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Lafiel i cant run the massive ship that was shown in the first post (still gets 2 fps) but large ships are running fine at about 50-60 fps the ship i used to test it this time was the size of the crescent wrath and I've had 3 ships of similar size running at the same time and fps only dropping to ~50
image https://i.imgur.com/6Ql3zWU.jpg
screen shot just for size comparison Also i was at 50 fps when that was taken
so it still tanks performance but nowhere near as bad as it did

    I am seeing a massive improvement in both loading times and actual game play. I will see about getting you actual numbers when I have more time.

    Well done!

      Thanks guys for testing.

      Although, it was a little unknown mistake of mine that caused the majority of lag it was also a weird game behavior. Because it caused lag despite the actual code supposedly not being in used at all yet it did for same reason. If walt fixes this in the next version it might improve in general. I doubt by much, though.

      There's isn't much more I can improve at this point. Saving on memory requires excessive effort for very little gain while making the mode extremely complex. (saving just one 1x1 tile may require changing dozens of parts) Right now effects are making up a substantial amount of memory used by the mod. There's nothing I can do here. The most thing I could do to save memory is getting rid of batteries and damage sprites. This won't happen anytime soon or at all.

        Lafiel finally! now i can make my ships with no lag. amazing!

          😃 Thanks.
          I'll release a new version soonish and then take my time getting the main parts of 0.5.3 to work to their fullest potential. The problem with them is not exactly because it's difficult but rather they refuse to work as expected and require a few thousands ((10)221+(8)*2000)) of tests to verify. Obviously, I can't do all that in detail. So far I haven't been able to make much progress in these 3 months. Since they have been working "ordinarily" since adding them from the beginning there isn't as much of a need to get it done soonish either. I wouldn't be able to even if I wanted. So I'm pondering about the version release because they are obviously holding the mod back.

            Хочу задать серьезный вопрос. хочу сражаться против мной созданных кораблей в "singleplayer". но вписывать их все вручную в файл "bounty" очень долго. есть ли способы упростить эту задачу. к примеру: закинуть корабли в папку "X" и они будут добавлены в список ванильных кораблей. извиняюсь за google переводчик.

            I want to ask a serious question. I want to fight against me crafts ships created in a "singleplayer". But enter them all manually into the "bounty" file for a very long time. Are there any ways to simplify this task. For example: throw the ships in the folder "X" and they will be added to the list of vanilla ships. I apologize for the google translator.

              Zetsubou_altist No. There is no simple way. You have to add every single ship into mod.txt with replace action (bounty mode.txt) and their cost. You have to create your own BH mod.
              You can only change the starter ship by copying into ``builtin_ships/Starter Ships'' but this is not what you want.

              🙁

                How do I work the docking stations?

                  does it only work for drones or can you make it work for custom items? and what i was meaning before was what do i need to build to make the dock works, but i saw enough from the clip.

                    thewoodenlego It works for all or any kind of ship/object. There are no limitation other than range (up to 2 tiles from the connector pipe direction; not to the sides). The docking force may be too weak for large ships. And of course you need to supply it with batteries/water/ammo/antimatter in order to transfer them. You cannot transfer supplies without supplies. This is not like how Drone++ or Automation++ works so far.

                    Edit: Supplies can be obtained from
                    https://wiki.cosmoteer.net/index.php/Abh_mod/Water_Tank
                    https://wiki.cosmoteer.net/index.php/Abh_mod/Water_Condenser
                    https://wiki.cosmoteer.net/index.php/Abh_mod/Antimatter_Tank
                    https://wiki.cosmoteer.net/index.php/Abh_mod/Antimatter_Creation_Generator
                    https://wiki.cosmoteer.net/index.php/Abh_mod/Anisotropic_Antimatter_Generatrix

                      last question i am sure, but why doesn't the shield gens won't to take power from the pipes? (i did get it to work with mostly everything else)
                      Really cool mod btw

                        thewoodenlego Which shield? There shouldn't be any problem. Restrictions are only for placement. Please, show me the setup then I can tell what's wrong.

                          Lafiel Tried this with SW:ACD, it appears to be causing crash.

                            RedAndCosmoteer Yeah, SW:ACD's current code is a bit of a mess. Will check.

                              not too sure if this will work but here is my problem
                              i know nothing of how this site works

                                fyi i know the engine room isn't connected i had disconnected it before i did the vid