Thanks guys for testing.
Although, it was a little unknown mistake of mine that caused the majority of lag it was also a weird game behavior. Because it caused lag despite the actual code supposedly not being in used at all yet it did for same reason. If walt fixes this in the next version it might improve in general. I doubt by much, though.
There's isn't much more I can improve at this point. Saving on memory requires excessive effort for very little gain while making the mode extremely complex. (saving just one 1x1 tile may require changing dozens of parts) Right now effects are making up a substantial amount of memory used by the mod. There's nothing I can do here. The most thing I could do to save memory is getting rid of batteries and damage sprites. This won't happen anytime soon or at all.