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I guess I need to play this game a lot to follow this entire guide.
The new glory of Neo-Zeta awaits me!

    2 months later

    (sorry if this is considered necropost)

    @Oneye

    What about broadsiders? Why are they not listen in the ship type list?

      ComradeShiba This is a list of competitive ship types (although not that up to date), Broadsiders are an inherently flawed idea when it comes to MP, they die to 90+% of other ships their cost.

        Oneye

        Because one half of the ship is half the cost, right?

        And because to use the full cost you need to turn, and while turning you take damage, right?

        4 days later

        Oneye not sure if this counts as a necropost but I managed to use the rail gun to launch the ship from side to side may be useful for dodging shots?

        Ps if this counts as a necropost just tell me and I’ll delete it

        P.s.s I’ve also noticed a lack of stacking shields together in the guide I’ve found it very helpfull and can be used to beat ships over ten times it’s cost with layered shielding as I call it

          a month later

          I have updated the ship types section with more up-to-date examples and explanations where it needed it (probably should have quite a while ago).

          Please @ mention me if you find something that is out-of-date and I will try my best to fix it.

          14 days later

          What you, guys, think about that one?
          image https://forum.cosmoteer.net/assets/images/6493-aJXW81suhwwEdhDD.png

            7 days later
            13 days later

            @Oneye I think you could Segregation types most easiest to build to the Hardest to build *and tell why is hard) It can help with rating what They can do I doesn't think newbie knows how hard is build a solid spinner or orbitter

            *(not so inportant)

              a month later
              • Edited

              Finally got around to updating this for 0.15.3-0.15.4. I have added a new section on logistics and damage control and hopefully adapted all previous sections for larger reactors. If you notice any mistakes or areas I forgot to update please tell me.

              Enjoy!

              2 months later

              Can you make an instruction about where to place the FE?

                dead Generally, outside the explosion radius of explosive parts while being near the crew pathways/critical parts you really don't want to stay on fire.

                I personally find it worth putting 2-3 FEs per compartment on barge designs and up to 6 on wall designs. If that's insufficient to handle the incoming fire, the compartment is probably a lost cause anyways.

                  2 months later

                  Discord links approved to post.

                    2 months later

                    Updated for 0.15.8

                    This one's a big one!
                    After quite a long time I felt it was necessary to completely re-write most of the guide. The weapon guide and ship type section are mostly the same, but the rest of the guide has gotten a much-needed redo.

                    • Replaced the "Ship Design Basics" section with "Ship Design Tips"
                    • Added a Cost-Efficiency section
                    • Added a Practicality section
                    • Added a Summary section at the beginning
                    • Updated many of the example ships in the Ship Types section
                    • Removed many of the challenge cards for the time being and updated some of the ships.
                    • Removed the People's Tips section (it was too out-of-date)

                    Many of the pictures and challenge card ships were removed. I will add up-to-date pictures and examples throughout the next week when I have time. I am still waiting on some GESCUP (the project responsible for updating guide ships) submissions as well, so expect more ships to be added soon.

                    Oneye (The factory to launcher ratio is 1:2 or 1:3 )

                    Bolded section is most certainly not true.

                    newageofpower Fixed.

                      newageofpower

                      with the factory bonus, it's possible to get a 1:3 ratio

                      Oneye
                      i dont know if i became good at building ship or if the new challenges are easy, but i beat the three first ships with this small kiter (\~360k₡)

                      kwhwwymwn
                      If that ship works it works. I asked that submissions for the challenge cards to have a weakness exploitable by AI piloted ships so that new players can have a chance. You clearly have more shipbuilding knowledge and skill than most people who are reading this guide for the first time.

                      9 days later

                      If i were ever featured in these things, it would be for what not to do