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@Kroom
Will the mod still be maintained/worked on with your new position as artist?

    BritishSpuds i'm not sure, i think that you need to create a copy of my buff in your own mod.

    Drakador_Chaos i will try to keep it updated, i have one part that i would like to add that i have it almost finished.

    Kroom Hey kroom, Was Making a Faction on the Forums, and I wanted to make sure It was alright If i used your Stuff in the Ship Designs.

      Brank It's alright to use modded parts for factions and ships.

        9 days later

        i know i'm late to the party, but dang. top notch mod

          8 days later

          Having a crash when attempting to hover and place torpedo launchers after placing a few and having HE missle crafters and storage for missles.

          Running ver 0.15.6a so not sure if that could be causing the problem.

          Part Kroom. TorpedoLauncher1_1x3 has no component HEMisslesToggle

          System.InvalidOperationException: Part Kroom.TorpedoLauncher1_1x3 has no component HEMissilesToggle

          at Cosmoteer.Ships.Parts.Logic.PartToggledComponentsRules.IsBlueprintToggleOn(PartRules partRules, Func`2 getToggleMode)

          at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.<>cDisplayClass3_0.<GetPathToNearestAmmoSupplier>g_ValidateAmmoSupplierMode|1(PartInfo p, IEnumerable`1 components)

          at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.<>cDisplayClass3_0.<GetPathToNearestAmmoSupplier>g_FilterAmmoAupplier|0(IntVector2D cell)

          at Halfling.Pathfinding.AStarPathfinder1.FindAllNodeDistancePairs(IEnumerable1 start, Predicate`1 filter, Int32 maxIterations)+MoveNext()

          at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.GetPathToNearestAmmoSupplier(PartInfo part, ID1 ammoType, Func3 getToggleMode, ICollection`1 path)

          at Cosmoteer.Game.SelectionStates.BaseBuildState.GetCrewPathInfo(Ship ship, PartInfo part, List1 paths, StringBuilder cursorText, Func3 getToggleMode, ShipUpdateInfo sui, Int32 indent)

          at Cosmoteer.Game.SelectionStates.BaseAddPartsState.Refresh(Ship& ship, Boolean forceValidityRefresh, String& cursorText)

          at Cosmoteer.Game.SelectionStates.BaseAddPartsState.DrawOverlayImpl()

          at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e)

          at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect)

          at Halfling.Scene2D.SceneRoot.DrawForBucket(SceneViewport viewport, SceneCamera camera, RotRect viewRect, Int32 bucket)

          at Halfling.Scene2D.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask)

          at Halfling.Scene2D.SceneViewport.Draw()

          at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale)

          at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent)

          at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent)

          at Halfling.Application.Director.CallDraw()

          at Halfling.Application.Director.DoDraw()

          at Halfling.Application.Director.GetRunIterator()+MoveNext()

          at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()

          at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)

          at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)

          at Cosmoteer.GameApp.Main(String[] args)

          IndecisiveZuri Have that too.

          Its not really that bad, but its something about the HE missile stuff

            IndecisiveZuri It happens when you try to hover a missile or torpedo module next to a missile storage, i reported it to Walt, it seems to be a game bug.

              Hey, the newest update broke the mod. Just letting you know. I can send a crash report in a little

              Mod is outdated as of today. Are you planning on updating Kroom's forge?

              Love the mod me and my buddy use it all the time in our ship battle!

                I build most of my small ships with this mod. The only thing I can say is that it is AWESOME! Keep up the good work!

                  Kroom Decent! Thanks very much!

                    7 days later

                    Waiting for a non mediafire or adfly release

                    Enderjed mediafire is safe lol

                      Enderjed what is the problem with mediafire?

                        Enderjed I use ad blockers (ghostery and uBlock Origin) so i didn't know mediafire had them, what site do you recommend?

                        Enderjed Just get an adblocker, it's not that hard to find a good free one. Some of them you can even set to only block ads on certain websites. I recommend adblock: https://getadblock.com/

                        Even if you don't get an adblocker, just always make sure to click the correct button (example here).

                        https://media.discordapp.net/attachments/576997297553014794/691346034420351026/unknown.png

                        Hey Kroom! Can I have the blueprint for the small ship in the carrier pic? Please? I wanna get some inspiration.

                        Your fighters look so cool btw!