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Oneye It seems quite nice! I really appreciate the example ships, it's really nice to have an additional visual component on top of your descriptions!

Oneye For the Mine Launcher, if you’re flanked by another ship, you can drop mines behind you. Hopefully, that will make it harder for your opponent to hit you from behind.

    Bruce0206 That is theoretically true, but seldom worth it. You might as well use the credits to purchase other weapons or defensive systems that are more versatile.

    Astrum I guess lasers on the back of the ship would also work... Another idea, maybe you can use a fast ship to lay mines in front of where the enemy ship is going.

      Bruce0206 Lasers on the back, flak, PD, cannons, normal missiles, shields... Almost anything would be better. Mines are under powered and hard to use. They also aren't a great damage source.

      Astrum Mines on front+tractor beams. Pull small ships in

        With the addition of the Ion Prism, Ion Beams can be more protected, like this:

          4 days later

          Ok, I've made some changes. First off, I have removed a lot of outdated peoples tips that I thought might confuse new players as they point out flaws in the guide that are no longer there, I have also added an aesthetic section so it doesn't tie in with the competitive suggestions. This also means that I removed some of your tips @BattleCruiserCommander but I guess I could split them into both of the sections.

          And lastly, I added a section in the weapon guide about flak cause idk how I forgot...

          Nitpick: I don't consider Flak excessively fragile. It has the same HP (21k) and frontal surface area (3) of the Large Cannon, or an effective ratio of 7000 hp/frontal tile, beating the Laser family and approaching vertically stacked armor.

          Of course, due to the volume/depth it's completely implausible to mount shields (and armor) behind it, as is the standard practice with cannons, but figure in its ability to shoot down incoming projectiles and they're reasonably survivable in sub 1.5m ship fights.

            13 days later

            I guess I need to play this game a lot to follow this entire guide.
            The new glory of Neo-Zeta awaits me!

              2 months later

              (sorry if this is considered necropost)

              @Oneye

              What about broadsiders? Why are they not listen in the ship type list?

                ComradeShiba This is a list of competitive ship types (although not that up to date), Broadsiders are an inherently flawed idea when it comes to MP, they die to 90+% of other ships their cost.

                  Oneye

                  Because one half of the ship is half the cost, right?

                  And because to use the full cost you need to turn, and while turning you take damage, right?

                  4 days later

                  Oneye not sure if this counts as a necropost but I managed to use the rail gun to launch the ship from side to side may be useful for dodging shots?

                  Ps if this counts as a necropost just tell me and I’ll delete it

                  P.s.s I’ve also noticed a lack of stacking shields together in the guide I’ve found it very helpfull and can be used to beat ships over ten times it’s cost with layered shielding as I call it

                    a month later

                    I have updated the ship types section with more up-to-date examples and explanations where it needed it (probably should have quite a while ago).

                    Please @ mention me if you find something that is out-of-date and I will try my best to fix it.

                    14 days later

                    What you, guys, think about that one?
                    image https://forum.cosmoteer.net/assets/images/6493-aJXW81suhwwEdhDD.png

                      7 days later
                      13 days later

                      @Oneye I think you could Segregation types most easiest to build to the Hardest to build *and tell why is hard) It can help with rating what They can do I doesn't think newbie knows how hard is build a solid spinner or orbitter

                      *(not so inportant)

                        a month later
                        • Edited

                        Finally got around to updating this for 0.15.3-0.15.4. I have added a new section on logistics and damage control and hopefully adapted all previous sections for larger reactors. If you notice any mistakes or areas I forgot to update please tell me.

                        Enjoy!

                        2 months later

                        Can you make an instruction about where to place the FE?