it a much better ship
And waiting for the next challenge