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What you, guys, think about that one?
image https://forum.cosmoteer.net/assets/images/6493-aJXW81suhwwEdhDD.png

    7 days later
    13 days later

    @Oneye I think you could Segregation types most easiest to build to the Hardest to build *and tell why is hard) It can help with rating what They can do I doesn't think newbie knows how hard is build a solid spinner or orbitter

    *(not so inportant)

      a month later
      • Edited

      Finally got around to updating this for 0.15.3-0.15.4. I have added a new section on logistics and damage control and hopefully adapted all previous sections for larger reactors. If you notice any mistakes or areas I forgot to update please tell me.

      Enjoy!

      2 months later

      Can you make an instruction about where to place the FE?

        dead Generally, outside the explosion radius of explosive parts while being near the crew pathways/critical parts you really don't want to stay on fire.

        I personally find it worth putting 2-3 FEs per compartment on barge designs and up to 6 on wall designs. If that's insufficient to handle the incoming fire, the compartment is probably a lost cause anyways.

          2 months later

          Discord links approved to post.

            2 months later

            Updated for 0.15.8

            This one's a big one!
            After quite a long time I felt it was necessary to completely re-write most of the guide. The weapon guide and ship type section are mostly the same, but the rest of the guide has gotten a much-needed redo.

            • Replaced the "Ship Design Basics" section with "Ship Design Tips"
            • Added a Cost-Efficiency section
            • Added a Practicality section
            • Added a Summary section at the beginning
            • Updated many of the example ships in the Ship Types section
            • Removed many of the challenge cards for the time being and updated some of the ships.
            • Removed the People's Tips section (it was too out-of-date)

            Many of the pictures and challenge card ships were removed. I will add up-to-date pictures and examples throughout the next week when I have time. I am still waiting on some GESCUP (the project responsible for updating guide ships) submissions as well, so expect more ships to be added soon.

            Oneye (The factory to launcher ratio is 1:2 or 1:3 )

            Bolded section is most certainly not true.

            newageofpower Fixed.

              newageofpower

              with the factory bonus, it's possible to get a 1:3 ratio

              Oneye
              i dont know if i became good at building ship or if the new challenges are easy, but i beat the three first ships with this small kiter (\~360kâ‚¡)

              kwhwwymwn
              If that ship works it works. I asked that submissions for the challenge cards to have a weakness exploitable by AI piloted ships so that new players can have a chance. You clearly have more shipbuilding knowledge and skill than most people who are reading this guide for the first time.

              9 days later

              If i were ever featured in these things, it would be for what not to do

                10 days later

                Dokkisse lmao

                  3 months later

                  New guide!

                  Since I didn't want to make this one any longer and crew management is a topic of its own I've decided to post it in a new thread here.

                  Tell me what you think! Is there anything you don't understand? Feel free to comment.

                    a year later

                    I would just like to thank 0neye and all the contributors for making this guide. Despite being made such a long time ago it still provides consistent and considerable value in teaching players the basics and some of the advanced skills necessary to make functional ships. I myself used it liberally more than two years ago, and who knows how long it would have taken for me to get as good as I have without it's assistance. I'd just like to acknowledge the contribution of 0neye to the cosmoteer community, and to all the help it's provided with new players.

                    3 months later

                    now i can make better ships

                      Saris
                      Geeze, necropost much?

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