What you, guys, think about that one?
Cosmoteer Ultimate Ship Design and Part Guide!
Atsibylko That is probably best put in the Building academy thread: https://forum.cosmoteer.net/d/8610-building-academy
- Edited
Finally got around to updating this for 0.15.3-0.15.4. I have added a new section on logistics and damage control and hopefully adapted all previous sections for larger reactors. If you notice any mistakes or areas I forgot to update please tell me.
Enjoy!
Can you make an instruction about where to place the FE?
- Edited
dead Generally, outside the explosion radius of explosive parts while being near the crew pathways/critical parts you really don't want to stay on fire.
I personally find it worth putting 2-3 FEs per compartment on barge designs and up to 6 on wall designs. If that's insufficient to handle the incoming fire, the compartment is probably a lost cause anyways.
Discord links approved to post.
Updated for 0.15.8
This one's a big one!
After quite a long time I felt it was necessary to completely re-write most of the guide. The weapon guide and ship type section are mostly the same, but the rest of the guide has gotten a much-needed redo.
- Replaced the "Ship Design Basics" section with "Ship Design Tips"
- Added a Cost-Efficiency section
- Added a Practicality section
- Added a Summary section at the beginning
- Updated many of the example ships in the Ship Types section
- Removed many of the challenge cards for the time being and updated some of the ships.
- Removed the People's Tips section (it was too out-of-date)
Many of the pictures and challenge card ships were removed. I will add up-to-date pictures and examples throughout the next week when I have time. I am still waiting on some GESCUP (the project responsible for updating guide ships) submissions as well, so expect more ships to be added soon.
- Edited
Oneye (The factory to launcher ratio is 1:2 or 1:3 )
Bolded section is most certainly not true.
newageofpower Fixed.
with the factory bonus, it's possible to get a 1:3 ratio
kwhwwymwn
If that ship works it works. I asked that submissions for the challenge cards to have a weakness exploitable by AI piloted ships so that new players can have a chance. You clearly have more shipbuilding knowledge and skill than most people who are reading this guide for the first time.
If i were ever featured in these things, it would be for what not to do
I would just like to thank 0neye and all the contributors for making this guide. Despite being made such a long time ago it still provides consistent and considerable value in teaching players the basics and some of the advanced skills necessary to make functional ships. I myself used it liberally more than two years ago, and who knows how long it would have taken for me to get as good as I have without it's assistance. I'd just like to acknowledge the contribution of 0neye to the cosmoteer community, and to all the help it's provided with new players.
now i can make better ships